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[Guide] Season 5 Compiled Jungle Information

Forum Index > LoL Strategy
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jaybrundage
Profile Joined December 2009
United States3921 Posts
Last Edited: 2014-12-09 00:06:02
November 23 2014 19:37 GMT
#1
Season 5 Compiled Jungle Information


Following up on my offer on doing this.

As I did mention I don't know much about the new jungle. However if we could get some knowledgeable junglers to start posting what they know I can compile it here.

Youtube vid that goes over General things in the Jungle

Scip posted his Youtube with some the first clears of some champs.

General Season 5 Jungle Advice

Smiting jungle monsters gives you a different buff depending on which one you smite.

Murkwolves: Summons a Rift Spirit (ward) that watches over a portion of the jungle, giving vision to your team.

Raptors: Grants "Razor Sharp" giving you a warning and Magical Sight (can spot invisible units) when an enemy ward spots you.

Gromp: Grants "Gift of the Toadstool," poisoning enemies who attack you with magic damage over time.

Krugs: Grants "Gift of the Heavy Hands," stunning minions and monsters you strike and doing bonus true damage vs turrets (this consumes the buff).

Red and Blue: Smiting the Brambleback (red) restores 20% of maximum health, while smiting the Ancient Sentinel (blue) restores 25% of maximum mana.

Important: It's worth noting opposed to the old jungle of starting red and blue. Starting and smiting Gromp is good for the vast majority of junglers.


Some Changes from S4 Jungle

All small monster camps now respawn every 100 seconds (instead of 50 seconds)

All small monster camps have had their base health, attack damage, gold, and experience rewards increased by 20%

All Jungle camps are worth the same EXP.

A link to Nightblue's Jungle Tier list/ Notes on New Jungle


Items

Stalker’s Blade+ Show Spoiler +
PASSIVE - CHILLING SMITE: Your Smite can target players, dealing 28-164 true damage (based on level) and slowing their movement speed by 50% for 2 seconds

PASSIVE - JUNGLER: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters.



Poacher’s Knife + Show Spoiler +
PASSIVE - SCAVENGING SMITE: Smiting a large monster in the enemy jungle reduces your cooldown by half (regardless if you kill the monster or not). If you Smite and kill a large monster in the enemy jungle, you get +20 gold and +175% movement speed that decays over 2 seconds.

PASSIVE - JUNGLER: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters



Skirmisher’s Sabre + Show Spoiler +
PASSIVE - CHALLENGING SMITE: Your Smite can target players, giving you vision of them, making your attacks deal a bonus 18-69 (based on level) true damage to them, and reducing their damage to you by 20%. This lasts for 6 seconds.

PASSIVE - JUNGLER: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters



Ranger’s Trailblazer + Show Spoiler +
PASSIVE - BLASTING SMITE: Your Smite damages all monsters near the target, dealing 50% damage and stunning them for 1.5 seconds. Your Smite cooldown is reduced by 15 seconds and restores 15% of your missing health and mana when used on monsters.

PASSIVE - JUNGLER: Deal 45 magic damage on hit to monsters over 2 seconds and gain 10 health and 5 mana per second while in combat with monsters



Enchantments


Warrior enchantment + Show Spoiler +
+45 attack damage
+10% cooldown reduction
+10 armor penetration



Magus enchantment + Show Spoiler +
+80 ability power
+20% cooldown reduction



Juggernaut enchantment + Show Spoiler +
+500 health
+10% cooldown reduction
+35 tenacity



Devourer enchantment + Show Spoiler +
+50% attack speed
+40 magic damage on hit

PASSIVE - DEVOURING: Killing large monsters permanently increases the magic damage on hit by 1. Champion kills and assists permanently increase the magic damage on hit by 2.



Champions

Aatrox


Akali + Show Spoiler +
fullclear done in 4:04, I'm sure it could be a few seconds faster if you had some myserious optimal runepage or any micro at all, both of which i don't

I used 21/9/0 for that time, you can also go 9/21/0, it's a bit slower (by about 2-3 seconds) but in return you basially do not fall below 30% hp ever, which is also nice

Runes were 2 armor quints, 1 flat AD quit, flat AD marks, armor seals, flat AP glyphs

standard path starting golems

it...works
with real runes it could work well I think.
Thanks to Dandel Ion for the contribution

Amumu


Elise


Eve + Show Spoiler +
Scip's dissertation will go here



Fiddle + Show Spoiler +
Strong Jungler as he sustains very well in the new jungle



Hecarim + Show Spoiler +



Jarvan IV


Kha'zix


Ree Singa


Malzahar + Show Spoiler +
Start Machete + 2 hp pots, spam Q in fountain to get passive on next cast. Take whichever trinket you want.

