• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?35Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL Polish World Championship 2025 20-21 September BW General Discussion ASL20 General Discussion Simple editing of Brood War save files? (.mlx)
Tourneys
Is there English video for group selection for ASL [Megathread] Daily Proleagues [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Expert Roof Repairs in Welwyn Garden City Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 655 users

[Discussion] Season 2 Masteries - Page 14

Forum Index > LoL Strategy
Post a Reply
Prev 1 12 13 14 15 Next All
Junglers, don't worry about the exp mastery so far down in the Utility tree.
Riot plans to buff jungle minion experience.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 17 2011 01:28 GMT
#261
On November 17 2011 10:12 Ian Ian Ian wrote:
Anyone else feel like the last tier offensive mastery is kind of underwhelming? 6% damage on targets under 40% hp? :/


6% damage is actually quite a bit, even if it's only vs >40% health targets I think they set the 40% because they want champions to be dealing more damage without buffing poke.
Niton
Profile Blog Joined March 2009
United States2395 Posts
November 17 2011 01:37 GMT
#262
On November 17 2011 10:12 Ian Ian Ian wrote:
Anyone else feel like the last tier offensive mastery is kind of underwhelming? 6% damage on targets under 40% hp? :/


Yes and no. Any weakness compared to the old 21-point mastery is completely erased by how much stronger Offensive is as a tree now, but the total effect of Executioner is weaker than the mastery it replaced.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
dookudooku
Profile Joined December 2010
255 Posts
November 17 2011 02:00 GMT
#263
On November 17 2011 10:37 Niton wrote:
Show nested quote +
On November 17 2011 10:12 Ian Ian Ian wrote:
Anyone else feel like the last tier offensive mastery is kind of underwhelming? 6% damage on targets under 40% hp? :/


Yes and no. Any weakness compared to the old 21-point mastery is completely erased by how much stronger Offensive is as a tree now, but the total effect of Executioner is weaker than the mastery it replaced.


In practice it's arguably stronger than the old mastery. Characters that went 21 pts in offensive are usually AD carries, who don't deal big damage at the start of a teamfight. If you think about it, AD carries usually don't engage until one or several of the characters have been bursted down to low health, to avoid being insta-gibbed themselves.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
November 17 2011 02:04 GMT
#264
The way I see executioner is: if I'm going 20+ points into offense anyway, executioner is a pretty good value for 1 more point. Maybe not the best in the offense tree, but still pretty good.

And it looks like we're done with it, but lets not get into "what is a tank" in this thread--every time it shows up on GD it always devolves into madness. MADNESS.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
November 17 2011 02:31 GMT
#265
I think any "increased damage dealt" type stats should also affect heals dispensed. Bonus healing to low-health targets could be a fun mechanic to give healers more of that "clutch save" feeling and less of the "lol we're both invulnerable in lane" sustain type heals that riot claims they don't like.

Also might give supports another decision to make regarding masteries. Do you want all the generic supporty stuff in the def/uti tree, or pour points into the offense tree in hopes that your individual heals can be more potent?

Right now the current new trees just feel like such a non-decision for most champs.
I admire your commitment to being *very* oily
rigwarl
Profile Joined January 2011
United States540 Posts
November 17 2011 04:53 GMT
#266
I noticed there hasn't been any discussion on Indomitable. I actually miss being able to take 2/2 and 3/3 of whatever that was for a total of 4 reduced minion damage, it was actually a decent amount early game when you played a champ like renekton that is going to get hit by minions.

Because it's strictly better than the old version (besides only being able to put 2 points into it instead of 5 points), I think it's worth it for any champ that could potentially eat minion damage early game (riven, garen). Thoughts?
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-11-17 06:56:57
November 17 2011 06:56 GMT
#267
So, since all sorts of jungling got easier, can twitch clear jungle more competently? Can he do it with 21 offense 9 defense?
How bout if that 9 defense isn't in the bladed armor? (Vet scars would be rather nice on the squishy rat.)

