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[Discussion] Season 2 Masteries - Page 2

Forum Index > LoL Strategy
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Junglers, don't worry about the exp mastery so far down in the Utility tree.
Riot plans to buff jungle minion experience.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-11-14 07:13:16
November 14 2011 07:10 GMT
#21
For Ryze...

Off tree: CDR, Magic Pen (AP not as useful)
Def tree: Health and Resists
Uti tree: Mana, Mana Regen, CDR

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-3-1-0-4-0-1-3-1

However, since Frozen Heart is a staple on Ryze and Blue buff typically goes on him too, you technically could skip on CDR in masteries and end up with:

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-0-3-0-0-0-0-0-0-0-0-0-0-0-1-3-0-1-3-0-0-3-1-0-0-0-0-0-0

You'd hit Magic Pen, Mana, Spell Vamp and essential survivability masteries early up on Def tree.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gooey
Profile Joined September 2010
United States944 Posts
November 14 2011 07:11 GMT
#22
They are adding in quite a bit of extra mobility with the ability to get 5% movement speed off of talents, if you go deep enough into defensive tree. Doing a 1-21-8 on singed running ghost/tele would be annoying as hell with these reworked talents. Especially if you think of the 21 point defensive talent combined with his ult. He would be able to eat up CC like crazy. Or for Irelia, you could run swap dmg reduction for CD reduction like this and run ignite/tele. I am digging the defensive tree possibilities for certain champs now.
www.twitch.tv/Thatgooey
TheYango
Profile Joined September 2008
United States47024 Posts
November 14 2011 07:15 GMT
#23
On November 14 2011 16:10 NeoIllusions wrote:
For Ryze...

Off tree: CDR, Magic Pen (AP not as useful)
Def tree: Health and Resists
Uti tree: Mana, Mana Regen, CDR

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-3-1-0-4-0-1-3-1

However, since Frozen Heart is a staple on Ryze and Blue buff typically goes on him too, you technically could skip on CDR in masteries and end up with:

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-0-3-0-0-0-0-0-0-0-0-0-0-0-1-3-0-1-3-0-0-3-1-0-0-0-0-0-0

You'd hit Magic Pen, Mana, Spell Vamp and essential survivability masteries early up on Def tree.

Strictly speaking, the fact that FHeart + Q passive + 10% CDR caps you EXACTLY at 40% CDR makes getting 10% exactly from masteries somewhat compelling, especially since after Cata+Tear+Glacial, Ryze stops really needing the blue buff mana, which already opens up the possibility of passing the buff off to someone else.
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 07:18 GMT
#24
On November 14 2011 16:15 TheYango wrote:
Show nested quote +
On November 14 2011 16:10 NeoIllusions wrote:
For Ryze...

Off tree: CDR, Magic Pen (AP not as useful)
Def tree: Health and Resists
Uti tree: Mana, Mana Regen, CDR

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-3-1-0-4-0-1-3-1

However, since Frozen Heart is a staple on Ryze and Blue buff typically goes on him too, you technically could skip on CDR in masteries and end up with:

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-0-3-0-0-0-0-0-0-0-0-0-0-0-1-3-0-1-3-0-0-3-1-0-0-0-0-0-0

You'd hit Magic Pen, Mana, Spell Vamp and essential survivability masteries early up on Def tree.

Strictly speaking, the fact that FHeart + Q passive + 10% CDR caps you EXACTLY at 40% CDR makes getting 10% exactly from masteries somewhat compelling, especially since after Cata+Tear+Glacial, Ryze stops really needing the blue buff mana, which already opens up the possibility of passing the buff off to someone else.


