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[Champion] Kayle

Forum Index > LoL Strategy
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Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-05-03 06:58:34
May 03 2012 06:04 GMT
#1
Kayle: The Judicator

[image loading]

+ Show Spoiler [Patch Notes] +
V1.0.0.138:

* Divine Blessing:
o Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205.
o Movement speed increased to 18/21/24/27/30% from 15/17/19/21/23%.
o Movement speed duration increased to 3 seconds from 2.5.
o Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.

V1.0.0.124:

* Stats:
o Attack damage per level increased to 2.8 from 2.5.
o Attack speed per level increased to 2.5% from 2.0%.
* Reckoning:
o Now scales with 100% of Kayle's bonus attack damage in addition to a 1.0 ability power ratio.
o Damage amplification increased to 6/7/8/9/10% from 5% at all ranks.

V1.0.0.123:

* Holy Fervor:
o Armor and magic resistance reduction per stack increased to 3% from 2%.
o Fixed a bug where it was only reducing the target's base armor and magic resistance rather than the total armor and magic resistance.
* Fixed minor tooltip errors.

V1.0.0.122:

* General
o New model and animations!
o Community contest "Fresh Prince of Bel Air" /dance animation
o Attack damage per level reduced to 2.5 from 3
o Attack speed per level reduced to 2 from 2.3
o Recommended items updated
* Holy Fervor
o New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
* Reckoning
o Missile speed increased to 1300 from 1000
o Ability power ratio increased to 1.0 from 0.8
o Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
o Slow increased to 35% from 25%
o Damage amplification reduced to 5% from 8/10/12/14/16%
* Righteous Fury
o Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
o Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
o Increased splash range to 300 from 200
o Ability power ratio decreased to .2 to .3
o Mana cost reduced to 45 from 65
* Divine Blessing
o Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
o Movement speed duration reduced to 2.5 seconds from 10 seconds
o Movement speed boost increased to 15/17/19/21/23% from 12%
o Ability power ratio reduced to .35 from .5
o Cooldown increased to 15 seconds from 10 seconds

V1.0.0.116:

* Fixed a display issue with Kayle's Battleborn skin.

V1.0.0.106:

* Kayle now counts as a ranged attacker while using Righteous Fury.

V1.0.0.100:

* Reckoning: debuff and death recap tooltips have been corrected.

V1.0.0.97:

* Righteous Fury: tooltip adjusted to indicate the buff duration and attack range increase.
* Divine Blessing:
o Movement speed bonus reduced to a flat 12% from 10/12/14/16/18%.
o Mana cost increased to 60/65/70/75/80 from 50/55/60/65/70.
o Ability power ratio reduced to 0.5 from 0.6.

V1.0.0.96:

* Divine Blessing movement speed bonus reduced to 10/12/14/16/18% from 12/14/16/18/20%.
* Righteous Fury splash damage no longer affects turrets.

V1.0.0.94(b):

* Intervention:
o Cooldown reduced to 90/75/60 from 150/120/90.
o Duration reduced to 2/2.5/3 from 3/4/5.

V1.0.0.94:

* Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225.
* Righteous Fury:
o Ability power ratio reduced to 0.3 from 0.35.
o Base damage reduced to 4/10/16/22/28 from 8/14/20/26/32.
* Intervention cooldown increased to 120/105/90 from 90 at all ranks.

V1.0.0.87:

* Stats:
o Base damage reduced to 56.3 from 60.3.
o Base health reduced to 501 from 526.
o Health per level reduced to 93 from 98.
o Base attack speed slightly increased.
o Base armor reduced to 21 from 27.
o Armor per level reduced to 3.5 from 4.
o Magic resistance per level increased to 0.75 from 0.
o Mana regen per level increased to 0.065 from 0.06.
o Attack speed per level increased to 2.3 from 1.85.
o Normalized her attack timing between alternate attacks.
o Attack range increased to 125 from 100.
* Updated recommended items.
* Updated playing as and against tips.
* Holy Fervor (New Innate): 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage.
* Reckoning:
o Damage reduce to 60/110/160/210/260 from 80/135/190/245/300.
o Ability Power ratio reduced to 0.8 from 1.0.
o While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to the target.
o It no longer interacts with Holy Fervor.
o Removed the attack speed debuff component.
* Divine Blessing:
o Healing increased to 65/105/145/185/225 from 60/95/130/165/200.
o Movement speed increased to 12/14/16/18/20% from 8/10/12/14/16%.
o Duration reduced to 10 seconds from 20.
o Cooldown reduced to 10 seconds from 15.
o Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
* Righteous Fury:
o Range increased by 50.
o It now deals the bonus damage as a separate magic damage source to her target. For nearby units, the splash damage is now magic damage.
o Base bonus damage increased to 8/14/20/26/32 from 6/12/18/24/30.
o Cooldown reduced to 22/21/20/19/18 seconds from 25 seconds.
o Mana cost reduced to 65 from 75.
* Intervention:
o Cooldown increased to 90 at all ranks from 90/75/60.
o Cast range reduced to 1200 from 1300.

