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I dunno, at my level (mid gold) people give me a ton of shit for picking Nasus, then I gank their lane at the ten minute mark and do 150+ damage Q's and every shuts the hell up.
I like running movespeed quints, I dunno, old habit dies hard. 3x Movespeeed quints, AD reds, Armor yellows, then CDR blues.
My skill order been typically Q-E-E (occassionally I skip the 2nd E for a point in W to do a level three gank if the oppertuinity arises), R>W>Q>E.
I think W max best, makes you able to pressure lanes significantly more. With 2 points in E stacking Q easy, dont even really need to waste time. For example, on wraith camp I E the whole camp, auto big wraith, then Q small wraith dealing killing blow. Then keep autoing the big wraith and Q all the small ones when CD down. Lose maybe 10 seconds compared to spamming E on CD, but you get +9 Q damage you normally wouldn't.
I actually think Nasus' level 2/3 gank pretty damn good, but I mostly expect that because people assume Nasus not a threat to pull them off so they play stupidly.
CDR definitely key though. I been building a core of like Spirit-boots-Locket-AncientGolem then whatever needed. I think Spirit Visage really strong on Nasus too, although I see too many games where other team just has no AP champions.
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doesn't e still cost an assload of mana
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On February 27 2013 23:30 101tojavascript:tlpdize('reply_area')ss wrote: doesn't e still cost an assload of mana
Yeah, but once you cleared a couple times your Q does enough damage that your dont really need E anymore to clear.Usually around like the eight minute mark my Q starts to just hit +100~ depending on how much my team needs me to relieve pressure.
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Hey guys, I've had a question about Nasus I've been mulling over for a while. I see a lot of great higher level players running jungle nasus, but I don't quite understand why he's better jungling than top laning. When I top lane nasus I play extremely passive early game and focus entirely on farming up my q. When freezing my lane by the tower, I can get my q up almost every time it's off cool down. Furthermore, I have yet to die when laning as Nasus, I never push their tower very well, but I also never lose the lane due to lifesteal and w+e holding off ganks.
Overall, I'd appreciate feedback as to why players choose to forgo the constant farming of q in lane and instead jungle where it cannot be farmed as highly.
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I dunno, there's a lot of moderately-well-scaling top laners that poop on nasus. Many popular choices can gapclose onto him, lay damage down, or they can just shove, take his tower, and roam.
Personal favorite - Irelia: Wither wears off quite quickly with passive+mastery+tenacity, sustain + strong trading that wither can't stop, and I am far harder to peel off carries late game.
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Nasus is a good pick against irelia top from my experience, and from tournaments as well, often he is picked against irelia and it only goes bad if irelia can freeze with an advantage or something but anyone rapes nasus if they can do that.
Carry divers is exactly what nasus wants to face because he has enough sustained damage and tankiness that when you start trading kills around the team suddenly he can't be focused or kited because you don't have enough damage and cc to stop him.
I don't think nasus jungle is anything more than FoTM from diamondprox running it. He isn't particularly well suited for the role the only reason to jungle him is it fits the "supporty/tank" role people like to jungle with if you max his W and E first and he has some bad top lane match ups but when people start finding better junglers they will probably stop.
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Nasus is an absolute beast in the jungle because of his wither and his tankiness. He is a great counter to certain junglers.
When I play Nasus top I level Q over W over E and only take points in E when I am being pushed hard. I start cloth and pots vs ad or faerie/reju against ap like Rumble. vs AD I rush Philo, Glacial, Sheen, Triforce, Frozen Heart and then Shurelyas and then a Warmogs. The recent discounts of Triforce made Nasus even stronger in the top lane. 110SS+130AD+450Stacks+200Triforce = 890, or 1k+ when you crit. It is definitely possible to get this much around the 30 minute mark and that is insane.
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United States47024 Posts
On March 22 2013 04:36 Slayer91 wrote: I don't think nasus jungle is anything more than FoTM from diamondprox running it. He isn't particularly well suited for the role the only reason to jungle him is it fits the "supporty/tank" role people like to jungle with if you max his W and E first and he has some bad top lane match ups but when people start finding better junglers they will probably stop. Personally I think it's because a lot of people haven't gotten it into their heads that you can itemize the same defensive/supportive stuff out of lane that you can in jungle. You just hit those item timings faster.
