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[Guide] Season 5 Compiled Jungle Information - Page 4

Forum Index > LoL Strategy
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 02 2014 20:39 GMT
#61
On December 03 2014 05:24 MidnightGladius wrote:
I still favor smiting both golems and red, because that lets almost every melee champion make it through a full clear. It can be risky if you think your first blue buff will be stolen, or if you think you'll be needed on the blue buff side of the map for a lv3 countergank, but leaving camps uncleared during the first back feels really inefficient.

What kind of an abomination is your jungle path that it allows you to smite both golems and red
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 02 2014 20:42 GMT
#62
Golems -> Wraiths -> Red. I've mentioned it before.
Trust in Bayes.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-12-02 21:16:06
December 02 2014 21:15 GMT
#63
Could you please record those clears and upload them on twitch/youtube? I just don't see how that works
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
chalice
Profile Joined September 2010
United States1945 Posts
December 02 2014 21:24 GMT
#64
smiting red is a trap, they make you think you'll get more hp that way, but unless your only alternative is wolves or blue it's a lie.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2014-12-02 21:53:54
December 02 2014 21:50 GMT
#65
This is my first time recording/uploading, so I apologize for the resolution/capture window. Hopefully it still provides enough information to help you.



I took Hecarim, who's not a very strong jungler right now by any stretch of the imagination (and I remember Seuss asking me about it a few weeks ago, so two birds with one stone and all that). This is the route I take with every jungler I play right now (Nocturne, Xin, Diana, Sejuani). As you can see, Hecarim barely lives, and Sej isn't much better off, but the others are all at ~75%.

My runes are [Attack Speed, Flat Armor, Scaling CDR, Flat Armor], and my masteries are 21/9/0. I chose not to kite any of the camps for reasons of repeatability and consistency. I imagine that that would slow down the clear but result in less damage taken.

EDIT: I realize the capture window doesn't include the in-game time. I started my recall at 4:09.
Trust in Bayes.
Alaric
Profile Joined November 2009
France45622 Posts
December 02 2014 22:39 GMT
#66
On December 01 2014 19:42 Scip wrote:
This is the 1st Nocturne clear I'd reccomend:
http://www.twitch.tv/scipaeus/c/5597647
attack speed reds and quints, armor yellows, CDR blues, 9/21/0. I'm not convinced building a lot of dmg is a good idea on Nocturne, I think I'd like the skirmisher+devourer+tank build better on him, so this setup is geared towards that+best early jungle. I fucked up the clear a few times, didn't hit all the dudes with my autoattack on red, autoattacked 1 time too many on wolves (shoulda stopped, waited for my passive autoattack) which would give me a stun on the frog just before the golem buff would run out and then I clearly didn't do the blue buff perfectly, but close enough.

Eh, not sold on it. Nocturne doesn't have the steroids nor escapes necessary to make for a useful tank, even Irelia is better for that, and devourer alone won't give him the damage, it makes him as useless past midgame as he was in previous seasons.
I'd rather get ranger's trailblazer for faster farming and then warrior. His ult's cooldown is so unnecessary long (Riot pls, Ziggs' cancer had a standard cd for the longest time but Nocturne's ult is so long?) that CDR does a lot for him to provide 1-2 more casts in the early-midgame, hence why lizard+brutaliser was pretty great on him for the early 20%.

I think I'd rather go trailblazer-warrior + either ghostblade or BotRK, then full tank. In the lategame I'll be as useless as ever but it keeps me relevant for longer, and I have better damage than basing it all on AS when I get kited.
Cant take LMS hipsters serious.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 03 2014 02:23 GMT
#67
On December 03 2014 06:15 Scip wrote:
Could you please record those clears and upload them on twitch/youtube? I just don't see how that works


I don't have any records of my jungle Malz but if you watch Aqua Dragon 33 I poached most of my shit from him
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-12-05 04:19:24
December 05 2014 04:16 GMT
#68
Dunno if it was my build or runes or what, but hec sucks in new jungle holy shit. Can barely clear 4 camps before having to base(purple side bleh).

Even with ranger's it felt like his damage is just not enough to clear camps in a reasonable amount of time.
Porouscloud - NA LoL
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2014-12-05 04:30:14
December 05 2014 04:29 GMT
#69
You're in luck, I just put up a video/description of Hecarim fully clearing. It is 3 posts above yours. I haven't had much trouble keeping up the clear speed after buying ranger's and level 4 with QWQW. Are you making sure to wait for 2 Q stacks before casting W?
Trust in Bayes.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
December 05 2014 15:21 GMT
#70
Akali fullclear done in 4:04, I'm sure it could be a few seconds faster if you had some myserious optimal runepage or any micro at all, both of which i don't

I used 21/9/0 for that time, you can also go 9/21/0, it's a bit slower (by about 2-3 seconds) but in return you basially do not fall below 30% hp ever, which is also nice

Runes were 2 armor quints, 1 flat AD quit, flat AD marks, armor seals, flat AP glyphs

standard path starting golems

it...works
with real runes it could work well I think.
A backwards poet writes inverse.
Lost My Will To Live
Profile Joined October 2014
Botswana601 Posts
December 05 2014 17:43 GMT
#71
Scip, KR teams on 4.20 in OGN seem to be building Rangers on pretty much every champ, even the almighty Warwick. Do you recommend this? If not, what champs would you build something else on?

Also, mini jungle tier list?
I am who you think I am
DrunkenOne
Profile Joined August 2012
United States302 Posts
December 05 2014 18:52 GMT
#72
tier list:

WW tier: ww
S tier: panth, fiddles
Yarr?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 05 2014 21:47 GMT
#73
I'm not a huge fan of Rangers on everyone, I'd reccomend going Skirmisher at least on WW, Yi and Skarner, probably on Olaf, possibly on Eve. I'm not exactly sure why everyone has a boner for Rangers tbh. I am extremely sceptical of Panth being S tier. On the topic of Hecarim, I highly prefer my 3:33 5camp clear

to what was posted earlier

not experienced enough to post a tier list
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2014-12-05 22:19:38
December 05 2014 22:12 GMT
#74
Considering that monster level and exp/gold rewards don't start scaling until after you've killed them the first time, I don't see why you would leave a camp uncleared during the initial route if it would be possible to clear it.

This is emphasized by the new jungle experience scaling change: Champions gain 10% less experience for each level they are above the camp they are killing. This penalty caps at 50%.
Trust in Bayes.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 05 2014 22:15 GMT
#75
what's better, 1 jungle camp or 36 seconds?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 05 2014 22:18 GMT
#76
If you recall and do the camp that you left up (golems in this case), the camp near it (wraiths) won't have respawned yet. How much time are you actually saving? Considering that the 70 gold from the golems camp also gets you a ward or 2 pots, I'd say 36 seconds is a small price to pay.
Trust in Bayes.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 05 2014 22:19 GMT
#77
Yeah, that's because you don't go for golems after recalling, you go for the frog. Your smite is up just in time to kill it and not waste damage.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2014-12-05 22:20:49
December 05 2014 22:20 GMT
#78
So you leave the level 1 golem camp up until your second full clear? At that point you're level 5, so you're getting only 60% of the camp's experience.
Trust in Bayes.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 05 2014 22:24 GMT
#79
yes
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 05 2014 22:40 GMT
#80
Thank you for sharing your opinions. I'll keep the 3:33 5 camp benchmark in mind if my red buff gets invaded or if I'm on blue side and my duo lane really wants the exp advantage.
Trust in Bayes.
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