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Been playing Hecarim a lot lately... I never really realized his w heals him for ALL the damage your team does to enemies. Talk about an insane skill. Get a good ult off and sit in the middle of their entire enemy team with 200/200 armor/magic resist and just laugh all day long.
Think he's pretty good, but his midgame feels pretty awkward to me. You really want to get a triforce but you need to be tanky at the same time. Can't really afford to get both as a jungler in any reasonable amount of time. I settled on going wriggles/zeal/phage, then working on tanky items and completing the Triforce later.... but then you're starved for ward slots and it's just really messy. :/ Can't imagine getting gp/10 either, because that just slows down everything so much more.
Maybe skip the wriggles, but then you're running around with low sustain and no low resists.
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On August 04 2012 04:26 zer0das wrote: Been playing Hecarim a lot lately... I never really realized his w heals him for ALL the damage your team does to enemies. Talk about an insane skill. Get a good ult off and sit in the middle of their entire enemy team with 200/200 armor/magic resist and just laugh all day long.
Think he's pretty good, but his midgame feels pretty awkward to me. You really want to get a triforce but you need to be tanky at the same time. Can't really afford to get both as a jungler in any reasonable amount of time. I settled on going wriggles/zeal/phage, then working on tanky items and completing the Triforce later.... but then you're starved for ward slots and it's just really messy. :/ Can't imagine getting gp/10 either, because that just slows down everything so much more.
Maybe skip the wriggles, but then you're running around with low sustain and no low resists.
why do you need the zeal so fast? My impression is that hec doesn't desperately want either attackspeed or crit early on. It might be better to skip the zeal for something like warden's mail for omen or glacial shroud, or even just a giant's belt or something like that (not too familiar with hec builds, but you can do a lot with 1195 gold).
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On August 04 2012 04:26 zer0das wrote: Been playing Hecarim a lot lately... I never really realized his w heals him for ALL the damage your team does to enemies. Talk about an insane skill. Get a good ult off and sit in the middle of their entire enemy team with 200/200 armor/magic resist and just laugh all day long.
#1 reason people think Hecarim sucks, failing to understand how stupid a skill W is.
On August 04 2012 04:26 zer0das wrote:Think he's pretty good, but his midgame feels pretty awkward to me. You really want to get a triforce but you need to be tanky at the same time. Can't really afford to get both as a jungler in any reasonable amount of time. I settled on going wriggles/zeal/phage, then working on tanky items and completing the Triforce later.... but then you're starved for ward slots and it's just really messy. :/ Can't imagine getting gp/10 either, because that just slows down everything so much more.
Maybe skip the wriggles, but then you're running around with low sustain and no low resists.
I never bother with Wriggle's on him. Literally if you remove Wriggle's from your Wriggle's/Zeal/Phage opening you have enough gold for Trinity. If you really need resistances Aegis is 325g more than Wriggles, but gives you tons of them. If you really have trouble with jungle sustain you can take a second rank in W early to up the healing cap.
I've usually started Philo -> Kindle+Aegis on him because I plan on getting Reverie since CDR is so good on Hecarim, but Trinity is definitely super strong on him. Really as long as you have MR glyphs, Merc's, and some form of health buffer you can do very well in the mid-game even without much in the way of defensive items.
Looking at XJ9's latest games in Elobuff he seems to be experimenting with a Double gp10 -> Trinity + FH mix. In some games he's had Sheen + FH, and others Trinity + Glacial, so he's obviously working out priorities for individual pieces.
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I tried removing Wriggles, and yeah, I barely even noticed the difference. Clear speed is slightly slower, but you get the added utlity of phage, etc much sooner. Though I will say it still feels like trinity force takes forever and an age to finish, even if you're doing well...
I also somewhat paradoxically had better dragon control because phage procs netted some kills that wouldn't have happened otherwise leading to easier dragons haha.
