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[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…

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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 23 2014 12:26 GMT
#441
On Olaf I was thinking more the same thing like S4, go Skirmisher's Warriors, the Juggernaut upgrade honestly seems like it just sucks. The tenacity isn't all that useful and Olaf has really good AD scaling. After that thing like Locket/Randuins/Righteous Glory/Warmogs/maybe Hexdrinker? Not 100% sure, but I think that'd the best way.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 23 2014 12:34 GMT
#442
On November 23 2014 20:45 Alaric wrote:
Trap red against the ward?


Gets stuck around the bend on purple side.

Was fighting a rengar and dropped a pink, and red somehow got stuck between the ward and the wall
Liquipedia"Expert"
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-11-23 12:41:04
November 23 2014 12:40 GMT
#443
Oh. That's a bug, I've had it in 4.18 or 4.19 with Nautilus (never had it before) where I'd just randomly stop attacking camps at some points for a good second or two, clicks doing nothing. It seemed like pathing was acting up and when trying to walk back to draw red to the bush I'd get stuck somehow. I guess it's related to hitbox size since Naut is bigger than most champions? I don't know how big red's is compared to the standard champion though.
Cant take LMS hipsters serious.
Celial
Profile Blog Joined June 2006
2602 Posts
November 23 2014 13:21 GMT
#444
btw Alex Garfield did an AMA at r/dota2

reading it now, interesting thing is he introduced himself being from GoodGame, not EG or ALL
Do not regret. Always forward, never back.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 23 2014 13:34 GMT
#445
Who said Piglet can't speak english? :D

+ Show Spoiler +
[image loading]
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-11-23 14:07:08
November 23 2014 14:06 GMT
#446
How to drake level 3 with Pantheon? 21-9-0 is fine? Classic AD runes, rocks -> birds -> red, back to for Skirmisher+pots, straight to drake?
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 23 2014 14:09 GMT
#447
On November 23 2014 18:41 Scip wrote:
Show nested quote +
On November 23 2014 14:38 Seuss wrote:
On November 23 2014 03:03 anmolsinghmzn2009 wrote:
Hey Seuss do you think speccing into the utility tree is better for junglers now instead of going something like 21/9? I feel like those buffs really don't do much for me beyond the first clear.


I haven't been going that deep into offense generally, but if you feel like you're getting value out of it then go for it. I'm not going to pretend that I know exactly the best way to do everything this early on.

My jungle philosophy is basically "focus runes/masteries on the clear, the rest of the game will sort itself out", so I favor mastery setups like 10/17/3 or 10/11/9 for any junglers that aren't very self-sufficient. I imagine moving forward people will find junglers and setups for them that don't require such an extreme stance on things.

What masteries in the utility tree do you even take?


The stuff people have taken in the utility tree since time immemorial (mana or movespeed, summoner CD, buff duration).

That said I haven't actually tested if the buff duration affects minibuffs. Might be completely worthless.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-11-23 15:08:19
November 23 2014 14:50 GMT
#448
I got reminded why I don't use Panth anymore. His ult is so trash tier in terms of initiation now that he basically cc himself for a full second upon landing. x_x Never trying to pick him again.

I lost a couple fights because I forgot that I need to smite someone to get the effect, and that it isn't an item active. With the new smite duration it's not necessarily interesting to smite someone either.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
November 23 2014 15:17 GMT
#449
Anyone still running support LeBlanc nowadays? Is she viable?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
chalice
Profile Joined September 2010
United States1945 Posts
November 23 2014 15:50 GMT
#450
On November 23 2014 19:30 Inflicted wrote:
Tried the true dmg+slow item on Diana, kinda useful but run out of mana too easily.

Also, learnt you can trap red against the wall* with a pink ward

unless you get ahead or buy devourer diana's clear speed doesn't seem to keep up in scaling with the jungle either, think you definitely need trailblazer with her, overall i'm not really impressed with diana jungle at all.

on the other hand i bought warwick on my LAN account and played him for the first time, riot might want to think about a hotfix nerf because he is straight up ridiculous.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 23 2014 16:04 GMT
#451
the ult nerf was a good bandaid fix for now, the high cd is really really noticable.
I come in for the scraps
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2014-11-23 16:09:40
November 23 2014 16:09 GMT
#452
On November 24 2014 00:17 739 wrote:
Anyone still running support LeBlanc nowadays? Is she viable?


There are always people running her, but she is still a bad support. Obviously she can work, just like every other ap cheese support, but she brings only damage and against good bot lanes she won't get kills early and therefore fizzle out doing nothing all game long.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 23 2014 17:38 GMT
#453
I think Devourer-style jungling is overrated. There's a reason our ADC's don't rush attack speed items and Runaan's / Wit's End / Nashor's Kayle is hardly played. With the exception of Warwick, building your whole gameplan around on-hit effects ignores how you're going to live long enough to proc all those on-hit effects in the first place.

I mean look at what you're giving up in exchange --

Magus is a Morellonomicon without the mana regen/Greivous Wounds for 600 less gold
Warrior is (nearly) a Brutalizer plus Pickaxe for ~700 less gold
Juggernaut is (nearly) a Giant's Belt plus Kindlegem plus Tenacity for 350 less gold

I do think Devourer is a little overtuned by giving 2 stacks on assists (I mean, WW gets infinite assists by pressing W in a fight) but it's still a very niche item.
What fun is it being cool if you can’t wear a sombrero?
Alaric
Profile Joined November 2009
France45622 Posts
November 23 2014 17:39 GMT
#454
This patch is so ridled with the hitboxes bug. @_@ I've seen multiple skillshots go right past me and still hit me, than a skillshot go through 5 minions in a row without hitting a single one, both on the new map and during ARAMs. I'm fine fps-wise though.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-11-23 17:58:18
November 23 2014 17:56 GMT
#455
On November 24 2014 02:38 GrandInquisitor wrote:
I think Devourer-style jungling is overrated. There's a reason our ADC's don't rush attack speed items and Runaan's / Wit's End / Nashor's Kayle is hardly played. With the exception of Warwick, building your whole gameplan around on-hit effects ignores how you're going to live long enough to proc all those on-hit effects in the first place.

