[Champion] Nasus - Page 15
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Meapak_Ziphh
United States6784 Posts
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Slayer91
Ireland23335 Posts
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Fyrewolf
United States1533 Posts
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Flakes
United States3125 Posts
On July 07 2013 12:58 Fyrewolf wrote: Not really, he's got damage built into his kit, since he gets armor pen and a self scaling ability. Sometimes some extra damage can be nice though, so iceborne or hydra often get built late, or triforce for ms/slow/damage. In 3v3 though he may sometimes want to build damage overpower some other teams, something like hyrda+iceborne+sv gives him amazing clear, damage, cdr, and resists, and he can continue to build damage if necessary. Generally though Nasus mostly plays really well just building tanky items and just use his built in damage kit with cd for his damage, he usually doesn't need much more than that. Arpen, self-scaling Q, and his ult gives him AD based on how long he can stand in the middle of the enemy team ![]() | ||
Ente
Germany1795 Posts
You usually will get iceborn cause its a nice item Hydra can be okay (even though I usually recommend not getting it) The one thing you can think about in the real lategame is a lastwhisper but you have the same problem as every melee later on - you get kited and kiled before you get into melee range | ||
Slayer91
Ireland23335 Posts
like iceborn is going to be 125 damage or something more on your Q which you can always get by farming q better hydra stops you farming q i dunno why you'd ever want it unless it procs on your q or something | ||
Sajaki
Canada1135 Posts
On July 08 2013 05:34 Slayer91 wrote: why would you say damage is mandatory especially when you see all the jungle nasus who never built a single damage item like iceborn is going to be 125 damage or something more on your Q which you can always get by farming q better hydra stops you farming q i dunno why you'd ever want it unless it procs on your q or something Can't tell if hes saying: "No, damage is mandatory" or "No damage is mandatory"... which mean opposite things obviously. Like others have said, his kit has built-in % damage. I like to build him Ancient Golem, Aegis locket/randuins + swiftness boots. Last whisperer is nice because of lategame armor mitigation, but you can do well fulltank while allowing your ulti to deal most of your damage. | ||
Ente
Germany1795 Posts
why would you say damage is mandatory especially when you see all the jungle nasus who never built a single damage item I meant it exactly as I wrote "no dmg is mandatory" no forgotten comma :D To clear it up: You dont need dmg as Nasus. however you can get some if you are already really really tanky and your team needs more dmg (which is rarely) | ||
imBLIND
United States2626 Posts
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Slayer91
Ireland23335 Posts
might not be terrible though, but just buy a few more pots and get whatever resist or cdr item that you really want | ||
imBLIND
United States2626 Posts
The tenacity allows you to get other boots other than merc treads, which is awesome if the other team lacks decent AP. If you get swiftness boots, the slow resist and movement lv3 means no one will ever be able to run away from you, and once you get swiftness boots and the ancient golem, you can cheese a kill if the other guy is still trying to zone you. | ||
krndandaman
Mozambique16569 Posts
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Slayer91
Ireland23335 Posts
spirit of the ancient golem isnt bad however the thing is you have so much lifesteal and a free hp ult which can function as a heal meaning resists are just vastly better for a long laning phase. 500 hp is a lot in a fight but only 3 hp pots in a laning phase so against any magic dmg you want spirit visage more than spirit of the ancient golem and you will have a glacial +nearly a wardens mail instead also. id only get spirit stone if i had to be super passive so much that im going to be underfarmed so i need the hp pretty badly and tabi/spirit of the ancient golem is probably the easiest way to get tanky quickly in that position there shouldn't be anyone that beats him top lane hard enough to justify that though, unless you get super behind | ||
Sandster
United States4054 Posts
On July 09 2013 09:47 krndandaman wrote: I mainly use nasus but wasn't sure what comps he fit best. my main jungler pool consists of nasus, chogath, and sejuani. nasus I usually choose when my team has a strong laning phase and lack of tankiness so I can focus on ganking and be a tanky utility jungler late game. chogath I usually choose when I need peel badly for champs such as vayne. and sometimes when I'm against a nunu or something so I can secure objectives with feast. sejuani if I want to be hard initiating. is this good logic for my junglers/nasus? what would be an ideal comp for nasus? You're pretty spot on, except that Nasus ganks kind of suck and he's much better at counterganking and tower pushing. He has the best waveclear of any jungler. Also, I'd recommend adding a jungler to your pool that can gank and control the game early, like Elise/Jarvan/Eve. Other than Sejuani's initiate all 3 of those play very similarly. | ||
krndandaman
Mozambique16569 Posts
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ShaLLoW[baY]
Canada12499 Posts
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mordek
United States12704 Posts
![]() What are people building typically? Went SS -> boots -> Golem -> Swifties -> Locket -> Last Whisper -> Randuins. In hindsight I think the cdr+healing bonus (and other stats) of Visage should have had me getting it much sooner but the opposing team had one source of AP damage so it went fine anyway. Last Whisper can probably wait but I was feeling pretty good with golem and locket but I think visage + warden's would have made me scarier at that point in the game... not sure. | ||
zer0das
United States8519 Posts
It really pains me how much locket sucks compared to bulwark, because that used to be such a staple. -_- | ||
mordek
United States12704 Posts
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NeedsmoreCELLTECH
Netherlands1242 Posts
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