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[Champion] Elise

Forum Index > LoL Strategy
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-01-14 20:24:12
December 15 2012 06:31 GMT
#1
[image loading]

Elise, the Spider Queen


Its time. people may have played this champs a bit after her release, and she was solid if pretty wierd. She's cool because she can play mid top or jungle. However, now with the itemization changes and the change to how magic pen works, Elise is a fucking monster. Let me show you:

Abilities:

[image loading]
Passive - Spider Swarm When Elise's Human Form spells hit an enemy, she readies a Spiderling. When Elise transforms, she summons Spiderlings to attack nearby foes. The maximum number of spiderlings increases with Spider Form's level.

This is a bit of a strange passive, seems like it should be part of her R, but hey its ok. Basically you get little minions in spider form. they do solid damage, help you sustain, and very importantly block the shit out of single target skillshots.

[image loading][image loading]
Q - Neurotoxin/ Venomous Bite: Deals magic damage equal to a base amount plus a percentage of the target's current health. In Spider form Elise lunges to a target with a poisonous bite that deals magic damage equal to a base amount plus a percentage of the target's missing health.

Percent health damage is pretty strong.This is your bread and butter skill. In Human form its a great low CD midrange targeted harass. In spider form its a savage execution move and gap closer. The cost in human form is 60 at all levels, so its very cheap, and the cost of all her spider spells is ZERO. Many people do not realize this. spam spam spam. Remember human Q is better when they have alot of health, spider Q when they are low. Her spider Q will cause ALL spider minions to jump with you and focus your target. Despite making he jump forward, she cannot cross terrain with her bite, although you can "bite" people through walls and do damage.

[image loading][image loading]
W - Volatile Spiderling/Skittering Frenzy: Summons an explosive spider to chase down an enemy and then explode.In Spider form gives fatttt attack speed to you and your spiderlings, plus a bit of life on hit

The explosive spiderling is a bit wierd too, it does solid AOE damage but it explodes on the first enemy it touches, which makes it kind of hard to use. Its good for poke later in the game and has a very solid ratio. It will prioritize champions so you can shoot it past the side of creeps and it will then lock onto and chase the champion. Since it gets blocked by creeps its often beneficial to fire it away from an enemy with creeps in between you, then spider form Q them to cause it to jump onto them for guaranteed damage. The spiderling also gives vision, so you can use it to scout. The Spider form W gives you and your spiderlings the largest AS steroid in the game, that's correct, the largest in the game. It also makes your spiderlings attacks heal you for a bit. Use it when you allin, or just activate it in lane. Your spiderlings will hit creeps and give you a nice little free heal. Maxed out you and your spiderlings do about .8 AP per hit plus 300AD,not even joking, nobody can stand toe to toe with that at 140% AS.

[image loading][image loading]
E - Cocoon/Rappel:Elise fires a web that stuns and reveals the first enemy hit for 1.5 seconds. Elise reveals nearby enemy targets while she and her Spiderlings lift up into the air, becoming untargetable for 2 seconds. During that time she can cast Rappel again to descend upon a nearby enemy.

Cocoon is a simple skillshot stun. It reveals, so its also great for brush checking.

Rappel is not actually a very complicated spell. You use it and essentially leave the map, then you can click on any enemy in the radius to drop on them. If you just target an enemy flat out you will just immediately go to them. This is your escape and your long range gap closer and your wait for Cd's and dodge stuff spell. The CD is very long so you are only gonna get one, dont waste it. If you are going to need an escape, plan out an escape route with an enemy to rappel to. This spell is also commonly used to finish off low health targets from huge distances (EQ). Also great for if you get tower dived to make them sit around and wait for you to come down. If using Rappel to try to gap close on a fleeing enemy make sure to target them specifically, if you just activate the skill and it turns our they were a tiny bit too far you will be up in the air and ruin your chances of catching them. Whereas if you target them elise will not Rappel until she can drop on them,

[image loading]
R - Human/ Spider Form: Elise can change into a spider, switching her skillset, gaining magic damage on auto, summoning her spiderlings, and giving her bonus armor and MR, and bonus movespeed. She is melee in this form.

You have this at level 1. The movespeed is great, always be in spider form for long distance travel and running away. There is a CD on this, so you will need to preswitch into the form you need for a situation in order to execute your combos. Remember this skill is also free.

BASIC PLAY AND COMBOS:

Elise is all about combos, this is really important.

Your max damage full combo is this:

Start in human form with the cd off and ready to switch again.
1. E: Stun them
2. QW: percent current health and explosive spiderling while they cant run. If creeps are in between you and them, fire the spiderling away from them.
3. Switch to spider form
4. QW: jump to them and do percent missing health damage, activate AS buff to follow up. If you fired the explosive spiderling away it will jump to them when you Q.
5. E Rappel to chase or escape.

