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[Guide] Season 5 Compiled Jungle Information - Page 5

Forum Index > LoL Strategy
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 06 2014 06:28 GMT
#81
Or you could go for a 6camp clear that is 19 seconds faster than what you proposed

How can you manage to keep your ratio of smugness to actual knowledge so fucking high, it's crayy
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 06 2014 07:02 GMT
#82
I'm glad that we're making progress and improving the first full clear. Would you share the runes and masteries that you used during that video? That would be helpful for further optimization. I don't understand your comment about smugness. If you felt offended by something I wrote earlier, I assure you that that was not the intention. Wouldn't you agree that we are now both better informed than we were previously?
Trust in Bayes.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-12-06 09:21:20
December 06 2014 09:15 GMT
#83
On December 01 2014 19:42 Scip wrote:
This is the 1st Nocturne clear I'd reccomend:
http://www.twitch.tv/scipaeus/c/5597647
attack speed reds and quints, armor yellows, CDR blues, 9/21/0. I'm not convinced building a lot of dmg is a good idea on Nocturne, I think I'd like the skirmisher+devourer+tank build better on him, so this setup is geared towards that+best early jungle. I fucked up the clear a few times, didn't hit all the dudes with my autoattack on red, autoattacked 1 time too many on wolves (shoulda stopped, waited for my passive autoattack) which would give me a stun on the frog just before the golem buff would run out and then I clearly didn't do the blue buff perfectly, but close enough.

Bit of a bump, but I did the same route. 8AD reds, 1ASmark/quints(don't ask), armor yellow/blue. 15/15/0 masteries(taking stuff to reduce jungle damage). Same route, finished gromp roughly 130 health higher than you did, high enough to kill blue without kiting it, and full clear comes in at 4:00, pretty much where you would've finished. Doesn't scale quite as well once you've finished a devourer(probably ~2-3% dps loss), but I think finishing jungle more than 100 health higher is well worth considering, especially if you need to kite blue, and are minimally above oneshot range.
Porouscloud - NA LoL
DrunkenOne
Profile Joined August 2012
United States302 Posts
Last Edited: 2014-12-10 16:48:09
December 10 2014 16:47 GMT
#84
On December 06 2014 06:47 Scip wrote:
I'm not a huge fan of Rangers on everyone, I'd reccomend going Skirmisher at least on WW, Yi and Skarner, probably on Olaf, possibly on Eve. I'm not exactly sure why everyone has a boner for Rangers tbh. I am extremely sceptical of Panth being S tier.

Panth was S tier before the most recent patch simply because of the possibility of lvl 2/lvl 3 drag. I know winrates aren't everything but the top 3 winrates for the world for all ranked in the last week is WW>>>Panth>Fiddles 1/2/3, and for Diamond only its Panth>WW>Fiddles. Given the heavy nerfing of panth from the actual nerfs combined with the changes to drag, its clear Riot saw him as wayy too strong.
Yarr?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 10 2014 18:19 GMT
#85
On December 06 2014 16:02 MidnightGladius wrote:
I'm glad that we're making progress and improving the first full clear. Would you share the runes and masteries that you used during that video? That would be helpful for further optimization. I don't understand your comment about smugness. If you felt offended by something I wrote earlier, I assure you that that was not the intention. Wouldn't you agree that we are now both better informed than we were previously?


Still no response after this post and it's 4 days later.

This is supposed to be a fucking strategy forum, jesus.
next week on Everybody Loves HypnoToad:
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 14 2014 15:24 GMT
#86
I've found that any champ that can mitigate damage in any way (shields, stuns, heals, fear, etc) can clear FAR better than other more traditional jungles. Malphite and Diana actually clear super well for me, and both can easily do a full 6-camp clear without fear of death. Volibear is solid too, and Reksai with a decent leash can clear well enough.

And interestingly enough, Taric can clear pretty well too. Jungle Gems!
[image loading]
I admire your commitment to being *very* oily
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
December 15 2014 08:24 GMT
#87
On December 11 2014 03:19 BlasiuS wrote:
Show nested quote +
On December 06 2014 16:02 MidnightGladius wrote:
I'm glad that we're making progress and improving the first full clear. Would you share the runes and masteries that you used during that video? That would be helpful for further optimization. I don't understand your comment about smugness. If you felt offended by something I wrote earlier, I assure you that that was not the intention. Wouldn't you agree that we are now both better informed than we were previously?


Still no response after this post and it's 4 days later.

This is supposed to be a fucking strategy forum, jesus.


They're in the video description, like they are for all of scip's other videos.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 15 2014 21:14 GMT
#88
Thanks for pointing that out, I had only been watching the embedded videos and reading his posts on TL. After some more tests, going from AS reds to AD reds is a definite improvement, with the Krugs-starting route finishing 6 camps at 4:02. This is still slower, partially as a result of swapping flat CDR blues for scaling CDR blues and partially as a result of starting Krugs.

