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On May 04 2012 08:28 Alaric wrote: Udyr just destroys Irelia with constant tiger procs when she comes to cs, shield against true damage and bear to disengage. Also I believe his sustain to be better now that hiten has been nerfed.
Are you positive that she still trashes Rumble? My other tops (Panth, WW, Olaf, Shen, basically) can have trouble against him so I'm considering dusting off Irelia and Renekton if they can trash Rumble, Riven and other asshole top laners. Scumbag Alaric calls Rumble and Riven asshole top laners (which they are, by the way.) plays WW, Olaf, Shen.
Irelia can still work against Rumble, but so can the obvious Kennen/Vlad, and after that, anyone with a gapcloser and a little bit of burst. Wukong and Nidalee are my champions of choice to go against the kid.
Also, Irelia still trashes Riven in my experience. Lane till Wriggle's, zone the bitch.
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Only WW I started recently, the others... well, let's just say one upside of Maokai is that you can both be hipster about him and not have him permabanned. 
More seriously, how do early ganks play out for Irelia now? She can't assist them much (esp. level 2 ganks unless you started E) with her lack of damage early on, but since she's more about avoiding to get shat on early than getting a cleaver lead, I guess they'd be very effective against high harass laners?
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Really early ganks are normally a bad idea because level 4 double buff jungler ganks are stronger and early ganks push the lane and set up perfectly for it.
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On May 04 2012 19:31 Alaric wrote:Only WW I started recently, the others... well, let's just say one upside of Maokai is that you can both be hipster about him and not have him permabanned.  More seriously, how do early ganks play out for Irelia now? She can't assist them much (esp. level 2 ganks unless you started E) with her lack of damage early on, but since she's more about avoiding to get shat on early than getting a cleaver lead, I guess they'd be very effective against high harass laners?
She can't really initiate the gank but assuming you opened Q->W, if the jungler manages to apply red buff, you can usually Q onto them, activate W and get off 2-3 autoattacks easily if they don't flash which should be enough for a kill. After level 3 though, irelia is amazing since you can auto a ranged minion down to low health, retreat a bit and then the moment they come in for a creep, Q the ranged creep then E them to initiate the gank, saving your Q for when they flash if you can secure a kill.
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so i don't know how to lane vs kayle
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Irelia is on of my tops, but i play here really badly i guess, usually die really fast because i don't get how squishy she is at start. Yesterday i played against her as pantheon and completely trashed her. Now that was probably just because you can't play panth wrong (on my elo) and irelia can definately be played wrong. On the other hand, i saw a game of wicked as irelia vs a panth which went in favor of irelia, i just don't know how he does it. Panth should just stand in his creeps and throw spears at her any time she tries to get hear the melee-minions, right? Like a man! Now she has three choices. One, back off to turret and wait till Panth pushes the lane to turret, two try to last hit as if nothing happened, three, trade with him. Two equals more free spears meaning free kill at some point, she can drink as many potions as she wants, you can't outdrink the spears. Three should equal lost trade in my opinion, with shield up and a dorans, i don't see me losing any trade at level 1 she could do to me while i am standing in my creeps. Am i wrong? Both options are no options, so is the only path against the man to stand in my bush waiting till level 3 or 4 not getting any gold before i can even think about getting in range, because the second i try to cs i am getting more behind?
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Get whatever cs you can, let him push, don't die, and call your jungler. Also, full defensive setup (I'd take 19-11 for the armor+hp+reduced damage, with armor yellows+quints). It's not like Pantheon was one of the strongest champs in the game at the levels in which Irelia is weak.
Wriggles-Tabi + a gank or two to prevent Panth from zoning you, or even better kill him is a free won lane for you.
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On May 08 2012 13:22 zulu_nation8 wrote: so i don't know how to lane vs kayle
What was your set-up for that game?
I pretty much always go 9/21/0 and resist quints, start cloth armor, try to farm?
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i go 0/23/7 on irelia vs pretty much every matchup
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On May 08 2012 13:22 zulu_nation8 wrote: so i don't know how to lane vs kayle Harass when Righteous Fury effect is worn off, if you have trouble in a lane you should play defensive and probably get a Doran's Shield.