V1.0.0.63:

* Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess).

V1.0.0.61:

* Attack speed per level increased to 1.65 from 1.5.
* Holy Fervor (reworked passive): when Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
* Reckoning: additional damage while Holy Fervor is active now accounts for damage dealt from ability power.
* Intervention:
o Cooldown increased to 90/75/60 from 75/60/45.
o Duration decreased to 3/4/5 seconds from 4/5/6.

V0.9.25.34:

* New sounds for all of her spells.
* Fixed tooltip for Righteous Fury.

V0.9.25.24:

* Righteous Fury:
o Adjusted values to be 6/12/18/24/30 damage with 20/25/30/35/40% cleave.
o Now instant cast.
* Intervention:
o Increased cast range from 800 to 1300.
o Increased invulnerability duration from 4 to 4/5/6.
o Modified mana cost from 80 to 100/75/50.
o Increased cooldown from 60/50/40 to 75/60/45.
* Holy Fervor:
o Name changed to Vengeance.
o Increased attack speed bonus per stack from 20% to 25%.
* Reckoning:
o Now deals a bonus 25% damage if Vengeance is active.
* Divine Blessing:
o Increased heal from 60/90/120/150/180 to 60/95/130/165/200.
* Updated recommended items.

V0.9.25.21: (Light Remake)

* Reckoning: Strikes a target dealing damage and slowing its movement speed and attack speed for 4 seconds.
o The movement speed reduction is now 20-30% down from 20%-40%.
o Removed the stun and double damage component after an ally dies.
* Divine Blessing: Blesses a target allied Champion, healing them and increasing their movement speed for 20 seconds.
o Changed the heal over time into a direct heal.
* Righteous Fury: Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack.
o Removed the bonus damage, and lowered the duration of the spell.
* Intervention (Ultimate): Bathes Kayle’s target in a holy light, rendering them immune to all damage for 4 seconds.
o The cooldown was increased, but it can now be cast upon allies.
* Passive – Holy Fervor: Kayle and nearby allied champions attack 10% faster. If an allied champion dies while under the effects of Holy Fervor, Kayle's Attack Speed is further increased as she attempts to avenge them.

V0.9.22.16:

* Reckoning damage modified to 80/140/200/260/320 from 90/150/210/265/325.

V0.9.22.15:

* Increased Movement Speed to 310 from 300.
* Reckoning damage increased from 65/130/195/260/325 to 90/150/210/265/325.
* Changed Spell Icons.

V0.8.22.115:

* Righteous Fury Ability Power ratio reduced from .5 to .35.

+ Show Spoiler [Stats] +

Health 418 (+93)
Attack damage 53.3 (+2.8)
Health regen. 7.0 (+0.75)
Attack speed 0.638 (+2.5%)
Mana 255 (+40)
Armor 17 (+3.5)
Mana regen. 6.9 (+0.525)
Magic res. 30 (+0.75)
Range 125
Mov. speed 310


Abilities:
[image loading]
Passive - Holy Fervor: Kayle's autoattacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.

A rather boring passive but nonetheless a decent shred. 15% at max stacks

[image loading]
Q - Reckoning: Blasts a target, dealing magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts more damage to the target. Damage increase applies to summoner spells and items used by Kayle.

* Cooldown: 8 seconds
* Range: 650
* Missile Speed: 1300
Cost: 70 / 75 / 80 / 85 / 90 mana

Magic Damage: 60 / 110 / 160 / 210 / 260 (+1.0 per ability power) (+1.0 per bonus attack damage)

Damage Amplification: 6 / 7 / 8 / 9 / 10%

Decent range slow that increases your damage and scales 1:1 with both AP and AD. This spell is what really allows Kayle to shine top lane, allows her to easily kite the bruisers while dealing increased damage all while being a powerful nuke.

