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[Champion] Hecarim - Page 9

Forum Index > LoL Strategy
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Baffels
Profile Joined November 2010
United States1486 Posts
March 15 2013 05:55 GMT
#161
On March 13 2013 07:45 NeoIllusions wrote:
0 9 21
Machete => SS + Boots => Kindlegem => Elder Lizard
From here build here, build resists and hp accordingly. Likewise with boots.

Final build is Elder Lizard, Boots, Visage, Warmog's, IBG + 6th item.

Really fun and big carries. ;;


I really don't understand the advantages to running 0-9-21 over 9-21-0. I get chunked so hard running the utility tree, especially after the W nerf its just ridiculous. So I guess I'm wondering how anyone could or would run 0-9-21 when tankiness is at such a premium on Hecarim, especially when trying to build Elder Lizard and an Ice Born Gauntlet.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
Last Edited: 2013-03-15 08:45:11
March 15 2013 08:44 GMT
#162
I don't really feel like you get much more tankiness early by going that far deep into the defensive tree, the leveling is probably more important in that regard and the exp buff is really nice on a jungler. You just have to learn his limits, he's squishier than it seems like and you have to gank in spots where if they stop to focus you they die before they can kill you.
I'm on GOLD CHAIN
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 15 2013 18:09 GMT
#163
defense tree is best tree
Bladeorade
Profile Joined August 2010
United States1898 Posts
March 15 2013 18:17 GMT
#164
I feel like 9/21/0 is far more beneficial for Hec than utility is. Especially going IBG and lizard
Jamial
Profile Joined October 2010
Denmark1289 Posts
Last Edited: 2013-03-15 21:52:29
March 15 2013 21:51 GMT
#165
90% winrate hecarim. (40 games) I never, ever deviate from 21 support. It's just too good for hecarim. Even if you fall behind early, you still do great ganks, and can turn fights around so easily. Your ulti is basically malphites on a shorter cd, and can act as a great disengage tool aswell. Hecarim is op as fuck.

The CDR, the spellvamp/lifesteal, the exp, the runspeed. All of it is too good to pass up. I also don't feel like the 9 offense is worth much. You already do truckloads of damage if you manage to get Spirit+Frozen Fist.

Hecarim can be anywhere in a moment's notice, is a gamechanger and his lategame is epic. 21 defense doesn't benefit his strongest aspects as much as 21 utility does.
Flaf?
komokun
Profile Joined July 2011
France343 Posts
Last Edited: 2013-03-15 22:22:16
March 15 2013 22:21 GMT
#166
I run 0-21-9, maybe because I usually try and play Hecarim when the mid pick is something not too (or not at all) reliant on blue buff and I like my buff duration mastery. Sometimes I go for 9-12-9.

I never played 0-9-21 but I like the sound of it, I need to try it.
Karshe
Profile Joined November 2010
United States212 Posts
Last Edited: 2013-03-17 20:53:05
March 17 2013 20:51 GMT
#167
I'm pretty new to the game (so you'll have to excuse my noobiness)-- how the hell are you supposed to stop Hecarim?

He dives onto the entire team, tanks the entire team, people say "Don't focus Hecarim," and then he kills the entire team. If by chance we do manage to bring him down close to death, he just runs away. Ahhhhhhhh.
Jamial
Profile Joined October 2010
Denmark1289 Posts
March 19 2013 10:56 GMT
#168
On March 18 2013 05:51 Karshe wrote:
I'm pretty new to the game (so you'll have to excuse my noobiness)-- how the hell are you supposed to stop Hecarim?

He dives onto the entire team, tanks the entire team, people say "Don't focus Hecarim," and then he kills the entire team. If by chance we do manage to bring him down close to death, he just runs away. Ahhhhhhhh.


Ignite/Morellonomicon and focus him. Otherwise hard cc's, permanent slows, any form is cc is terror when you play Hecarim. Dealing with him requires good team effort, which is why he's such a pubstomper in soloqueue.

Deal with him like you deal with malphite, except he heals too. - Ward outwards, if you ward too close to lane he'll just ignore wards. Play clever, don't over extend. But really, CC stops Hecarim dead.
Flaf?
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 19 2013 11:10 GMT
#169
I've heard that there are more nerfs coming up for Hecarim. Is this true?
http://na.op.gg/summoner/userName=FLABREZU
Sermokala
Profile Blog Joined November 2010
United States13925 Posts
March 19 2013 15:00 GMT
#170
Yeah increasing his cooldowns and whatnot mostl

