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[Champion] Warwick - Page 2

Forum Index > LoL Strategy
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 22 2011 19:58 GMT
#21
If I could delete posts, I would...

Please don't go so off tangent in a champion thread.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
JokerSan
Profile Joined April 2005
United States306 Posts
July 23 2011 02:31 GMT
#22
Lanewick Guide:

Is Q up?
Yes -> Run up and Q them
No -> Last hit until Q is up

Is E up?
Yes -> Run up and Q them
No -> Run up and Q them

Is R up?
Yes -> R them
No -> Run up and Q them

Remember a good rule of thumb if you can tower dive or not is that you can last about 35 seconds before the tower puts you at critical hp.
LoL: Soles | forever 1600
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
July 23 2011 04:26 GMT
#23
Granted, I don't lanewick often, so you're 100% more experienced than me here, but I feel like most of the time making the enemy team build pure defense while you build mainly offense is super good. It's quick, it's a huge advantage midgame, lategame it's kinda negligible but you really turn into a beast lategame anyway and you can never ever have a team that all has MR stacked midgame so you basically ult->q->w->stick kill their carries (or they build MR and don't do any damage) or wipe out their support super super fast.
I'm on GOLD CHAIN
rwrzr
Profile Joined February 2010
United States1980 Posts
July 23 2011 06:37 GMT
#24
On July 23 2011 13:26 ZERG_RUSSIAN wrote:
Granted, I don't lanewick often, so you're 100% more experienced than me here, but I feel like most of the time making the enemy team build pure defense while you build mainly offense is super good. It's quick, it's a huge advantage midgame, lategame it's kinda negligible but you really turn into a beast lategame anyway and you can never ever have a team that all has MR stacked midgame so you basically ult->q->w->stick kill their carries (or they build MR and don't do any damage) or wipe out their support super super fast.


This is a good strat if your team has another 'tank/initiator.'

I think a more consistent strategy would be to stack defense of their main damage dealer.
Example:
I saw a game where Lanewick went dring + boots 1 -> double negatrons to negate (lolz) the midgame burst of the opposing team's annie who was soloing mid and because they had some heavy magic damage.

I dunno just another idea.

FADC
arnath
Profile Joined May 2010
United States1317 Posts
July 29 2011 22:29 GMT
#25
At this point I'm of the opinion that Warwick is a mediocre jungler at best. Nocturne and Xin are better early game and Amumu and Jarvan are better late (among others). I feel like he brings very little to the table that some other jungler doesn't do better.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-29 22:45:42
July 29 2011 22:38 GMT
#26
On July 30 2011 07:29 arnath wrote:
At this point I'm of the opinion that Warwick is a mediocre jungler at best. Nocturne and Xin are better early game and Amumu and Jarvan are better late (among others). I feel like he brings very little to the table that some other jungler doesn't do better.

Oddone's description of Warwick is most apt IMO--he's an all-rounder jungler that, while he doesn't excel at specific aspects, you can easily slot into a role if better options have been picked/banned.

Like, sure, Nocturne and Xin are better early game, but if Amumu and Jarvan are banned/picked, and you need a tank jungler, you're not going to take either of those guys over Warwick.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 29 2011 23:22 GMT
#27
he feels weaker as a jungler since the heal nerf. I kind of think you have to build jwick assassin now because he has a noticably harder time staying alive in fights. Along with the sunfire nerf tanky builds just don't do as much as they used to on jungle farm
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-07-29 23:51:50
July 29 2011 23:50 GMT
#28
Tried 21/0/9 vs. 9/0/21 for jungling, 21/0/9 came out only 10 seconds ahead on two full clears (5:30 vs. 5:40 for 9/0/21). I don't think that's worth losing out on 3/3 Quickness, 3/3 Intelligence, 3/3 Meditation and 2/2 Utility Mastery.

Also, your hodgepodge of jungle runes seems weird to me... why not just take full AS on marks and quints? It's the only stat that has useful synergies with WW's kit and items (Eternal Thirst, Madred's procs, Wit's End procs, possibly Bloodrazor procs later on). While AS doesn't help his ult, neither do ArPen runes, since Infinite Duress deals Magic damage. The only runes that make sense to me instead of AS are your AD quints (given a particular set of masteries and a particular jungle route).
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 01 2011 15:47 GMT
#29
On July 30 2011 08:50 Zato-1 wrote:
Tried 21/0/9 vs. 9/0/21 for jungling, 21/0/9 came out only 10 seconds ahead on two full clears (5:30 vs. 5:40 for 9/0/21). I don't think that's worth losing out on 3/3 Quickness, 3/3 Intelligence, 3/3 Meditation and 2/2 Utility Mastery.

*shrugs*, it's not like the offensive stats disappear come late game. You can do w/e you want and you'll be fine cause it's WW and he really doesn't give a fuck, but I'm just saying that's how I choose to spec him.

On July 30 2011 08:50 Zato-1 wrote:
Also, your hodgepodge of jungle runes seems weird to me... why not just take full AS on marks and quints? It's the only stat that has useful synergies with WW's kit and items (Eternal Thirst, Madred's procs, Wit's End procs, possibly Bloodrazor procs later on). While AS doesn't help his ult, neither do ArPen runes, since Infinite Duress deals Magic damage. The only runes that make sense to me instead of AS are your AD quints (given a particular set of masteries and a particular jungle route).

basically 2 parter to this:
1. I use this page on everyone who jungles by autoattacking
2. It's designed largely for flexibility. I can pull all sorts of shit with this complete spec because it lets me do weird stuff like start at wraiths and kill small wraiths in 3 hits.