I mean look at what you're giving up in exchange --

Magus is a Morellonomicon without the mana regen/Greivous Wounds for 600 less gold
Warrior is (nearly) a Brutalizer plus Pickaxe for ~700 less gold
Juggernaut is (nearly) a Giant's Belt plus Kindlegem plus Tenacity for 350 less gold

I do think Devourer is a little overtuned by giving 2 stacks on assists (I mean, WW gets infinite assists by pressing W in a fight) but it's still a very niche item.

Devourer is insanely strong for a a single damage item in a build. The other damage oriented jungle items are pretty underwhelming without stacking more damage items on them (due to scaling)
On November 24 2014 02:39 Alaric wrote:
This patch is so ridled with the hitboxes bug. @_@ I've seen multiple skillshots go right past me and still hit me, than a skillshot go through 5 minions in a row without hitting a single one, both on the new map and during ARAMs. I'm fine fps-wise though.

Not sure if same bug, but when I was playing blitz my grabs were slightly an angle off the skillshot indicator.
liftlift > tsm
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 23 2014 18:21 GMT
#456
On November 23 2014 18:41 Scip wrote:
Show nested quote +
On November 23 2014 14:57 GhandiEAGLE wrote:
Broooo chain vest is 750 now

I didn't read the patch notes, I just assumed they'd change the jungle. They went through a few items too though, huh?

LOL Check out Righteous Glory

Shurelias is back! Does this mean they removed the golden amulet thing? Or is there potential for having two or even three of those on a single team, if the support buys coin?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 23 2014 18:23 GMT
#457
On November 24 2014 03:21 GhandiEAGLE wrote:
Show nested quote +
On November 23 2014 18:41 Scip wrote:
On November 23 2014 14:57 GhandiEAGLE wrote:
Broooo chain vest is 750 now

I didn't read the patch notes, I just assumed they'd change the jungle. They went through a few items too though, huh?

LOL Check out Righteous Glory

Shurelias is back! Does this mean they removed the golden amulet thing? Or is there potential for having two or even three of those on a single team, if the support buys coin?

Instead of askin on the forum you could just fire up the game and check! Both are in game and it's pretty rad
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
November 23 2014 18:24 GMT
#458
The part where I couldn't attack red with Nautilus happened again actually, or something close. Was playing Vi on new SR, the raptor buff shows me a ward in a bush. By the time I get there the oracle is almost depleted, so I start auto-ing the ward. I auto once, then I freeze. I just couldn't attack, I gave orders to move and attack, and none went through. Then after the buff was down I could start moving again.
I also had the same thing happening at times when hitting a champion. One of them ran away one auto from death because I magically stopped attacking him for a solid 2 seconds during the fight, without cc on me.

Speaking of which, after playing a couple of games I stand by my opinion that the new "buff bar" is utter trash. The readability is just not there, and despite what they say it seems completely random whether an actual buff with limited duration shows up in your status bar on the left or buff bar in the middle.


@Ghandi, you can have both.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 23 2014 18:36 GMT
#459
On November 24 2014 03:24 Alaric wrote:
The part where I couldn't attack red with Nautilus happened again actually, or something close. Was playing Vi on new SR, the raptor buff shows me a ward in a bush. By the time I get there the oracle is almost depleted, so I start auto-ing the ward. I auto once, then I freeze. I just couldn't attack, I gave orders to move and attack, and none went through. Then after the buff was down I could start moving again.
I also had the same thing happening at times when hitting a champion. One of them ran away one auto from death because I magically stopped attacking him for a solid 2 seconds during the fight, without cc on me.

Speaking of which, after playing a couple of games I stand by my opinion that the new "buff bar" is utter trash. The readability is just not there, and despite what they say it seems completely random whether an actual buff with limited duration shows up in your status bar on the left or buff bar in the middle.


@Ghandi, you can have both.

Yeah the new buff bar is extremely annoying, especially if you're using a small UI setting. This coupled along with the fact that there are random buffs and shit now due to new jungle adds to the disorder.
liftlift > tsm
chalice
Profile Joined September 2010
United States1945 Posts
November 23 2014 18:54 GMT
#460
On November 24 2014 03:36 wei2coolman wrote:
Show nested quote +
On November 24 2014 03:24 Alaric wrote:
The part where I couldn't attack red with Nautilus happened again actually, or something close. Was playing Vi on new SR, the raptor buff shows me a ward in a bush. By the time I get there the oracle is almost depleted, so I start auto-ing the ward. I auto once, then I freeze. I just couldn't attack, I gave orders to move and attack, and none went through. Then after the buff was down I could start moving again.
I also had the same thing happening at times when hitting a champion. One of them ran away one auto from death because I magically stopped attacking him for a solid 2 seconds during the fight, without cc on me.

Speaking of which, after playing a couple of games I stand by my opinion that the new "buff bar" is utter trash. The readability is just not there, and despite what they say it seems completely random whether an actual buff with limited duration shows up in your status bar on the left or buff bar in the middle.


@Ghandi, you can have both.

Yeah the new buff bar is extremely annoying, especially if you're using a small UI setting. This coupled along with the fact that there are random buffs and shit now due to new jungle adds to the disorder.

on the other hand, the active item availability bar right next to your minimap is awesome.
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