• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:00
CEST 22:00
KST 05:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1754 users

[Champion] Irelia

Forum Index > LoL Strategy
Post a Reply
1 2 3 4 5 33 34 35 Next All
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2012-07-29 23:27:38
July 20 2011 16:47 GMT
#1
[image loading]

Irelia, The Will of the Blades.

+ Show Spoiler [Stats] +
Health 456 (+90) Attack damage 56 (+3.3)
Health regen. 7.5 (+0.65) Attack speed 0.665 (+3.2%)
Mana 230 (+35) Armor 15 (+3.75)
Mana regen. 7.0 (+0.65) Magic res. 30 (+1.25)
Range 125 Mov. speed 320


+ Show Spoiler [Abilities] +

[image loading]
Ionian Fervor (Passive)

(Innate): Reduces the duration of stuns, slows, taunts, fears, snares, and immobilizes for each nearby enemy champion.

1 Champion: 10%
2 Champions: 25%
3 Champions: 40%
Radius: 800 (estimate)

[image loading]
Bladesurge (Q)

(Active): Irelia dashes forward to strike her target, dealing physical damage. This applies on-hit effects.

If it kills the target, Bladesurge's cooldown refreshes and refunds 35 mana.

Range: 650

Cost: 60 / 65 / 70 / 75 / 80 mana

Cooldown: 14 / 12 / 10 / 8 / 6 seconds

Physical Damage: 20 / 50 / 80 / 110 / 140 (+1.0 per attack damage)

[image loading]
Hiten Style: Passive (W)

(Passive): Physical attacks restore health.
Health Restored: 10 / 14 / 18 / 22 / 26

[image loading]
Hiten Style: Active (W)

(Active): Irelia's physical attacks deal additional true damage for 6 seconds.

Cost: 40 mana
Cooldown: 15 seconds
True Damage: 15 / 30 / 45 / 60 / 75

[image loading]
Equilibrium Strike (E)

(Active): Irelia pierces her target, dealing magic damage and slowing the target by 60% for few seconds.

If the target has a higher health % than Irelia, she stuns the target for the duration instead.

Cooldown: 8 seconds
Range: 425
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.5 per ability power)
Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s)

[image loading]

Transcendent Blades (R)

(Active): Irelia summons 4 spirit blades which she can fling to deal physical damage to enemies they pass through, and she heals for 25% of that damage vs champions and 10% vs minions.

Cost: 100 mana
Range: 1,200
Cooldown: 60 / 50 / 40 seconds
Physical Damage: 80 / 120 / 160 (+0.5 per ability power) (+0.6 per bonus attack damage)



Masteries


9/12/9 or 9/14/7 with indomitable for maximum flexibility. There's really no lane you absolutely need 21 defense for especially if you have armor quints, but the CDR is nice. Versus AP tops you can consider running MP5 yellows and going 9/21/0.


Summoners

Flash is better most of the time than ghost, but if you really like ghost and the enemy team doesn't have spells you need to flash out of then feel free. The 2nd summoner depends on your laning opponent.

Runes

You can take AD reds for easier last hitting and slightly better trading early game. It helps a lot if you expect to get pushed in. AS reds are better for later when your W is maxed and with 9 offensive mastery you should be able to lasthit comfortably anyway. Armor yellows, MR blues. MSPD, Armor, MR, AD, HP regen, Lifesteal, are all viable quint options.

Skill Order:

Always max W. Leveling Q > E gives more utility due to the CD reduction but at the cost of slightly less damage. E > Q is more damage plus longer stun. I like to max Q 2nd vs ranged champions and max E 2nd vs melee. It's personal preference. At lv1 wait until you know what you need before leveling a skill, though vs most matchups it should be Q for lasthitting.

Item Build:

Open with boots + pots. Cloth is only good vs champions you absolutely cannot trade with and have to take free hits from in order to last hit, which really should be no one.

Versus bruiser tops, phage + tabi or mercs should be your first items. Versus AP tops, two null + recurve or phage because you're getting wits ends eventually. If you're winning a lane, a phage will often solidify your advantage more than wits even vs APs. Rushing MR is good vs multiple AP champions.

Gold items are most of the time bad. Get dblades instead. Only philo stone is sometimes okay if you really need the regen.

Triforce is core, but you can get parts of it mixed with other items for laning, such as a chain vest, wardens mail(super good for laning), negatron, wits end, etc.

If you are a pure assasin, GA is the best defensive item. Otherwise get defensive items after triforce according to enemy damage source.