Start blue, cast Q at 1:48 to have voidling with frenzy when it spawns, let voidling take 2 hits and then tank buff + smite it. Clear wolves, red, wraiths (smite wraith, not red), go back and get Smite of choice + pots + ward. Prime your passive while in fountain.

Go clear dragon using wraith buff thing, casting Q when you walk past wraiths/wolves so that it frenzies when you start dragon and then take it at level 3 with aggro swap. Farm until ult and then use ult for ganks and voidlings for objective control. Ult their divers in fights.
Thanks ShaLLoW[baY] for his Malz Jungling Info


Master Yi


Maokai


Mundo + Show Spoiler +
Trailblazer Smite Masteries, Runes (keeps you a bit healthier for that all important first run and it's not like 4% spell vamp is going to make much of a difference with your ridiculous regen lategame).

E-Q-W opening skill order, Maxing Q-E-W after that but not 100% sure that it's optimal, probably doesn't matter that much either way. you gotta start with E at rocks smiting as soon as they spawn, do red with E+Q, smite birds, run over and do wolves while you still have one more stun left from the rock buff.

after wolves you gotta regen some hp and wait for smite's cd by sweeping your blue side river for wards since you have the bird buff. with your 3rd smite you take down the toad easily and if things go perfectly you can do blue with like 5hp left but it's probably better to just back and clear it on your second run. might be able to do blue a little more safely with a 3rd LS quint that i don't own. i got more ip than i can use so i'll test that out today and maybe make a video.

i know waiting around for smite after wolves seems like a waste of time, but clearing river wards is a legit use of your time and you can still finish a tier 3 trailblazer item in ~9:30 if you do nothing but farm.





probably a good idea to ward the bush above red before you clear it to let you see a possible invade coming since you want to stay low to get maximum value from your E's missing health ratio. abusing lifesteal on the scuttle crab made things easier too.

things were close enough that an extra attack speed quint and mastery point with expose weakness might be better than 3 LS quints and feast.

i've never recorded or uploaded anything to youtube before so if there are any details i messed up on (volume or whatever) i'd appreciate some feedback.
Thanks to Chalice for filling this out nicely


Nautilus


Nocturne + Show Spoiler +
Been running 2x AS 1x LS quint, 3x AS 6xAD red, armor and scaling MR. Not sure on the lifesteal rune, another AS quint may be better, along with more AD. So much AS because devourer is awesome.

Tried both the onhit and the farming smite. If you want to play bullet nocturne, onhit smite is amazing. If you want to fill a more support/tank role, I would just go with the farm smite.

After devourer I've tried ghostblade(good), botrk(also good), and wits(also good). Ghostblade probably does the most raw damage including the active/movement, but wits/blade are both better options for survivability/clearing jungle.

Haven't tried to build a tank item after devourer yet because I've been teambuildering against silvers/golds, and quite frankly I didn't need the defensive stats when I can kill people in seconds. I would imagine that devourer alone wouldn't be enough damage after midgame if you weren't fed, although getting a sunfire for a bit extra damage and tankiness wouldn't be too bad.

Different perspective from Scip

http://www.twitch.tv/scipaeus/c/5597647
attack speed reds and quints, armor yellows, CDR blues, 9/21/0. I'm not convinced building a lot of dmg is a good idea on Nocturne, I think I'd like the skirmisher+devourer+tank build better on him, so this setup is geared towards that+best early jungle. I fucked up the clear a few times, didn't hit all the dudes with my autoattack on red, autoattacked 1 time too many on wolves (shoulda stopped, waited for my passive autoattack) which would give me a stun on the frog just before the golem buff would run out and then I clearly didn't do the blue buff perfectly, but close enough.
Thanks to Amui amd Scip for the information

Nunu


Pantheon + Show Spoiler +
Can solo dragon level 3. more Information is needed



Rammus + Show Spoiler +
ok



Rengar


Shaco


Shyvana + Show Spoiler +
Stalkers Blade is good for converting ganks into kills as the slow and true dmg helps shyvana get to her target



