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[Champion] Irelia - Page 2

Forum Index > LoL Strategy
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broz0rs
Profile Joined July 2008
United States2294 Posts
July 24 2011 19:06 GMT
#21
when you all play Irelia, do you need a solo lane? I'm not lv. 30 yet and I often have to duo lane with a carry. The problem, of course, is that I end up getting Triforce by 30+ minutes and my Irelia is too squishy to initiate. I'm going to try the Atmog build for 10 games and see if its better since Triforce Irelia at a duo lane is too damn squishy to do anything except get blown up. lol
red_b
Profile Joined April 2010
United States1267 Posts
July 24 2011 19:19 GMT
#22
On July 25 2011 04:06 broz0rs wrote:
when you all play Irelia, do you need a solo lane? I'm not lv. 30 yet and I often have to duo lane with a carry. The problem, of course, is that I end up getting Triforce by 30+ minutes and my Irelia is too squishy to initiate. I'm going to try the Atmog build for 10 games and see if its better since Triforce Irelia at a duo lane is too damn squishy to do anything except get blown up. lol


IMO yes. Irelia needs levels.

You might have more success with a wriggles, a wits end and a sheen if youre going to be farm and level limited.
Those small maps were like a boxing match in a phone booth.
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
July 24 2011 20:17 GMT
#23
On July 25 2011 04:06 broz0rs wrote:
when you all play Irelia, do you need a solo lane? I'm not lv. 30 yet and I often have to duo lane with a carry. The problem, of course, is that I end up getting Triforce by 30+ minutes and my Irelia is too squishy to initiate. I'm going to try the Atmog build for 10 games and see if its better since Triforce Irelia at a duo lane is too damn squishy to do anything except get blown up. lol


Irelia doesn't really work duo lane.
billy5000
Profile Blog Joined December 2010
United States865 Posts
July 24 2011 20:45 GMT
#24
How about an early sheen into fon? The way I see it, she's not much of a threat to the opponent's carries without her defensive items, as they can easily burst her down. The least she could do is to separate their carries in team fights, but again, without much defense, she actually becomes somewhat of a target of their carries.

I can see warmogs being viable when both team play passively, lengthening the laning phase.

Not sure about atmas because of triforce's (mainly sheen's) potential throughout most of the game.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
Alaric
Profile Joined November 2009
France45622 Posts
July 24 2011 21:21 GMT
#25
Atma's not really good until you get her defensive HP items anyway, it's more an end build item I think.

I just got crushed on duo lane (with Vlad) against Katarina and Fiddle. I don't know which runes they had precisely, but they were geared toward some AP right off the bat, and they used a lot of poking with Kata's daggers and Fiddle's crow. We outfarmed them for a bit, but the raw output of Fiddle's Crow combined with Kata's dagger meant we were permanently harassed, and I have no idea how I could have responded. Irelia is somewhat committed once she attacks, since she has no poking abilities whatsoever (her Q let her right into the fray) and with Kata's shumpo and some exhaust summoner spell their chasing abilities outshined my escape options.
Plus, the delay before she actually hits with her E means that it's not that great to stop Kata's ulti.

Any idea how this kind of poking comp can be addressed? I really have no idea and those are the ones that give me the most problems during the laning phase (or Xin and his knockback spell).
Cant take LMS hipsters serious.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 24 2011 21:41 GMT
#26
Sheen gives you like an extra autoattack's worth of damage. It's fine for the burst but it's not THAT good. The damage you get from Atma is essentially that of a completed Triforce at level 18 with no HP items. As said, with TriForce for Atma+Belt, you essentially trade the Sheen proc for comparable sustained damage in exchange for more survival (TriForce = 4k, Atma+Belt = 3.4k, you can get a Negatron or Ruby with the gold differential)..
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-24 21:49:52
July 24 2011 21:49 GMT
#27
On July 25 2011 06:41 Southlight wrote:
Sheen gives you like an extra autoattack's worth of damage. It's fine for the burst but it's not THAT good. The damage you get from Atma is essentially that of a completed Triforce at level 18 with no HP items. As said, with TriForce for Atma+Belt, you essentially trade the Sheen proc for comparable sustained damage in exchange for more survival (TriForce = 4k, Atma+Belt = 3.4k, you can get a Negatron or Ruby with the gold differential)..

