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Surprisingly Normal Mini Mafia III - Page 4

Forum Index > TL Mafia
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Prev 1 2 3 4 5 6 26 27 28 Next All
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 04 2011 04:42 GMT
#61
Yeah, but we gain valuable information by looking at who defended who and other connections between players. We're not going to insta lynch whoever pushed for a lynch on a townie, but I'd certainly look into his posting, as would i look into the posting of somebody who hardcore defended scum.

We don't get any of that information if we lynch a lurker with only 2 posts in the thread.
For he is the Oystermeister, lord of all the oysters.
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 04:58 GMT
#62
Varpulis, why did you change your mind so quickly after Hesmyrr posted?
literally everything is wifom just shut the fuck up
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 07:14 GMT
#63
Reporting in.

I haven't played mafia in a long time so hopefully I don't screw town over too hard.

@Varpulis: I'd rather lynch a lurker than do a random lynch.
lalala
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
June 04 2011 08:01 GMT
#64
Om NoM.

I agree with lynching lurkers. It will help us in many ways beyond simply eliminating a useless player, and we will gain much information by it. That being said, I'm going to be really busy this weekend and don't expect to really get into this till Monday. I'll not be lurking, but I won't be my usual super active day 1.
I'm currently on an indefinite hiatus from TL =(
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 04 2011 08:26 GMT
#65
KavCaprio!
Math me up, scumboi. - Acrofales
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
June 04 2011 08:40 GMT
#66
On June 04 2011 17:26 Ace wrote:
KavCaprio!

I'll get you lynched for that yet! You just made yourself a nemesis. Even if I can only be slightly annoying, I'll still do what I can to get you lynched. Even if I have to settle for lynching your effigy.
I'm currently on an indefinite hiatus from TL =(
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
June 04 2011 08:48 GMT
#67
Can't we just lynch Kavdragon on day1?
Computer says mafia
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 04 2011 09:16 GMT
#68
QUICK BANDWAGON KAVDRAGON
NO TIME FOR QUESTIONS

lalala
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
June 04 2011 09:23 GMT
#69
Here we go.

If you're a Veteran you should claim now. The mafia doesn't have anything to frame or set up our cop, so all we have to do is to check you on night1 and we have a confirmed veteran townie, along with a lot of useful information. The mafia would have to use two nights if they wanted to get rid of him, and it doesn't even provide a target for the roleblocker to stop.

If we only have one claim for a veteran we don't even need to waste a cop night action on the guy. If he looks scummy we can always just lynch him later on. Main thing is that we get a ton of information from a veteran claim.
Computer says mafia
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 04 2011 09:27 GMT
#70
Lynching Kavdragon day1 seems to be very popular....

I don´t really know where to begin. The last SNMM was lost partially because we lynched active over inactive people(Mafia were active too, so you could say we just had 3 players less) and partially because of my own mistakes. As for that:
  • I will not get up in any mad day1 witch hunt. Day1 lynch is mostly a crap shoot and if I don´t feel any candidate is scummy, don´t hate me for it.

  • Do not softclaim your roles. If you drop hints and other things, mafia will read them too. Also I will call you out on this stuff, because I could have won another game if I had done it. At that point I don´t care if your Doctor or Mahatma Ghandi.

  • Also do not claim openly(obviously). If there would be PMs allowed, there would be a scenario were its useful. But its not, and there is not. If you get a guilty report as cop, go ahead and make a normal case like everyone else. If you ever die we will look back at your actions and try to deduce your reports.


With that said, I am advocating something I advocated in SNMM2:
Let´s play like we are all delicious Vanilla.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 04 2011 09:30 GMT
#71
Ugh, forgot we had Millers and Veterans possible.
Yes, Veteran is not as a bad a claim as other roles.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
June 04 2011 10:16 GMT
#72
##Vote: Mataza
Computer says mafia
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 04 2011 10:40 GMT
#73
Good to see you too Palmar^^

Any reason besides "burn the witch"?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
June 04 2011 11:40 GMT
#74
you're scum.
Computer says mafia
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
June 04 2011 12:33 GMT
#75
Yo dawgs

Since Palmar's plan is the only real thing that has happened in this game so far I'll try to talk about that. This setup is quite complex since it has a bunch of roles but I assume that it is somewhat balanced, which means that people aren't ALL blues (probably one or two blues as there were in SNMMII) and there are probably no duplicate roles.

Veteran claims: He's not gonna get night killed so he will not soak any hits. If town has a cop and he confirms veteran on day2 then he will get instantly targetted by scum. This will leave town with one confirmed veteran at day3 but he will be avoided by scum, one dead cop, another nightkill and two people lynched. I don't know if this is a great idea.

If town does not have a cop, then no cop will confirm on day2. This will leave us with a dude who is probably town anyway as I doubt scum will run the risk of claiming and attracting so much attention. If some other dude claims anyway, then he'd get targetted by scum so I don't see why anybody would fake-claim cop to hail-mary-confirm a veteran who is already semi-confirmed as town alignment just by his claim.