Matchups:

Irelia has a hard time vs Yorick, Darius, Jax, Malph, Udyr, everyone else is fair game. You still crush those champions if ahead, but they do become difficult when even or behind. If you are ahead, you can force everyone out of lane except for the few who just have too much sustain, in which case you can still zone.

Laning:

Lasthitting is always the #1 priority, trade in short bursts and with as little creep aggro as possible. You should always let the lane push towards you early but not enough that you can get harassed under tower. If you are behind and the enemy champion tries to trade, E and walk away. If you are ahead, Q to a low creep, initiate with E and beat on the enemy champion. Always keep your Q up unless you're maxing it second and going for a full combo trade. In general, conserve your Q because it's also your escape. Control the wave if you are zoning, don't let it push to your tower so that it resets.

Teamfighting:

Assassinate the squishy that's dealing the most damage without taking too much AOE to the face.

Final Notes

Ever since the base stats buff, Irelia has become one of the safest if not the safest top lane pick. She has probably the least number of bad matchups, and the worst ones are entirely manageable.


Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 20 2011 20:27 GMT
#2
I just like to note all the good EU Irelia players (like wickd) max W>E>Q and don't always go trinity force in favour or more tanky items like wits end, hex drinker, atmas, frozen mallet, or just delay it.

Maxing W first is also totally necessary against champions like lane udyr and lane wick if you hope to be able to farm.
broz0rs
Profile Joined July 2008
United States2294 Posts
July 20 2011 20:44 GMT
#3
For Q+E combo, if I have a Sheen, is it recommended to delay E for another Sheen proc?
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 20 2011 20:46 GMT
#4
I prefer Regrowth+Pot -> PStone -> Zerker -> Giant's Belt -> Atma -> Warmog -> FoN -> Last Whisper, running 0/21/9 and flat armor runes.
oraoraoraoraoraoraoraora
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-07-20 23:51:21
July 20 2011 23:06 GMT
#5
I can see how that works. Skip hog because faster warmogs is really important to charge it. You sure you need force of nature and last whisper though? I'd tempted to go wits end-->phage-->zeal-->trinity force as a follow up just because I never feel like I need to be imba tanky on irelia because of how hard it is to pin her down.

CDR builds are also possibly viable, philo+hog-->shurelyas+randuins is very cost effective toss in CDR boots and you are max CDR with efficient items and get sheen and trinity force for damage in there. This is super mobile but less tanky built like a brick set up that you have.

I always go 0/21/9 on Irelia only reason I would want to go into utility is for the CDR I feel.


You should almost never try to initiate team fights, but you should always be the first one charging when chasing. Irelia is an assassin, which means she's particularly good at cleaning up after the initial aoe and ults have been casted. She should be played with a very aggressive mentality, which means you can't be behind on levels or items. Remember to not be a pussy.


I totally disagree. I always initiate on Irelia, is so hard to CC her that she can easily flash out if focused. Also you are totally relying on your jungler to initiate. Irelia isn't really an assassin she is really flexible she has insane DPS with attack speed and insane burst with trinity force and AD items.

Just played using Utah's build except instead of FoN I went wits end-->Shurelya's. 4000 health totally unkillable even if I initiate. Insane damage as well. Over 300 effective AD with W and wits end and +65% attack speed. 140 armour 140 resists. 33 minute game lol, farmed like a beast top while cait farmed bot we split pushed np.
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 21 2011 00:04 GMT
#6
You should definitly include the other ways to play her in the OP & some infos to when/why/what build.


I know the EU one is aimed to counter dual AP lanes, that's why you get stuff like mercs/wits/hexdrinker since otherwise you'd just explode to burst too quickly.

Afaik the "Standard US"-way you posted is aimed towards maximizing your midgame burst. When and why should you go that route?

What about the tankbuild utah posted? When to go for that?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-07-21 01:28:27
July 21 2011 00:31 GMT
#7
How I see it, might not be correct in my logic:

Triforce helps to maximize your burst potential vs AD carries. Better vs solo AD's who you need to kill.

Wits end build usually better vs EU's double AP solo's because the majority of damage you will be taking both during laning and midgame teamfights will be magic damage when the farmed AP carries are at their max burst potential. Also better at killing tanks(tanky AP) so good vs something like amumu cho etc.

Tank build of utah's usually better when your team has no tank or initiate, and you need to be able to take the damage for the team through initiations. Here you need to survive the initial burst (force of atmogs).
"Your full potential does not matter if you do not use all 100% of it."
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 21 2011 00:46 GMT
#8
On July 21 2011 09:04 r.Evo wrote:
You should definitly include the other ways to play her in the OP & some infos to when/why/what build.


I know the EU one is aimed to counter dual AP lanes, that's why you get stuff like mercs/wits/hexdrinker since otherwise you'd just explode to burst too quickly.

