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HECARIM - THE SHADOW OF WAR
![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/April_2012/2012_04_05_hecarim_reveal/Hecarim_base_thumb.jpg)
hecarim has recieved some love recently in part to his popularity on the korean server and also with few certain members of this forum. he is a strong jungler, but takes a bit of time to learn his nuances. stick with it a few games and you will come to see his strengths. he is not without weaknesses however, so dont go in facerolling and wonder why u lose.
JUNGLE GUIDE:
runes: i go move speed quints, mr blue, armor yellow, and ad red. other setups will probably work.
masteries: 9/12/9 is my standard. again other setups will probably work, this is what i go with.
summoner spells: smite and ghost are my choices. ghost lets u zoom zoom even faster.
Skills:
Passive: Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.
i choose to max this passive through runes/masteries/and my item build. maybe not the most eye-popping passive in the game but it works for hec's kit and provides a unique advantage in that building movespeed is encouraged.
Q: Hecarim cleaves nearby enemies, dealing physical damage. (66% damage to minions and monsters) If Hecarim damages at least one enemy unit with this attack, he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
hec's bread and butter. max first.
W: Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within its reach. Additionally, Hecarim is healed for a percentage of the damage enemies within the area take from any source. Healing from damage dealt to minions is capped per cast.
this skill is really awesome, and gets better the more points you put in it. i max it 2nd.
E: Hecarim gains 75% movement speed over the course of three seconds, ending one second afterward. His next attack knocks the target back, dealing physical damage based on how far Hecarim has traveled during Devastating Charge's duration.
useful for chasing or running away. kind of a long cooldown, but still useful in many different ways. max last.
R: Hecarim summons spectral riders and charges forward, dealing magic damage to anyone they strike. Hecarim releases a shockwave when he finishes his charge, dealing additional magic damage and causing nearby enemies to flee in terror away from Hecarim for 1 second.
awesome ult. good for picking up kills over walls and for initiating if you find yourself needing some initiate. also good for escaping if necessary.
ITEMS:rg boots x3 philo hog (or wriggles instead of gp5, make your own choice) triforce maw (surprisingly good on hec)
other good items include your general tanky stuff like randuins (if you got hog), shurielias/frozen heart if no one else on your team has one, force of nature (MOER MOVE SPEED). basically, build to counter whatever is strong on the other team with your first real tanky item, and then build the other one after. spirit visage is also an option for more heals from w.
if you are the main tank/initiate (which hec is also good at with his op ult) you can forgo the triforce/maw and just build tanky from the start. personally, i would pick a different jungler for that role if its clear in champ select you are going to be the main/only tank (sejuani, ali, malphite, naut, etc), but hey, its a free world, do what you want, and hec can certainly fill that role with his disruption ult and w sustain. hec doesnt have the peeling capabilities of some other junglers, but that godlike initiate makes up for a lot.
one thing ive found hec to be extremely good at is coming in after the main initiate, or after your team gets initiated on, and ulting and just cleaning up the mess. this idea also works well in counterganking. wait for the enemy jungler to go in on your laner and then ult or e if you are pre6 and do your thing.
jungling is fairly straightforward: spam q/and or w.
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I take it you go 20-0 every game by getting kills "with help from your laners" because I don't see how you farm up anything beyond a triforce in an actual game. Not to mention you'll just get blown up by anything that even glances at you with that build.
I guess the funniest part is that you build a carry jungler and don't get any damage items at all. DRs on ms means you don't get nowhere near as much damage from stacking it. Not to mention his passive is pretty shit anyway.
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i just went 20-1-10 lol. i had triforce + 2x pd at 30 min, and sold my gp5 and 1 pd to get my final 6 item build (triforce, boots, pd, lw, fromal, force of nature). the gp5 and hec's natural clear speed let you farm ez. you do ridiculous damage with the build i posted and can easily run away from any bad situation. your w gives you deceptive sustain also. ive played 30 or 40 games with hec and this build is effective.
the gp5 is like a safety net. if you get kills or assists then the gp5 increases your lead that much more (ie. triforce +2x pd at 30 min), if you dont then you are able to farm your jungle quickly and still have enough gold to get your items. and once you get sheen you are beastly, like i said, from that point forward.
