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Junglers, don't worry about the exp mastery so far down in the Utility tree. Riot plans to buff jungle minion experience. |
United States47024 Posts
Phreak's response made me facepalm.
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Phreak's response is pretty horrifying. Pure polemic, no evidence.
Use ignite on blue golem when you're jungling, guys.
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Turns out that the defencive masteries are pretty bad compared to the offensive and utility ones..
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Straight outta Johto18973 Posts
On November 17 2011 04:14 Gooey wrote:Show nested quote +On November 17 2011 03:47 Awesomo wrote:I don't even know how i did this, ![[image loading]](http://i.imgur.com/SpY4a.jpg) But i saved the shit out of those masteries. UHHHH that is bugged as fuck... I wonder if RIOT is aware of this yet? That needs to be patched like asap... Am currently discussing it with others right now. Not sure what the cause of the bug is and what action will be taken. But it is being looked at. 
Also, I do have to agree with Mogwai over Phreak. A lot of the masteries atm are just so gold inefficient they're not worth taking at all. The problem is where to tweak those numbers though hm...
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United States47024 Posts
On November 17 2011 05:51 Moda wrote: Turns out that the defencive masteries are pretty bad compared to the offensive and utility ones.. No, they're fine in comparison to utility. Offense is just stupidly ahead of the curve right now.
On November 17 2011 05:53 MoonBear wrote: Also, I do have to agree with Mogwai over Phreak. A lot of the masteries atm are just so gold inefficient they're not worth taking at all. The problem is where to tweak those numbers though hm... We could start by making Lethality a 3 point mastery again. It was already really good at 3 points (back when Havoc was terrible, Lethality was the real reason to go 21 offense). At 1 point it's just stupid.
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Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm.
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United States47024 Posts
On November 17 2011 06:00 spinesheath wrote: Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm. "Tank" just doesn't really mean anything in the concept of a PvP arena game. The LoL community is just slow on catching on to that fact.
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On November 17 2011 06:08 TheYango wrote:Show nested quote +On November 17 2011 06:00 spinesheath wrote: Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm. "Tank" just doesn't really mean anything in the concept of a PvP arena game. The LoL community is just slow on catching on to that fact. Well, I'm pretty sure that you could look back 6+ months and find some posts where I say that this whole "tank" as a class thing is bullshit. And IF there is any tank in this game, it's Janna. I was talking about "peeling tanks" and "initiating tanks" and whatever. Obviously those terms are ugly so I wasn't even expecting a single person to pick them up...
Similarly with "carry", btw. "Carries" can be divided into squishy/tanky ranged/melee physical/magic DPS/burst. Holy crap.
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United States47024 Posts
On November 17 2011 06:11 spinesheath wrote:Show nested quote +On November 17 2011 06:08 TheYango wrote:On November 17 2011 06:00 spinesheath wrote: Nononononono Phreak is right. Because Janna is the only tank in the game - and she usually doesn't get farm. "Tank" just doesn't really mean anything in the concept of a PvP arena game. The LoL community is just slow on catching on to that fact. Well, I'm pretty sure that you could look back 6+ months and find some posts where I say that this whole "tank" as a class thing is bullshit. And IF there is any tank in this game, it's Janna. I was talking about "peeling tanks" and "initiating tanks" and whatever. Obviously those terms are ugly so I wasn't even expecting a single person to pick them up... Well, to be fair, I was arguing against you on the issue back then. I just changed my opinion on the issue at some point between then and now.
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Ya I just wasted a bunch of time trying to say that tanks and tanky dps were the same thing, that no one is actually going to bother thinking about long enough to realize that I am right cuz 99% of the people who play this game are brainless idiots.
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United States47024 Posts
Incidentally, if you look at the list of "tanks" and at the functions they perform (between initiator, defensive support, and anticarry), the ones that stopped getting played are the ones that can only perform one of those functions well, and the ones that are still played are the ones that bring more than just 1 function to the table. Examples: - Amumu is pretty much just an initiator. He does nothing as a defensive support or anticarry. He doesn't get played. - Malphite is pretty much just an initiator. He does nothing as a defensive support, and is a mediocre anti-carry. He doesn't get played. - Shen is pretty much just a defensive support. He's a poor initiator, and a poor anticarry. He doesn't get played. - Cho'gath is an iffy initiator, a good defensive support, and a reasonable anticarry. He gets played sometimes. - Rammus is a decent initiator, a fantastic anticarry, and a reasonable defensive support. He's the new OP.
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On November 17 2011 06:18 TheYango wrote: Incidentally, if you look at the list of "tanks" and at the functions they perform (between initiator, defensive support, and anticarry), the ones that stopped getting played are the ones that can only perform one of those functions well, and the ones that are still played are the ones that bring more than just 1 function to the table. Examples: - Amumu is pretty much just an initiator. He does nothing as a defensive support or anticarry. He doesn't get played. - Malphite is pretty much just an initiator. He does nothing as a defensive support, and is a mediocre anti-carry. He doesn't get played. - Shen is pretty much just a defensive support. He's a poor initiator, and a poor anticarry. He doesn't get played. - Cho'gath is an iffy initiator, a good defensive support, and a reasonable anticarry. He gets played sometimes. - Rammus is a decent initiator, a fantastic anticarry, and a reasonable defensive support. He's the new OP. Amumu is a great anti-carry as long as you don't waste your Bandage to initiate. However, initiating by just straight up waddling into the enemy team requires balls and farm.