[image loading]
W - Divine Blessing: Blesses a target allied champion, healing them and increasing their movement speed for 3 seconds.

* Cooldown: 15 seconds
* Range: 1200
Cost: 60 / 70 / 80 / 90 / 100 mana

Heal: 60 / 105 / 150 / 195 / 240 (+0.35 per ability power)

Movement Speed: 18 / 21 / 24 / 27 / 30%

A long range weak heal, primary use is really for the increased MS for easier kiting.

[image loading]
E - Righteous Fury: Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. Splash and magic damage won't proc when attacking a tower directly.

* Cost: 45 mana
* Cooldown: 16 seconds
* Radius of Splash AoE: 300
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)

Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage

What makes Kayle, Kayle. Makes your auto attacks range and deal increased magic damage as well as splashing magic damage that scales with AD. Pretty damn strong.

[image loading]
R - Intervention: Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.

* Range: 1200
Cost: 100 / 75 / 50 mana

Cooldown: 90 / 75 / 60 seconds

Duration: 2 / 2.5 / 3 seconds

The other part of what makes Kayle, Kayle (just dont try to bubble hearth.) Really strong ultimate that a lot of people tend to use poorly. It is best to use this at the beginning of fights when that initial burst is going out because that is when EVERYONE blows every cooldown and usually on 1 person. Using this to keep someone at 75%+ is way better than keeping someone alive at 10%. Try to recognize who the target of burst is and get this on them asap. It has long ass range so it is good for saving. Intervention also does not stop CC.

Guides:

Top Lane Kayle:

Summoners: I take flash/ignite, Kayle really is a lane bully and ignite can pick up those early kills that really snowball your lane. Alternatively you could take exhaust or teleport but I don't think exhaust is necessary for fighting anyone, and teleport would likely cause you to miss out on kills but able to support your team in dragon fights more easily. Obviously up to personal preference.

Masteries: 21-8-1 is what I run, straight down the AD tree, reduced minion damage armor and HP5 in Def and reduced Flash cool down in utility.

I know Rincent runs some bizarre 19-11-1 set up that I have tried and personally dislike, he takes the - 2 dmg in Def and goes down the AD tree as far as 19 takes you. I don't find 11 in Def to be necessary but it works out for him so you should judge it yourself.

Runes: I run Flat AD Reds and Quints, flat armor yellows and MR level Blues. AS reds or quints could also make sense but I like the extra bit of nuke on Q and little extra damage on E. Also allows for easier last hitting.

Skill Order: E-Q-Q-W-Q-R: R>Q>E>W

E first to help jungler and to get level 2 before your lane opponent, once you hit 2 Q your enemy, turn on E and go to town. Q max is a bigger nuke, while being magic damage that scales with AD. Some people like to max E first, I find it to be less damage but more pushing power and by the time fights start you will have Q and E maxed or close to it anyway. W just for move speed, and don't W too much will run you oom. With Q on people you can chase/kite easily. W more for escapes or tower diving.

Starting Items:
[image loading]+[image loading] x3

Pretty much non negotiable. I don't really know what else you would want to start with. Boots let you kite more easily, you don't need cloth to build anything and you shouldn't be taking damage, Dblade start doesn't let you kite as well and is more risky for not much gain. Just start boots + 3

Core Items:
[image loading] + [image loading] + [image loading]

These should be your first purchases. I usually go 2 dblades then Zerkers but it doesnt matter the order really as long as you get them.

[image loading] + [image loading]

Your "real" core, allows you to become a 2nd AD carry. Dishing out crazy single target and AoE Damage.

Late Game Options:
[image loading] - I generally like to get a BT next, give you good lifesteal and more AD for more damage overall. Kayle also farms crazy easy so it is not hard to get stacks up.

[image loading] - Kayle is great cleanup and is a good target to focus, GA combined with her ult and a BT for lifesteal makes her very difficult to kill.

[image loading] - For those teams who CC you till you die (can't ult while CC'd) QSS is irreplaceable. Also good vs certain champs top in particular like Warwick or if Mordekaiser is mid etc.