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hecarim maxes W first, in jungle and in lane. don't max Q first, even after the buff. maybe when it goes to 100% damage to minions. maybe in rare lane cases where you somehow how a 6 minute sheen. otherwise max W.
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Why max W first when jungling? You're sacrificing both your ability to clear quickly and your ability to gank effectively for a marginal increase in survivability.
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Q clear doesn't clear faster than W clear though
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I rather don't like PD on Hec. I find myself going Wriggles/Mercs/HoG early, transitioning into Phage and either TF or some other tanky dps like Wit's or Hexdrinker. Hexdrinker in general is really nice on him for some reason. He does well with Sheen (who doesn't nowadays), but it seems that I get focused a lot in fights so I prefer something that boosts damage and survivability.
One day I'd like to try AP Hec and make his Ult and W death machines. Maybe with like a Lichbane and Rabadoodles?
On May 31 2012 07:53 Seuss wrote: Why max W first when jungling? You're sacrificing both your ability to clear quickly and your ability to gank effectively for a marginal increase in survivability.
Q doesn't clear any faster until you have quite a bit of AD, most of your clearing speed comes from autos (another reason I like Wriggles on him). W makes it so you're almost always topped off for ganks, and can really help those ganks as well for doing damage outside of auto range and also keeping you alive during early game tower dives.
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Unless you're magically killing creep camps in under four seconds Q is faster/more damage, even without AD. On the first clear the difference gets lost in the noise, but it doesn't take long for Q to outstrip W.
Also, maxing W first puts the onus on your team to do all the damage in ganks and team fights. For ganks that can work depending on the lane, but in team fights you're basically praying you get focused for no reason like a Rammus with rank 5 DBC.
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I said there are other ways to build hec. The way in my post is what I have settled on and trust me, u can dominate with that build. The increase to q damage is noticeable and one pt in w is enough sustain
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This is a champion in this game? I've never seen it before.
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On May 31 2012 08:59 Vaporized wrote: I said there are other ways to build hec. The way in my post is what I have settled on and trust me, u can dominate with that build. The increase to q damage is noticeable and one pt in w is enough sustain
The problem with your build is that you're spending 11k gold on items before investing in any meaningful defense. Hecarim's W is pretty ridiculous survivability in the right circumstances, but it's not so overpowered that you can completely ignore all defensive items until the late-late game.
If you're extremely fed Trinity Force into 2*PD could possibly work, but it's not reasonable to assume you'll have that kind of money as a top lane, let alone a jungler.
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Honver rushes sheen on Hecarim and he's probably the best Hecarim I've played with
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I don't see how the hell you will ever build TF PD PD FroMal from the jungle in an kind of reasonable time span...
I usually go Philo/Hog/Sheen/Phage then either finish TF or get something tanky, then Shurelyas then Randuins.
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i guess i should say this is at low elo that i use my build. maybe its not as easy to get farmed at higher elo. (although i suspect it is, saintvicious does it routinely) i farm constantly tho, 300cs easy in a normal 45 minute game. + 2x gp5 (i get these asap), and you have a lot of gold to work with. i just played a game where i had triforce, boots2, pd, maw, fromal, 2xgp5 (hog sold for fromal). i make it my priority to farm, ganking comes 2nd, and only if i feel like i can get a kill or assist. i dont waste time not killing things. this particular game i started 1-3 and still managed to get all my items. i just farm always.
before i even knew who SV was i had developed this style of jungle on my own mainly using skarner and shyvana. it feels like the most effective use of the jungle role. if the other team has a 100 cs support naut and i am 300 cs terror hec we are probably going to win everything else being equal.
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I typically play AP hecarim now, but when i play regular hecarim i start boots +3 in jungle, get Q E W making Q then E, w last, first item bought is sheen, then philo/HoG. Ending up with (trying to) Merc treads, Reverie, brutalizer, sunfire, Hexdrinker. usually games won't last too much longer than that.