Would love to test, but I don't own twitch.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-11-17 15:41:58
November 17 2011 15:38 GMT
#268
What masteries would you us for Ryze ? And for AP casters like Morgana ?

I'm still quite at a loss regarding a few points, even the awesome post from Smash :/
The legend of Darien lives on
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2011-11-17 15:51:47
November 17 2011 15:46 GMT
#269
On November 18 2011 00:38 mr_tolkien wrote:
What masteries would you us for Ryze ? And for AP casters like Morgana ?

I'm still quite at a loss regarding a few points, even the awesome post from Smash :/

Ryze would like 9/0/21 still quite a lot for the CDR, etc, and the fact that he doesn't need all that AP you get in the offense tree. Morgana, it would depend on whether or not you wanted to have more utility or damage. Most people are going to play her 21 offense, because the offense tree is just too strong to pass up, but 21 utility could work if you want to poke with her Q all day and have more shields.

I'd say a lot of what you want to do in general is based on how your champion's power is going to curve and how long you can reasonably expect the game to last in respect to that curve. Take for example Zilean, who is absurdly stong in lane and throughout midgame, but lategame his damage drops off a cliff and he becomes more of a farmed support than anything. In all honesty, I would run him 21 utility, because the AP per level and Executioner masteries aren't going to make him that much better in lane, while the CDR buff and summoner cooldowns will help you make more clutch plays with your ult and your slow/haste.

But if you think you can end the game before 35+ minutes, go 21 Offense and just lololol all day.
Writer@WriterYamato
rigwarl
Profile Joined January 2011
United States540 Posts
November 17 2011 15:46 GMT
#270
Morgana I would definitely go 21/0/9 to take advantage of 1 shotting people with your ultimate, you're pretty hard to kill with black shield too and if you build either RoA or Zhonya's (or both).

Ryze is a tricky one due to his weak AP scaling but I believe there was some discussion on him if you search the thread.
Prinate
Profile Joined October 2010
United States182 Posts
November 17 2011 16:22 GMT
#271
On November 17 2011 15:56 sylverfyre wrote:
So, since all sorts of jungling got easier, can twitch clear jungle more competently? Can he do it with 21 offense 9 defense?
How bout if that 9 defense isn't in the bladed armor? (Vet scars would be rather nice on the squishy rat.)

Would love to test, but I don't own twitch.


I dont own twitch, but do you have a PBE account? I know this isn't it's purpose, but it's a great place to do try out or test some characters while (hopefully) looking for bugs.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 17 2011 17:15 GMT
#272
Oh that's a good idea. Could also be testing spec mode at the same time by 2-boxing it!
Logrus
Profile Joined September 2010
United States228 Posts
Last Edited: 2011-11-17 18:27:38
November 17 2011 18:24 GMT
#273
On November 17 2011 07:06 Shiv. wrote:
Show nested quote +
On November 17 2011 06:59 spinesheath wrote:
On November 17 2011 06:53 Shiv. wrote:
So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well.

Your first thought should always be 21+/x/y with the new masteries.

It had been, but I feel like Vlad really needs the CDR badly.


I played as Malz vs a Vlad mid the yesterday and got rocked.

We killed each other a few times in lane, but when I killed him it was I clearly outplayed him, juking him into pooling and silences and maximizing my minion dps. When he killed me... well, I'm not saying it wasn't his skill, I'm just saying there wasn't much room for skill when his Q hit me for 40% of my hps. Certainly I underestimated his damage in a large way. I should have paid more attention to his items and runes. I'm paraphrasing, regardless, at a certain point I suddenly couldn't do anything in lane vs him cuz his q threat was too large.