Skarner


Sejuani


Trundle


Udyr AKA ManBearPig


VI + Show Spoiler +
For Vi, Nightblue recommends Warrior -> Bruta/Hexdrinker -> Trinity -> Tank, but I have no idea how he's getting enough gold to make that build work. Frankly, in my games, even when I'm ahead, anything more ambitious than Warrior -> Sunfire usually results in me exploding in team fights. I dunno, maybe I'm just bad at the champion, but I just don't really see how building so heavily into damage works unless you get really fed.
Thanks Cheapo

Voliburr


Warwick+ Show Spoiler +
Very strong with new jungle. Evidenced by his 60% Win Rate Getting Skirmishers Sabre and upgrading it into Devourer. Smiting someone and then ulting makes you do a crazy amount of dmg. Wits after helps as well if your ahead.



Wukong


Xin Zhao


Zac



So as we compile information every champ will get a spoiler with information pertinent only to them. Thinking on the matter a general jungle explanation would be helpful as well. For instance I have heard starting the Gromp is better then starting red or blue. Information that is general should have a place as well as a quick item run down.

I have never done anything like this before so any tips/suggestions are welcome!
The more you sweat in training, the less you bleed in battle.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 23 2014 20:00 GMT
#2
I dont understand how this thread is supposed to work
Warrior enchantment gives AD, CDR and armorpen, it doesn't give lifesteal
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
jaybrundage
Profile Joined December 2009
United States3921 Posts
Last Edited: 2014-11-24 18:51:54
November 23 2014 20:07 GMT
#3
On November 24 2014 05:00 Scip wrote:
I dont understand how this thread is supposed to work
Warrior enchantment gives AD, CDR and armorpen, it doesn't give lifesteal

Sorry riot has lied to me PROOF

And the thread's purpose is basically a information dump consolidated. While you may drop nuggets of gold in lolGD scip. It is not always easy to find the information or if someone is about to start a game and perhaps wants to get a quick over view of what theyshould be doing when they are jungling.
The more you sweat in training, the less you bleed in battle.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2014-11-23 21:05:01
November 23 2014 21:04 GMT
#4
Where is WOMANBEARPIG?
jaybrundage
Profile Joined December 2009
United States3921 Posts
November 23 2014 21:23 GMT
#5
Riot hasn't made that champ yet

Rumored to come out when Lady Gragas comes out.
The more you sweat in training, the less you bleed in battle.
TheWarWaffle
Profile Joined November 2012
Canada115 Posts
November 23 2014 21:35 GMT
#6
Warwick is just straight up terrifying in the new jungle. His passive allows full jungle clears at any point in the game, something that has skyrocketed in value since the patch. Machete --> Poacher or Skirmisher upgrade --> Devourer should be your jungle item progression, at least until Feral Flare 3.0 is nerfed. I recommend building tanks while working your way up to your BotRK. Blade of the Ruined King and Devourer will give you enough damage to 1v1 most people except specialized dualists. Tank items should vary per comp, but Randuin's Omen and Spirit Visage are generally good items for Warwick. Boots can be bought whenever, probably first or second back. Tier 2 boots should probably be Merc Treads if facing a good amount of CC, otherwise Ninja Tabi work fine for that extra bit of tankiness. I'm not sure of WW's dragon taking abilities pre6, but I imagine them to be fairly solid.

I specifically do not list which camps to do mainly because I have no idea what the statistically best route would be. However, since WW has no sustain problems, it doesn't really matter where you start if all the camps end up dead anyway, right?

The new jungle didn't change WW's playstyle . It basically just let him skip the scary levels of 1-5 by removing the threat of meaningful invades.

I'm a Silver II scrub, and I'm a top laner by trade, so don't treat my words like scripture (scipture?)
Friends will help you move. Best friends will help you move the bodies.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
November 23 2014 21:58 GMT
#7
On November 24 2014 06:23 jaybrundage wrote:
Riot hasn't made that champ yet

Rumored to come out when Lady Gragas comes out.

