• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:54
CEST 02:54
KST 09:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview0TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection My starcraft 2 changes SCFusion - WoL, HotS & LotV Build Order Optimizer
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4462 users

[Champion] Hecarim - Page 5

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
September 18 2012 09:16 GMT
#81
A question on ghost vs flash, could you provide a reason for picking ghost? To me ghost seems completely redundant (like, COMPLETELY) because the unit collision is covered by his passive, and the speed boost is covered by both his e and shurelia's. Flash, on the other hand, always has it's uses. You can use it over walls to escape etc etc like normal, but you can also use it offensively during ganks to position for a good e knockback. I don't know, to me it just seems flash has way more uses on heca, whereas every single aspect of ghost is already covered for in his abilities and even more with shurelia's o.O
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 18 2012 12:59 GMT
#82
I've been running Flash exclusively for a while, I much prefer my "get out of shit situation free" card. Ghost is somewhat useful if the enemy wards really hard (Ghost + E + maybe Shurelia = lolwards), or if they have MS boosts of their own for stronger sticking power, but I think the usefulness of Flash far outweighs Ghost.
It's your boy Guzma!
Tooplark
Profile Joined October 2008
United States3977 Posts
September 18 2012 15:17 GMT
#83
Flash is def better on Hecarim. While it's easy to go "oh hey more speed = more damage", it's hardly significant enough to make up for the escaping and initiating power of Flash. Flashing to the other side of someone for the E knockback can make or break a gank.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 18 2012 15:44 GMT
#84
On September 18 2012 18:16 Solaris.playgu wrote:
A question on ghost vs flash, could you provide a reason for picking ghost? To me ghost seems completely redundant (like, COMPLETELY) because the unit collision is covered by his passive, and the speed boost is covered by both his e and shurelia's. Flash, on the other hand, always has it's uses. You can use it over walls to escape etc etc like normal, but you can also use it offensively during ganks to position for a good e knockback. I don't know, to me it just seems flash has way more uses on heca, whereas every single aspect of ghost is already covered for in his abilities and even more with shurelia's o.O


I like Ghost for a number of reasons.
  • Ghost is better for ganking. The additional movement speed covers at least twice the distance of Flash over its duration, sets you up for an ult + E combo, and even gives a little extra AD.
  • Ghost is better for counter-ganking. Being able to rush to lane that's being ganked by chaining Ghost with E is incredibly powerful.
  • Ghost has a shorter cooldown. The 40-55 seconds add up during the early game.
  • Ghost is better late-game. Hecarim's big problem late game is that you Shurelya's -> Ult -> E to start most teamfights, leaving you without any gap closing tools unless you got fed and were able to build Ghostblade. Ghost fills that gap perfectly, giving you the sticking power you need to be relevant.


That's not to say taking Flash is a bad decision, but the only time I find myself thinking, "Gee, I wish I'd taken Flash" is when my team is already losing and I can't flash -> steal dragon/baron -> ult to safety. I can't think of any ganks where Flash would have been more useful than Ghost.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 18 2012 15:48 GMT
#85
the shorter CD is the biggest reason i get ghost, really helps a lot
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 18 2012 15:48 GMT
#86
Oh yeah, I asked in GD a week or so ago, but has anyone laned Hecarim at all? Obvious issue is pushing the lane really hard, but he's difficult to gank (2 enemies + W + Q spam is good healing and then E to gtfo), has nice sustain, and can roam to mid or dragon really hard with E and ult.

Probably sub-optimal, but something to think about?
It's your boy Guzma!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 18 2012 15:49 GMT
#87
chauster says hecarim is better top than in jungle
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 18 2012 15:50 GMT
#88
On September 19 2012 00:49 zulu_nation8 wrote:
chauster says hecarim is better top than in jungle

It seems decent. You duel pretty decently and can disengage well (two strong points for a top laner), and can farm and push well, then with TF and GA he's pretty monstrous.
It's your boy Guzma!
mockturtle
Profile Blog Joined March 2011
United States220 Posts
September 22 2012 00:07 GMT
#89
I just got hecarim and have been playing him. Oddly enough, I was motivated to do so after playing a ranked game where someone called top and instalocked hecarim and was like "yes im going top, trust me". The rest of the team bitched at him but he carried the game hard, ganking mid and counter jungling like crazy.

I mostly jungle in general but I've found him to be underwhelming after a few games. Early his clear/sustain and his ganks seem bleh, and I feel like he wants too much money to buy too many wards/oracles. I feel like there are junglers who are just better all around (specifically for me i feel like amumu or nautilus would be better choices in either direction)

Taking him top though, was awesome! He has good sustain and so much utility late game that you just need to hang around and not get killed, which isn't that hard with his passive, W, and E. My experience could be heavily warped from reality (since my elo is ~1200 and I'm relatively new at lol), but I'd still love to hear more detailed suggestions and thoughts from better players. For the time being I've settled on ninja/merc depending, philo stone, frozen heart, and spirit visage as my first 4 items. Sheen/Trinity seems strong on him, but until I'm much better at managing him in lane it's probably best for me to err on the side of tanky
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 22 2012 00:38 GMT
#90
I didn't know there was a hec thread. I like the guide though, though I dislike the gp10s portion of it that's personal preference and not something that's almost definitely bad.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2012-11-06 22:51:35
November 06 2012 09:10 GMT
#91
Copypasta from GD since I was trawling for clippity-clop content which hadn't made it to this thread:

On October 25 2012 13:49 HazMat wrote:
God Hecarim is op in solo queue. I haven't had a game where I haven't dominated. His Q is trash, his W is trash, his E is only good with shurelyas or ghost or ult but somehow he's so good. I think it's the wave clear + gank potential that you can abuse if you play an aggressive tax style.