Level 6-12, I'd still give Ryze Blue. Tear isn't that well charged, you'd have a Glacial at best, etc. End game at level 18, Ryze doesn't need Blue, I agree.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Southlight
Profile Blog Joined August 2007
United States11768 Posts
November 14 2011 07:24 GMT
#25
Mspd nerf makes me not so willing to run something similar to the 17-3-10 I run on Shyvana currently. Will probably just run 30/0/0 if offense turns out to be worth it to maximize jungling speed :/
oraoraoraoraoraoraoraora
Sermokala
Profile Blog Joined November 2010
United States14211 Posts
November 14 2011 07:24 GMT
#26
oh god greed wealth changes things

get a tome or a long sword for casters or ad carrys. I've been wodering if it was worth it to go sword on a ranged carry then stright into a lantern for amazing all round lane skills and free wards. going to be a good few days trying out new paths.

A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2011-11-14 07:28:39
November 14 2011 07:26 GMT
#27
Hmmm. For 21/9/0 jungle (I'm thinking Lee Sin) my first try is this:

http://thefwcentral.com/lol/#&trees=0-3-0-2-4-0-0-1-1-0-3-0-3-0-3-0-1-1-2-3-2-0-0-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Not sure which is best of {+1% crit chance per pt, +0.5% damage per pt} and whether it's worth it to take vampirism - I'm figuring lifesteal along with the 6 reflected damage to minions might make it a mite easier to start boots+3 pots on him for early ganks.

Not sure it's worth it to go up utility tree for +20% buff duration and +2% ms.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 07:26 GMT
#28
On November 14 2011 16:24 sermokala wrote:
oh god greed wealth changes things

get a tome or a long sword for casters or ad carrys. I've been wodering if it was worth it to go sword on a ranged carry then stright into a lantern for amazing all round lane skills and free wards. going to be a good few days trying out new paths.



You could buy both of those already...
I open Tome + pot on Fiddle and Long Sword + pot on WW.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 07:35:58
November 14 2011 07:30 GMT
#29
On November 14 2011 16:26 Ryalnos wrote:
Hmmm. For 21/9/0 jungle (I'm thinking Lee Sin) my first try is this:

http://thefwcentral.com/lol/#&trees=1-3-0-2-4-0-0-0-1-0-3-0-3-0-3-0-1-1-2-3-2-0-0-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Not sure which is best of {+1% crit chance per pt, +0.5% damage per pt} and whether it's worth it to take vampirism - I'm figuring lifesteal along with the 6 reflected damage to minions might make it a mite easier to start boots+3 pots on him for early ganks.

Not sure it's worth it to go up utility tree for +20% buff duration and +2% ms.

Deadliness is worth it. It has better gold value per point than Vampirism, and it takes an extremely long time for Havoc to break even. If that weren't enough, having what used to be 3 points of Deadliness for ONE point is insanely good.

Consider that right now, Deadliness + Lethality gives you 2% crit and 10% crit damage for 6 points. With the new masteries, you spend 1 less point, get 2% MORE crit, and the same amount of crit damage.
Moderator
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 14 2011 07:34 GMT
#30
On November 14 2011 16:30 TheYango wrote:
Show nested quote +
On November 14 2011 16:26 Ryalnos wrote:
Hmmm. For 21/9/0 jungle (I'm thinking Lee Sin) my first try is this:

http://thefwcentral.com/lol/#&trees=1-3-0-2-4-0-0-0-1-0-3-0-3-0-3-0-1-1-2-3-2-0-0-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Not sure which is best of {+1% crit chance per pt, +0.5% damage per pt} and whether it's worth it to take vampirism - I'm figuring lifesteal along with the 6 reflected damage to minions might make it a mite easier to start boots+3 pots on him for early ganks.

Not sure it's worth it to go up utility tree for +20% buff duration and +2% ms.

Deadliness is worth it. It has better gold value per point than Vampirism, and it takes an extremely long time for Havoc to break even. If that weren't enough, having what used to be 3 points of Deadliness for ONE point is insanely good.


True, looks like the crit chance is worth ~50g per point, the lifesteal ~38 per point (judging by vampiric scepter/brawler's gloves).
cabarkapa
Profile Joined November 2009
United States1014 Posts
November 14 2011 07:40 GMT
#31
I suppose this will my my Lux page
http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-3-0-0-4-0-4-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0

One thing I like about the new mastery pages is that they combined the masteries that improve summoner spells.