Sejuani
chalice
Profile Joined September 2010
United States1945 Posts
Last Edited: 2014-11-24 01:30:58
November 24 2014 01:26 GMT
#8
i think stalker for shyvana and skirmisher for warwick are the clear best choices with both taking devourer. the stalker slow is exactly what shyvana needs to actually convert some early ganks and the WW ult + skirmisher synergy is legit op.

both obviously laugh at weak ass junglers that need to use smite to clear camps and have to buy trailblazer, although before you finish devourer on shyvana you probably want to have the rock smite stun buff up as much as possible to lessen the amount of damage you take from camps.
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
November 24 2014 03:27 GMT
#9
A quick suggestion would be to add the actual numbers for each item/enchantment, like cost and stats so that we can compare them to other items. Also if people start posting 1st clear times for champions you can edit them to include the path and clear time.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-11-24 03:51:06
November 24 2014 03:50 GMT
#10
On November 24 2014 06:35 TheWarWaffle wrote:
Warwick is just straight up terrifying in the new jungle. His passive allows full jungle clears at any point in the game, something that has skyrocketed in value since the patch. Machete --> Poacher or Skirmisher upgrade --> Devourer should be your jungle item progression, at least until Feral Flare 3.0 is nerfed. I recommend building tanks while working your way up to your BotRK. Blade of the Ruined King and Devourer will give you enough damage to 1v1 most people except specialized dualists. Tank items should vary per comp, but Randuin's Omen and Spirit Visage are generally good items for Warwick. Boots can be bought whenever, probably first or second back. Tier 2 boots should probably be Merc Treads if facing a good amount of CC, otherwise Ninja Tabi work fine for that extra bit of tankiness. I'm not sure of WW's dragon taking abilities pre6, but I imagine them to be fairly solid.

I specifically do not list which camps to do mainly because I have no idea what the statistically best route would be. However, since WW has no sustain problems, it doesn't really matter where you start if all the camps end up dead anyway, right?

The new jungle didn't change WW's playstyle . It basically just let him skip the scary levels of 1-5 by removing the threat of meaningful invades.

I'm a Silver II scrub, and I'm a top laner by trade, so don't treat my words like scripture (scipture?)

Poacher is a terrible idea, the entire point of WW is to get Skirmisher and 1shot people with ult
I'm not totally sold on the idea of Spirit Visage. Let's say you heal 1000hp during a teamfight in various ways. In that case if you're level15 you get 15 magic resistance and 50 gold over a 200hp shield for your allies and an aura.
Starting Frog tends to be the best for grand majority of junglers and WW is no exception.
On November 24 2014 12:27 Apoptotic wrote:
A quick suggestion would be to add the actual numbers for each item/enchantment, like cost and stats so that we can compare them to other items. Also if people start posting 1st clear times for champions you can edit them to include the path and clear time.

It would be best if people posted videos of the clears alongside just the time. The times for first clears proclaimed by some people in the GD have been... unreliable so far.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
November 24 2014 04:09 GMT
#11
Yeah videos would be best but I'm not sure how many people have access to video-making set ups. I know for me personally my dingy little laptop can barely handle league, let alone video record. So maybe just a general path plus a time, and people can test it themselves and refute/confirm a time?
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-11-24 06:29:01
November 24 2014 06:21 GMT
#12
The item "descriptions" you gave sound like advertising lines rather then anything informative~ It would be more useful just to state the stats they give.

Same with the enchantments, just say what they give, in an effort to save 3-4 characters per description they're now kind of useless. It gives ap, 20 ap or 80 ap? how much onhit? and the fact magus gives double the cdr of the other two is kind of big too...

Wouldn't it be easier to just have people have discussions as to how to jungle individual junglers in the champion discussion threads? Having 20 different champions be discussed here, while they all have their own threads sitting gathering dust seems a little strange and inefficient o.0

On November 24 2014 13:09 Apoptotic wrote:
Yeah videos would be best but I'm not sure how many people have access to video-making set ups. I know for me personally my dingy little laptop can barely handle league, let alone video record. So maybe just a general path plus a time, and people can test it themselves and refute/confirm a time?


If you have an nvidia gpu, then you can use the shadowplay record thingy which has almost no performance impact, and is included with your drivers. Alternatively OBS is completely free, and you can just record a low bitrate local video. Both can just be uploaded to youtube with basically no setup

Alternatively, if you have a few wierdly good times you want recorded and can't do it yourself, just post here and I (or anyone else who has a setup) could just spec a few games to record the runs if you're getting much better results then anyone else ^^
chalice
Profile Joined September 2010
United States1945 Posts
November 24 2014 06:46 GMT
#13
tried out mundo jungle and his clear seems surprisingly decent. the first clear is obviously a bit of a struggle, but you can still get a sub 10min tier 3 jungle item if you go the trailblazer route with a couple lifesteal or spell vamp quints.

warmogs seems at least mildly strong on him, once you get it you don't even lose hp from early levels of W.
jaybrundage
Profile Joined December 2009
United States3921 Posts
November 24 2014 15:08 GMT
#14
Gonna put the Item stats in when I get back from work. As well as update some of the information so far.
The more you sweat in training, the less you bleed in battle.
1godless
Profile Joined August 2011
United States247 Posts
November 24 2014 18:41 GMT
#15
I've been trying to make jungle mundo work but I can't, what's the secret chalice? I've been running atspd marks, flat armor seals, scaling mr glyphs, and spell vamp quints. For masteries I'm going 9-21 with what you would expect in defense and atspd, both feast masteries, and ad in the offensive tree. W>Q>W>E is my skill order.