Regardless, this shows that no matter whether you're on the blue or purple team, you can give your duo lane a camp, start on the other side of the map, and still clear 6 camps (the one your duo lane took will respawn by the time you reach it). In fact, because that camp has respawned once and will be higher-leveled, you'll end up with more EXP than you would otherwise. One possible downside would be that the respawned camp is too difficult to take, but the amount of damage mitigated from a leash should help balance that out in an actual game.
Trust in Bayes.
Painmaker
Profile Joined December 2010
Uruguay230 Posts
December 18 2014 09:36 GMT
#89
It's not really information, but I love the new jungle. It has you running around after stuff like never before. It rewards you with a skirmish anytime you manage to handle your jungle, I love it.
It's a good day to die
Basic
Profile Blog Joined June 2010
Canada288 Posts
December 24 2014 11:02 GMT
#90
Skarner Jungle

Explanation

After grinding out a big chunk of games with one of my League buddies XGP, my current feelings is that thus far my preferred jungle might unexpectedly be Skarner. This clear method started out as a mistake as the new standard play has become to start at frog and rotate to blue after, but I found out be pure accident that starting blue is likely actually the better play. There is not a lot of incentive to counter jungle yet in the new jungle as it beats your ass pretty hard. If you get walked in on by a healthy jungle and you are taking damage from the camp, you are going to have a bad time. Clear speed seems to be less the thing and just finishing the cycle and being healthy enough to gank after red seems to be all that matters right now. This rotation with Skarner gives you that option and is still very fast. I will be trying this clear with other junglers, likely Udyr and seeing how it goes. I will be sure to post updates about that as well. I do not come out as healthy as I could in the video, but this was a a first attempt and after repeating it a couple times you should be at arounf 2/3's to 3/4 health.

Masteries: 9.21.0

+ Show Spoiler +
Note: Resistance, Bladed Armor and Tough SKin are maxed. The rest I am sure could be tweaked to preference but my other points are in Perseverance, Oppression and Second Wind. With the Standard Recovery, Veteran's Scar, Juggernaut and Hardiness.


Runes:

+ Show Spoiler +

+27 MR at lvl 18 (GLYPHS)
+29% AS (QUNITS and MARKS)
+ 9 ARMOR (SEALS)


Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-12-24 14:56:15
December 24 2014 14:50 GMT
#91
That clear was pretty bad, you can do a full clear without pull in 3:43 with skarner
, I guess a tiny bit slower if you replace CDR blues with Mres blues (which you shouldn't). The execution was really bad, you didnt carry over Q stacks between camps, you're supposed to carry over stacks from gromp to blue to wolves, then from birds to red to golems (I didnt carry over to golems successfully in the video, sad times. Might upload a better one once I get home). You also attacked the small dudes on wraiths unnecessarily. Starting Gromp is simply better because regardless of your lvl1 middle laner cant provide more than an autoattack and a spell, so you get more value from getting the frog passive faster by starting there. Also, if Im not mistaken, you cant carry over stacks from frog to wolves until like lvl9 and boots1 without pulling the frog out, slowing you down even further.

dont use W just to block dmg, you should use it to get as much value as possible from the movement speed and to allow you to carry Q stacks over.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Basic
Profile Blog Joined June 2010
Canada288 Posts
December 25 2014 08:03 GMT
#92
If you read the post you would see that I said it was incredibly unpolished and just something I stumbled upon that was worth thinking about. I mention that it is less about the clear time and more about the health and would concede you all of those points.

Thanks for your remarks they are appreciated I can always get better but please do not disregard my intention entirely.

Regardless I wont post here again, sorry.

Basic.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-12-25 13:16:12
December 25 2014 13:12 GMT
#93
Your higher hp from the clear is certainly partially a result of getting a pull on blue buff as opposed to frog who does less damage (I estimate about 100hp save) but the extra hp comes mostly from 1. being slower which makes your hp5 do more work and 2. using your W primarily to absorb damage rather than travel faster between camps. As early aggresion (at least so far) doesn't seem to focus on early invades but rather on early ganks, the extra hp isnt worth the slower clear time.

I don't mind you posting here, I don't think anyone does, the post was well structured and with a clear, good intention, I just found your conclusions to be incorrect. My dismissive tone wasn't intended to intimidate you (or anyone else) from posting here, it's just expressing the degree of confidence I have in my own conclusions (I did a fair amount of tests with Skarner, he used to be my main afterall).

Also, flat AD reds might be better on Skarner as opposed to attack speed reds, not sure about that yet. It doesn't hurt his early clear (havent been able to detect any difference in clear time), but Im not sure which ones scale better. I imagine that if you go Warrior into tank then attack speed is still better, but maybe Ill do a bit of math later.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 25 2014 14:23 GMT
#94
On December 25 2014 17:03 Basic wrote:
If you read the post you would see that I said it was incredibly unpolished and just something I stumbled upon that was worth thinking about. I mention that it is less about the clear time and more about the health and would concede you all of those points.

Thanks for your remarks they are appreciated I can always get better but please do not disregard my intention entirely.

Regardless I wont post here again, sorry.

Basic.



Dude, your post was overall very read-able and of a higher content than many other users on this sub-forum. Though the content might be off, due to rating differences, you write like a God.