EQWRQWE

This combo should take like a second once you have it down and do absurd damage. they have no choice but to run like a little bitch, because its not like you are on Cd either and they can retaliate, you are whaling on them at 140% AS. sustained damage champs who would normally stick around and try to trade back after a combo will get destroyed. YOU MUST KNOW THIS COMBO WELL IF YOU PLAN ON SUCCEEDING WITH ELISE.

Your finish off a low enemy combo:

Start in spider form
optional: Flash
1. E Rappel, target them specifically
2. QW
3. if they are escaping, switch to human and toss an EQW after them.

EQWREQW

Human form Q will do alot less damage if they are really low but it will still do a nice hit of damage, dont forget to use it.

Your disable/hold a target down so a gank can come in or your team can catch up.

Start in spider
1. E Rappel
2. Q
3. Switch human
4. immediately stun E them from point blank where you cant miss
5. QW

EQREQW

ITEMIZATION:


OK, so since Elise has all this low CD percent health damage, magic pen is extremely strong on her. With the new items she has a core item base I would stick to 95% of the time:

boots3>haunting guise>Sorcs>rylais>Liandrys (later)

Since pen is so good on Elise, she built Guise even before Liandry's existed. Rylais is also a completely core item on her, you absolutely need it in order to be able to stick on people and use the absurd damage from your AS boost and spiderlings, and you need the health from both of those items in order to not get blown up when you are in melee range executing your combos. So if both of those items are already there then Liandry's is the obvious choice. After this there are several great items that I honestly wouldn't fault anyone for buying. Lately I have changed my mind, Liandrys is actually pretty crap, guise is still a must buy, but if getting liandrys can wait until realllly late if you choose to use it at all.

Dcap: Great, more damage if you have a nice tanky team and can just build more damage. I don't build this as much because you do plenty without it and defense is good.
Abyssal: Really strong, basically adds more pen and great MR if you are dealing with magic damage threats.
Void Staff: Magic pen, more damage and neccesary lategame.
Guardian Angel: If you are getting focused.
DFG: Yeah, you can play her like Evelynn, you do absurd burst, just hide in bushes and destroy people.
Hourglass Very strong teamfighting item, this plus Rappel makes you very hard to focus down.
Malady and Rageblade These are more jungle/top Elise items, but quite good for the midgame especially, and if you are investing more into W over Q.

For Jungle Elise I open machete 5pot, You want to get Spirit of the Spectral Wraith over wriggles unless you are very behind.

SKILL ORDER:

For Mid and Top:
R>Q>W>E
[image loading]

I get a point in E at lvl 2, as its incredibly important utility, and you cant use W properly until a bit later.

For Jungle you are going to use the same general idea, but get W at level 1 for the AOE spider and AS. For jungle you must choose between leveling more W for faster clears, or more Q for more ganking and fighting power. Unless the game is absurdly passive I highly recommend leveling Q over W, as you clears will still be stupidly fast with this priority and the killing power increase is VERY significant.

I would go Ignite Flash on Elise nearly all the time, she needs the escape from flash, and ignite is always good on bursty champs. I wouldn't be too averse to running Ghost instead of ignite though, as being able to chase better will result in more damage just like ignite, as well as helping you escape. People don't often escape from Elise with low health with her execution Q and ability to Rappel at the end of her combo to catch anyone.

RUNES & MASTERIES

I run standard 21/0/9 for the buff duration, but you could run 21/9/0 if you were a bit more conservative with mana or weren't planning on holding blue. Elises mana cost are incredibly low.

For jungle you will want 21/9/0 with all the minion damage reduction you can get. I also go for the AD (brute force) over the AP (mental force). First clear will be a bit ouchy but with a decent leash you should be smooth sailing after that.

For Mid I run Mpen Reds/MR Yellows/MR Blues/ AP quints (I don't have Mpen)

For Top and jungle I run Mpen Reds/Armor Yellows/MR Blues/AP Quints.

TIPS

1. Plan your escape route. Engage near their or your wraiths or with a minion wave in the correct position to escape to with a Rappel. You can combo someone under their tower without taking a shot if you time it well.

2. Never ever walk into a bush blind. Both explosive spiderling and your stun give vision, use them.

3. Rappel does no damage, you can use it to escape over the wall into baron or dragon pit without aggroing them.

4. Switch to Spider form if you see or predict incoming single target skillshots. spiderlings have a good chance of blocking them.

5. If you are ahead in lane but they are ranged and keep backing up when you try to Neurotoxin harass, try CSing in spider form, then rapidly switching to human form and firing it. The MS will help you get into range and people dont expect ranged spells out of the spider.

