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[Champion] Elise - Page 2

Forum Index > LoL Strategy
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-01-05 03:12:16
January 05 2013 03:05 GMT
#21
In jungle, you can play with 21/0/9 just fine, you shouldn't have any problems with HP after the first clear and if you start Machete+5 like you probably should, even the first clear you should be able to stay full hp. I'd reccomend getting more than 1 level in W for jungle Elise though, it really helps clearing small camps and it's also better for clearing creep waves, and in a straight up fight it's honestly not that much worse than max Q.

Also, I don't reeeally like Mres blues on jungle Elise, I like flat AP a bit better, it helps you jungle faster, which allows you take less damage in the jungle. For magic resist later Abyssal isn't actually half bad on Elise, as long as you have an AP middle (which is think you should for teamcomp reasons)
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 05 2013 11:19 GMT
#22
On January 05 2013 12:05 Scip wrote:
In jungle, you can play with 21/0/9 just fine, you shouldn't have any problems with HP after the first clear and if you start Machete+5 like you probably should, even the first clear you should be able to stay full hp. I'd reccomend getting more than 1 level in W for jungle Elise though, it really helps clearing small camps and it's also better for clearing creep waves, and in a straight up fight it's honestly not that much worse than max Q.

Also, I don't reeeally like Mres blues on jungle Elise, I like flat AP a bit better, it helps you jungle faster, which allows you take less damage in the jungle. For magic resist later Abyssal isn't actually half bad on Elise, as long as you have an AP middle (which is think you should for teamcomp reasons)


21/0/9 isn't too great on elise tbh. She doesn't scale that well from ability power. She scales better with magic penetration. I'd recommend going 9/21/0 if u need to be tanky or go 9/0/21 for the mobility. Also for runes, you are better off using armor seals and flat magic pen for the rest, movement speed quints if you 9/21/0. Another Option is flat armor seals, flat cdr blues and the rest flat magic pen with 9/0/21. This will give you 15% starting cdr which gives you faster clears and pretty much always assures that you can finish people off with the additional cdr inbetween forms.
TL+ Member
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 05 2013 11:25 GMT
#23
would just like to say that this champion is broken
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 05 2013 11:51 GMT
#24
In the early game and depending on the circumstances flat AP quints are going to be better than flat magic pen quints usually up to about level 11 by my estimates, it is also strictly better for clearing jungle and better for killing creep waves which is something you might or might not want to do. Movement speed quints do probably rival or slightly outdo flat AP quints as far as jungle clear goes, I don't think they are anywhere near as good for the first few skirmishes though.

flat AP blues vs. magic pen blues is a bit closer, but flat AP blues are still going to be a bit better early game for both fights and jungling, which I value more.

Even if you start 9/0/21 on jungle Elise I don't think you can afford to start machete+flask, which is usually the main selling point of this mastery setup, although maaaybe you could do it with some really really sick spiderling micro. Hard to tell. If you can then I suppose it is a viable way to spec.

I don't really see the point of going 9/21/0 on jungle Elise, you aren't going to build tanky and you shouldn't really tank things at all. Picking Elise really should be only if you for some weird reason want a heavy AP damage poke-y jungle. Given how well Elise can lane, you shouldn't have problems fitting her into either top or mid even if you firstpick her.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2013-01-05 15:32:24
January 05 2013 15:18 GMT
#25
On January 05 2013 20:51 Scip wrote:
In the early game and depending on the circumstances flat AP quints are going to be better than flat magic pen quints usually up to about level 11 by my estimates, it is also strictly better for clearing jungle and better for killing creep waves which is something you might or might not want to do. Movement speed quints do probably rival or slightly outdo flat AP quints as far as jungle clear goes, I don't think they are anywhere near as good for the first few skirmishes though.

flat AP blues vs. magic pen blues is a bit closer, but flat AP blues are still going to be a bit better early game for both fights and jungling, which I value more.

Even if you start 9/0/21 on jungle Elise I don't think you can afford to start machete+flask, which is usually the main selling point of this mastery setup, although maaaybe you could do it with some really really sick spiderling micro. Hard to tell. If you can then I suppose it is a viable way to spec.

I don't really see the point of going 9/21/0 on jungle Elise, you aren't going to build tanky and you shouldn't really tank things at all. Picking Elise really should be only if you for some weird reason want a heavy AP damage poke-y jungle. Given how well Elise can lane, you shouldn't have problems fitting her into either top or mid even if you firstpick her.


At all stages of the game Mpen is better on Elise. Her q in both forms (main damage source) ONLY scales off magicpen. By running flat AP blues you are only adding 8 damage on your W. Running ap quints only adds 12-13. It does not benefit any of your other abilities while magic penetration benefits her whole kit as well as scales better into mid-late game. And as far as 9/21/0 for jungle elise, You do this when you want to start boots or if you are going to be building as one of the team's main tank after sorc shoes/guise.