Don't stop posting, keep believing.
hi
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
December 25 2014 18:58 GMT
#95
On December 25 2014 23:23 Sponkz wrote:
Show nested quote +
On December 25 2014 17:03 Basic wrote:
If you read the post you would see that I said it was incredibly unpolished and just something I stumbled upon that was worth thinking about. I mention that it is less about the clear time and more about the health and would concede you all of those points.

Thanks for your remarks they are appreciated I can always get better but please do not disregard my intention entirely.

Regardless I wont post here again, sorry.

Basic.



Dude, your post was overall very read-able and of a higher content than many other users on this sub-forum. Though the content might be off, due to rating differences, you write like a God.


Don't stop posting, keep believing.


Yeah man, just because Scip probably has the biggest e-peen here doesn't mean nobody else can post or attempt to contribute. You're not the first or last person Scip is gonna disagree with. Like it's been mentioned, you can tell the amount of effort you put in your post which is great because it makes discussions much more easier for everyone whether you're right or wrong.



TL;DR - It's fine to be wrong, don't let someone correcting you discourage you from posting.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Basic
Profile Blog Joined June 2010
Canada288 Posts
December 26 2014 04:13 GMT
#96
I appreciate your candid remarks and warmer tone, all of you. This game and people's attitudes towards it can be harsh and abrasive and I was not really looking to get in to an eFight about the mathematical proficiency of one clear vs another.

In Regards to AS Runes:

I believe AD runes are only preferable if your item choice reflects that you have no interest in AS as stat. Since the build I think that functions best on Skarner revolves around AS, I believe it is preferable to the play style.

I do not like Sheen based Skarner builds, at least not as a starting item. I believe lvl 1 jungle item followed directly by boots and Glacial Shroud provide the healthiest mid game clearing and stronger ganks. The relationship between CDR and AS provide a very strong level of synergy with Skarner, to strong too ignore. Personally going in to Frozen Heart and then Wit's End just feels good to me, with the Juggernaut upgrade and Merc Treads beign slipped in where appropriate.

It has always been my feeling that core builds revolve around four items and the method to which you get them and how they help you at the point you get them. I rune to exacerbate item proficiency. AD runes would mean a different build that I do not feel would take naturally to my play style.

Regards,

Basic
Immortall
Profile Joined January 2012
Netherlands124 Posts
Last Edited: 2014-12-26 14:41:37
December 26 2014 14:41 GMT
#97
Did some testing on J4, pretty straightforward jungle route: the same as in fe Scip's Hecarim video works (Frog->Blue->Wolves->Wraiths->Red->Golems) but you need to kite the camps because otherwise you WILL die. Learn to kite that shit, it's pretty easy.

Runes: AS Quints, AD reds, Armor yellows (could probably switch some of these out for Armor/lvl or whatever you want, test it yourself), CDR blues (i don't have them but they help you get 2 knockups instead of 1 per flag so they are pretty huge, worth the IP investment)
Masteries: 21/9/0 get the standard stuff, you know the deal, no explanation needed.
Level E then Q then W.

You should finish the route with around 100 HP, back and get your items and you're good to go.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 26 2014 23:11 GMT
#98
Sounds legit, do you need to lvl W 3rd tho? Just wondering if you could do it a tiny bit faster with 2nd level in Q. Also, (best) clear time?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 27 2014 04:28 GMT
#99
Why does J4 want AS quints instead of AD? His kit seems to suggest AD or ArPen (AS buff from E, good AD scaling on Q/R, % max health damage that doesn't scale with AS). Maybe AS is better for his Q armor debuff?
What fun is it being cool if you can’t wear a sombrero?
Immortall
Profile Joined January 2012
Netherlands124 Posts
Last Edited: 2014-12-27 11:31:41
December 27 2014 11:26 GMT
#100
I doubt leveling Q->W->Q will make a big difference.
Actually, maybe it will... One extra level of Q reduces the cooldown by one second, which means the cooldown becomes 9*0,875=7,875 seconds (instead of 10*0,875=8,75 seconds) which means that with (near) perfect execution you could get 2 knockups at level 3 (Flag remains for 8 seconds). The damage mitigation from the shield probably doesn't outweigh the damage reduction you get from the double knockup. Good point, I'll test it today or tomorrow. I'll also note the clear time.

E: just realised you get blue buff so the extra level of Q doesn't matter because you'll have 22,5% CDR with the CDR blues and 5% cdr mastery which means the cooldown will be 7,75 seconds at level 1. With a Red side start it could still make a difference. Will test.

About the AS quints:
Hunter's Machete
Passive: Jungler - Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 health and 3 mana per second while in combat with monsters.

Machete promotes attack speed quints, basically. You get a faster clear and it's less risky. AD/ArPen quints are only worth it when your champ scales with them really well (fe Pantheon). Jarvan scales well enough with attack speed to use AS quints, and the Korean overlords use it too and who am i to question them (jk).

You could probably use AD/ArPen but your clear time will suffer and i don't know if you could still do the 6 camp route without backing. I won't test it though.
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