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On May 31 2012 10:49 Vaporized wrote: i guess i should say this is at low elo that i use my build. maybe its not as easy to get farmed at higher elo. (although i suspect it is, saintvicious does it routinely) i farm constantly tho, 300cs easy in a normal 45 minute game. + 2x gp5 (i get these asap), and you have a lot of gold to work with. i just played a game where i had triforce, boots2, pd, maw, fromal, 2xgp5 (hog sold for fromal). i make it my priority to farm, ganking comes 2nd, and only if i feel like i can get a kill or assist. i dont waste time not killing things. this particular game i started 1-3 and still managed to get all my items. i just farm always.
before i even knew who SV was i had developed this style of jungle on my own mainly using skarner and shyvana. it feels like the most effective use of the jungle role. if the other team has a 100 cs support naut and i am 300 cs terror hec we are probably going to win everything else being equal.
except everything is likely not going to be equal, because that 100cs naut probably has 10 more assists than you, and his team is up 10 kills from his ganks, and he has the CC to control teamfights while his hella fed team just focuses you down...
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On May 31 2012 12:05 gtrsrs wrote:Show nested quote +On May 31 2012 10:49 Vaporized wrote: i guess i should say this is at low elo that i use my build. maybe its not as easy to get farmed at higher elo. (although i suspect it is, saintvicious does it routinely) i farm constantly tho, 300cs easy in a normal 45 minute game. + 2x gp5 (i get these asap), and you have a lot of gold to work with. i just played a game where i had triforce, boots2, pd, maw, fromal, 2xgp5 (hog sold for fromal). i make it my priority to farm, ganking comes 2nd, and only if i feel like i can get a kill or assist. i dont waste time not killing things. this particular game i started 1-3 and still managed to get all my items. i just farm always.
before i even knew who SV was i had developed this style of jungle on my own mainly using skarner and shyvana. it feels like the most effective use of the jungle role. if the other team has a 100 cs support naut and i am 300 cs terror hec we are probably going to win everything else being equal. except everything is likely not going to be equal, because that 100cs naut probably has 10 more assists than you, and his team is up 10 kills from his ganks, and he has the CC to control teamfights while his hella fed team just focuses you down... if i see an opportuinity to get a kill i take it, because a kill or assist is worth lots of gold. i just dont camp lanes or wait in brush etc. i find it actually easier to get kills on hec then most other jungles because of his gap closing and dps. 20-1-12, 15-4-8 in my last two hec games. 350 cs in one game and 250 in the other.
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How do you guys feel about Spirit Visage on Hecarim? Overall it's a pretty mediocre item, but it gives some MR and CDR, as well as a boost to healing. Though with Shurelia's and Youmuu's you would go past the cap..
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is this thread a troll wtf is that bulid lol?
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On May 31 2012 10:49 Vaporized wrote: i guess i should say this is at low elo that i use my build. maybe its not as easy to get farmed at higher elo. (although i suspect it is, saintvicious does it routinely) i farm constantly tho, 300cs easy in a normal 45 minute game. + 2x gp5 (i get these asap), and you have a lot of gold to work with. i just played a game where i had triforce, boots2, pd, maw, fromal, 2xgp5 (hog sold for fromal). i make it my priority to farm, ganking comes 2nd, and only if i feel like i can get a kill or assist. i dont waste time not killing things. this particular game i started 1-3 and still managed to get all my items. i just farm always.
before i even knew who SV was i had developed this style of jungle on my own mainly using skarner and shyvana. it feels like the most effective use of the jungle role. if the other team has a 100 cs support naut and i am 300 cs terror hec we are probably going to win everything else being equal.
Saintvicious does not routinely go 20-1-10 at high elo, no one does. You can't pretend like it's normal or easy for that to happen. Similarly, 300cs in a 45 minute game is barely enough for you to finish your second PD. You're arguing for a build where you have near-zero defense for almost an entire 45 minute game, it's terrible.
On May 31 2012 12:52 Mystogun wrote: How do you guys feel about Spirit Visage on Hecarim? Overall it's a pretty mediocre item, but it gives some MR and CDR, as well as a boost to healing. Though with Shurelia's and Youmuu's you would go past the cap..
It's not a terrible idea, but it doesn't seem all that amazing either. You go from 30->34.5% healing on Hecarim's W, which is basically one rank's worth. Unless you really need MR I'd rather build Glacial for a CDR alternative.
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