Sheen proc? Its a trinity force proc, 160+ dmg for most people. In addition, you are trading away a slow and a movespeed boost, as well as extra attack speed, AP, mana etc.

At least be fair in your comparisons.

(Not to mention that every blade of Irelias ulti procs triforce, which is most of her singletarget burst)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2011-07-24 21:51:51
July 24 2011 21:51 GMT
#28
On July 25 2011 06:21 Alaric wrote:
Atma's not really good until you get her defensive HP items anyway, it's more an end build item I think.

I just got crushed on duo lane (with Vlad) against Katarina and Fiddle. I don't know which runes they had precisely, but they were geared toward some AP right off the bat, and they used a lot of poking with Kata's daggers and Fiddle's crow. We outfarmed them for a bit, but the raw output of Fiddle's Crow combined with Kata's dagger meant we were permanently harassed, and I have no idea how I could have responded. Irelia is somewhat committed once she attacks, since she has no poking abilities whatsoever (her Q let her right into the fray) and with Kata's shumpo and some exhaust summoner spell their chasing abilities outshined my escape options.
Plus, the delay before she actually hits with her E means that it's not that great to stop Kata's ulti.

Any idea how this kind of poking comp can be addressed? I really have no idea and those are the ones that give me the most problems during the laning phase (or Xin and his knockback spell).

It honestly comes down to not playing that lane comp. A lot of the seemingly unfair matchups are results of not picking a balanced team comp, including this one. You pretty much just need to farm near your tower because they're going to demolish you with a properly executed combo of fiddle cc + kat ult. Ward your lane brush if you need to.
twitch.tv/cratonz
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 24 2011 21:53 GMT
#29
People are talking about the difference of having Sheen early-game.

On July 25 2011 05:45 billy5000 wrote:
How about an early sheen into fon?
...
Not sure about atmas because of triforce's (mainly sheen's) potential throughout most of the game.


The AP gives like a whole 20 damage on her E, it's negligible. Slow and mspd boosts are okay but we've been discussing the effect on her damage output mid-game.

At least be relevant in what you're comparing.
oraoraoraoraoraoraoraora
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-07-24 21:58:49
July 24 2011 21:57 GMT
#30
Triforce vs atmogs is It's trading more utility (movespeed, slow, mana, AS, etc) for more survivability (more health, armor, MR if you want to make the difference up in cost). The actual damage is comparable though, simply triforce proc is more burst oriented while extra AD (from atmas) is more sustained damage oriented.
"Your full potential does not matter if you do not use all 100% of it."
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 24 2011 21:59 GMT
#31
Mmhmm.

No one's saying TriForce Irelia does less damage, obviously she'll do more, but the differential comes more from the Proc, which is what I've been saying. It's trading the random utility for more survival, and comparing the random TF stats is useless because I'm not bringing up teh random armor/crit/MR etc. that you can buy with the same gold either.
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 24 2011 22:30 GMT
#32
On July 25 2011 06:53 Southlight wrote:
People are talking about the difference of having Sheen early-game.

in comparison to atmas for dmg output? early game?

Well, sheen makes her hurt but I prefer getting phage before it, wits end vs magic lane
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
billy5000
Profile Blog Joined December 2010
United States865 Posts
July 24 2011 22:30 GMT
#33
On July 25 2011 06:53 Southlight wrote:
People are talking about the difference of having Sheen early-game.

Show nested quote +
On July 25 2011 05:45 billy5000 wrote:
How about an early sheen into fon?
...
Not sure about atmas because of triforce's (mainly sheen's) potential throughout most of the game.


The AP gives like a whole 20 damage on her E, it's negligible. Slow and mspd boosts are okay but we've been discussing the effect on her damage output mid-game.

At least be relevant in what you're comparing.


