|
On July 06 2011 02:20 GMarshal wrote:Show nested quote +On July 06 2011 02:17 syllogism wrote: Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down And medics can protect at night. Anti-nukes are our only salvation against a doomsday operation on the part of the axis powers, we cannot afford to waste them, reducing the number of nukes is essential to doing this. Assuming the scum team is 6 people, and assuming 1.5 nukes per person, they have around 9 nukes, destroying 3 is taking out one third of their capacity to launch a major nuclear strike. Lets cripple the bastards.
Pretty much this.
|
Extra lives work against nukes as well, no?
|
United States22154 Posts
On July 06 2011 02:22 syllogism wrote: Extra lives work against nukes as well, no? No.
A nuke wipes you from the face of the earth.
Night kills are like invasions, and extra lives are additional troops/fortifications.
Nukes don't give a damn if you have a mechanized division instead of cavalry, its still going to kill you.
|
On July 06 2011 02:21 GMarshal wrote:Show nested quote +On July 06 2011 02:13 deconduo wrote:On July 06 2011 02:13 chaos13 wrote: Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders. I would guess we have at least 3 however. ... where did that number come from?
5 Allied teams, 29 players. Three seems like a safe lower limit to pick.
|
United States22154 Posts
On July 06 2011 02:25 deconduo wrote:Show nested quote +On July 06 2011 02:21 GMarshal wrote:On July 06 2011 02:13 deconduo wrote:On July 06 2011 02:13 chaos13 wrote: Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders. I would guess we have at least 3 however. ... where did that number come from? 5 Allied teams, 29 players. Three seems like a safe lower limit to pick. Fair enough, I was just curious ^_^
|
United Kingdom31255 Posts
On July 06 2011 02:17 syllogism wrote: Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down
I sort of agree Provided if everyone sticks to our plan we should not see any nukes fired for a long time making option 2/3 pretty pointless, I would rather have 2-3 Confirmed veterans running around ( Also presuming they maintain their abilities ) than the mafia not being able to use 3 nukes they wasn't able to use anyway.
Also Caller you are a true baller for giving us these campaign options.
##:Operation Dunkirk
|
/roleplay
Commander GMarshal, I have an issue with your campaign for Operation Gunnerside. What is the point of destroying the Axis' nuclear weapons when we're supposed to be using them sparingly and only under our mutual consent? A nuclear strike by the Axis players will be suicide as they'll all be taken down immediately through non-nuclear means.
Your two propositions in this war have been contradictory. I have my eyes on you.
|
On July 06 2011 02:32 youngminii wrote: /roleplay
Commander GMarshal, I have an issue with your campaign for Operation Gunnerside. What is the point of destroying the Axis' nuclear weapons when we're supposed to be using them sparingly and only under our mutual consent? A nuclear strike by the Axis players will be suicide as they'll all be taken down immediately through non-nuclear means.
Your two propositions in this war have been contradictory. I have my eyes on you.
hi mr. conspirator
|
As <classified> of <classified>, I am hereby declaring our full support for the Dunkirk Operation.
##: Dunkirk Operation
|
It seems like Gunnerside is the best option.
@Drazerk: The Veteran claiming doesn't make sense to me...how do we test them? The only way is to have Vigi shoot them or to have someone nuke them, and both are extremely counterproductive to Town (not to mention wasting that extra life they got anyways).
I agree with GMarshall, between Gunnerside and the no-nuke policy we can effectively neuter the Mafia from using their nukes until they're all gone.
##:Operation Gunnerside
|
if that wasn't clear, I'm leaning towards using operation Gunnerside atm.
|
The difference between medics and anti-nukes is that medics have to guess correctly. I'm still inclined to believe 3+ veterans is the better alternative.
|
By the way, if we want to really fucking make sure no nukes go off today, I can launch a dud nuke (I don't have nukes), and so the only person that can be nuked is me. The mafia would be insane to retaliate
|
oh, and since I'm pretty sure this is the best plan as it fucks up both the mafia and the conspirator
##:Operation Gunnerside
|
On July 06 2011 02:38 Palmar wrote:By the way, if we want to really fucking make sure no nukes go off today, I can launch a dud nuke (I don't have nukes), and so the only person that can be nuked is me. The mafia would be insane to retaliate I think you misinterpreted the OP. I believe "only one missile may be fired at a time" means one person can't fire all his missile at once and does not mean no one else can fire for the duration of the flight.
|
Sir Palmar, I do believe fake nuclear warheads still contribute to the WRL (World Radiation Level). As for your support for Operation Gunnerside, I am going to insist that you change your decision. The Axis will not use their nuclear warheads because they know very well that the rest of the world will retaliate in full force. If we learnt anything from the Cuban missile crisis, it's that as long as you hold nuclear weapons, the enemy won't use theirs.
|
why the hell would fake nukes contribute to the radiation level? use your head
|
Thanks syllo, I stand corrected. but the other thing is kinda wtf.
But yeah doesn't matter really, as I misunderstood the OP
|
With that said...
FIRE ZE MISSILES
##NUKE: GMarshal
|
I like Watchtower. If we find a real scum tomorrow then the guy will probably launch all nukes before he dies. Watchtower prevents this and we eliminate scum nukes when scum dies. Dunkirk sounds alright too but relies on bad mafia and not good town. Gunnerside sounds a little weak since it looks like everybody accepted the GMdroba plan now.
Also, if Palmar only has duds he should launch right now. Preferably at lurker.
|
|
|
|