On November 23 2014 14:30 GhandiEAGLE wrote:
THEY REMOVED NEGATRON CLOAK???
THEY REMOVED NEGATRON CLOAK???
Jeff please.
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wei2coolman
United States60033 Posts
On November 23 2014 14:30 GhandiEAGLE wrote: THEY REMOVED NEGATRON CLOAK??? Jeff please. | ||
Seuss
United States10536 Posts
On November 23 2014 03:03 anmolsinghmzn2009 wrote: Hey Seuss do you think speccing into the utility tree is better for junglers now instead of going something like 21/9? I feel like those buffs really don't do much for me beyond the first clear. I haven't been going that deep into offense generally, but if you feel like you're getting value out of it then go for it. I'm not going to pretend that I know exactly the best way to do everything this early on. My jungle philosophy is basically "focus runes/masteries on the clear, the rest of the game will sort itself out", so I favor mastery setups like 10/17/3 or 10/11/9 for any junglers that aren't very self-sufficient. I imagine moving forward people will find junglers and setups for them that don't require such an extreme stance on things. | ||
Amui
Canada10567 Posts
Auto-attack - Mixed on this. Does a LOT of damage if you can keep on the target, especially if you're playing WW or noct, or some other autoattack reliant champion, and you pretty much autowin duels so long as you smite before damage comes in. At the same time though, that auto damage only comes in IF you can auto the target, and in today's meta, pretty much every single champ released has some mobility skill. Slow+damage - Pretty damn good on an already strong ganker. Whenever you have a chance to force a flash before expending a gap closer, this seals the deal. Basically cutlass in a summoner. Farm - sick good on a lot of champs. Healing+clearing a camp every 45 seconds isn't something to be laughed at. It's amazingly powerful, and keeping up several monster buffs at any given time is awesome. You take so much less damage in the jungle by using this, and on a lot of champs, is the difference from either having to base or use pots, or infinitely farming the jungle. counterjungle - very niche. When it works, you shut down the enemy jungler, but when it doesn't, or you just sit on it, it sucks ass. I feel like S4-S5 transition is a bit rough for me because I want to just smite everything on CD, so I love the farming one. | ||
MooMooMugi
United States10531 Posts
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GhandiEAGLE
United States20754 Posts
I didn't read the patch notes, I just assumed they'd change the jungle. They went through a few items too though, huh? | ||
wei2coolman
United States60033 Posts
Next time probably start lane normally, and if I ever find myself with 750 gold when I back, it'll be a decent pick up. | ||
jaybrundage
United States3921 Posts
On November 23 2014 14:30 GhandiEAGLE wrote: THEY REMOVED NEGATRON CLOAK??? Errr.... suuuurprise | ||
jaybrundage
United States3921 Posts
With the new jungle it would be nice to have a place where you can get good information quickly. I wouldn't mind trying to compile it. If people will give me there information as I have not really jungled at all since the changes | ||
wei2coolman
United States60033 Posts
On November 23 2014 17:21 jaybrundage wrote: Yo guys here's a thought could we have like a compiled jungle information thread in strategy. With the new jungle it would be nice to have a place where you can get good information quickly. I wouldn't mind trying to compile it. If people will give me there information as I have not really jungled at all since the changes IMO need to wait a while as people flesh out how to play out jungle, since it's still so new, also who knows what Riot is gunna patch in the next few patches. | ||
jaybrundage
United States3921 Posts
Orginal Post Google Spread Sheet | ||
MidnightGladius
China1214 Posts
I imagine faster junglers can easily shave a minute off that time, moreso with a leash, which is slightly worrying. Afterwards Kayle farms fast enough that the camps don't respawn in time :D | ||
GolemMadness
Canada11044 Posts
On November 23 2014 17:25 jaybrundage wrote: oh I found this on reddit. A compiled list of junglers and tips and so forth. Orginal Post Google Spread Sheet Keep in mind the guy who made that is gold 4 and there's some pretty suspect stuff in there. | ||
jaybrundage
United States3921 Posts
On November 23 2014 18:08 GolemMadness wrote: Show nested quote + On November 23 2014 17:25 jaybrundage wrote: oh I found this on reddit. A compiled list of junglers and tips and so forth. Orginal Post Google Spread Sheet Keep in mind the guy who made that is gold 4 and there's some pretty suspect stuff in there. hm duly noted. I volunteer scip to go look at and trash talk what ever he doesn't agree with. Then we can get passable info thru the process of elimination. | ||
Scip
Czech Republic11293 Posts
