We don't get any of that information if we lynch a lurker with only 2 posts in the thread.
Surprisingly Normal Mini Mafia III - Page 4
Forum Index > TL Mafia |
Varpulis
United States2517 Posts
We don't get any of that information if we lynch a lurker with only 2 posts in the thread. | ||
sinani206
United States1959 Posts
| ||
youngminii
Australia7514 Posts
I haven't played mafia in a long time so hopefully I don't screw town over too hard. @Varpulis: I'd rather lynch a lurker than do a random lynch. | ||
Kavdragon
United States1251 Posts
I agree with lynching lurkers. It will help us in many ways beyond simply eliminating a useless player, and we will gain much information by it. That being said, I'm going to be really busy this weekend and don't expect to really get into this till Monday. I'll not be lurking, but I won't be my usual super active day 1. | ||
Ace
United States16096 Posts
| ||
Kavdragon
United States1251 Posts
On June 04 2011 17:26 Ace wrote: KavCaprio! I'll get you lynched for that yet! You just made yourself a nemesis. Even if I can only be slightly annoying, I'll still do what I can to get you lynched. Even if I have to settle for lynching your effigy. | ||
Palmar
Iceland22631 Posts
| ||
youngminii
Australia7514 Posts
NO TIME FOR QUESTIONS ![]() | ||
Palmar
Iceland22631 Posts
If you're a Veteran you should claim now. The mafia doesn't have anything to frame or set up our cop, so all we have to do is to check you on night1 and we have a confirmed veteran townie, along with a lot of useful information. The mafia would have to use two nights if they wanted to get rid of him, and it doesn't even provide a target for the roleblocker to stop. If we only have one claim for a veteran we don't even need to waste a cop night action on the guy. If he looks scummy we can always just lynch him later on. Main thing is that we get a ton of information from a veteran claim. | ||
Mataza
Germany5364 Posts
I don´t really know where to begin. The last SNMM was lost partially because we lynched active over inactive people(Mafia were active too, so you could say we just had 3 players less) and partially because of my own mistakes. As for that:
With that said, I am advocating something I advocated in SNMM2: Let´s play like we are all delicious Vanilla. | ||
Mataza
Germany5364 Posts
Yes, Veteran is not as a bad a claim as other roles. | ||
Palmar
Iceland22631 Posts
| ||
Mataza
Germany5364 Posts
Any reason besides "burn the witch"? | ||
Palmar
Iceland22631 Posts
| ||
prplhz
Denmark8045 Posts
Since Palmar's plan is the only real thing that has happened in this game so far I'll try to talk about that. This setup is quite complex since it has a bunch of roles but I assume that it is somewhat balanced, which means that people aren't ALL blues (probably one or two blues as there were in SNMMII) and there are probably no duplicate roles. Veteran claims: He's not gonna get night killed so he will not soak any hits. If town has a cop and he confirms veteran on day2 then he will get instantly targetted by scum. This will leave town with one confirmed veteran at day3 but he will be avoided by scum, one dead cop, another nightkill and two people lynched. I don't know if this is a great idea. If town does not have a cop, then no cop will confirm on day2. This will leave us with a dude who is probably town anyway as I doubt scum will run the risk of claiming and attracting so much attention. If some other dude claims anyway, then he'd get targetted by scum so I don't see why anybody would fake-claim cop to hail-mary-confirm a veteran who is already semi-confirmed as town alignment just by his claim. If there is a medic, he could claim veteran too. If there is a cop he could confirm veteran on day2 and leave the medic and cop knowing each other's alignment. This would be great for town as it would most likely guarantee cop/medic duo survival until late game. If there isn't a cop, some dude could hail-mary-confirm veteran on day2 and if the medic falls for that thinking it's a cop, that would not be too great, but it wouldn't be that beneficial for the fake-cop either so I don't see why anybody would do this no matter what alignment. Also, the medic might not trust the dude who claimed veteran and himself claim townie and push a lynch for the cop fake-confirming veteran which might lead us to lynch a cop. But