After Zerkers, IE, PD, BT and GA or QSS are finished, you have a good amount of last items to choose from, though this situation will be very rare.

[image loading] - Not "great" on kayle because of her mixed damage but still awesome for single target DPS and should be bought anyway if enemies stack armor like crazy. It does mesh well with your 15% passive shred and the 10% you get from masteries. I forget how these percentages work exactly. I know its multiplicative not additive I just forget how to do the math, you still get crazy good Armor reduc (someone do the math for me xD.) Now that I have said all of this it sounds like LW could be incredible for tank shredding on Kayle..I haven't gotten to play much with 6th items but next time I do I will definitely be getting this.

[image loading] - Just great all around item, strong 6th slot, extra kiting (because you really need that,) more damage (that too,) and more crit and MS (yay,) just really solid overall.

[image loading] - More lifesteal, some vamp, another nuke that slows and a good amount of AD and AP. Not as good on Kayle as it used to be (obviously,) and this is not a hybrid Kayle build (which I do not think are good builds,) but it is still very cost efficient and as a 6th item you can do worse.

Top Lane Playstyle: At level 1 just farm with E off unless they are being aggressive. Push the lane slightly so you hit 2 before them, but not so much you are vulnerable to a level 2 gank. Also be aware of who the enemy jungler is etc. May not be a good idea to do this vs Lee Sin or Shaco.

When you hit level 2, immediately take Q and try to hit the enemy with it. Did you hit them? Turn on E and fight them till they run while kiting and or chasing. Are they running before Q range? Keep E off and zone them while last hitting. Kayle is a lane bully, bully your lane.

Rinse and repeat this. You will always slowly push your wave as Kayle, it is literally impossible not to. It is important that you have good ward coverage for yourself. More important than buying a BF Sword. I always keep Blue buff exit/entrance near baron warded, and tribush. Always keep these warded and you will always be safe. Exceptions are if you see enemy jungler bot lane or headed bot, if you see this, Kayle is a good counter jungler. Go take wolves/doublegols/wraiths or a buff if you can. However be aware of where your own lane and mid are, chances are if you head into jungle and they go MIA, that entrance is warded so you should gtfo.

Once you hit level 6 you can tower dive! Yay! How to do this as Kayle: Turn E on and push the wave to tower. Make sure enemy jungler is not coming to gank you (be aware, if you notice this is important.) Harass your lane opponent with Q and E on while they are under tower while not taking tower hits. If they don't CS then just turn E on and hit tower. The splash animation happens but it doesn't actually do damage when you hit towers so you won't draw aggro this way.

If they come to CS and you harass them below like 75%, W yourself, Q them, turn E on, ignite and Intervention yourself early. Do not wait to use intervention. Try to time it as the tower shot is hitting you to maximize damage reduction. You get 2 seconds to take 0 damage, make them count. This should generate a kill pretty much every time.

Tell your jungler easy ganks and dives top, your Q is awesome gank assistance and you can always use intervention on your jungler if they tank the turret. I very often get camped top lane because Kayle is so strong. Be sure to tell your team when the jungler is top (remember you are aware and have ward coverage.) This can lead to free Dragons and often times your mid and Jungler can come counter gank top leading to more kills. This all stems from being aware!

If you are facing a strong ganker like a Lee Sin or Shaco, it is better to farm until you can buy a Dblade and 2 wards before going balls deep. You need that ward coverage.

If you have an AP that doesn't need blue or want for some reason, speak up! CDR is super good on Kayle. More E uptime, more Q up time, shorter R cool down.

I have jungled Kayle a few times so I may add that in at some point but I really think she is strongest top lane and she definitely needs that farm.

As a side note: Don't play support Kayle.

This is my first guide on TL I hope it is comprehensive enough I did my best.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=166140 <- Old thread if anyone is interested for some reason

Edit1 - Added link to old thread
Terranasaur
Profile Joined May 2011
United States2085 Posts
May 03 2012 06:23 GMT
#2
Real good. I've been seeing a lot of Kayle top this week and the old thread was real old and poor.