After the match I checked his build and it was as follows:

flat ap quint, flat ap blue, flat ap yellow, flat ap red x4, mpen red x5
0/9/21 was his exact build:
http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-4-3-0-1-3-0-0-0-3-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
I'd take initiator over evasion but this is wat he used exactly.

open amp tome -> haunting guise/sorc boots -> hit for a billion


I had been thinking of a a theoretical Vlad build (I have yet to try): mpen red, hp/lvl yellow, flat cdr blue, move quint. 9/0/21. Figure open boots 3. I wanted to focus on mobility and cdr altho clearly I am lacking in early offense comparatively. This is something someone else used that's really really different but it def worked so I found it interesting and thought I'd share it.

Its 'gimmicky' but it was really strong.
"Down, down into the pile, into the great slag heap, window onto the ends of time and space, where nothing is to be seen at the end, I went, between walls forever afire, never burnt down..." -Merlin, Prince of Chaos
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 17 2011 18:40 GMT
#274
On November 17 2011 06:44 TheYango wrote:
Show nested quote +
On November 17 2011 06:34 PrinceXizor wrote:
well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2.
his mana pool tends to be slightly too small until late game and expanded mind fixes that.

but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way.

Why would you waste points on Wealth just to start Amp Tome + 2pot, when with 21 defense you can start Boots+3pot and do a full clear? Boots are WAY more powerful for ganking before your first clear is over.

amp tome + 2 pots lets him clear up to 5 seconds faster than before mastery change, and at a much higher HP so he can gank twice instead of once during the first clear.

Amp tome + 1 pot was always the best for ganking that skarner got, but it left him unable to clear in one go. the second pot was needed.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 17 2011 20:11 GMT
#275
On November 18 2011 03:40 PrinceXizor wrote:
Show nested quote +
On November 17 2011 06:44 TheYango wrote:
On November 17 2011 06:34 PrinceXizor wrote:
well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2.
his mana pool tends to be slightly too small until late game and expanded mind fixes that.

but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way.

Why would you waste points on Wealth just to start Amp Tome + 2pot, when with 21 defense you can start Boots+3pot and do a full clear? Boots are WAY more powerful for ganking before your first clear is over.

amp tome + 2 pots lets him clear up to 5 seconds faster than before mastery change, and at a much higher HP so he can gank twice instead of once during the first clear.

Amp tome + 1 pot was always the best for ganking that skarner got, but it left him unable to clear in one go. the second pot was needed.

...no

skarnar needs to get close to do fuckall for damage. and he doesn't have a gap closer, hence boots are definitely the best for ganking on him, just like udyr. only guys where boots aren't necessarily the best are guys with a gap closer and CC so that they can still stick and take advantage of other items' higher damage (Lee Sin, Xin).
mogwaismusings.wordpress.com
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2011-11-17 21:19:09
November 17 2011 21:17 GMT
#276
On November 17 2011 04:37 Mogwai wrote:
http://na.leagueoflegends.com/board/showthread.php?p=17301441

just me ranting about this shit


I don't think it's actually accurate to say that X talent that gives 4 AP = Y gold and then simply list gp5/wealth mastery as Z gold. This is because if you calculate gold value of a mastery based on the cost of that stat from a base item you're inflating the value. A flat 10 AD with no items may be worth 415 gold but that gold can't be put into a LW.

This is obviously more important for support champs so we'll look at examples pertinent to them. A D-ring (for d-ring stack) costs 475 gold but gives 868 gold worth of stats which means that relative to flat stat masteries your gold quints/masteries are worth 1.8x as much. If you go aura bot an Aegis is at 1.5x the efficiency of base items with just you and a lane partner standing next to each other or 2.7x with the full team.

Assuming we're stacking DRings this would put the wealth mastery at 36 g/point (just under vampirism but far above resistances for point efficiency) and make the the GP5 mastery 5.4 gold/minute per point, surpassing level 18 durability at 14.5 minutes instead of 25 minutes and blast at 20 minutes instead of 35 minutes.