If there is a medic, he could claim veteran too. If there is a cop he could confirm veteran on day2 and leave the medic and cop knowing each other's alignment. This would be great for town as it would most likely guarantee cop/medic duo survival until late game. If there isn't a cop, some dude could hail-mary-confirm veteran on day2 and if the medic falls for that thinking it's a cop, that would not be too great, but it wouldn't be that beneficial for the fake-cop either so I don't see why anybody would do this no matter what alignment. Also, the medic might not trust the dude who claimed veteran and himself claim townie and push a lynch for the cop fake-confirming veteran which might lead us to lynch a cop. But then, this would be a risky plan by the medic and blues are supposed to be more careful I think.

Also if there is a mafia roleblocker then he could be used to break up a potential vet/cop or med/cop pair. If some dude confirms day2 then roleblocker could just block the dude who confirms as there is no reason for people to fake-confirm really, and then they could target other townies with night kill.

All in all I don't know if this is a great plan. I don't know why Palmar would even propose it, shouldn't blues be able to figure out stuff like this by themselves? Now in the two games I've been in (and Palmar has been in those two so he knows) we've had people propose mediocre plans and it never ended well for them, Mataza in SNMMII and sandroba in PTP. I don't know what to think about that but Palmar sure is starting this game out by trying to attract a lot of attention.
http://i.imgur.com/M7t7egx.png
stefftastiq
Profile Joined May 2010
Norway205 Posts
June 04 2011 12:49 GMT
#76
I'm awake! - imba Daypost!
Day1 always seem to be a bit random - Cant say I have any excellent ideas of finding the scum - but I noted down what I thought while reading up :D

@ace @kevdragon @palmar

some internal joke about caprio I didnt get? why the lynch ?

@Mataza

Interesting that you now this game change strategies for entering the game - both of your last beginnings has been quite 'active' :D

@sinani
I see you name me in your not posted anything yet thread - I posted just before the game started that I was going to sleep.

altho, is a list like this commonly made to lead attention away from 'yourself' ? since ofcourse you never would be named in the list
victory not vengeance
sinani206
Profile Blog Joined November 2010
United States1959 Posts
June 04 2011 14:11 GMT
#77
No that was just a list of people who hadn't posted at all since the day post. It was very objective. The list is now:
JeeJee
unichan
literally everything is wifom just shut the fuck up
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 04 2011 14:16 GMT
#78
On June 04 2011 13:58 sinani206 wrote:
Varpulis, why did you change your mind so quickly after Hesmyrr posted?

I didn't, really. I'd like to eliminate lurkers before we get into the late game so that town doesn't die a painful death like in SNMM II. I was asking you guys the best way you thought to go about that. Hesmyrr's argument made the most sense to me.

If we can't get a reasonable read on scum, lynching a lurker is probably the way to go. I'm just being optimistic, i guess, that we'll have a scum read by the end of day 1, and some discussion about it that we could go back and analyze later.

On June 04 2011 18:23 Palmar wrote:
Here we go.

If you're a Veteran you should claim now. The mafia doesn't have anything to frame or set up our cop, so all we have to do is to check you on night1 and we have a confirmed veteran townie, along with a lot of useful information. The mafia would have to use two nights if they wanted to get rid of him, and it doesn't even provide a target for the roleblocker to stop.

If we only have one claim for a veteran we don't even need to waste a cop night action on the guy. If he looks scummy we can always just lynch him later on. Main thing is that we get a ton of information from a veteran claim.

no. don't claim veteran. We'd like the veterans to absorb mafia night kills. A claimed veteran doesn't really do that. He won't be confirmed anyways unless the cop claims, and we'd eventually wind up with a dead cop.

how exactly does vet claiming give us tons of information?
For he is the Oystermeister, lord of all the oysters.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
June 04 2011 14:40 GMT
#79
On June 04 2011 21:49 stefftastiq wrote:
@Mataza

Interesting that you now this game change strategies for entering the game - both of your last beginnings has been quite 'active' :D


Yes, it´s quite sensible really. With my normal start I was widely perceived as random and scummy, which is not good for my play whatsoever.
I could of course say it´s only good for my town play, but that would be deceiving you.
As Scum, lynching me is obviously what I don´t want.
As Town, lynching me would be a mislynch and that´s also bad for town.

Also Prplhz get a grip on yourself. Since this setup has no PMs, claims are just a bad play.
I only advocated claims in SNM2 because we could deduce the exact setup. Here, we have to do it by plain old scumhunting.

For example tomorrow we know the kill of night 1. Now for example if I would drop dead, it would make Palmar a suspect. Then again you can go by the fact that Palmar wouldn´t be that straightforward and look for someone who furthered an argument between us 2 without getting himself involved.
Just like Giygas badly tried to play me and Viscera against each other in SNM2.


Vanilla vs Vanilla as working assumption, all in favor?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
June 04 2011 14:43 GMT
#80
I'm in favor of lynching you.
Computer says mafia
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