Feels werid maxing e after q instead of w might go back to w max second from the cdr you get from it.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
LeeDawg
Profile Joined April 2012
United States1306 Posts
August 02 2013 06:38 GMT
#171
do people still ban hecarim at higher elos since his most recent nerf? i almost never see him banned anymore in bronze which makes me happy since he's my main and i usually carry with him
:-)
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 07 2013 18:43 GMT
#172
i still love playing hec and im trying to get lizard instaed of golem im going:
stone->boots->kindle->lizard

then sv and sheen and ibg as winning permits
what chu think?
BW pros training sc2 is like kiss making a dub step album.
Agh
Profile Blog Joined July 2010
United States948 Posts
Last Edited: 2013-09-08 03:50:14
September 08 2013 03:40 GMT
#173
On August 02 2013 15:38 LeeDawg wrote:
do people still ban hecarim at higher elos since his most recent nerf? i almost never see him banned anymore in bronze which makes me happy since he's my main and i usually carry with him


I rarely see him banned. (Plat/Dia).

I play him as my pseudo-main.

9-0-21, MS quints, AD red, armor yellow, mr blue (I run 0-9-21 if it's against a particular AD or AP heavy team.)
machete pots start.
first back -> boots + stone
2nd back -> sheen (I always frown at people that go rush lizard, such a waste of gold to get that early imo. sheen helps jungle clears better and dmg on ganks is equivalent)

next item(s) depends on their team.
I only finish lizard early if we are ahead.
Usually always SV, SunfireCape, Finishing boots(merc) in the order team needs.


I usually never finish IBG.

Side note:
Biggest thing people do incorrectly on Hec is pop their W too early in engagements. If you're struggling just wait 3-5 seconds longer to use it. I cringe everytime I see a Hec use his ult to initiate and have his W activated as he is doing it. Biggest trash tier play you can do.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 31 2013 18:43 GMT
#174
Currently running this on Hec(copied masteries from some diamond player guide cause i wasnt really sure)

Runes :
ArPen Reds, Armor Yellows, 7CDR/2MR Blues, MS Quints
22-5-3, gives you 10% CDR from level 1, which is nice

Machete 5 pot -> usually grab a kindle gem then hit up SoTEL since applying that to an entire team with rampage is lol.
Then the usual sunfire/spirit visage, that'll put you at 40% CDR, ill go IBG after that or triforce(i like the aoe slow from iceborne, even with the 10% extra cdr)

Ult up really fast with max cdr + hella healing from W

R>Q>W>E Thought about maybe trying E>W but not got around to it yet
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2013 21:02 GMT
#175
Are you sure? That sounds awfully aggressive. Why not 21 in defense?
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 31 2013 21:29 GMT
#176
On January 01 2014 06:02 Sufficiency wrote:
Are you sure? That sounds awfully aggressive. Why not 21 in defense?

I was curious about that too, seems like the damage you bring out in ganks is obnoxious as fuck and hella worth it
Artillery spawned from the forges of Hell
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
Last Edited: 2014-01-01 17:52:08
January 01 2014 17:37 GMT
#177
--- Nuked ---
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 01 2014 18:14 GMT
#178
On January 02 2014 02:37 randomKo_Orean wrote:
Show nested quote +
On March 15 2013 14:55 Baffels wrote:
On March 13 2013 07:45 NeoIllusions wrote:
0 9 21
Machete => SS + Boots => Kindlegem => Elder Lizard
From here build here, build resists and hp accordingly. Likewise with boots.

Final build is Elder Lizard, Boots, Visage, Warmog's, IBG + 6th item.

Really fun and big carries. ;;


I really don't understand the advantages to running 0-9-21 over 9-21-0. I get chunked so hard running the utility tree, especially after the W nerf its just ridiculous. So I guess I'm wondering how anyone could or would run 0-9-21 when tankiness is at such a premium on Hecarim, especially when trying to build Elder Lizard and an Ice Born Gauntlet.

I just played this build. Legit as hell.

But what EDIT: RUNES should i run?

Armpen armor cdr ms

or armpen armor mr/l ms

dont really need AD since his scaling is so shitty, but his base damage is high so armpen is better imo
Artillery spawned from the forges of Hell
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
January 16 2014 03:19 GMT
#179
--- Nuked ---
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-01-16 09:23:36
January 16 2014 09:20 GMT
#180
Don't see the logic behind it really. His only magic dmg are W and that will be on lvl1 for a while (you max Q first IIRC) and then Ultimate which is ok-ish but it's not worth slowing down your farm because all jungle creeps have 0 Mres anyway.

Any reports regarding the sustain of Hecarim in the jungle with the new Spirit Stone changes?
Imo Hec has alright AD ratios, I haven't done the math so I am not at all sure whether AD or ArPen is faster in the early jungle.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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