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[Champion] Hecarim - Page 8

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sylverfyre
Profile Joined May 2010
United States8298 Posts
February 14 2013 15:36 GMT
#141
Meh, warmogs. Resists make your W even more ridiculous, though I guess with the amount of armor pen that flies around, going overboard could be awkward when they get cleaver+LW and laugh at your 200 armor
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2013-02-14 20:11:16
February 14 2013 19:54 GMT
#142
Hecarim has strong ganks after E, so don't be afraid to be a morning-ruiner.
I'm not a huge fan of Frozen Fist. Compared to Sheen and Glacial Shroud individually, it gives more armor, a small boost in damage and no CDR.

I like getting as tanky as possible as fast as possible, which to me means Glacial Shroud, Spirit Visage, then whatever auras my team doesn't have yet. For damage I pretty much only ever get Sheen, and I don't upgrade it until I need space or if the slow-carpet is necessary.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
AnomalySC2
Profile Joined August 2012
United States2073 Posts
February 14 2013 20:31 GMT
#143
On February 15 2013 04:54 Tooplark wrote:
Hecarim has strong ganks after E, so don't be afraid to be a morning-ruiner.
I'm not a huge fan of Frozen Fist. Compared to Sheen and Glacial Shroud individually, it gives more armor, a small boost in damage and no CDR.

I like getting as tanky as possible as fast as possible, which to me means Glacial Shroud, Spirit Visage, then whatever auras my team doesn't have yet. For damage I pretty much only ever get Sheen, and I don't upgrade it until I need space or if the slow-carpet is necessary.


Yep, at 3 or 4 you should definitely go pressure a lane, preferably one that is pushed. But yeah the key to playing hec is to just not be afraid to initiate a fight. He is godly if you build him tanky and aren't afraid to just dive right in.
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
February 14 2013 20:38 GMT
#144
On February 15 2013 04:54 Tooplark wrote:
Hecarim has strong ganks after E, so don't be afraid to be a morning-ruiner.
I'm not a huge fan of Frozen Fist. Compared to Sheen and Glacial Shroud individually, it gives more armor, a small boost in damage and no CDR.

I like getting as tanky as possible as fast as possible, which to me means Glacial Shroud, Spirit Visage, then whatever auras my team doesn't have yet. For damage I pretty much only ever get Sheen, and I don't upgrade it until I need space or if the slow-carpet is necessary.


The stick it provides is really worth it for hecarim imo
OMG you nasty gurl
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2013-02-15 09:06:23
February 15 2013 09:01 GMT
#145
Just read LoL forums.
Seems that some players picked Heca in tourney and there are talks of him getting nerfed.

Thoughts?
Maybe you have more info on topic?


Also, stepping aside from nerf speculations.
We can agree that to counter Hecarim enemy jungler needs to counter-jungle. An obvious solution is wards, so the question is where do you guys place wards to protect you, while jungling?
(ofc if it happens before you snowball to oblivion and destroy any soul, that steps into your territory)
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Sermokala
Profile Blog Joined November 2010
United States14047 Posts
Last Edited: 2013-02-15 14:38:07
February 15 2013 14:34 GMT
#146
You can pull off that level 3/ level 2 gank top for an easy fb just like anyone else and just showing up in mid sometimes is enough even to blow a flash. Just because you aren't coming hard doesn't mean that you aren't a mother fucking horse of death riding tword them. People enjoy the attention of a jungler even if its not a full gank.

I don't really know what the counter to hecarim is. If they go for the lizard fist build they're pretty weak defence wise so you can wreck them in teamfights but then they can heal up so idk. you don't want to not focus them because they can just dive your adc willy nilly and murder their face in.

my counter pick would be jungle nasus but I don't know.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-15 14:45:22
February 15 2013 14:42 GMT
#147
SV was getting CRUSHED with a lizard-rush build every time a teamfight broke out. Curse was still barely pulling through the teamfights, mostly due to positioning of the rest of the team. It wasn't until he also got IBG AND a giant's belt that he wasn't simply melting, and could get in there to sit on the carry's face.

I'd go with a stronger counterjungler / early duelist like Lee or Xin to deal with Hecarim. Both have the advantage that they can kick the horse off their carry, too.
LeeDawg
Profile Joined April 2012
United States1306 Posts
February 16 2013 06:48 GMT
#148
i just played hec (go figure, he's my main these days) and the enemy team had a singed that was raping our shit, so I went for glade of the ruined king. I really liked it, it made me more bursty and the active gave me move speed which stacked with my passive pretty well. I would build botrk again, but only situationally
:-)
komokun
Profile Joined July 2011
France343 Posts
Last Edited: 2013-02-16 07:57:16
February 16 2013 07:51 GMT
#149
On February 15 2013 23:42 sylverfyre wrote:
SV was getting CRUSHED with a lizard-rush build every time a teamfight broke out. Curse was still barely pulling through the teamfights, mostly due to positioning of the rest of the team. It wasn't until he also got IBG AND a giant's belt that he wasn't simply melting, and could get in there to sit on the carry's face.