I do agree that elise makes a better laner than jungler, but magic pen is the way to go on her. Here is a guide from Arthelon(a very high elo top laner who played for mMe/Orb currently on meat playground):http://www.lolpro.com/guides/elise/436-elise-guide-ap-top-mid-by-arthelon

This will help you out in understanding why magic pen is better on elise if you don't quite get what i'm talking about.
TL+ Member
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2013-01-05 16:55:58
January 05 2013 15:44 GMT
#26
Elise is an unreal jungler, on top of being my favorite champion.

I can't remember my exact setup for her, in lane I run mpen reds/quints and armor/mr yellows and blues, jungle I think I use ap quints instead. 9 in offense, some mix of the other two trees. I don't even think I start machete. I'll have to check my games over when I get back on my good pc.

In OGN the trend seems to be to build her sorcs+warmogs+shurelyas
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Nafaltar
Profile Joined May 2008
Germany302 Posts
January 05 2013 15:49 GMT
#27
Elise tends to have to get up close often and has no MR scaling with levels outside her ult, so running MR blues is not at all a bad idea. Even in lanes where you don't really need MR its worth it for the later teamfights/jungle ganks against many a champion. For quints if you are jungling I would go with AP or movement speed. Sure magic pen is slightly stronger in fights but it does not speed up your jungle or make a huge difference in ganks unless you get counter ganked.

As for picking Elise as a jungler: you pick her because you want incredibly potent ganks that are hard to ward against.

ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 05 2013 17:13 GMT
#28
Checked my Lolking...I actually run 21/9 on Elise jungle, with the ap quints setup from my previous post

open boots3 -> dorans ->guise

after watching recent ogn i'm considering doing a kindlegem or straight wmogs before guise though
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
rwrzr
Profile Joined February 2010
United States1980 Posts
January 05 2013 23:13 GMT
#29
On January 06 2013 02:13 ShaLLoW[baY] wrote:
Checked my Lolking...I actually run 21/9 on Elise jungle, with the ap quints setup from my previous post

open boots3 -> dorans ->guise

after watching recent ogn i'm considering doing a kindlegem or straight wmogs before guise though


I feel this says a lot about Elise. Building HP and still having damage output so cray cray
FADC
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 06 2013 00:12 GMT
#30
Wait, what do you mean that Elise doesn't scale with AP? She has several ratios:
Her Q has 0.03% scaling per 1 AP in both forms,
her human W has 0.8 AP scaling, her spider form healing has 0.02 AP ratio (insignificant, I know, but still)
and most importantly, her spider form autoattack has 0.3 AP ratio (!!) and her spiderlings have 0.1 AP ratio. Add 0.05 AP ratio to her autoattack if you have the spellsword mastery.
So no, magic pen is nowhere near "always superior to AP on Elise"
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
January 06 2013 00:49 GMT
#31
Depends on the skill usage then I guess. AP superior for clearing with W mid I guess, MPen vastly better top when they're more likely to have MR and you'll rely on more harass before you can try to get a kill. In teamfights, do you auto a lot compared to the poke in teamfights?
Cant take LMS hipsters serious.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 06 2013 00:55 GMT
#32
We're talking about jungle Elise right now.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 06 2013 19:07 GMT
#33
Dis champ real dumb lol. Like Nid, but trades mobility for having a a stupid good stun and 2 %health scaling nukes that just obliterate everything.
It's your boy Guzma!
Amarok
Profile Joined August 2010
Australia2003 Posts
January 06 2013 22:26 GMT
#34
Q first for jungle? I've been leveling W for the wolves/blue clear and it's like having an extra hp pot as well the aoe damage from spiders.

Really like her in the jungle. Her clear speed is incredible, she has a great toolkit for ganks and doesn't need an insane amount of items to do relevant damage. She feels powerful when she's ahead, and effective when she's behind which is something I like in junglers.
Fighting for peace is like screwing for virginity
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 07 2013 15:56 GMT
#35
Q max first, but skill WQQE imo, her build path is flexible though
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 07 2013 19:30 GMT
#36
What are people doing with their Machete? Neither wriggles or spectral wraith seem any good. Upgrade to Ancient Golem or just sell your SS later.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 07 2013 20:23 GMT
#37
I just leave it at SS. The regen is nice and not too expensive. I guess Spectral Wraith or Ancient Golem would be good later on, but not worth delaying Guise/Boots/etc over.
It's your boy Guzma!
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 07 2013 20:24 GMT
#38
On January 08 2013 00:56 ShaLLoW[baY] wrote:
Q max first, but skill WQQE imo, her build path is flexible though

WQEQ is fine if you are ganking at level 3 right?
Amarok
Profile Joined August 2010
Australia2003 Posts
January 07 2013 21:09 GMT
#39
Spectral Wraith makes her just annihilate the jungle, but it feels like a bit of overkill. SS is mandatory but Ancient Golem is the upgrade I'd consider so you can get tenacity and Sorcs.
Fighting for peace is like screwing for virginity
MattBarry
Profile Joined March 2011
United States4006 Posts
January 08 2013 05:54 GMT
#40
I open W on jungle Elise, let's you get good damage off if you start wolves. Spirit of the Spectral Wraith is pointless on Elise IMO, she doesn't need spell vamp but you can skip Rylais because of Ancient Golem. I do max Q first for better ganks, but W first clears wolves + blue faster
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