6. If you get jumped and are going to die, its always worth switching to spider and popping Rappel. Maybe some minion will wander in and allow you to escape, at the worse it takes them 2 more seconds to kill you.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
December 15 2012 12:01 GMT
#2
Thanks for the guide. Any tips for team fights? Even with the health items I feel squishy, and just don't really know what I should be doing. She cleans up great, but in the beginning I feel like I'm just poking in human form and wasting all that spider damage - though if I turn into spider form I just get blown away.
It is what you read when you don't have to that determines what you will be when you can't help it.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 15 2012 15:47 GMT
#3
On December 15 2012 21:01 Tal wrote:
Thanks for the guide. Any tips for team fights? Even with the health items I feel squishy, and just don't really know what I should be doing. She cleans up great, but in the beginning I feel like I'm just poking in human form and wasting all that spider damage - though if I turn into spider form I just get blown away.


Just standard assassin stuff, you shouldn't be going in until the fight has already begun and people have picked targets unless someone is out of position and you can jump them without retribution. Elises poke is very solid so you aren't wasting anything. Whats nice about her is you have no long CD's to blow except Rappel, and you have great sustained damage, so its no problem to go full combo on a tank or initiator on the edge of the fight, do an assload of damage and then find a squishy later or back off and reingage. With the percent damage and the AS buff you can do obscene damage to tanky people, so there is usually no need to dive too far in.

GA or Hourglass are key if you are getting focused but you team is doing ok. If you just get destroyed then you or your team probably fed and you're fucked.

Never use Rappel to engage unless its an absurdly high value target, a lot of times you can rappel to a creep camp if you start taking heavy damage if you are fighting in the jungle, or to baron or dragon. You don't have to make it all the way out of the fight, just make people pick new targets or put distance on whoever is killing you.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
Last Edited: 2012-12-15 21:17:03
December 15 2012 21:14 GMT
#4
When playing top Elise I think you're much more useful building tanky.

Elise has two percentage health based abilities. With guise, abyssal and sorc shoes you're doing a lot of damage and you can afford to get into fights. Depending on how the game is going I'll pick up Iceborn Gauntlet after my Guise/Sorcs. Then look at Abyssal into Warmogs or GA. Finish off with void staff or death cap and your damage is solid.

Of course this varies depending on match ups and how the game plays out. Elise has good damage with just the % health.

*edit - If their AD is scary, going frozen heart/iceborn to max cdr with auras and armor makes elise really scary with her percent dmg.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-12-16 01:19:26
December 16 2012 01:17 GMT
#5
On December 16 2012 06:14 JonnyLaw wrote:
When playing top Elise I think you're much more useful building tanky.

Elise has two percentage health based abilities. With guise, abyssal and sorc shoes you're doing a lot of damage and you can afford to get into fights. Depending on how the game is going I'll pick up Iceborn Gauntlet after my Guise/Sorcs. Then look at Abyssal into Warmogs or GA. Finish off with void staff or death cap and your damage is solid.

Of course this varies depending on match ups and how the game plays out. Elise has good damage with just the % health.

*edit - If their AD is scary, going frozen heart/iceborn to max cdr with auras and armor makes elise really scary with her percent dmg.


I haven't played much top at all, I've stuck 90% of the time to jungle and mid, so I'm totally open to any top suggestions.

On a side note I have tried out the Spirit of the Spectral Wraith and I think its definitely the way to go for jungle Elise. Its build up is annoyingly long, but it seems to work much better and is a much more useful item in general than wriggles or madreds. You can clear camps absurdly fast if you get ahead a bit, like faster than any jungle I've tried before.

Remember your combo for clearing Red/Blue is starting human, QW Smite, spider form, WQ. Using smite before your spider Q and waiting for a few hits of AS buff before using it Q for execution will speed up the process a lot.

Also I played support Elise for a game and was really surprised at her damage even with no CS.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
December 23 2012 22:36 GMT
#6
I love Elise, played her since launch. I play her exclusively since I can support with her. I think this champion is very underrated and wish there was more discussion here about her!
Luppa <3
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
December 23 2012 23:11 GMT
#7
Elise is brutal as well as super fun and it's a good thing not many people know about it! Though when played top it's kind of hard to cs well without pushing the lane since the spiderlings own creeps even when you don't want them to and her caster auto is very weak.

Although this may seem wrong on paper I personally found Liandry to be hugely overrated in practice and way too expensive for what it does after having built it with modest success for quite a number of games. I also don't think she needs any specific sustain in jungle apart from a bunch of pots early on - once you get Rylai the spiders will sustain you quite well and the spirit thingy feels like a huge money sink compared to something as beastly as gauntlet or frozen heart.