Afaik the "Standard US"-way you posted is aimed towards maximizing your midgame burst. When and why should you go that route?

What about the tankbuild utah posted? When to go for that?


If the team was lanewick and amumu which they had in the game I did it you just rape them all because ww and amumu don't have high damage and you just kill all their carries or at least stop them from doing stuff. It's more sustained damage and tankiness so better for killing tankis and surviving burst.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2011-07-21 23:07:27
July 21 2011 22:50 GMT
#9
I edited some stuff including the skill order section. EU plays her a lot differently than NA so I will try to accommodate all the different styles.
red_b
Profile Joined April 2010
United States1267 Posts
Last Edited: 2011-07-22 02:10:27
July 22 2011 02:07 GMT
#10
anyone care to justify 0/21/9 over 9/21/0? I usually run the latter. I tend to do Philo + HoG -> TriForce +FoN with a Randuins followup to use the HoG

Aviator Irelia nr 1 cutest skin after cottontail teemo btw. Only reason I bought Irelia to begin with.
Those small maps were like a boxing match in a phone booth.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-07-24 10:40:44
July 24 2011 10:39 GMT
#11
Sorry, wasn't looking at this thread mostly because most people don't play her tanky.

FoN gives movement speed (important given that she has relatively weak initiation so her strength is her ability to catch up and hurt someone... and then walk away if init fails) and massive health regen (important for anti-poke as well as post-failed-init recovery), along with the ever wonderful magic resist (highest MR in one item in the game). With a decently stacked Mog and a Pstone/Miracle you end up with well over 100 health per 5, which means the longer you survive a fight the more obnoxious you usually are. Considering that with Atma and armor runes you already sit on roughly 150 armor at level 18 the FoN will simply match it, giving you a good 150/150 or so.

We (Turkey and I) checked out a lot of items for her post-FoN/Atmog setup and decided that Last Whisper is probably the best single (and relatively cheap) item for increasing her damage, as all but E does physical and it gives her good base AD anyways; it also makes sure that she's able to apply damage to everything, even tanks (although inefficient, the 40% arp + true damage helps). At one point we pondered Gunblade but half of it is too useless (the spellvamp) :[ I also tried Starks and Bloodthirster and while the lifesteal was good, she doesn't attack consistently enough to make good use of the lifesteal, but that may be because I favor playing her as a peeling burster.

I would only play this way if you trust your actual carries and want to make the other team break their backs trying to kill you. I ran this build with a jungle Amumu and just tanked shit while Corki killed everything. The sheer amount of effort needed to take down tankrelia is staggering, especially when you get FoN and have a ridiculous amount of health regen and armor/MR. And it's not like she doesn't do damage; with Atmog complete I was still doing a burst of roughly 1200.
oraoraoraoraoraoraoraora
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
July 24 2011 16:02 GMT
#12
Only problem I have with atmog is you're rushing a really big item
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 24 2011 17:46 GMT
#13
2 Individually big items split into 5 cheap parts and all of them being smaller than the smallest triforce component?

Real logic.
red_b
Profile Joined April 2010
United States1267 Posts
July 24 2011 17:51 GMT
#14
typical atmog build:

gp5 items and potions (assuming you hold onto them long enough) [free] + mercury treads [1200] + warmog's armor [3000] + atma's impaler [2355] + negatron cloak [740] = 7295

typical trin force + FoN build:

same gp5 items and potions + merc treads [1200] + trinity force [4070] + force of nature [2175] + chain vest [700] = 8145

some more food for thought:

atmogs:
pros over trin/fon: health, attack damage, total price, further health items increase attack damage
obvious upgrade: negatron -> FoN

trinity force / fon:
pros over atmogs: sheen proc, movement speed, phage proc, health regeneration, built in pieces / build starts running much more quickly
obvious upgrade: hog + chain vest -> randuins omen

I think both builds have merit (and on a lot of champs too lol), but I like the flexibility of the trinity force build myself. If I feel that I have to go defensive early, it's not such a great loss to slide in a negatron or chain vest after my sheen / phage whereas with warmog's you kinda dont want to stop building it to build offensive items. for one, the upgrade efficiency is HUGE, plus it grows with time so you want to get it as early as possible.

Irelia is naturally very bursty (especially given her tankieness) so if you feel you can get your atmogs running quickly enough maybe you dont need the extra damage inbetween. Of course to get the damage out of atmog's, you really need to be autoattacking quite a bit during fights, which is somewhat problematic. conversely, with trinity force you dont need to hit a lot to get your sheen / phage procs, especially with q.