After fooling around I think this works pretty well, no leash since customs:

gromp (smite)->wolves->raptors->red(smite)->krug but I generally end up dying to the krug. I have been jungling since before season one but I have no concept of how far I should get during my initial clear. Is 3 camps, 1 buff sufficient? Why must Riot change everything so much every season, jungle always gets so shaken up...

Anyone have thoughts on either my set up or route? If this is too champ specific I can move it to the Mundo thread
The enemy's throne is down
jaybrundage
Profile Joined December 2009
United States3921 Posts
November 24 2014 18:51 GMT
#16
People are welcome to discuss the champ on there champ threads. This is just a compile of good information for simplicity's sake. Also after people reach some basis of a conclusion on what is good on a particular champ in regards to jungling. It would be very helpful if they could post there conclusions in this thread so I could put it in the OP. My idea is if someone is getting into the new season or hasn't done any jungling as of yet. This would be a good resource to direct them too. Because as it is you have to find and look up lots of different info to even know where to start in regards to jungling.

On November 24 2014 15:21 killerdog wrote:
The item "descriptions" you gave sound like advertising lines rather then anything informative~ It would be more useful just to state the stats they give.

Same with the enchantments, just say what they give, in an effort to save 3-4 characters per description they're now kind of useless. It gives ap, 20 ap or 80 ap? how much onhit? and the fact magus gives double the cdr of the other two is kind of big too...

Wouldn't it be easier to just have people have discussions as to how to jungle individual junglers in the champion discussion threads? Having 20 different champions be discussed here, while they all have their own threads sitting gathering dust seems a little strange and inefficient o.0

Show nested quote +
On November 24 2014 13:09 Apoptotic wrote:
Yeah videos would be best but I'm not sure how many people have access to video-making set ups. I know for me personally my dingy little laptop can barely handle league, let alone video record. So maybe just a general path plus a time, and people can test it themselves and refute/confirm a time?


If you have an nvidia gpu, then you can use the shadowplay record thingy which has almost no performance impact, and is included with your drivers. Alternatively OBS is completely free, and you can just record a low bitrate local video. Both can just be uploaded to youtube with basically no setup

Alternatively, if you have a few wierdly good times you want recorded and can't do it yourself, just post here and I (or anyone else who has a setup) could just spec a few games to record the runs if you're getting much better results then anyone else ^^

The more you sweat in training, the less you bleed in battle.
jaybrundage
Profile Joined December 2009
United States3921 Posts
November 24 2014 18:54 GMT
#17
Yea Scip it seems attack speed isn't the way to go any more to get faster jungle clears as they changed how dmg is applied from machete. Is a better way AD. Or perhaps lifesteal so you can sustain better and because of that not have to go back as much and you clear faster?
The more you sweat in training, the less you bleed in battle.
DrunkenOne
Profile Joined August 2012
United States302 Posts
November 24 2014 19:03 GMT
#18
Wits all the way on WW, lol BOTRK
Yarr?
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
Last Edited: 2014-11-24 19:16:36
November 24 2014 19:12 GMT
#19
I've personally had more difficulty starting wight than starting golems, even champs that I thought would want blue (Hecarim, Amumu) aren't able to full clear after a wight start, whereas they finish by 4:15 from a golems start. I recognize that my runes/masteries/route are likely suboptimal, and that this may be causing the difference in our experiences. Could you describe your setup and route for a successful wight-starting jungler?
Trust in Bayes.
jaybrundage
Profile Joined December 2009
United States3921 Posts
November 24 2014 19:21 GMT
#20
On November 25 2014 04:03 DrunkenOne wrote:
Wits all the way on WW, lol BOTRK

I guess bork would the cheesier version Is Wits the standard then in upper the upper elo?
The more you sweat in training, the less you bleed in battle.
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