This is all aside from the obvious fact that gp5 doesn't give you AP at level 1, though you also can't buy wards with AP. IMO, for utility champs the utility tree seems pretty fine. Even mercenary might be better than you give it credit for at least in pub games.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 17 2011 22:57 GMT
#277
On November 18 2011 06:17 phyvo wrote:
Show nested quote +
On November 17 2011 04:37 Mogwai wrote:
http://na.leagueoflegends.com/board/showthread.php?p=17301441

just me ranting about this shit


I don't think it's actually accurate to say that X talent that gives 4 AP = Y gold and then simply list gp5/wealth mastery as Z gold. This is because if you calculate gold value of a mastery based on the cost of that stat from a base item you're inflating the value. A flat 10 AD with no items may be worth 415 gold but that gold can't be put into a LW.

This is obviously more important for support champs so we'll look at examples pertinent to them. A D-ring (for d-ring stack) costs 475 gold but gives 868 gold worth of stats which means that relative to flat stat masteries your gold quints/masteries are worth 1.8x as much. If you go aura bot an Aegis is at 1.5x the efficiency of base items with just you and a lane partner standing next to each other or 2.7x with the full team.

Assuming we're stacking DRings this would put the wealth mastery at 36 g/point (just under vampirism but far above resistances for point efficiency) and make the the GP5 mastery 5.4 gold/minute per point, surpassing level 18 durability at 14.5 minutes instead of 25 minutes and blast at 20 minutes instead of 35 minutes.

This is all aside from the obvious fact that gp5 doesn't give you AP at level 1, though you also can't buy wards with AP. IMO, for utility champs the utility tree seems pretty fine. Even mercenary might be better than you give it credit for at least in pub games.


Basing your example off the most cost effective items in the game is not a good idea. Having a longsword at the start of the game that is invisible is a lot better than having a longsword you can build into a last whisper 10 minutes into the game. If my invisible longsword got me a 415 gold advantage over the course of that time period I come out ahead regardless as well.
I'll always be your shadow and veil your eyes from states of ain soph aur.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 18 2011 01:47 GMT
#278
On November 18 2011 05:11 Mogwai wrote:
Show nested quote +
On November 18 2011 03:40 PrinceXizor wrote:
On November 17 2011 06:44 TheYango wrote:
On November 17 2011 06:34 PrinceXizor wrote:
well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2.
his mana pool tends to be slightly too small until late game and expanded mind fixes that.

but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way.

Why would you waste points on Wealth just to start Amp Tome + 2pot, when with 21 defense you can start Boots+3pot and do a full clear? Boots are WAY more powerful for ganking before your first clear is over.

amp tome + 2 pots lets him clear up to 5 seconds faster than before mastery change, and at a much higher HP so he can gank twice instead of once during the first clear.

Amp tome + 1 pot was always the best for ganking that skarner got, but it left him unable to clear in one go. the second pot was needed.

...no

skarnar needs to get close to do fuckall for damage. and he doesn't have a gap closer, hence boots are definitely the best for ganking on him, just like udyr. only guys where boots aren't necessarily the best are guys with a gap closer and CC so that they can still stick and take advantage of other items' higher damage (Lee Sin, Xin).

hard to gank anyone when you don't have HP, which is what the amp tome excels at doing over boots.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 18 2011 15:52 GMT
#279
On November 18 2011 07:57 Blitzkrieg0 wrote:
Show nested quote +
On November 18 2011 06:17 phyvo wrote:
On November 17 2011 04:37 Mogwai wrote:
http://na.leagueoflegends.com/board/showthread.php?p=17301441

just me ranting about this shit


I don't think it's actually accurate to say that X talent that gives 4 AP = Y gold and then simply list gp5/wealth mastery as Z gold. This is because if you calculate gold value of a mastery based on the cost of that stat from a base item you're inflating the value. A flat 10 AD with no items may be worth 415 gold but that gold can't be put into a LW.