I'd go with a stronger counterjungler / early duelist like Lee or Xin to deal with Hecarim. Both have the advantage that they can kick the horse off their carry, too.


Pony was my first RP buy on release so he holds a special place in my heart, pretty happy he's finally getting the attention he deserves except "oh it's xj9 main" (not that I dislike xj9 but he has a pretty bad image in this community)

I don't like Lizard rush or worse, going IBG + Lizard before getting any tanky item. Get tanky on the pony, he has a really smooth and flexible build path: common items wanted on that beast are, as said multiple times, sheen, glacial shroud, kindlegems and their upgrades, then later on Lizard/Randuins/sunfire with headless pony for style, depending on the state of each teams gold.

Build him using those components and finish whatever is more important. W is op but not until it's level'd up and you get some meat on those big bones.

In terms of counter jungling, pony is weak early but not really gankable either because of his escapes. However hecarim really doesn't like falling behind. Counter ganking after he used e is always a good idea, lanes should also learn to ward farther up the river and actually be smart because of his fast movement speed.
Immortall
Profile Joined January 2012
Netherlands124 Posts
Last Edited: 2013-02-21 10:16:33
February 20 2013 17:29 GMT
#150
Ok so im playing a shit ton of hecarim lately and i was like why not give the guys on tl some good hecarim advice, hell yea.
I play heca as a carry jungler, try to get as many kills as fast as possible so you can get your core asap. Don't be afraid to push a lane when the enemy is buying/dead (make sure to push to the tower tho, otherwise their jungler can easily gank your overextended ally), or take your mid's blue (heca loves blue so much.)
I run 9-21-0 masteries, i've tried 0-9-21 and 9-0-21 but i really don't like these pages, you are squishier and the masteries in utility (except for the 3% MS) aren't that good for him. Just take 9-21-0 with 1 point in the improved ghost and 3 in attack speed, and the armor pen mastery.
For summoners i take ghost/smite, you could swap out ghost for flash but i don't think you need flash as heca, ghost gives you sticking power (which heca lacks before IBG) and more AD through your passive. I am not saying you have to take ghost, i just prefer it, pick what you like.
My runes are: ArPen reds, armor yellows, mr/lvl blues and MS quints. The yellows, blues and quints are standard (for heca at least) but you could swap out the reds for AD, AtkSpd or a mix of those (something like 3 AtkSpd and 6 ArPen works well.) The arpen helps you to damage squishies and lets heca do damage throughout mid- and lategame, also helps him with the big camps (red, blue, golems.)
The usual route when i get smiteless and want to gank fast is: wolves, blue, red then gank (preferably top or mid.)
If i don't want to gank soon and/or need to use smite, my route is: wolves, blue (smiteless or not,) wraiths, red, golems, wraiths. This puts you at level 4 and wastes as little of your red buff time as possible, and you can farm more or gank after this.
With ganks pre-6 try to coordinate with your laners, it is usually better to let them engage the fight because heca needs to move behind the target (because of E) to pull a good gank off, and this is hard without the enemy overextending a bit. If you know there are wards try to waste as little time as possible, use ghost and E and run behind the target to start hitting him with your big ass head-chopping-thing. Ganking while there are wards is always a possibility with heca because if your insane movement speed, they won't be able to react as fast as they would be able to react to other junglers.
When you have ult things become a lot easier, as you can pop E, ult behind your target and knock him back even further with E. However, it is still preferred to let your laners engage so you can ult after the enemy when they flash away/use some sort of escaping move.
In teamfights you have to do 2 things right: 1. When to engage, and 2. When to pop W.
W is essential in teamfights as you heal a TON of damage through it, try to use it when your AP mid and/or top laner use their burst so you can profit from the heal the most. Just spam Q like a friggin evelynn and try to knock back squishies into your team with E (or tanks away from your team.) Proc your IBG as much as possible and try to orbwalk between auto attacks, good orb walking helps soooooo much, it lets you stick to an enemy for a whole teamfight if you do it right and maxes out your damage.
Hecarim is also a great peeler, if you have to rely on your AD for damage just stand next to him and protect him like a badass-pony-bodyguard, try to proc as much IBG slows as possible so your ad can laugh at those bruisers while they melt because they cant do shit about you or the AD. Use E for knocking away bruisers then after you cleaned them up use your ult and start to chase the enemy squishies (if they didn't get killed already), heca is insane at cleaning up enemies because of his E speed combined with IBG slows.
For items, i start machete+ 5 pots, i try to back when i got at least 750 gold so i can get my spirit stone+boots1, then after that if you are ahead (you should be) finish your spirit of the lizard elder ASAP, at this point you will be a monster and deal tons of damage. After this if you are really fed, get your sheen and turn it into IBG, it helps you to stick to people and improves your wave clearing. If you are not that fed or even, build glacial first into HP items, like giants belt/kindlegem. Try to finish your IBG after that, then finish the item you were building (mogs, randuins or SV.) If you are behind, build resistances and as hecarim already deals a lot of damage only with a spirit of the lizard elder and max rank Q and W. Something like Glacial, giants belt into warmogs and SV/chain vest.
My final build usually looks like this:
Mercury Treads
Spirit of the lizard elder
IBG
Warmogs
Spirit Visage
Randuins Omen