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Don't build wriggles. Go double gp5 99% of the time. Then if you have enough for glacial when you back, get that. Otherwise a sheen and gank gank gank. Get boots 2 next and finish triforce, then frozen heart. Might need situational negatron/hexdrinker etc.
ideal full build is : boots, hog, philo, triforce, frozen heart, maw of malmortius, --> shureliya + randuin's. Against fed AP you get FoN instead of hexdrinker, but you normally don't even need to bother with that much MR
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On August 05 2012 11:44 Perplex wrote: Don't build wriggles. Go double gp5 99% of the time. Then if you have enough for glacial when you back, get that. Otherwise a sheen and gank gank gank. Get boots 2 next and finish triforce, then frozen heart. Might need situational negatron/hexdrinker etc.
ideal full build is : boots, hog, philo, triforce, frozen heart, maw of malmortius, --> shureliya + randuin's. Against fed AP you get FoN instead of hexdrinker, but you normally don't even need to bother with that much MR No clue why you wouldn't want to get Shurelia sooner; the CDR and active are amazing on him. Extra health is pretty good aswell.
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On August 04 2012 06:41 Seuss wrote:Show nested quote +On August 04 2012 04:26 zer0das wrote: Been playing Hecarim a lot lately... I never really realized his w heals him for ALL the damage your team does to enemies. Talk about an insane skill. Get a good ult off and sit in the middle of their entire enemy team with 200/200 armor/magic resist and just laugh all day long. #1 reason people think Hecarim sucks, failing to understand how stupid a skill W is. Show nested quote +On August 04 2012 04:26 zer0das wrote:Think he's pretty good, but his midgame feels pretty awkward to me. You really want to get a triforce but you need to be tanky at the same time. Can't really afford to get both as a jungler in any reasonable amount of time. I settled on going wriggles/zeal/phage, then working on tanky items and completing the Triforce later.... but then you're starved for ward slots and it's just really messy. :/ Can't imagine getting gp/10 either, because that just slows down everything so much more.
Maybe skip the wriggles, but then you're running around with low sustain and no low resists. I never bother with Wriggle's on him. Literally if you remove Wriggle's from your Wriggle's/Zeal/Phage opening you have enough gold for Trinity. If you really need resistances Aegis is 325g more than Wriggles, but gives you tons of them. If you really have trouble with jungle sustain you can take a second rank in W early to up the healing cap. I've usually started Philo -> Kindle+Aegis on him because I plan on getting Reverie since CDR is so good on Hecarim, but Trinity is definitely super strong on him. Really as long as you have MR glyphs, Merc's, and some form of health buffer you can do very well in the mid-game even without much in the way of defensive items. Looking at XJ9's latest games in Elobuff he seems to be experimenting with a Double gp10 -> Trinity + FH mix. In some games he's had Sheen + FH, and others Trinity + Glacial, so he's obviously working out priorities for individual pieces.
I normally like Philo+HoG into Aegis and Glacial. Triforce is great, but like zer0das said it's hard for me to justify it on a jungler's salary especially since I pick Hecarim to be a tank. But if I do go Triforce I like to get Phage first for the HP, though he makes great use of Sheen like Skarner does with Q, but Zeal is a waste I think because attack speed on crit aren't that great on Hecarim and at the point when you get Zeal it's only gonna give you like 4-5 AD with your passive.
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Man, Played probably one of my most intense LoL games ever today with hecarim. Just wondering what should hecarims 6th item be? I had Maw of malmortus (really fed diana), Trinity, randuins, mercs, frozen mallet, aegis. Should i replace aegis with something else or just keep it like that?
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Well, according to some, you could start stacking Phantom Dancers...
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On August 08 2012 11:18 cLutZ wrote: Well, according to some, you could start stacking Phantom Dancers... Why only 2 when you can have 4! double the dps, double the fun!
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On August 08 2012 10:12 LazyFailKid wrote: Man, Played probably one of my most intense LoL games ever today with hecarim. Just wondering what should hecarims 6th item be? I had Maw of malmortus (really fed diana), Trinity, randuins, mercs, frozen mallet, aegis. Should i replace aegis with something else or just keep it like that?
ideal full build is : boots, hog, philo, triforce, frozen heart, maw of malmortius, --> shureliya + randuin's. Against fed AP you get FoN instead of hexdrinker, but you normally don't even need to bother with that much MR. Also might change out shureliya for warmog's or GA if you think you need to be that much more tanky
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Baa?21242 Posts
visage for maximum hilarity with w in teamfight. press w -> 10% hp to full in 2 seconds.