But it looks like all or most AP casters will be running very similar 21/0/9 set ups.
Jaehoon - Master strategist
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 14 2011 07:51 GMT
#32
yango i'm going to need you to mathcraft new pages for every single jungler i play, thanks

right now i don't see how you can ignore the defensive tree, it seems sooooo good
i was looking at 0/21/9
i play ... hearthstone =\^.^/= Winterfox
Magus
Profile Blog Joined April 2010
Canada450 Posts
November 14 2011 07:51 GMT
#33
On November 14 2011 16:40 cabarkapa wrote:
I suppose this will my my Lux page
http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-3-0-0-4-0-4-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-0-1-0-0-0-0-0-0

One thing I like about the new mastery pages is that they combined the masteries that improve summoner spells.

But it looks like all or most AP casters will be running very similar 21/0/9 set ups.

9/0/21 is looking a lot more useful on Ryze, you only really need the magic penetration mastery and the rest can go into the utility.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 07:57 GMT
#34
On November 14 2011 16:51 gtrsrs wrote:
yango i'm going to need you to mathcraft new pages for every single jungler i play, thanks

right now i don't see how you can ignore the defensive tree, it seems sooooo good
i was looking at 0/21/9


I'd still use 21 9 0 for most AD Junglers.
For Amumu and Rammus I'd use: http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-3-3-2-4-0-2-1-0-1-0-0-0-3-0-1-0-3-1-0-4-0-0-0-0-1-0-0-0-0-0-0
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-11-14 08:03:30
November 14 2011 07:59 GMT
#35
guess 0/21/9 is going to be my new udyr page
http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-3-2-4-0-2-1-0-1-0-3-0-3-0-1-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0

and something like this on nocturne
http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-4-1-0-3-1-0-0-3-0-1-0-3-3-2-0-0-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 14 2011 08:04 GMT
#36
On November 14 2011 16:57 NeoIllusions wrote:
Show nested quote +
On November 14 2011 16:51 gtrsrs wrote:
yango i'm going to need you to mathcraft new pages for every single jungler i play, thanks

right now i don't see how you can ignore the defensive tree, it seems sooooo good
i was looking at 0/21/9


I'd still use 21 9 0 for most AD Junglers.
For Amumu and Rammus I'd use: http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-3-3-2-4-0-2-1-0-1-0-0-0-3-0-1-0-3-1-0-4-0-0-0-0-1-0-0-0-0-0-0


really? x_x
can't really see giving up "initiator" on rammus of all champs haha
every tree seems really good, it's gonna take a lot of play to decide which is best
i play ... hearthstone =\^.^/= Winterfox
Flakes
Profile Blog Joined July 2008
United States3125 Posts
November 14 2011 08:09 GMT
#37
On November 14 2011 16:30 TheYango wrote:
Show nested quote +
On November 14 2011 16:26 Ryalnos wrote:
Hmmm. For 21/9/0 jungle (I'm thinking Lee Sin) my first try is this:

http://thefwcentral.com/lol/#&trees=1-3-0-2-4-0-0-0-1-0-3-0-3-0-3-0-1-1-2-3-2-0-0-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Not sure which is best of {+1% crit chance per pt, +0.5% damage per pt} and whether it's worth it to take vampirism - I'm figuring lifesteal along with the 6 reflected damage to minions might make it a mite easier to start boots+3 pots on him for early ganks.

Not sure it's worth it to go up utility tree for +20% buff duration and +2% ms.

Deadliness is worth it. It has better gold value per point than Vampirism, and it takes an extremely long time for Havoc to break even. If that weren't enough, having what used to be 3 points of Deadliness for ONE point is insanely good.

Consider that right now, Deadliness + Lethality gives you 2% crit and 10% crit damage for 6 points. With the new masteries, you spend 1 less point, get 2% MORE crit, and the same amount of crit damage.