Other items you could get:
Locket of the iron solari: Very good item, gives a lot of stats for a small price, and on top of that a scaling shield for your whole team. This item is very good, but it's only problem (for me) is that it doesn't scale that well into lategame, where hecarim shines the most. Also, the 10% CDR is useless when you already have 40% from Spirit of the lizard elder, IBG and SV. tldr: Good item but not cost effective lategame.

Sunfire cape: Meh, mediocre item for hecarim, the magic damage aura it gives is useless for hecarim as he already deals a lot of damage and he doesn't need the waveclear from it as he already has a lot of AoE damage. The stats it gives are not good, you are only paying for the aura. I would maybe build this if i was reallllly fed, but my advice is to just not build it.\

Aegis/Bulwark: Both very good items, i like them a lot and i feel they have a place in Hecarim's buils sometimes. The problem is you don't WANT to build this mid game, because you absolutely need your core items to start owning the enemy team, but Aegis and Bulwark are most effective midgame when the aura it gives matters a lot. I sometimes build this as my 6th item when nobody else on my team has it or if i really need the extra magic resist the aura gives.

I carried myself to gold with hecarim and have 16 wins and 3 losses in ranked atm, heca is a really strong champion when played correctly and can own entire teams when fed. If i missed something let me know, appreciate advice a lot. I hope this mini-guide helped you a bit, and good luck with Hecarim!
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
February 21 2013 01:00 GMT
#151
On February 21 2013 02:29 Immortall wrote:
Ok so im playing a shit ton of hecarim lately and i was like why not give the guys on tl some good hecarim advice, hell yea.
I play heca as a carry jungler, try to get as many kills as fast as possible so you can get your core asap. Don't be afraid to take lane farm (make sure to push to the tower tho, otherwise you are fucking your laner up), or take your mid's blue (heca loves blue so much.)

most of what you said i agree with but i really hate the part where you mention not being afraid of taking the lane's farm. i feel as if that's only okay if you killed the lane and want the lane to push or if your lane went back. i'm not sure if you meant this or not but it's a pretty good way to fuck up their lane and to annoy them.

good move i like is to ghost run up to them to the point where i can ulti past them use E and then ulti and knock them back towards your team.
BW -> League -> CSGO
Soft`Soap
Profile Joined March 2011
Canada865 Posts
February 21 2013 02:30 GMT
#152
hecarim might be getting a pretty big late game nerf soon
I've just started to love jungling with him but might have to switch back to lee sin or xin again..
MiXyass DjLadyDana SoftSoap RightClick DigicidaL l)H[Zodiak] 58^^
Sermokala
Profile Blog Joined November 2010
United States14047 Posts
February 21 2013 04:02 GMT
#153
Naw even after the nerf hes still going to be fun W is going to become his one point wonder and you'll be able to max e second for better ganks after q max.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Immortall
Profile Joined January 2012
Netherlands124 Posts
Last Edited: 2013-02-21 10:28:37
February 21 2013 10:14 GMT
#154
On February 21 2013 10:00 wussleeQ wrote:
Show nested quote +
On February 21 2013 02:29 Immortall wrote:
Ok so im playing a shit ton of hecarim lately and i was like why not give the guys on tl some good hecarim advice, hell yea.
I play heca as a carry jungler, try to get as many kills as fast as possible so you can get your core asap. Don't be afraid to take lane farm (make sure to push to the tower tho, otherwise you are fucking your laner up), or take your mid's blue (heca loves blue so much.)

most of what you said i agree with but i really hate the part where you mention not being afraid of taking the lane's farm. i feel as if that's only okay if you killed the lane and want the lane to push or if your lane went back. i'm not sure if you meant this or not but it's a pretty good way to fuck up their lane and to annoy them.

good move i like is to ghost run up to them to the point where i can ulti past them use E and then ulti and knock them back towards your team.

That is exactly what i meant to say, maybe i should have explained it a bit more detailed. I'll edit it.