How married are you to the AD build? Have you tried the Wits -> GRB -> Gunblade build?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Jumbled
Profile Joined September 2010
1543 Posts
May 03 2012 06:24 GMT
#3
On May 03 2012 15:04 Bladeorade wrote:
[image loading] - Not "great" on kayle because of her mixed damage but still awesome for single target DPS and should be bought anyway if enemies stack armor like crazy. It does mesh well with your 15% passive shred and the 10% you get from masteries. I forget how these percentages work exactly. I know its multiplicative not additive I just forget how to do the math, you still get crazy good Armor reduc (someone do the math for me xD.) Now that I have said all of this it sounds like LW could be incredible for tank shredding on Kayle..I haven't gotten to play much with 6th items but next time I do I will definitely be getting this.
The short version is that in this case multiplicative means less armour reduction than you would get if it were additive. Because of the sequence in which armour changes are calculated, it is flat armour penetration (NOT reduction) that benefits most from being combined with Kayle's passive. That means things like The Brutaliser and ArPen runes. Of course, Last Whisper will still give you more overall reduction against any target with a significant amount of armour.
[image loading] - More lifesteal, some vamp, another nuke that slows and a good amount of AD and AP. Not as good on Kayle as it used to be (obviously,) and this is not a hybrid Kayle build (which I do not think are good builds,) but it is still very cost efficient and as a 6th item you can do worse.
Unless you're absolutely desperate for the active slow, you would almost certainly be better off building a Bloodthirster instead. Getting spell vamp just for Kayle's Q is not worthwhile.
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-05-03 06:54:47
May 03 2012 06:54 GMT
#4
On May 03 2012 15:23 Terranasaur wrote:
Real good. I've been seeing a lot of Kayle top this week and the old thread was real old and poor.

How married are you to the AD build? Have you tried the Wits -> GRB -> Gunblade build?

Well I really think she is a poor hybrid. The old one worked best when she got AD from AP and AP from AD because they scaled with each other. Now she is kind of weird. I mean her AP scaling on Q is good but her heal sucks and the damage on E scales better with AD. I have played her hybrid before and it felt super crappy. If I was going to I would probably get Malady not wits.

She just scales better with AD, does more damage with AD at all stages of the game, and her abilities that scale with AP, also scale just as well or better with AD. I seen no reason to ever go hybrid ever again.

On May 03 2012 15:24 Jumbled wrote:
Show nested quote +
On May 03 2012 15:04 Bladeorade wrote:
[image loading] - Not "great" on kayle because of her mixed damage but still awesome for single target DPS and should be bought anyway if enemies stack armor like crazy. It does mesh well with your 15% passive shred and the 10% you get from masteries. I forget how these percentages work exactly. I know its multiplicative not additive I just forget how to do the math, you still get crazy good Armor reduc (someone do the math for me xD.) Now that I have said all of this it sounds like LW could be incredible for tank shredding on Kayle..I haven't gotten to play much with 6th items but next time I do I will definitely be getting this.


The short version is that in this case multiplicative means less armour reduction than you would get if it were additive. Because of the sequence in which armour changes are calculated, it is flat armour penetration (NOT reduction) that benefits most from being combined with Kayle's passive. That means things like The Brutaliser and ArPen runes. Of course, Last Whisper will still give you more overall reduction against any target with a significant amount of armour.
Show nested quote +
[image loading] - More lifesteal, some vamp, another nuke that slows and a good amount of AD and AP. Not as good on Kayle as it used to be (obviously,) and this is not a hybrid Kayle build (which I do not think are good builds,) but it is still very cost efficient and as a 6th item you can do worse.
Unless you're absolutely desperate for the active slow, you would almost certainly be better off building a Bloodthirster instead. Getting spell vamp just for Kayle's Q is not worthwhile.

Thats why I said 6th item. The spell vamp is less important on gunblade as the 110 damage you get on Q (though I guess a stacked BT is another 100) and the 300 damage nuke. Also does the AoE on E not benefit from spell vamp?

I wouldn't build 2 blood thirsters on Kayle. I'd rather get LW.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
May 03 2012 16:31 GMT
#5
Jungle Kayle:

Summoners:
Smite and Ghost. I (57 corvette) Prefer running ghost over flash on Kayle simply for chasing power in the mid/lategame. You could use flash if you feel the need for a quick getaway over a wall, but W+R+Ghost makes you pretty damn slippery.

Masteries:
21/9/0.
This gives you enough tankiness in the early jungle to survive and clear easily while still dealing great damage and being able to carry lategame. Master both ghost and smite, relevant AD masteries in offense and standard jungle defense.