then, this would be a risky plan by the medic and blues are supposed to be more careful I think. Also if there is a mafia roleblocker then he could be used to break up a potential vet/cop or med/cop pair. If some dude confirms day2 then roleblocker could just block the dude who confirms as there is no reason for people to fake-confirm really, and then they could target other townies with night kill. All in all I don't know if this is a great plan. I don't know why Palmar would even propose it, shouldn't blues be able to figure out stuff like this by themselves? Now in the two games I've been in (and Palmar has been in those two so he knows) we've had people propose mediocre plans and it never ended well for them, Mataza in SNMMII and sandroba in PTP. I don't know what to think about that but Palmar sure is starting this game out by trying to attract a lot of attention. | ||
stefftastiq
Norway205 Posts
Day1 always seem to be a bit random - Cant say I have any excellent ideas of finding the scum - but I noted down what I thought while reading up :D @ace @kevdragon @palmar some internal joke about caprio I didnt get? why the lynch ? @Mataza Interesting that you now this game change strategies for entering the game - both of your last beginnings has been quite 'active' :D @sinani I see you name me in your not posted anything yet thread - I posted just before the game started that I was going to sleep. altho, is a list like this commonly made to lead attention away from 'yourself' ? since ofcourse you never would be named in the list ![]() | ||
sinani206
United States1959 Posts
JeeJee unichan | ||
Varpulis
United States2517 Posts
On June 04 2011 13:58 sinani206 wrote: Varpulis, why did you change your mind so quickly after Hesmyrr posted? I didn't, really. I'd like to eliminate lurkers before we get into the late game so that town doesn't die a painful death like in SNMM II. I was asking you guys the best way you thought to go about that. Hesmyrr's argument made the most sense to me. If we can't get a reasonable read on scum, lynching a lurker is probably the way to go. I'm just being optimistic, i guess, that we'll have a scum read by the end of day 1, and some discussion about it that we could go back and analyze later. On June 04 2011 18:23 Palmar wrote: Here we go. If you're a Veteran you should claim now. The mafia doesn't have anything to frame or set up our cop, so all we have to do is to check you on night1 and we have a confirmed veteran townie, along with a lot of useful information. The mafia would have to use two nights if they wanted to get rid of him, and it doesn't even provide a target for the roleblocker to stop. If we only have one claim for a veteran we don't even need to waste a cop night action on the guy. If he looks scummy we can always just lynch him later on. Main thing is that we get a ton of information from a veteran claim. no. don't claim veteran. We'd like the veterans to absorb mafia night kills. A claimed veteran doesn't really do that. He won't be confirmed anyways unless the cop claims, and we'd eventually wind up with a dead cop. how exactly does vet claiming give us tons of information? | ||
Mataza
Germany5364 Posts
On June 04 2011 21:49 stefftastiq wrote: @Mataza Interesting that you now this game change strategies for entering the game - both of your last beginnings has been quite 'active' :D Yes, it´s quite sensible really. With my normal start I was widely perceived as random and scummy, which is not good for my play whatsoever. I could of course say it´s only good for my town play, but that would be deceiving you. As Scum, lynching me is obviously what I don´t want. As Town, lynching me would be a mislynch and that´s also bad for town. Also Prplhz get a grip on yourself. Since this setup has no PMs, claims are just a bad play. I only advocated claims in SNM2 because we could deduce the exact setup. Here, we have to do it by plain old scumhunting. For example tomorrow we know the kill of night 1. Now for example if I would drop dead, it would make Palmar a suspect. Then again you can go by the fact that Palmar wouldn´t be that straightforward and look for someone who furthered an argument between us 2 without getting himself involved. Just like Giygas Vanilla vs Vanilla as working assumption, all in favor? | ||
Palmar
Iceland22631 Posts
| ||
| ||