but aside from that, it still doesn't make sense to spec 100% AS on anyone. I use the same offensive core on Teemo and I run AD Quints and ArPen Marks on him because running that build means I'm autoattacking a lot and as I'm autoattacking a lot, it's worthwhile to make sure each hit is worthwhile on top of just attacking more. So maybe late game I'ma be sad I have 15% less AS, but early game I might just get a kill or be able to do a weird route faster after getting schooled level 1 because I have a spec that deals with it better. basically, don't put all your eggs in one basket.
mogwaismusings.wordpress.com
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
August 01 2011 15:49 GMT
#30
On July 23 2011 03:22 Mogwai wrote:
I've seen multiple hotels named The Warwick.

holy shit. i saw 1 yesterday in manhattan! was going to post about it and i forgot
Nada's body is South Korea's greatest weapon.
gtrsrs
Profile Joined June 2010
United States9109 Posts
Last Edited: 2011-08-01 15:51:29
August 01 2011 15:50 GMT
#31
On July 30 2011 08:50 Zato-1 wrote:
Infinite Duress deals Magic damage


false? infinite duress deals mixed. it will deal 33% of your base damage as AD + X dmg in magical, then on-hit stuff like MBR as magical. it also applies red buff if you have it, which does true... so no it's not just magic damage l0l
i play ... hearthstone =\^.^/= Winterfox
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 01 2011 15:59 GMT
#32
Don't really understand why omen > sunfire. Sunfire: Clears creep faster. Omen: Godlike passive
HS: cascades#1595 || LoL: stoppin
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
August 01 2011 16:53 GMT
#33
I jungle WW starting long sword + pot, smite + flash.
Build: Razor, Mercs, Wit's End, SV, FHeart, Bloodrazor. For the 6th slot I`m usually unsure and mix it up, but GA or FoN have been my items of choice.
The boots/WE/SV leave you at like 120/120 resists, with proc damage that competes with BR (at least at this point) and decent health/cdr for an awesome cheap midgame.
When you're building/finished Fheart your damage will start to taper off, just in time for Bloodrazor. Earlier I find it just leaves gaping holes in all your other stats.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 04 2011 17:15 GMT
#34
WW's flash ult from the jungle is wtfbbq crazy OP in the AP vs. AP mid metagame. Instantly turns lanes into free wins as it's like, 100% unavoidable kill from full health. That's my thoughts on why you should jungle WW these days.
mogwaismusings.wordpress.com
arnath
Profile Joined May 2010
United States1317 Posts
August 04 2011 20:15 GMT
#35
Yeah I still think Warwick is mediocre nowadays but Warwick + Annie mid is pretty hilarious. Just a free kill every time your ults are up.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 04 2011 20:28 GMT
#36
Same is true for WW + Ori, WW + Brand, WW + Malz, WW + Gragas, WW + Alistar, WW + ... etc. AP vs. AP post level 6 is really just a retarded game of footsies where you can combo each other for 80+% of your HP once you have the right opening and WW's Flash + ult is that opening, guaranteed + the extra damage you need to finish it. Real dumb IMO.
mogwaismusings.wordpress.com
Craton
Profile Blog Joined December 2009
United States17250 Posts
Last Edited: 2011-08-14 00:30:40
August 14 2011 00:28 GMT
#37
On August 05 2011 05:15 arnath wrote:
Yeah I still think Warwick is mediocre nowadays but Warwick + Annie mid is pretty hilarious. Just a free kill every time your ults are up.

The only thing I really hate about current WW is how weak he is pre-6 in the jungle (although nothing really changed in that regard to phase WW out).

I've been going early philo on jungle WW a lot and I'm quite a fan of it.

I like madreds > boots > philo > visage > wits > tank items. Either mercs or tabis every game. If I go tabi, I'll get Eleisa's from the philo. I feel like most jungle WW builds really neglect mp5 and make you super blue reliant and Eleisa's really makes me feel comfortable giving up early blue to my AP.
twitch.tv/cratonz
arnath
Profile Joined May 2010
United States1317 Posts
August 14 2011 01:13 GMT
#38


Run this path on Warwick. It's flat out better than the blue to golems clear.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2011-08-14 01:40:31
August 14 2011 01:40 GMT
#39
That was the old school ww route. While it may look faster in that video, there's a couple of things worth mentioning here.

First, this video is old and predates the changes made to the jungle creeps and to ww's healing. Also, starting blue helps you to get your red buff faster, with more hp and you can really put alot of early pressure on the enemy lanes with it, even without your ulti. It's not uncommon to see laners burning flash to get away from a level 3/4 ww with red buff, particularly as most people think that WW isn't a threat until level 6.

TheYango
Profile Joined September 2008
United States47024 Posts
August 14 2011 02:36 GMT
#40
On August 14 2011 10:13 arnath wrote:
http://www.youtube.com/watch?v=eyzdLOv7rwQ&feature=player_embedded

Run this path on Warwick. It's flat out better than the blue to golems clear.

The tradeoff between a blue clear and a small clear is the same on Warwick as it is for any other jungler--you rush 6 faster, but you delay your red gank and are positioned rather remotely and can't respond that well to early counterjungling. Additionally, if the enemy starts blue, you'll have double buff and level 5 when their 2nd blue spawns, so you set yourself up to contest it so long as the adjacent lanes are in a position to help.

Pros for it on Warwick:
- His level 6 gank is 10000x better than his pre-6 gank, so rushing 6 is nice.
- You don't gain much from a faster red gank, since your pre-6 gank sucks.

Cons for it on Warwick:
- Warwick's early clearing is pretty mana heavy, so the speed gain from a small clear isn't that great, as blue speeds you quite a bit from the mana/CDR.
- You're not that strong of a 1v1er at level 5 (much stronger at 6), so the ability to contest the enemy blue isn't hugely usable.
- Warwick is already extremely slow and has trouble responding to early counterjungling. Starting minigolems cedes all semblance of control at early levels.
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