Yeah, havoc seems like it's only good if you have every other offense point that your champ scales with.

I'm still not sure how I'm going to do Jax, since he scales with everything and dodge is off the trees. I switch back and forth between 21/9/0 and 9/21/0 with the current masteries, so I'm thinking the same thing for the new ones with
http://thefwcentral.com/lol/#&trees=1-3-0-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-1-0-4-0-2-1-3-0-0-3-0-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
for defense and
http://thefwcentral.com/lol/#&trees=1-3-0-0-4-4-0-4-1-1-0-1-0-0-1-0-1-0-3-1-0-4-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
for offense. The buckets of AP in offense is tempting, but I'm pretty sure hybrids should jump on the opportunity to get double %penetration (huehuehue) since they don't itemize for it. Also hitting the crit just because its worth more per point now, and Jax is gonna get atma's 90% of the time.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 08:13 GMT
#38
On November 14 2011 17:04 gtrsrs wrote:
Show nested quote +
On November 14 2011 16:57 NeoIllusions wrote:
On November 14 2011 16:51 gtrsrs wrote:
yango i'm going to need you to mathcraft new pages for every single jungler i play, thanks

right now i don't see how you can ignore the defensive tree, it seems sooooo good
i was looking at 0/21/9


I'd still use 21 9 0 for most AD Junglers.
For Amumu and Rammus I'd use: http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-3-3-2-4-0-2-1-0-1-0-0-0-3-0-1-0-3-1-0-4-0-0-0-0-1-0-0-0-0-0-0


really? x_x
can't really see giving up "initiator" on rammus of all champs haha
every tree seems really good, it's gonna take a lot of play to decide which is best


yarly.
You can drop Indomitable and a point in Honor Guard for Initiator if you so wanted. I actually had that before. But the whole "70%" didn't seal the deal for me. As a jungler, you're gonna be under 70% a lot of the time it feels.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
BlueBird.
Profile Joined August 2008
United States3890 Posts
November 14 2011 08:17 GMT
#39
I love the new offense and defense masteries, I just don't really know how I'm gonna set it up and who needs what, feel like I won't be in utility as much now though.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
rainfable
Profile Blog Joined October 2011
United States171 Posts
November 14 2011 08:20 GMT
#40
(selfish ap player post, i rarely play ad ever so i wouldn't even know what i'm talking about .__.)

Right now, since the offense page is mostly tuned to AD champions, AP masteries are normally 9/0/21, which right now gives them a good amount of cdr as well as the useful Awareness exp bonus..
With the new masteries, getting 4% cdr + 5% ap + 1ap/lv + 4ap + 1.5% overall damage along with 6% executioner damage to targets below 40% with a 21/0/9 build will force you to sacrifice 5% exp, 6% cdr, and extra starting gold, along with 15% summoner spell cd reduc, over sacrificing 1% total damage (1.5% if you go for 10% mpen instead), 10% mpen (0% if you sacrifice 0.5% total dmg off havoc), 1 ap/lv, 5% total ap, and the executioner bonus if you go 9/0/21 compared to 21/0/9. However, you do get a total of 10% cdr instead of just 4%, but I really do prefer the 21/0/9 ap boost over the exp.
Right now with my runes, I start out with +45ap and 8.5mpen with a doran's ring, with 21/0/9 I would be starting out with 48 with 1.5% total damage and the executioner's bonus.
The 5% exp is what really hurts, imo.
Also the 15% summoner spell cd reduc. I hate having those moments where you really need a flash and it's like 2 seconds away from cd. u_u Seems like that's gonna happen to me way more and I'll be glasscannoning if I decide to stick with 21/0/9, but I'll be experimenting with it when it gets released, and I'll just see which one works out better for me.. right now I can't really tell.
{♔} eri (ノ◕ヮ◕)ノ*:・゚✧   ⋆ my life for aiur!
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