Runes:
Attack speed reds, Flat Armour seals, CDR Glyphs and Aspeed or AD quints. If you don't have enough Aspeed reds, fill in the missing space with flat AD. Attackspeed is important on kayle, as the more attacks you can get off while your E is on, the more relevant you are in fights.

Skill Order:
E,W,E,Q,E,R and then R > E > W = Q
EWEQ is for the standard level 4 gank with double buff. If you are planning on a level 2 gank, EQWE is better overall, although you won't have your heal/speedboost for the gank.
Later in the game W or Q first is personal preference. I level W over Q because the higher movespeed lets me chase easier, and other than damage + amplification, leveling Q doesn't bring much more to the table.Like I said though, personal preference.

Items:
[image loading]+[image loading] x3
Standard jungle opening, if you get a good leash on blue you may not need to use health potions until second time wolves.

[image loading] + [image loading]
Two core items, the wriggles is obviously a staple item on all junglers, and the beserkers greaves are there because Kayle + attack speed = good

[image loading] + [image loading] OR [image loading] + [image loading]
As with lane Kayle, you want to work towards those big AD carry items, IE and PD. It will take you a little while longer to get them out of the jungle, but you should be able to get them in time to stay relevant.
Your other option is to go for a slighly tankier build, grabbing a Phage and a Wits end. This will bring you less damage overall, but it will give you more on-hit damage and a slowing attack that makes it even easier to chase down opponents

Lategame items will depend on which route you take. If you are playing the balls-to-the-wall AD carry kayle, the items listed in the Lane section fit perfectly. However, if you are going Tanky AD Onhit Kayle, you want to finish your frozen mallet, and then build items depending on the opponents. Atmas impaler is a good option, as you will have a lot of health from the Fmallet, as well as Maw of Malmortis is the opponent AP is fed.

Jungle Route:

(This video was made in the Lulu patch, and opened cloth + 5, with the buffs to Kayle's W, you can open boots+3 and have the same results)


Start at Wolves, get a little damage from allies. Try to finish the camp before your E wears off.
Bluebuff, Get a leash and smite it like normal.
Wraiths
Wolves again
Red
Wraiths
Gank

This route completely ignores doublegolems, you can choose to take them instead of wolves again, but they hit harder than the wolves and I cannot guarantee you will be able to finish the route at high enough health to gank.

Ganking:

You want to lead with your Q on the person you are chasing, Turn on your E and use your W to speed up either you or your ally (if they have a stun). Move between attacks do you can be sure that you are still in range for your next attack. If you are level 6, don't be afraid to towerdive to finish off the opponent. Your ult can stop 1-2 turret shots, so calculate your chances of surviving before you dive.
Survival is winning, everything else is bullshit.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 03 2012 17:07 GMT
#6
Here's a video that actually starts Boots + 3 pots in the new jungle, though I use slightly different runes.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-05-03 17:19:29
May 03 2012 17:19 GMT
#7
I always started boots 3 with no issues even before the buff to W. I mean W barely got buffed I really don't think that changed much.

I don't think it is realistic to be going for IE/PD out of the jungle unless you get super fed really early. I usually go for wriggles -> black cleaver in the jungle as it is cheaper and provides more stats you need faster.
Auren
Profile Joined November 2011
United States82 Posts
May 04 2012 11:52 GMT
#8
A question about her E, is the damage I'm doing to the enemy I'm targeting (not the ones being hit by the aoe) getting effected by life steal or spell vamp?
Alaric
Profile Joined November 2009
France45622 Posts
May 04 2012 12:36 GMT
#9
Wiki says spellvamp, not lifesteal:
Righteous Fury procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Righteous Fury will proc on-hit effects such as lifesteal and Frozen Mallet's slow on Kayle's main target only, not on any target hit by the splash damage.
Cant take LMS hipsters serious.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 04 2012 14:16 GMT
#10
For RF the 60 extra magic damage on your target and the 40% splash damage around it both benefit from spell vamp. The physical part of your attack on your target benefits from life steal.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Jojo131
Profile Joined January 2011
Brazil1631 Posts
May 04 2012 14:28 GMT
#11
I've always had trouble playing anything but on-hit Kayle. All of the attack speed she gets from items like Wits and Malady just make so much sense when combined with her E for faster farming and killing. Granted an item like IE is good for almost any physical champ, but the journey getting there feels really slow and weaker than just piling more on-hit items on Kayle.
Bladeorade
Profile Joined August 2010
United States1898 Posts
May 04 2012 15:37 GMT
#12
On May 04 2012 23:28 Jojo131 wrote:
I've always had trouble playing anything but on-hit Kayle. All of the attack speed she gets from items like Wits and Malady just make so much sense when combined with her E for faster farming and killing. Granted an item like IE is good for almost any physical champ, but the journey getting there feels really slow and weaker than just piling more on-hit items on Kayle.