If we're comparing strictly based on her damage output mid-game, then sheen's procs are better suited than the 18% crit from atma's (also, you have more options with your unspent gold as you can add either chain vest or negatron without having to strictly go armor to build an atma's). Assuming she's not autoattacking a tanky champion, irelia's strength relies on bursting down the enemy's squishies, and she won't be able to autoattack as many times to really benefit from atma's assuming they have escape capabilities in addition to a support nearby.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
Southlight
Profile Blog Joined August 2007
United States11768 Posts
Last Edited: 2011-07-24 22:47:37
July 24 2011 22:45 GMT
#34
Stop. Making me. Flog. A dead horse. Also learn to read previous posts.

No one is saying Atma does more damage than TriForce. That Sheen/TF is better for Burst is a no brainer. This has been said maybe 10 times in this 2-page thread already.

Building tanky simply makes her tanky. The whole discussion originally was on whether Irelia with Atma does enough damage midgame, and my point has been that, yes, she does sufficient damage mid-game because her base skill damage is high enough and Atma gives decent sustained damage, even without completing a Warmog as long as you buy a Belt. Yes, TriForce will obviously do more damage. It better, given that you're investing 4000 gold into an item that's essentially just there for its damage output.

Irelia's strength when you run armor + def spec + defensive items is that she's a bitch to take down, does incredibly high skill damage, and is a big freaking wall that the other team must account for or they'll get picked apart. And considering that she can do this from a solo lane that tends to walk over AP carries is a big, big plus. Why would you even think about running tankrelia and bother comparing it to damage Irelia if you're not looking for a solo lane tank?

When you Q->E into their team and start gunning after their squishies, with tankrelia you take a ridiculous beating and a lot of CC (if you turned PStone into Miracle) before you get killed. With a good, farmed carry or two this is absolutely brutal. And if they opt to ignore you, Irelia is still Irelia, her damage output is stupid, and Atma gives enough sustained damage that you can usually 1v1 a squishy anyways.

Also, yes, you do autoattack a lot.
oraoraoraoraoraoraoraora
arnath
Profile Joined May 2010
United States1317 Posts
Last Edited: 2011-07-24 23:44:43
July 24 2011 23:44 GMT
#35
Out of curiosity, what boots are you buying if you're turning PStone into Miracle? Tabi?
Slayer91
Profile Joined February 2006
Ireland23369 Posts
July 24 2011 23:44 GMT
#36
Utah's build makes you an unkillable beast. With teams so reliant on carries and CC this one works a charm versus it. The damage is still really really high against everyone, since you have decent amount of true damage and physical damage. I also like to build wits end instead of FoN but usually I'm not the one he needs to 100% initiate usually they will or we'll have ashe arrow or something like that.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
July 24 2011 23:47 GMT
#37
I just make a Zerkers, lol.

WE prolly works, I've just been favoring FoN because I prefer the anti-poke (health regen is noice). It's just a different way of playing her, for a different type of role, and one that she can pull off (similar to Jarvan) because her skillset is sort of stupid for a supposed melee DPS.
oraoraoraoraoraoraoraora
RetZ
Profile Joined August 2010
Australia67 Posts
July 25 2011 03:11 GMT
#38
I'd always use tabi or lucidity over zerk greaves myself.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
July 25 2011 03:22 GMT
#39
They're reverting some of the Irelia changes(nerfs) apparently? Can someone link if this is true?
Everyone needs a nemesis.
Slayer91
Profile Joined February 2006
Ireland23369 Posts
July 25 2011 16:41 GMT
#40
On July 25 2011 12:11 RetZ wrote:
I'd always use tabi or lucidity over zerk greaves myself.


Lucidity is utility and tabi is survivability, The whole point of warmogs rush is you don't need either. Just run in and boss mode. You are already getting low on damage so I like berserkers. If you want CDR you probably should be using like a trinity force build anyway. Miricle+CDR boots+Spirit visage-->trinity I saw once and I guess it makes sense for even more mobility and burst.

Berserkers help a lot early on when you just maxed hiten style in lane and you're working toward your atmas. 75 True damage is ridiclous.
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