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[Discussion] Season 2 Masteries - Page 12

Forum Index > LoL Strategy
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Junglers, don't worry about the exp mastery so far down in the Utility tree.
Riot plans to buff jungle minion experience.
TheYango
Profile Joined September 2008
United States47024 Posts
November 16 2011 20:45 GMT
#221
On November 17 2011 04:37 Mogwai wrote:
http://na.leagueoflegends.com/board/showthread.php?p=17301441

just me ranting about this shit

Phreak's response made me facepalm.
Moderator
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 16 2011 20:47 GMT
#222
Phreak's response is pretty horrifying. Pure polemic, no evidence.

Use ignite on blue golem when you're jungling, guys.
Moda
Profile Joined October 2010
Norway60 Posts
November 16 2011 20:51 GMT
#223
Turns out that the defencive masteries are pretty bad compared to the offensive and utility ones..
dat microwave
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 16 2011 20:53 GMT
#224
On November 17 2011 04:14 Gooey wrote:
Show nested quote +
On November 17 2011 03:47 Awesomo wrote:
I don't even know how i did this,
[image loading]
But i saved the shit out of those masteries.

UHHHH that is bugged as fuck... I wonder if RIOT is aware of this yet? That needs to be patched like asap...

Am currently discussing it with others right now. Not sure what the cause of the bug is and what action will be taken. But it is being looked at.

Also, I do have to agree with Mogwai over Phreak. A lot of the masteries atm are just so gold inefficient they're not worth taking at all. The problem is where to tweak those numbers though hm...
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-16 21:00:13
November 16 2011 20:58 GMT
#225
On November 17 2011 05:51 Moda wrote:
Turns out that the defencive masteries are pretty bad compared to the offensive and utility ones..

No, they're fine in comparison to utility. Offense is just stupidly ahead of the curve right now.

On November 17 2011 05:53 MoonBear wrote:
Also, I do have to agree with Mogwai over Phreak. A lot of the masteries atm are just so gold inefficient they're not worth taking at all. The problem is where to tweak those numbers though hm...

We could start by making Lethality a 3 point mastery again. It was already really good at 3 points (back when Havoc was terrible, Lethality was the real reason to go 21 offense). At 1 point it's just stupid.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 16 2011 21:00 GMT
#226
Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm.
If you have a good reason to disagree with the above, please tell me. Thank you.
TheYango
Profile Joined September 2008
United States47024 Posts
November 16 2011 21:08 GMT
#227
On November 17 2011 06:00 spinesheath wrote:
Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm.

"Tank" just doesn't really mean anything in the concept of a PvP arena game. The LoL community is just slow on catching on to that fact.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-11-16 21:14:02
November 16 2011 21:11 GMT
#228
On November 17 2011 06:08 TheYango wrote:
Show nested quote +
On November 17 2011 06:00 spinesheath wrote:
Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm.

"Tank" just doesn't really mean anything in the concept of a PvP arena game. The LoL community is just slow on catching on to that fact.

Well, I'm pretty sure that you could look back 6+ months and find some posts where I say that this whole "tank" as a class thing is bullshit. And IF there is any tank in this game, it's Janna. I was talking about "peeling tanks" and "initiating tanks" and whatever. Obviously those terms are ugly so I wasn't even expecting a single person to pick them up...

Similarly with "carry", btw. "Carries" can be divided into squishy/tanky ranged/melee physical/magic DPS/burst. Holy crap.
If you have a good reason to disagree with the above, please tell me. Thank you.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-16 21:18:34
November 16 2011 21:13 GMT
#229
On November 17 2011 06:11 spinesheath wrote:
Show nested quote +
On November 17 2011 06:08 TheYango wrote:
On November 17 2011 06:00 spinesheath wrote:
Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm.

"Tank" just doesn't really mean anything in the concept of a PvP arena game. The LoL community is just slow on catching on to that fact.

Well, I'm pretty sure that you could look back 6+ months and find some posts where I say that this whole "tank" as a class thing is bullshit. And IF there is any tank in this game, it's Janna. I was talking about "peeling tanks" and "initiating tanks" and whatever. Obviously those terms are ugly so I wasn't even expecting a single person to pick them up...

Well, to be fair, I was arguing against you on the issue back then. I just changed my opinion on the issue at some point between then and now.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 16 2011 21:15 GMT
#230
Ya I just wasted a bunch of time trying to say that tanks and tanky dps were the same thing, that no one is actually going to bother thinking about long enough to realize that I am right cuz 99% of the people who play this game are brainless idiots.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-16 21:19:11
November 16 2011 21:18 GMT
#231
Incidentally, if you look at the list of "tanks" and at the functions they perform (between initiator, defensive support, and anticarry), the ones that stopped getting played are the ones that can only perform one of those functions well, and the ones that are still played are the ones that bring more than just 1 function to the table. Examples:
- Amumu is pretty much just an initiator. He does nothing as a defensive support or anticarry. He doesn't get played.
- Malphite is pretty much just an initiator. He does nothing as a defensive support, and is a mediocre anti-carry. He doesn't get played.
- Shen is pretty much just a defensive support. He's a poor initiator, and a poor anticarry. He doesn't get played.
- Cho'gath is an iffy initiator, a good defensive support, and a reasonable anticarry. He gets played sometimes.
- Rammus is a decent initiator, a fantastic anticarry, and a reasonable defensive support. He's the new OP.
Moderator
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 16 2011 21:25 GMT
#232
On November 17 2011 06:18 TheYango wrote:
Incidentally, if you look at the list of "tanks" and at the functions they perform (between initiator, defensive support, and anticarry), the ones that stopped getting played are the ones that can only perform one of those functions well, and the ones that are still played are the ones that bring more than just 1 function to the table. Examples:
- Amumu is pretty much just an initiator. He does nothing as a defensive support or anticarry. He doesn't get played.
- Malphite is pretty much just an initiator. He does nothing as a defensive support, and is a mediocre anti-carry. He doesn't get played.
- Shen is pretty much just a defensive support. He's a poor initiator, and a poor anticarry. He doesn't get played.
- Cho'gath is an iffy initiator, a good defensive support, and a reasonable anticarry. He gets played sometimes.
- Rammus is a decent initiator, a fantastic anticarry, and a reasonable defensive support. He's the new OP.