I dont know how you find on hit kayle to be anything but garbage. Her E isn't that much bonus damage and on hit barely adds any. The best part of E is the range increase and the 40%ad damage on an aoe not the .2 scaling scaling extra magic damage. not to mention ignoring the 1.0 scaling on her Q. Ad makes you strong early and scale late. On hit falls off horribly. Obviously do what you want but I dont think out is even a question which build is stronger at every point in the game.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 04 2012 15:50 GMT
#13
Consider that Kog Maw has a much stronger on hit steroid and still builds 100% full AD. Teemo is a troll, that's why he gets away with it.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 04 2012 17:10 GMT
#14
ohh a new kayle guide, I've always gone for the riot rec item build..... no wonder she does no damage. I know my errors now.
Ghost-z
Profile Joined September 2010
United States1291 Posts
May 04 2012 18:11 GMT
#15
Shouldn't black cleaver be in your core items regardless of whether your building AD or on-hit Kayle? If anything its better than Lastwhisper when you account for the AS and Kayle's passive right?
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 04 2012 18:37 GMT
#16
The reduction from Black Cleaver is applied before Kayle's passive, so they don't actually synergize all that well. It's still a great item on her.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 04 2012 18:58 GMT
#17
really? I thought it was % first then flat....
Also, Q increases smite dmg for those jungling her.
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-05-04 20:14:17
May 04 2012 19:22 GMT
#18
On May 05 2012 03:11 Ghost-z wrote:
Shouldn't black cleaver be in your core items regardless of whether your building AD or on-hit Kayle? If anything its better than Lastwhisper when you account for the AS and Kayle's passive right?

I think black cleaver is a pretty poor item in general. What do you build after bC? BC first is probably Stronger until you finish zeal. But I can't see it even competing after. So you get a little more power early, which tbh Kayle does not need as she is incredibly strong early, at the expense of power later and you delay IE by a shit ton. At 3 items I I'd rather have ie pd and bt . However I think BC is the best option out of the jungle as it is easier to obtain and helps you stay relevant in mid game team fights, but for top lane where you get good farm I think IE -> PD -> BT is undeniably the best route to take.



Edited for typos posted from my phone initially

Lets compare the build paths assuming berserker and 2 dorans blades before a big item:

a Black cleaver is 2865 gold for 55ad 30% as and 15 armor reduction x3 hits

at this point in the IE build you will have a BF sword and a Pickaxe for 70 AD with ~200g left over

at 3830 gold you get IE for 80 AD, 25% crit and 250% crit dmg

I am unsure as to what the next item in the build path for Black Cleaver is but lets assume Zeal, so you have crit gloves and a dagger.

Now lets go to where we have IE and Zeal at 5025 gold.You have 80 AD, 35% crit chance, 20% AS, 8% MS, 250% crit damage

vs.

55 AD, 10% crit, 50% AS, 8% MS, 15 armor reduction x3 and 965 gold extra to spend. Probably on a crit cloak to finish PD so you may have 28% crit chance.

Tradeoffs of 25 AD, 7% crit, 30% AS, 50% crit damage and max of 45 armor reduction.

Who's good at maths?
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
Last Edited: 2012-05-04 19:23:43
May 04 2012 19:22 GMT
#19
FOR GREAT JUSTICE! Bans for the ban gods!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 04 2012 19:25 GMT
#20
On May 05 2012 03:58 nosliw wrote:
really? I thought it was % first then flat....
Also, Q increases smite dmg for those jungling her.


Order is:

Flat Reduction
% Reduction
Flat Penetration
% Penetration

So Kayle's passive (% Reduction) comes after Black Cleaver (Flat Reduction). This was covered in the GD thread a few patches ago.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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