For some reason, whenever a champ goes top lane, it suddenly seems like their itemization becomes 100% selfish, even if the same champ in the jungle would be itemizing team supportive items. This doesn't just apply to Nasus, but also to other defensive/supportive junglers that get played in lane (e.g. Jarvan, Xin). In jungle it's cookie-cutter Locket->Aegis, but as soon as they're top lane, they're buying BC/Mog's/Sunfire just like everyone else, even though they're the same champ.
Nasus isn't that good with that kind of stuff, but he's totally fine buying Locket/Bulwark/etc. with lane farm and, again, gets them faster.
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On March 22 2013 04:01 confusedcrib wrote: Hey guys, I've had a question about Nasus I've been mulling over for a while. I see a lot of great higher level players running jungle nasus, but I don't quite understand why he's better jungling than top laning. When I top lane nasus I play extremely passive early game and focus entirely on farming up my q. When freezing my lane by the tower, I can get my q up almost every time it's off cool down. Furthermore, I have yet to die when laning as Nasus, I never push their tower very well, but I also never lose the lane due to lifesteal and w+e holding off ganks.
Overall, I'd appreciate feedback as to why players choose to forgo the constant farming of q in lane and instead jungle where it cannot be farmed as highly. A lot of people have a hard time laning as Nasus. I can't think of many common tops that he can't lane against, but what would you do as Nasus vs Vayne?
Also he recently got a buff that lets him gain more stacks on his Q on big monsters in the jungle. Every champion in the game would get more potential farm top than in the jungle. It's just that someone has to jungle.
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On March 25 2013 02:30 obesechicken13 wrote:Show nested quote +On March 22 2013 04:01 confusedcrib wrote: Hey guys, I've had a question about Nasus I've been mulling over for a while. I see a lot of great higher level players running jungle nasus, but I don't quite understand why he's better jungling than top laning. When I top lane nasus I play extremely passive early game and focus entirely on farming up my q. When freezing my lane by the tower, I can get my q up almost every time it's off cool down. Furthermore, I have yet to die when laning as Nasus, I never push their tower very well, but I also never lose the lane due to lifesteal and w+e holding off ganks.
Overall, I'd appreciate feedback as to why players choose to forgo the constant farming of q in lane and instead jungle where it cannot be farmed as highly. A lot of people have a hard time laning as Nasus. I can't think of many common tops that he can't lane against, but what would you do as Nasus vs Vayne? Also he recently got a buff that lets him gain more stacks on his Q on big monsters in the jungle. Every champion in the game would get more potential farm top than in the jungle. It's just that someone has to jungle.
That's true, I never thought that someone else farming top would be more important then my q, making it worth while. I've been jungling Nasus a lot recently with great success using the pointers from this: http://www.mobafire.com/esports/news/an-in-depth-look-at-diamondproxs-jungle-nasus-244
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how to play top nasus:
ghost/tp
go 9pot/2ward and farm under tower. buy proper kindlegem item (sv vs ap top, locket vs ad). 15 minutes in you're no longer a liability, gg
seriously, nasus is one of those archaic champions with retarded sustain/cc
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I have a friend who isn't really good with Nasus but he loves playing him. I told him to Q every creep and watch his damage go up, sadly, he was looking at his AD and not even looking at the dark blue number. No wonder every game he was labelled horrible.....
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Ugh.
I want to start jungling nasus and I just did some test runs in custom games by myself.
I still can't decide between R>Q>W>E or R>E>W>Q. Maxing Q let's you farm it more, which is great, but the two other main reasons I want to do it is because E costs a ton of mana and Q gets a lower CD. I just don't want to be fighting with an 8 second CD Q in the midgame 
On the other hand, E gets a higher AoE armor shred, and a LOT more damage (assuming 1 E 1 Q), and quicker clearing.
Anything I'm missing/advice?