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well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2. his mana pool tends to be slightly too small until late game and expanded mind fixes that.
but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way.
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After further testing, you get an error every time you do this, and you do NOT get the stats from the bugged masteries you have set up once you're ingame.
So, you put in your typical 21 Defense. Let's say... this http://thefwcentral.com/lol/#&trees=1-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-3-3-1-4-0-0-1-0-0-0-3-3-2-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
Now, you put that third point into Honor Guard. You're now 22 in Defense.
Then it lets you pull that 1 point out of Tough Skin.
When you save the page, it gives you an empty error box.
To see whether or not I actually had the stats for this page, I went into a game where I had 17 points in Defense and nothing else, with an empty runepage. At level 1, I had 506 HP, 23 armor, 36 MR, but only 300 movespeed and 0% CDR (Some other attempts had 302 movespeed. It seems inconsistent what it actually gives you the stats for, but it doesnt give you the stats for everything properly for sure..)
TL;DR theres a bug that lets you have 21 defense with only 11 points in the first 3 tiers. Don't use it, you dont get the stats you think you're getting.
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United States47024 Posts
On November 17 2011 06:34 PrinceXizor wrote: well skarners jungle gets improved pretty dramatically by the new masteries + surge. 0/9/21 picking up spiked armor solely because get an extra 2 seconds per camp (due to one less Q/E needed) saves mana for him as well. surge makes his blue buff time much faster, due to CDR and damage increase. Wealth Actually has a use for him as you can start amp tome + 2 pots which is the required number in order for him to do a full clear. and getting the bonus xp + xp mastery give him some serious power in a quick gank as he can easily be lvl 3 and be in position when he would normally by lvl 2. his mana pool tends to be slightly too small until late game and expanded mind fixes that.
but yeah i see how for most other champions this is an issue and a balance problem but skarner fits inbetween all those little cracks in the new system to be buffed in practically every way. Why would you waste points on Wealth just to start Amp Tome + 2pot, when with 21 defense you can start Boots+3pot and do a full clear? Boots are WAY more powerful for ganking before your first clear is over.
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So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well.
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On November 17 2011 06:53 Shiv. wrote: So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well. Your first thought should always be 21+/x/y with the new masteries.
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On November 17 2011 06:18 TheYango wrote: Incidentally, if you look at the list of "tanks" and at the functions they perform (between initiator, defensive support, and anticarry), the ones that stopped getting played are the ones that can only perform one of those functions well, and the ones that are still played are the ones that bring more than just 1 function to the table. Examples: - Amumu is pretty much just an initiator. He does nothing as a defensive support or anticarry. He doesn't get played. - Malphite is pretty much just an initiator. He does nothing as a defensive support, and is a mediocre anti-carry. He doesn't get played. - Shen is pretty much just a defensive support. He's a poor initiator, and a poor anticarry. He doesn't get played. - Cho'gath is an iffy initiator, a good defensive support, and a reasonable anticarry. He gets played sometimes. - Rammus is a decent initiator, a fantastic anticarry, and a reasonable defensive support. He's the new OP.
you're reasoning for amumu not being played is a little off. amumu is by far the best tank in the game because of his huge ult, his ability to toss AFTER ult, and his passive constantly being stacked if you're not a horrible player. the problems are A) people don't know about his passive, B) he's easily counter jungled, and can't lane, and C) his huge problem which is his reliance on the other 4 players to do shit right. if you toss in and ult 4 people, that's great! but now you're in the midst of the entire enemy team, and if it's an awkward angle or your team wasn't positioned properly, you're gonna get bursted down.
most straight up tanks that you listed just aren't played these days because they don't fit in with the current meta. the only place for anyone tanky is either top or jungle, and since the jungling is becoming faster and more counter heavy (at least S1), tanks only role is top really.
also I don't agree that a tanks role is anticarry. like ever. an anticarry's role is anticarry. tanks should, imo, initiate well, and support defensively, and that's it. as long as you can initiate and keep people off your right clicker, all's good.
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On November 17 2011 06:59 spinesheath wrote:Show nested quote +On November 17 2011 06:53 Shiv. wrote: So what would you guys take if you played Vlad? I've been thinking good ol' 9/0/21 immediately, but 9/21/0 looks actually pretty cute as well. Your first thought should always be 21+/x/y with the new masteries. It had been, but I feel like Vlad really needs the CDR badly.
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god fucking damnit T_D. Phreak feels like responding, but rather than talking about anything useful you have turned the thread into a discussion of what the fuck is a tank. Who cares!? jesus, I just want to know if Riot's even remotely aware of the glaring stat imbalances on the trees and the fact that % damage reduction sucks donkey dick when it costs 1 point for 0.5% or a conditional 1%.
i'm not actually that mad at you, I'm just mad that of all the discussion points Phreak could respond to, he chose literally the least consequential of them to me.
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