Amumu Juggernaut, when Spectral Wraith was standard last season? Sceptical Elise Poacher's Knife, wtf? That makes no sense, Poacher's Knife sucks dicks. Skirmisher seems like the obvious choice to me, isn't even listed. Evelynn All? LOL when are you ever going to get either Poacher's or Trailbrazer, so dumb. Poacher's Knife on Hecarim? Orly? Jax All? Hahhaa, the only reason you'd ever jungle him is the Skirmisher upgrade Listing 3 different options for Kha? Like wtf is this guide even for, it pretty much says "use whatever hurr I don't know I'm a goldie". Useless. Wtf is Poacher's Knife for again? Lee Sin All. I just... sigh Olaf: "Using Undertow's low cooldown's, (grammar anyone?) try following up with Stalker's Blade to keep the enemy slowed and the sustained damage coming" This guy clearly has no fucking clue wtf he's talking about, everything about the guide is trash and it contains very close to 0 useful info. Doesn't even list Locket as a preferred item for Rammus. Trash. Lol "Skarner's Strength is in teamfighting". Yeah, no. On November 23 2014 14:38 Seuss wrote: Show nested quote + On November 23 2014 03:03 anmolsinghmzn2009 wrote: Hey Seuss do you think speccing into the utility tree is better for junglers now instead of going something like 21/9? I feel like those buffs really don't do much for me beyond the first clear. I haven't been going that deep into offense generally, but if you feel like you're getting value out of it then go for it. I'm not going to pretend that I know exactly the best way to do everything this early on. My jungle philosophy is basically "focus runes/masteries on the clear, the rest of the game will sort itself out", so I favor mastery setups like 10/17/3 or 10/11/9 for any junglers that aren't very self-sufficient. I imagine moving forward people will find junglers and setups for them that don't require such an extreme stance on things. What masteries in the utility tree do you even take? On November 23 2014 14:57 GhandiEAGLE wrote: Broooo chain vest is 750 now I didn't read the patch notes, I just assumed they'd change the jungle. They went through a few items too though, huh? LOL Check out Righteous Glory | ||
Velocirapture
United States983 Posts
On November 23 2014 15:49 wei2coolman wrote: Not that anyone should take anything away from it, but I was just messing around with smite on toplane as GP. Pretty much went machete first 2 pot, stole enemy red (i'm on blue side). Got back into lane, lost lane pretty bad, cuz smite+machete start, went like 0-4 in lane, but was able to keep up in farm by taking jungle camps. Funny part was when teamfighting came around, I was easily putting out way more damage than the Aatrox (the person I was against) simply because of Challenging Smite. Ended up winning game pretty easily after they botched a teamfight pretty hard. (ace'd um only 1 of our guys died). Next time probably start lane normally, and if I ever find myself with 750 gold when I back, it'll be a decent pick up. I suggest using a standard start for smite lanes. I have been doing it mid but you can keep your build path normal by doing a standard start into brutalizer or kindle/crystal (depending on which you want to go) then it is only 900-1000 gold to go straight into the enchanted item. It seems to work well, although it definitely needs to be tested on a case by case basis. | ||
Fusilero
United Kingdom50293 Posts
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Scip
Czech Republic11293 Posts
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Inflicted
Australia18228 Posts
Also, learnt you can trap red against the wall* with a pink ward | ||
Alaric
France45622 Posts
What would you do on Olaf Scip, Juggernaut Stalker's Blade so you have tank stats and the damage reduction to duel people while you rain undertows and reckless swings on them, stacking CDR/tankiness with your other items? (Righteous Glory Olaf? I'd so buy that item if I needed CDR, but a lot of gold goes to the active and mana so not sure how fast you'd build that, considering it's not cheap either so can't delay it too much.) On November 23 2014 14:57 GhandiEAGLE wrote: Broooo chain vest is 750 now I didn't read the patch notes, I just assumed they'd change the jungle. They went through a few items too though, huh? "WTF WHAT DOES THIS CHAMP DO" hue On November 23 2014 12:39 ChaoSbringer wrote: Pantheon Jungle is ridic. solo dragon at like level 4 too because it attacks too slow, you just block all its autos. Isn't it level 3? QEW or QWQ? I assume E isn't that good on the dragon. And how long does it take to kill it too? | ||
Celial
2602 Posts
His autoattack is a skillshot, if you have the micro (and movespeed) when the wind-up starts you can just move out of the way. Champions like Fiora (block one and dash two) and Pantheon (block all the autos) just make it easier. But it's doable with every champion. | ||
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