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On May 08 2012 17:45 Broetchenholer wrote: Irelia is on of my tops, but i play here really badly i guess, usually die really fast because i don't get how squishy she is at start. Yesterday i played against her as pantheon and completely trashed her. Now that was probably just because you can't play panth wrong (on my elo) and irelia can definately be played wrong. On the other hand, i saw a game of wicked as irelia vs a panth which went in favor of irelia, i just don't know how he does it. Panth should just stand in his creeps and throw spears at her any time she tries to get hear the melee-minions, right? Like a man! Now she has three choices. One, back off to turret and wait till Panth pushes the lane to turret, two try to last hit as if nothing happened, three, trade with him. Two equals more free spears meaning free kill at some point, she can drink as many potions as she wants, you can't outdrink the spears. Three should equal lost trade in my opinion, with shield up and a dorans, i don't see me losing any trade at level 1 she could do to me while i am standing in my creeps. Am i wrong? Both options are no options, so is the only path against the man to stand in my bush waiting till level 3 or 4 not getting any gold before i can even think about getting in range, because the second i try to cs i am getting more behind?
Any champ with only 1 type of damage usually get completely trashed by irelia(I do lose to rumble tho) unless they get jungle support.
The key is you have to know when you are stronger. Against pantheon, I play extremely defenisively. Let him push to my tower and I last hit there until lvl 6 or 7. I go back and buy(usually finish tabi+another cloth+wards/pots). Now with your ult and your pure damage you completely trash pantheon. By lvl 9, you can either go wriggles which means you are slightly weaker late game(it delays your mallet/wit's end by quite a bit). I usually just get a chainvest and then zone pantheon completely.
An easy way to lose is getting camped vs pantheon. I think the only time I lost to pantheon was getting camped by an uydr jungle which killed me about 3 times and I was 3 lvls behind and the pantheon was running exhaust+ignite.
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So this guide is really outdated and apparently I can't edit the OP because it was created too long ago.
Skill order:
Always max W. Leveling Q > E gives more utility due to the CD reduction but at the cost of less damage. E > Q is more damage plus longer stun. I like to max Q 2nd vs ranged champions and max E 2nd vs melee. It's personal preference.
Runes:
You can take AD reds for easier last hitting and slightly better trading early game. It helps a lot if you expect to get pushed in. AS reds are better for later when your W is maxed and with 9 offensive mastery you should be able to lasthit comfortably anyway. Armor yellows, MR blues, not much flexibility there. For quints, MSPD, Armor, MR, AD, HP regen, Lifesteal, are all viable options.
Masteries:
9/12/9 or 9/14/7 for maximum flexibility. There's really no lane you absolutely need 21 defense for especially if you have armor quints, but the CDR is nice. Versus AP tops you can consider running MP5 yellows and going 9/21/0.
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United States37500 Posts
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What do you think of forgoing MR blues in favor of armor blues, and then using all health regen yellows? That's what I've been doing against non-AP tops. I compensate for the lack of MR with mercs and either hexdrinker or wit's.
The amount of health regen you get with philo, defense mastery, and all hregen yellows is pretty ridiculous. I've even been beating olaf and udyr using this setup lately
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never get hexdrinker, if you're vs a non AP top you shouldnt be getting any MR items until after lane phase. Armor blues don't make any sense. I don't see why you need so much regen, you have a lot of sustain through hitting creeps. It's true that at lower elo, lanes tend to trade more often and in worse ways, which is even more reason to get armor. But vs Olaf I don't think there's ever a period when he straight up outdamages you unlike say Jax. Regen makes sense only if for some reason you can't sustain off of creeps or you have to take way too much free damage, so for example vs good Kennens or Nids. Otherwise I can't think of a time when you should trade resist for sustain. I also wouldn't go philo vs a hard lane.
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On July 27 2012 05:23 zulu_nation8 wrote: never get hexdrinker, if you're vs a non AP top you shouldnt be getting any MR items until after lane phase. Armor blues don't make any sense. I don't see why you need so much regen, you have a lot of sustain through hitting creeps. It's true that at lower elo, lanes tend to trade more often and in worse ways, which is even more reason to get armor. But vs Olaf I don't think there's ever a period when he straight up outdamages you unlike say Jax. Regen makes sense only if for some reason you can't sustain off of creeps or you have to take way too much free damage, so for example vs good Kennens or Nids. Otherwise I can't think of a time when you should trade resist for sustain. I also wouldn't go philo vs a hard lane.
Great advice, thanks. Can you elaborate a little bit on hexdrinker? it seems like great cost efficiency for what it does. I always prefer to buy wit's because Irelia likes AS more than AD, but if I can't afford it (2700 is kinda dumb), then hex seems like the next best thing.
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even if you cant afford wits end, you can buy recurve and mantle instead of hexdrinker.
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On July 27 2012 09:36 De4ngus wrote: even if you cant afford wits end, you can buy recurve and mantle instead of hexdrinker.
I'd agree with this. Recurve is 40% more healing, and around 30% damage, and then combined with mantle is far better than hexdrinker for 50 more gold.
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