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I am absolutely loving R>E>W>Q as jungle nasus. While it means my q is generally much less farmed, playing nasus as a support in the mid game is absolutely fantastic in terms of utility for your team. I like to think of it this way, when the first couple team fights of a match happen before I'm level 18, would I rather have a maxed E and W or Q and W? For me, Nasus is much more useful withering the adc and draining armor on everyone in the mid game than the single target DPS of pimp smacking people with his cane; furthermore, when I jungle nasus I build him with things like locket and runic, so that he can be the best support possible in mid game team fights. The only downside to this is meaning that I do much less damage heading into the late game, but I'm generally so tanky and have so much utility in team fights that it doesn't matter. Hope this helps!
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On March 28 2013 05:42 Complete wrote:Ugh. I want to start jungling nasus and I just did some test runs in custom games by myself. I still can't decide between R>Q>W>E or R>E>W>Q. Maxing Q let's you farm it more, which is great, but the two other main reasons I want to do it is because E costs a ton of mana and Q gets a lower CD. I just don't want to be fighting with an 8 second CD Q in the midgame  On the other hand, E gets a higher AoE armor shred, and a LOT more damage (assuming 1 E 1 Q), and quicker clearing. Anything I'm missing/advice? Maxing w gives you retardedly strong utility at the expense of worse clearing and as a result scaling
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On March 28 2013 07:48 101toss wrote:Show nested quote +On March 28 2013 05:42 Complete wrote:Ugh. I want to start jungling nasus and I just did some test runs in custom games by myself. I still can't decide between R>Q>W>E or R>E>W>Q. Maxing Q let's you farm it more, which is great, but the two other main reasons I want to do it is because E costs a ton of mana and Q gets a lower CD. I just don't want to be fighting with an 8 second CD Q in the midgame  On the other hand, E gets a higher AoE armor shred, and a LOT more damage (assuming 1 E 1 Q), and quicker clearing. Anything I'm missing/advice? Maxing w gives you retardedly strong utility at the expense of worse clearing and as a result scaling
Now I'm even more conflicted
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I think this a simple a>b>c is really inappropriate for nasus right now. It's very much situational.
For what it's worth, I usually get 2 in q and 2 in e and then max w so by 11 I have 2q5w2e2r and then just decide depending on the situation. If the game's going slow you can get your q farmed quite well even with 2 points in it and by 13-14 you can train anyone you like and there's very little the opposing team can do about it.
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had to go top in a ranked (doing gold promotions) and I had to top quite a while... picked nasus and had an elise opponent...
i was avoiding trades in early due to being low in q.
elise tried to trade (he was full hp and i was half hp) around 8 or so and i went for it since i felt my q was quite farmed... poor elise went down so fast :D
at 15 we had a teamfight which was a joke.someone engages i go in rest team and the engager goes b. took down a triplekill then died. lol. we won the teamfight easy :D
mid to late game this guy is unkillable if played right.
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So, I'd like to pick up Nasus as a jungler.
I'm thinking movespeed quints, flat armor, scaling MR and maybe arpen? Just go straight 0/21/9 masteries?
I'm very confused on skill order though. Someone said that two points in E lets you clear really well-- just E the entire camp, Q a small, auto the big, q the other small then q the big again. It sounds good, but I'm not sure where to skill W in this scheme really, apart from maybe taking it at lvl 3. I'm thinking something like Q E W E Q R, then R>Q>W>E.
Also, would it be worth it to take a couple mana pots instead of hp pots in your initial 5?
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I got pooped on by a Nasus with a build I've never seen before. Started with cloth+5(I was playing as Riven), then on the first back bought Eleisa's Miracle and boots(Ninja Tabi? Can't recall) and had absolutely amazing sustain. There was no way my Riven could force her out of lane. Every time I tried to trade she'd wither, Q me twice and then go back to farming. She'd lose about 1/4 of her health but heal it up in a matter of seconds. I'd lose maybe 1/5 but it would take me so much longer to replace it. I've tried the build myself and it works very well for sustain in lane, although it does mean that you won't contribute nearly as much in the midgame. If you're facing someone who is trying to just force you out of lane consider it.
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