• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:41
CET 23:41
KST 07:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1105 users

[Champion] Hecarim - Page 5

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
September 18 2012 09:16 GMT
#81
A question on ghost vs flash, could you provide a reason for picking ghost? To me ghost seems completely redundant (like, COMPLETELY) because the unit collision is covered by his passive, and the speed boost is covered by both his e and shurelia's. Flash, on the other hand, always has it's uses. You can use it over walls to escape etc etc like normal, but you can also use it offensively during ganks to position for a good e knockback. I don't know, to me it just seems flash has way more uses on heca, whereas every single aspect of ghost is already covered for in his abilities and even more with shurelia's o.O
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 18 2012 12:59 GMT
#82
I've been running Flash exclusively for a while, I much prefer my "get out of shit situation free" card. Ghost is somewhat useful if the enemy wards really hard (Ghost + E + maybe Shurelia = lolwards), or if they have MS boosts of their own for stronger sticking power, but I think the usefulness of Flash far outweighs Ghost.
It's your boy Guzma!
Tooplark
Profile Joined October 2008
United States3977 Posts
September 18 2012 15:17 GMT
#83
Flash is def better on Hecarim. While it's easy to go "oh hey more speed = more damage", it's hardly significant enough to make up for the escaping and initiating power of Flash. Flashing to the other side of someone for the E knockback can make or break a gank.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 18 2012 15:44 GMT
#84
On September 18 2012 18:16 Solaris.playgu wrote:
A question on ghost vs flash, could you provide a reason for picking ghost? To me ghost seems completely redundant (like, COMPLETELY) because the unit collision is covered by his passive, and the speed boost is covered by both his e and shurelia's. Flash, on the other hand, always has it's uses. You can use it over walls to escape etc etc like normal, but you can also use it offensively during ganks to position for a good e knockback. I don't know, to me it just seems flash has way more uses on heca, whereas every single aspect of ghost is already covered for in his abilities and even more with shurelia's o.O


I like Ghost for a number of reasons.
  • Ghost is better for ganking. The additional movement speed covers at least twice the distance of Flash over its duration, sets you up for an ult + E combo, and even gives a little extra AD.
  • Ghost is better for counter-ganking. Being able to rush to lane that's being ganked by chaining Ghost with E is incredibly powerful.
  • Ghost has a shorter cooldown. The 40-55 seconds add up during the early game.
  • Ghost is better late-game. Hecarim's big problem late game is that you Shurelya's -> Ult -> E to start most teamfights, leaving you without any gap closing tools unless you got fed and were able to build Ghostblade. Ghost fills that gap perfectly, giving you the sticking power you need to be relevant.


That's not to say taking Flash is a bad decision, but the only time I find myself thinking, "Gee, I wish I'd taken Flash" is when my team is already losing and I can't flash -> steal dragon/baron -> ult to safety. I can't think of any ganks where Flash would have been more useful than Ghost.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 18 2012 15:48 GMT
#85
the shorter CD is the biggest reason i get ghost, really helps a lot
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 18 2012 15:48 GMT
#86
Oh yeah, I asked in GD a week or so ago, but has anyone laned Hecarim at all? Obvious issue is pushing the lane really hard, but he's difficult to gank (2 enemies + W + Q spam is good healing and then E to gtfo), has nice sustain, and can roam to mid or dragon really hard with E and ult.

Probably sub-optimal, but something to think about?
It's your boy Guzma!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 18 2012 15:49 GMT
#87
chauster says hecarim is better top than in jungle
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 18 2012 15:50 GMT
#88
On September 19 2012 00:49 zulu_nation8 wrote:
chauster says hecarim is better top than in jungle

It seems decent. You duel pretty decently and can disengage well (two strong points for a top laner), and can farm and push well, then with TF and GA he's pretty monstrous.
It's your boy Guzma!
mockturtle
Profile Blog Joined March 2011
United States220 Posts
September 22 2012 00:07 GMT
#89
I just got hecarim and have been playing him. Oddly enough, I was motivated to do so after playing a ranked game where someone called top and instalocked hecarim and was like "yes im going top, trust me". The rest of the team bitched at him but he carried the game hard, ganking mid and counter jungling like crazy.

I mostly jungle in general but I've found him to be underwhelming after a few games. Early his clear/sustain and his ganks seem bleh, and I feel like he wants too much money to buy too many wards/oracles. I feel like there are junglers who are just better all around (specifically for me i feel like amumu or nautilus would be better choices in either direction)

Taking him top though, was awesome! He has good sustain and so much utility late game that you just need to hang around and not get killed, which isn't that hard with his passive, W, and E. My experience could be heavily warped from reality (since my elo is ~1200 and I'm relatively new at lol), but I'd still love to hear more detailed suggestions and thoughts from better players. For the time being I've settled on ninja/merc depending, philo stone, frozen heart, and spirit visage as my first 4 items. Sheen/Trinity seems strong on him, but until I'm much better at managing him in lane it's probably best for me to err on the side of tanky
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 22 2012 00:38 GMT
#90
I didn't know there was a hec thread. I like the guide though, though I dislike the gp10s portion of it that's personal preference and not something that's almost definitely bad.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
Last Edited: 2012-11-06 22:51:35
November 06 2012 09:10 GMT
#91
Copypasta from GD since I was trawling for clippity-clop content which hadn't made it to this thread:

On October 25 2012 13:49 HazMat wrote:
God Hecarim is op in solo queue. I haven't had a game where I haven't dominated. His Q is trash, his W is trash, his E is only good with shurelyas or ghost or ult but somehow he's so good. I think it's the wave clear + gank potential that you can abuse if you play an aggressive tax style.