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On August 08 2012 13:11 Carnivorous Sheep wrote: visage for maximum hilarity with w in teamfight. press w -> 10% hp to full in 2 seconds. That sounds like a job for Gunblade 
Ult in at less than half, WQQQQQQQ attack, full health huehuehue
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On August 08 2012 13:31 De4ngus wrote:Show nested quote +On August 08 2012 12:01 LazyFailKid wrote:On August 08 2012 11:18 cLutZ wrote: Well, according to some, you could start stacking Phantom Dancers... Why only 2 when you can have 4! double the dps, double the fun! http://www.solomid.net/guides.php?g=32041
fking noob guide doesn't even get movespeed in defense tree.. u need maximum move speed possible on hec. other than that A+++++++
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Hec's my main jungler. Only things I dislike about him are his weird midgame, which is just barely mitigated by Spirit Visage, and his reliance on a good team to follow up your initiate. Skarner's much better than him for soloqueue. Hec is loads better than Rammus, though.
Boots 3, Philo -> HoG, Glacial or Negatron depending on what's a bigger threat, Merc's, Sheen > Phage > Zeal > Triforce.
Endgame build is usually Randuin's, Merc's, Triforce, Frozen Heart, FoN, GA. You do a LOT of damage in a teamfight after you get your CDR items. Also, you never die because of your W.
Shurelya's and Maw of Malmordius are good options, whereas Wriggle's, FM, and Wit's End are usually pretty bad.
http://solomid.net/guides.php?g=23828 is probably the most detailed guide I've read, although it doesn't fit my playstyle in terms of itemisation.
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On July 19 2012 20:20 zulu_nation8 wrote: anyone know how xj9 plays him?
Yes. I do.
I'm reading a lot of retarded stuff in this thread, holy crap.
xj9 is has 2600+ elo, and more than 65% win rate with Hecarim.
He goes 0/21/9 3 ASPD reds 6 armor pen reds armor seals mr/lvl glyphs MSPD quints
Start with W. Skill order is R > Q > W > E. Start boots/3. Get philo, usually gets HoG. Sheen, Mercs, Glacial Shroud (CDR) With blue buff and cdr, you can spam q even more with your sheen.
I don't know why everyone asks what to build on champions, as if there's some kind of standard build order you always need to follow. Look at your team, look at how much damage they do, what they have, and look at the other team. There 5 enemy champions, which do physical or magic damage. Build according to your matchups always.
Triforce, Frozen Heart, Randuins, Maw, Last Whisper are good items to look into. You probably shouldn't ever build something like a Phantom Dancer on this guy.
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On August 09 2012 03:38 chenobi wrote:Yes. I do. I'm reading a lot of retarded stuff in this thread, holy crap. xj9 is has 2600+ elo, and more than 65% win rate with Hecarim. He goes 0/21/9 3 ASPD reds 6 armor pen reds armor seals mr/lvl glyphs MSPD quints Start with W. Skill order is R > Q > W > E. Start boots/3. Get philo, usually gets HoG. Sheen, Mercs, Glacial Shroud (CDR) With blue buff and cdr, you can spam q even more with your sheen. I don't know why everyone asks what to build on champions, as if there's some kind of standard build order you always need to follow. Look at your team, look at how much damage they do, what they have, and look at the other team. There 5 enemy champions, which do physical or magic damage. Build according to your matchups always. Triforce, Frozen Heart, Randuins, Maw, Last Whisper are good items to look into. You probably shouldn't ever build something like a Phantom Dancer on this guy. I don't think it's really fair to call ppl out on wanting builds. When you're starting out with a champion, it's really good to have a basic core + follow-through in mind that has been tried and tested by other people. Sure, once you get a grasp of the champion you should def have the flexibility to figure out what you want on the fly, but your first few games are just going to be figuring out how to get the reins on your champion; having a preset buildpath really helps out in terms of just getting out the first steps.
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I think it's best if a build path only has like, the first few items though. That above build, for example, looks good. The first items (start through Glacial) is a fine path, but then just saying "TF/FH/Randuin/Maw/LW as needed to deal with builds" is plenty good as a descriptor.
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Romanian detected. (i.e. sarcasm detector broken)
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