On November 01 2012 08:12 HazMat wrote:
Show nested quote +
On November 01 2012 06:48 LaNague wrote:
can someone point me to a hecarim guide or explain to me how they play him?

i have seen various people mentioning hecarim in the lifereport threads, but there is no comparable guide to be found here i think? Only pointer i have is shakedrizzles lolking match history :D

My match history is secret kthnx.
iuno I build Hecarim different from anyone.

Boots 1
Philo
Brutalizer
Shurelyas
Boots 5 or Mercs
Sunfire Cape or FH (trying Sunfire because with FH I waste 5% cdr....FH still better if no one no your team is getting it)
Some MR item

9/21/0, 25apen runes.
Probably not smart to follow it but works for me. I really dislike the Triforce build.



I didn't catch the Dignitas MLG games where IWD played Hecarim - anyone know his runes/masteries/build, etc?

Edit: Just caught a Hecarim on a featured game (marshed), where he built an early Spirit Visage for CDR/MR, as well as minor synergy w/Hec's W. Not entirely convinced it was a better buy than turning his Philo into a Reverie, etc.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 15 2012 11:24 GMT
#92
I play top hecarim and jungle hecarim with advice from a bunch of Japanese plat/diamonds, it goes like this:

MS/arp/armor/scaling MR
9/21/0 ignite/(ghost/flash) for lane
0/21/9 smite/ghost for jungle

The reason you take ghost always in jungle is because ghost + red buff is retarded

QW(E/Q)(E/Q)QR R>Q>W>E in jungle depending on when you're ganking

Q(E/W)(E/W)QQR R>Q>W>E in top depending on stuff like ganks/sustain/dives/all-in

Jungle build
boots + 3 pot
philo/hog
sheen
glacial shroud
diverge into FH/spirit visage/randuins/reverie/finish triforce if you're carrying but sheen is OP by itself
(make sure you tell your support to get aegis because you won't be carrying it because of FH)

Lane build
boots + 3 pot
tabi OR sheen OR glacial depending on lane
diverge into phage/SV/FH/bruta/whatever you need

Sunfire/Sheen/Torch is good on dominion if you play that too
I'm on GOLD CHAIN
w(oO)t
Profile Joined November 2009
New Zealand40 Posts
November 15 2012 16:11 GMT
#93
^ That's pretty much exactly what I do too.

I choose either sheen or Bruta for damage, then hit the tankiness hard, unless I'm really snowballing in which case I grab the early tri force (tri force on heca before 20minutes is mad damage)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2012 18:26 GMT
#94
I think starting W lv1 makes you take less damage.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 15 2012 18:38 GMT
#95
I start W level 1 if there's going to be a skirmish or if I anticipate a weak/non-existent leash. Otherwise Q.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
chalice
Profile Joined September 2010
United States1945 Posts
December 22 2012 04:56 GMT
#96
if you're going to lane gank someone should you use E before or after you ult?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 22 2012 04:58 GMT
#97
should try to ult in then e someone back but sometimes you have to initiate with e
chalice
Profile Joined September 2010
United States1945 Posts
December 22 2012 05:01 GMT
#98
yeah i was wondering if there was any interaction between ult and autoattacks so you could stilll knockback activating e before ult
Imperium11
Profile Blog Joined March 2011
United States279 Posts
December 22 2012 05:45 GMT
#99
I like E -> ult -> auto them back towards team/away from tower, etc. That way you get the extra damage on E from covering the distance you travel with your ult. Extra damage just for pressing E before R? Sure, why not!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 22 2012 06:58 GMT
#100
yea E gains damage as you charge it up so try to do that
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
davetesta48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 235
ProTech26
StarCraft: Brood War
Calm 1966
NaDa 58
Dota 2
monkeys_forever134
League of Legends
Doublelift4594
Super Smash Bros
C9.Mang0638
Mew2King130
Heroes of the Storm
Khaldor154
Other Games
summit1g11118
JimRising 488
PiGStarcraft433
ViBE70
fpsfer 1
Temp01
Organizations
Other Games
gamesdonequick1224
BasetradeTV162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• musti20045 29
• Airneanach16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21640
Upcoming Events
GSL
7h 7m
herO vs Rogue
Maru vs Cure
Patches Events
12h 7m
uThermal 2v2 Circuit
14h 7m
BSL
18h 7m
Bonyth vs Dewalt
OSC
23h 7m
Monday Night Weeklies
1d 15h
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.