On November 01 2012 08:12 HazMat wrote:
Show nested quote +
On November 01 2012 06:48 LaNague wrote:
can someone point me to a hecarim guide or explain to me how they play him?

i have seen various people mentioning hecarim in the lifereport threads, but there is no comparable guide to be found here i think? Only pointer i have is shakedrizzles lolking match history :D

My match history is secret kthnx.
iuno I build Hecarim different from anyone.

Boots 1
Philo
Brutalizer
Shurelyas
Boots 5 or Mercs
Sunfire Cape or FH (trying Sunfire because with FH I waste 5% cdr....FH still better if no one no your team is getting it)
Some MR item

9/21/0, 25apen runes.
Probably not smart to follow it but works for me. I really dislike the Triforce build.



I didn't catch the Dignitas MLG games where IWD played Hecarim - anyone know his runes/masteries/build, etc?

Edit: Just caught a Hecarim on a featured game (marshed), where he built an early Spirit Visage for CDR/MR, as well as minor synergy w/Hec's W. Not entirely convinced it was a better buy than turning his Philo into a Reverie, etc.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 15 2012 11:24 GMT
#92
I play top hecarim and jungle hecarim with advice from a bunch of Japanese plat/diamonds, it goes like this:

MS/arp/armor/scaling MR
9/21/0 ignite/(ghost/flash) for lane
0/21/9 smite/ghost for jungle

The reason you take ghost always in jungle is because ghost + red buff is retarded

QW(E/Q)(E/Q)QR R>Q>W>E in jungle depending on when you're ganking

Q(E/W)(E/W)QQR R>Q>W>E in top depending on stuff like ganks/sustain/dives/all-in

Jungle build
boots + 3 pot
philo/hog
sheen
glacial shroud
diverge into FH/spirit visage/randuins/reverie/finish triforce if you're carrying but sheen is OP by itself
(make sure you tell your support to get aegis because you won't be carrying it because of FH)

Lane build
boots + 3 pot
tabi OR sheen OR glacial depending on lane
diverge into phage/SV/FH/bruta/whatever you need

Sunfire/Sheen/Torch is good on dominion if you play that too
I'm on GOLD CHAIN
w(oO)t
Profile Joined November 2009
New Zealand40 Posts
November 15 2012 16:11 GMT
#93
^ That's pretty much exactly what I do too.

I choose either sheen or Bruta for damage, then hit the tankiness hard, unless I'm really snowballing in which case I grab the early tri force (tri force on heca before 20minutes is mad damage)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 15 2012 18:26 GMT
#94
I think starting W lv1 makes you take less damage.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 15 2012 18:38 GMT
#95
I start W level 1 if there's going to be a skirmish or if I anticipate a weak/non-existent leash. Otherwise Q.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
chalice
Profile Joined September 2010
United States1945 Posts
December 22 2012 04:56 GMT
#96
if you're going to lane gank someone should you use E before or after you ult?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 22 2012 04:58 GMT
#97
should try to ult in then e someone back but sometimes you have to initiate with e
chalice
Profile Joined September 2010
United States1945 Posts
December 22 2012 05:01 GMT
#98
yeah i was wondering if there was any interaction between ult and autoattacks so you could stilll knockback activating e before ult
Imperium11
Profile Blog Joined March 2011
United States279 Posts
December 22 2012 05:45 GMT
#99
I like E -> ult -> auto them back towards team/away from tower, etc. That way you get the extra damage on E from covering the distance you travel with your ult. Extra damage just for pressing E before R? Sure, why not!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 22 2012 06:58 GMT
#100
yea E gains damage as you charge it up so try to do that
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O230
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Clem vs TriGGeR
ComeBackTV 934
UrsaTVCanada803
IndyStarCraft 291
EnkiAlexander 67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 291
White-Ra 239
Nathanias 114
elazer 54
Nina 53
Railgan 47
ForJumy 10
StarCraft: Brood War
Sea 1285
ZZZero.O 230
Dota 2
febbydoto7
LuMiX1
League of Legends
KnowMe81
Heroes of the Storm
Khaldor220
Other Games
Grubby4666
Beastyqt745
Mlord434
Liquid`Hasu275
Pyrionflax252
FrodaN243
Fuzer 190
ToD113
ArmadaUGS93
goatrope58
Maynarde39
Organizations
Other Games
gamesdonequick906
Counter-Strike
PGL149
Other Games
angryscii11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 39
• Hupsaiya 24
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2864
• Ler91
League of Legends
• imaqtpie2866
Other Games
• Scarra561
Upcoming Events
Replay Cast
20m
Sparkling Tuna Cup
11h 20m
WardiTV Korean Royale
13h 20m
LAN Event
16h 20m
IPSL
19h 20m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
21h 20m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 10h
Wardi Open
1d 13h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.