Amumu is a great anti-carry as long as you don't waste your Bandage to initiate. However, initiating by just straight up waddling into the enemy team requires balls and farm.
If you have a good reason to disagree with the above, please tell me. Thank you.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 16 2011 21:34 GMT
#233
well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2.
his mana pool tends to be slightly too small until late game and expanded mind fixes that.

but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 16 2011 21:43 GMT
#234
After further testing, you get an error every time you do this, and you do NOT get the stats from the bugged masteries you have set up once you're ingame.

So, you put in your typical 21 Defense. Let's say... this
http://thefwcentral.com/lol/#&trees=1-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-3-3-1-4-0-0-1-0-0-0-3-3-2-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Now, you put that third point into Honor Guard. You're now 22 in Defense.

Then it lets you pull that 1 point out of Tough Skin.

When you save the page, it gives you an empty error box.

To see whether or not I actually had the stats for this page, I went into a game where I had 17 points in Defense and nothing else, with an empty runepage. At level 1, I had 506 HP, 23 armor, 36 MR, but only 300 movespeed and 0% CDR
(Some other attempts had 302 movespeed. It seems inconsistent what it actually gives you the stats for, but it doesnt give you the stats for everything properly for sure..)

TL;DR theres a bug that lets you have 21 defense with only 11 points in the first 3 tiers. Don't use it, you dont get the stats you think you're getting.
TheYango
Profile Joined September 2008
United States47024 Posts
November 16 2011 21:44 GMT
#235
On November 17 2011 06:34 PrinceXizor wrote:
well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2.
his mana pool tends to be slightly too small until late game and expanded mind fixes that.

but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way.

Why would you waste points on Wealth just to start Amp Tome + 2pot, when with 21 defense you can start Boots+3pot and do a full clear? Boots are WAY more powerful for ganking before your first clear is over.
Moderator
Shiv.
Profile Joined January 2011
3534 Posts
November 16 2011 21:53 GMT
#236
So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well.
currently rooting for myself.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 16 2011 21:59 GMT
#237
On November 17 2011 06:53 Shiv. wrote:
So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well.

Your first thought should always be 21+/x/y with the new masteries.
If you have a good reason to disagree with the above, please tell me. Thank you.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2011-11-16 22:07:34
November 16 2011 22:05 GMT
#238
On November 17 2011 06:18 TheYango wrote:
Incidentally, if you look at the list of "tanks" and at the functions they perform (between initiator, defensive support, and anticarry), the ones that stopped getting played are the ones that can only perform one of those functions well, and the ones that are still played are the ones that bring more than just 1 function to the table. Examples:
- Amumu is pretty much just an initiator. He does nothing as a defensive support or anticarry. He doesn't get played.
- Malphite is pretty much just an initiator. He does nothing as a defensive support, and is a mediocre anti-carry. He doesn't get played.
- Shen is pretty much just a defensive support. He's a poor initiator, and a poor anticarry. He doesn't get played.
- Cho'gath is an iffy initiator, a good defensive support, and a reasonable anticarry. He gets played sometimes.
- Rammus is a decent initiator, a fantastic anticarry, and a reasonable defensive support. He's the new OP.


you're reasoning for amumu not being played is a little off. amumu is by far the best tank in the game because of his huge ult, his ability to toss AFTER ult, and his passive constantly being stacked if you're not a horrible player. the problems are A) people don't know about his passive, B) he's easily counter jungled, and can't lane, and C) his huge problem which is his reliance on the other 4 players to do shit right. if you toss in and ult 4 people, that's great! but now you're in the midst of the entire enemy team, and if it's an awkward angle or your team wasn't positioned properly, you're gonna get bursted down.

most straight up tanks that you listed just aren't played these days because they don't fit in with the current meta. the only place for anyone tanky is either top or jungle, and since the jungling is becoming faster and more counter heavy (at least S1), tanks only role is top really.

also I don't agree that a tanks role is anticarry. like ever. an anticarry's role is anticarry. tanks should, imo, initiate well, and support defensively, and that's it. as long as you can initiate and keep people off your right clicker, all's good.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Shiv.
Profile Joined January 2011
3534 Posts
November 16 2011 22:06 GMT
#239
On November 17 2011 06:59 spinesheath wrote:
Show nested quote +
On November 17 2011 06:53 Shiv. wrote:
So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well.

Your first thought should always be 21+/x/y with the new masteries.

It had been, but I feel like Vlad really needs the CDR badly.
currently rooting for myself.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-11-16 22:15:37
November 16 2011 22:07 GMT
#240
god fucking damnit T_D. Phreak feels like responding, but rather than talking about anything useful you have turned the thread into a discussion of what the fuck is a tank. Who cares!? jesus, I just want to know if Riot's even remotely aware of the glaring stat imbalances on the trees and the fact that % damage reduction sucks donkey dick when it costs 1 point for 0.5% or a conditional 1%.

i'm not actually that mad at you, I'm just mad that of all the discussion points Phreak could respond to, he chose literally the least consequential of them to me.
mogwaismusings.wordpress.com
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