This is obviously more important for support champs so we'll look at examples pertinent to them. A D-ring (for d-ring stack) costs 475 gold but gives 868 gold worth of stats which means that relative to flat stat masteries your gold quints/masteries are worth 1.8x as much. If you go aura bot an Aegis is at 1.5x the efficiency of base items with just you and a lane partner standing next to each other or 2.7x with the full team.

Assuming we're stacking DRings this would put the wealth mastery at 36 g/point (just under vampirism but far above resistances for point efficiency) and make the the GP5 mastery 5.4 gold/minute per point, surpassing level 18 durability at 14.5 minutes instead of 25 minutes and blast at 20 minutes instead of 35 minutes.

This is all aside from the obvious fact that gp5 doesn't give you AP at level 1, though you also can't buy wards with AP. IMO, for utility champs the utility tree seems pretty fine. Even mercenary might be better than you give it credit for at least in pub games.


Basing your example off the most cost effective items in the game is not a good idea. Having a longsword at the start of the game that is invisible is a lot better than having a longsword you can build into a last whisper 10 minutes into the game. If my invisible longsword got me a 415 gold advantage over the course of that time period I come out ahead regardless as well.


For the reason you stated it's not as much of an issue on non-supports but for supports it's very different. Unless you are banking on early aggression a support doesn't really require the extra stats early on and given a more passive game it's simply not a concern for the support and by the time you get to your first back you reap the benefit because you get to buy more wards or a dring + wards.

Of course if you like running aggressive firstblood combos bot (zergling rush kekeke) then there's no point to going utility for gp5.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Alaric
Profile Joined November 2009
France45622 Posts
November 18 2011 19:26 GMT
#280
No idea how to jungle Trundle, 21 offense or defense and 9 in any of the other two. T_T Seems like he clears absurdly fast with 21 off, but since he did it anyway before the new masteries 21 def could still be good to be a bit more tanky (so more in the face of that AD carry) + that helps with the gap where he feels weaker if you didn't farm enough early, providing some tankiness.
Cant take LMS hipsters serious.
Prev 1 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Group D
Maru vs SHIN
MaNa vs MaxPax
Crank 1433
Tasteless1073
Rex101
3DClanTV 68
IndyStarCraft 41
LiquipediaDiscussion
The PondCast
10:00
Episode 61
CranKy Ducklings34
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1433
Tasteless 1073
Lowko241
Rex 101
IndyStarCraft 28
StarCraft: Brood War
Britney 49841
Bisu 2279
Jaedong 808
GuemChi 456
EffOrt 445
Snow 335
hero 329
actioN 320
Mini 314
Stork 299
[ Show more ]
BeSt 280
Larva 217
Rush 184
Hyun 181
firebathero 169
Pusan 168
Last 167
Light 164
Soma 130
sSak 90
Mong 88
ggaemo 75
Liquid`Ret 74
Backho 60
ZerO 58
zelot 35
ToSsGirL 34
Sharp 30
Sea.KH 28
JYJ27
Nal_rA 24
soO 22
scan(afreeca) 18
ajuk12(nOOB) 12
Sacsri 11
Icarus 9
sorry 8
Shine 7
JulyZerg 5
HiyA 4
Terrorterran 4
Dota 2
The International27845
Gorgc9253
Dendi942
qojqva722
XaKoH 270
Fuzer 252
XcaliburYe126
KheZu43
Counter-Strike
olofmeister1559
x6flipin468
oskar83
Other Games
B2W.Neo1301
singsing1229
crisheroes568
DeMusliM383
Mew2King76
Dewaltoss17
MindelVK12
ZerO(Twitch)7
ArmadaUGS2
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1044
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos896
• Stunt557
Upcoming Events
Maestros of the Game
4h 48m
Classic vs TriGGeR
Reynor vs SHIN
OSC
14h 48m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
21h 48m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 4h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 6h
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 21h
RSL Revival
1d 21h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
[ Show More ]
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.