On February 21 2013 13:02 Sermokala wrote:
Naw even after the nerf hes still going to be fun W is going to become his one point wonder and you'll be able to max e second for better ganks after q max.

Apparently they are also nerfing W's cooldown (and damage), it now scales from 18 seconds on lvl 1 to 14 seconds on lvl 5 (old cooldown was also 14 s, but not scaling.) So no maxing E, unless you want to give up the sustain and over-time damage W gives.
Source: http://www.reignofgaming.net/news/23247-unofficial-pbe-patch-notes-for-2-19-2013
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2013-02-21 17:29:50
February 21 2013 17:29 GMT
#155
On February 16 2013 16:51 komokun wrote:
Show nested quote +
On February 15 2013 23:42 sylverfyre wrote:
SV was getting CRUSHED with a lizard-rush build every time a teamfight broke out. Curse was still barely pulling through the teamfights, mostly due to positioning of the rest of the team. It wasn't until he also got IBG AND a giant's belt that he wasn't simply melting, and could get in there to sit on the carry's face.

I'd go with a stronger counterjungler / early duelist like Lee or Xin to deal with Hecarim. Both have the advantage that they can kick the horse off their carry, too.


Pony was my first RP buy on release so he holds a special place in my heart, pretty happy he's finally getting the attention he deserves except "oh it's xj9 main" (not that I dislike xj9 but he has a pretty bad image in this community)

I don't like Lizard rush or worse, going IBG + Lizard before getting any tanky item. Get tanky on the pony, he has a really smooth and flexible build path: common items wanted on that beast are, as said multiple times, sheen, glacial shroud, kindlegems and their upgrades, then later on Lizard/Randuins/sunfire with headless pony for style, depending on the state of each teams gold.

Build him using those components and finish whatever is more important. W is op but not until it's level'd up and you get some meat on those big bones.

In terms of counter jungling, pony is weak early but not really gankable either because of his escapes. However hecarim really doesn't like falling behind. Counter ganking after he used e is always a good idea, lanes should also learn to ward farther up the river and actually be smart because of his fast movement speed.

Wat? People love XJ9ing their teammates here. You can even use his name as a verb!

Btw, this pony is a strong lil bugger.
God Bless
Baffels
Profile Joined November 2010
United States1486 Posts
March 05 2013 05:54 GMT
#156
So what are everyones thoughts after the patch? I personally find it a bit counter-intuitive that they increased the cool down of W at all levels, now I feel weaker in the early game with less sustain and come out of my first clear pretty low. Been thinking of starting Q again instead of W, but haven't had the time to test it out of late. Hecarim is still a very strong jungler, but I feel his early game is subpar.
komokun
Profile Joined July 2011
France343 Posts
Last Edited: 2013-03-05 10:32:22
March 05 2013 10:31 GMT
#157
On February 22 2013 02:29 Roffles wrote:

Wat? People love XJ9ing their teammates here. You can even use his name as a verb!

Btw, this pony is a strong lil bugger.


"this community" I meant LoL community. I know people like xj9ing here :D

On March 05 2013 14:54 Baffels wrote:
So what are everyones thoughts after the patch? I personally find it a bit counter-intuitive that they increased the cool down of W at all levels, now I feel weaker in the early game with less sustain and come out of my first clear pretty low. Been thinking of starting Q again instead of W, but haven't had the time to test it out of late. Hecarim is still a very strong jungler, but I feel his early game is subpar.


I don't feel different early game, as other said I now max E because I don't really care about getting a few sec CD on W. Starting Q you end up a little bit lower hp but have a faster clear if you get a decent leash. Not much of a difference between W start.

W in teamfight is still very strong even though you don't heal nearly as much, it was kinda dumb to get 1-2k life back anyway :D

I usually go back after first clear anyway to get spirit stone/boots or both if I clear a couple extra camp (need to be sure you don't get counterjungled as you're pretty low on hp at that point).
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 12 2013 22:45 GMT
#158
0 9 21
Machete => SS + Boots => Kindlegem => Elder Lizard
From here build here, build resists and hp accordingly. Likewise with boots.

Final build is Elder Lizard, Boots, Visage, Warmog's, IBG + 6th item.

Really fun and big carries. ;;
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 13 2013 03:59 GMT
#159
i think 21 utility is for pussies, gotta do the man 9/21. Bulwark/locket are usually better options than warmogs/sv now.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2013 08:25 GMT
#160
On March 13 2013 12:59 zulu_nation8 wrote:
i think 21 utility is for pussies, gotta do the man 9/21. Bulwark/locket are usually better options than warmogs/sv now.


fock, why is Locket/Bulwark so efficient. I'm so bored of building those two items on like every jungler. hue
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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