I feel that the reason that atmogs is better on a hero like Jarvan than Irelia is that he has a steroid and an arena which he can use to force you to take his autoattacks. Personally with Irelia I want to dive carries and make them run away, not peel people off my carries. And for that reason, I do not build Irelia atmogs. However, if that IS how you want to play, it may very well be the build for you.
Those small maps were like a boxing match in a phone booth.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 24 2011 18:15 GMT
#15
The problem I see with Atmog's on champions like Irelia (and Nocturne) is that they do exceptional early on due to their kits. Midgame, they really dwindle off while you build at Warmog's. Other champions like Jarvan and Lee Sin scale just fine, even while building their Warmog's due to their passive and extra damage from % life missing, respectively.

Add on the 21 point Defense spec, you're really not doing much damage with Irelia in the first 20 minutes of the game. If I saw this Irelia on the other team, I'd definitely challenge Dragon a lot more frequently and earlier knowing tanky Irelia's lack of offense early on.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 24 2011 18:24 GMT
#16
I actually disagree about your point on noc. His midgame is weak anyway because he needs the ghostblade active, and until its done he has trouble picking up solo kills. At least with bits of warmogs you get health.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
July 24 2011 18:27 GMT
#17
I thought the biggest issue with Atmogs is that your first big survivability item is an HP item when Irelia has exceptional natural healing--so it's not a cost-effective source of mitigation when compared to armor/MR.
Moderator
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-07-24 18:47:16
July 24 2011 18:46 GMT
#18
My contention with that point is that that's if you're looking at Irelia as a damage dealer. If you look at Irelia as a tank though, mid-game with the tankier build (even if you're still building Atma components) the amount of damage she deals without items is disproportionate compared to the beating she takes, similar to pre-jump-style tankudyr, except compared to Udyr she has a jump so she can actually fuck people up. This means other teams are still forced to deal with her in some way, especially if she just Singed's it and pushes through their team. Ends up being a really good wall for the carries. I'm not gonna deny it sucks mid-game but it usually sucks mid-game for a lot of tanks anyways (ie. Rammus) so it's a trade-off IMO, as late-game tankrelia is absolutely stupid.

Edit:
On July 25 2011 03:27 TheYango wrote:
I thought the biggest issue with Atmogs is that your first big survivability item is an HP item when Irelia has exceptional natural healing--so it's not a cost-effective source of mitigation when compared to armor/MR.


With the armor runes and 21 defense you end up with a base armor of like 130 while building Atma's - the issue is MR but that can also be bumped into the 100s with a Negatron.
oraoraoraoraoraoraoraora
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-07-24 18:51:59
July 24 2011 18:49 GMT
#19
Honestly having more health doesn't help you peel, having more damage does, having more health lets you dive carries and you can't get focused down easily, however trinity force burst damage can help killing carries fast if you their team is diving, I don't see the way you guys are looking at it.

If you notice wickd when he plays with trinity force he tends to kill their nocturne or other carry diver first and then jump the carries, while he doesn't do that as much with tankier builds. Trinity force earlier is much easier to focus down if you don't have a zilean or something.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 24 2011 18:58 GMT
#20
We're not looking at "more health, more health!" my build trades TriForce for Belt + Atma's. With the armor runeset and 21 defspec this makes her a bitch to kill, while still outputting Irelia damage (only really loses out on the sheen proc for TriForce) on their carry. Neo's contention is that finishing Warmog (especially if you buy a quick Negatron) is weakens her mid-game, such that she's not really building any more damage, and my contention is that her base damage is high enough, especially with a Belt-fueled Atma, that her increased defensive capabilities outweigh her damage shortcomings when she's being played as an initiating tank.
oraoraoraoraoraoraoraora
1 2 3 4 5 33 34 35 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 552
elazer 327
IndyStarCraft 243
Hui .114
StarCraft: Brood War
Britney 16152
Mini 553
Larva 327
firebathero 227
Dewaltoss 143
ZZZero.O 73
IntoTheRainbow 16
HiyA 11
Dota 2
canceldota115
capcasts47
Counter-Strike
olofmeister29569
byalli2466
tarik_tv2311
Heroes of the Storm
Liquid`Hasu336
Khaldor243
MindelVK11
Other Games
summit1g8548
Grubby3382
FrodaN2018
fl0m947
B2W.Neo769
mouzStarbuck284
ArmadaUGS64
Trikslyr39
Railgan6
Organizations
Other Games
gamesdonequick1391
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3442
League of Legends
• Doublelift484
Other Games
• Shiphtur227
• tFFMrPink 12
Upcoming Events
Afreeca Starleague
14h
Wardi Open
14h
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.