I rush sorc boots into Rylai every game and then take abyssal instead of visage/liandry to finish the core damage set at which point the champs wrecks face and you just walk around owning people and hoarding uber tanky loot ^__^
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2012-12-24 00:27:25
December 24 2012 00:26 GMT
#8
Another method for solo top is a full mpen runepage, sorcs, trifoce, full tank. vs bruisers like olaf/irelia it is magnificently strong. you're nidalee 2.0 with hella %hp-based damage.

this build lets you stay in teamfights much longer, and is a pretty even split between phys and magic damage, making her hard to itemize against defensively.

aspd onhit builds with some light ap seem quite effective in terms of dps but they severely lack the utility other builds have.
Moderatormy tatsu loops r fuckin nice
Xayoz
Profile Joined December 2010
Estonia373 Posts
December 24 2012 01:34 GMT
#9
Been playing her as my main top champ since her release (don't like her on mid at all).
She just crushes 95% of bruisers so brutally, you actually feel sorry for them.

Have likely tired out all viable of builds for her and must say, I really don't like the glass-cannon assassin idea at all.
What I've been recently doing is Ryals->Sorc->Warmogs-> Liandry's with 9-21 masteries.
Get on their ad and suck up that 4k dmg for your team.
Not quite sure what is the best way to cap it off yet. Abyssal and Zonyas are nice ofc but so are Hextech, Lich Bane and Dcap.
Whenever you correct someone's grammar just remember that nobody likes you.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 24 2012 02:15 GMT
#10

The Spider form W gives you and your spiderlings the largest AS steroid in the game, that's correct, the largest in the game.

then spider form Q them to cause it to jump onto them for guaranteed damage.

Jayce gets more but only for three attacks. I know this is a hype guide but... eh.
I think you mean E. Didn't know the volatile spiderling followed you. I don't think it does.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Alaric
Profile Joined November 2009
France45622 Posts
December 24 2012 03:30 GMT
#11
No, the spiderling follows if you spider Q on somebody.
Cant take LMS hipsters serious.
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-01-04 16:07:45
January 04 2013 16:06 GMT
#12
I prefer to play Elise top lane and tanky. I've had the best success building her with TriForce + Tanky. But situationally I've done really well with magic pen builds (Sorcs+HG+Abyssal+Tanky).

Other items I find work really well with her are Iceborn Gauntlet and Wits End.

However with the changes to the Gunblade and Rageblade, both of those look really good on Elise. Has anyone played her as a hybrid champ using these items? I haven't yet but I'm going to bring her back into my play this weekend.

She's a very versatile hybrid damage champ that can play at least on par any role (except adc). There are so many items that she can utilize. How is everyone on TL building Elise and in what lane/matchup?
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 04 2013 16:10 GMT
#13
I'd like to add that near the end of season 2, Shy was wreaking face with Elise in tournament play with only Sorcs, Shurelyas, and 3 Dorans Shield!
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-01-04 16:42:09
January 04 2013 16:12 GMT
#14
I feel like new Rageblade makes sense on Elise since she can keep up stacks with her ult all game. Also spiderform W can sorta be spammed.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 04 2013 16:36 GMT
#15
Masteries?

9-21-0 feels like the best to me but I have played with 9-0-21 and 0-9-21.

I want to try rushing Gunblade on Elise with 15-9-6 masteries.
http://www.finalesfunkeln.com/s3/#3MU7gwMa2vEP1aQ
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
greggy
Profile Joined October 2010
United Kingdom1483 Posts
January 04 2013 18:26 GMT
#16
How do you deal with people who repeatedly shove the wave under the tower? Lasthitting in spider form leaves you open to harass and you can't effectively instaclear until a fair bit of ap and max w - even then the spider is pretty annoying to land onto the ranged creeps.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 04 2013 19:27 GMT
#17
On January 05 2013 03:26 greggy wrote:
How do you deal with people who repeatedly shove the wave under the tower? Lasthitting in spider form leaves you open to harass and you can't effectively instaclear until a fair bit of ap and max w - even then the spider is pretty annoying to land onto the ranged creeps.

I had this issue just last night, though I shouldn't have since it was Ryze. He just got every blue (including our first, thanks to our Trundle) and spammed until I was under tower.

I think you deal with it how you do on any other champion that suffers that issue. Farming with Q and autos isn't too bad with practice, and you just ward his routes and call mia, following if necessary. It's a bit more annoying than most, but nothing too terrible.
It's your boy Guzma!
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 04 2013 21:01 GMT
#18
Usually I end up pushing the lane since I'm constantly harassing with my Q. When I can't force my opponent out of lane and they start to push my way I try to last hit in spider form and allow my spiderlings to nibble on the creeps (healing myself). That's usually enough to sustain myself through any of their harrassment and last hitting under tower is pretty easy when in spider form.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Purge
Profile Joined November 2010
Canada372 Posts
January 05 2013 02:38 GMT
#19
You didnt make it clear in the guide, but the spiderling from volatile spiderling will jump with you when you q in spiderform.
"Never do an enemy a small injury." - Machiavelli
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 05 2013 02:42 GMT
#20
I played her a bit in solo Q, shes easy to dominate lane with but really really hard to carry with
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