[Champion] Irelia - Page 26
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Chrispy
Canada5878 Posts
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Cloud
Sexico5880 Posts
I really don't think there's anything for irelia past 9 offense, maybe if you ran her mid. | ||
Navi
5286 Posts
to say that anything is "worse" because people dont play it is quite often wrong. i know wickd used to run aspd reds a while back. | ||
De4ngus
United States6533 Posts
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justiceknight
Singapore5741 Posts
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Shiv.
3534 Posts
On August 11 2012 20:58 justiceknight wrote: i read lots of guides for Irelia at TSM's site and lots of them have different runes for her like attk speed,flat dmg,armor pen for the reds.Which 1 is more efficient for Irelia? And any guide to lane as her such as trade blows. It really depends. Some prefer the aggressive approach and fully rune AD, which I find to be highly irritating. I picked up my philosophy of Irelia from Smash, who basically runs AS reds and then resistance quints depending on the MU IIRC. Since I stopped trusting my jungler in soloQ and feel like teamfightwise, I can outscale basically any top lane if I get enough farm in, I just itemize to farm as safely as possible (usually that means Tabi->Wriggle's or 2NMM+Vamp->Wit's) and go from there. These runes complement this philosophy perfectly. Works really well for me. | ||
koreasilver
9109 Posts
Wickd's guide on the clg site is kinda shitty because he doesn't really tell you much that you wouldn't already know from just watching him play/playing Irelia. Nothing really in-depth but I guess it's worth a look. In there he says to go 9/14/7, but he sometimes goes 1/22/7 depending on picks. It's also kinda confusing because in the charts he doesn't put a point in veteran scars, but in the text he talks about putting a point into it so idk what's up with that. No reason not to take veteran's scar, really. | ||
zulu_nation8
China26351 Posts
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sylverfyre
United States8298 Posts
I've been running AS reds but I really like the logic behind AD - it helps you play passive, which often results in farming under turret. Irelia's decent at doing such, but you reduce the number of CS lost (some due to your own last hitting skill, some due to being perfectly last hit by your turret) with that extra AD. Meanwhile it's not exactly lost I don't like Armor Pen on irelia. It doesn't make sense to me why you'd want Armor Pen when it doesn't help you last hit, and doesn't help you in trades or as the game progresses as much as AS does. I run MS quints when there isn't a logical resistance quint to make the lane better (Kayle, for example). HP5 quints might be better here, though. | ||
obesechicken13
United States10467 Posts
On August 12 2012 03:35 zulu_nation8 wrote: kinda getting the feeling Irelia will be nerfed soon What? No way. | ||
Lmui
Canada6213 Posts
If you have triforce, GA, don't blow your ultimate completely before you die. Use 3/4 blades before you die and when you revive, you'll have 4 more blades to shoot giving you a total of 7, making GA one of the most imba items in the game for irelia, granting you 75% more damage on ulti every 5 minutes. | ||
Berailfor
441 Posts
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sylverfyre
United States8298 Posts
AD Mark Armor Seal MR/level Glyph Armor Quint AD Mark Armor Seal MR Flat Glyph MR Quint AS Mark Armor Seal MR Flat Glyph MS Quint The first two I'm expecting to play passively vs. a difficult lane, so I want the AD to last hit better - particularly last-hitting under my tower. The last one I'm expecting to have opportunities to make winning trades, so I want to make sure my runes are set up to get an extra auto or two off while my W is up (MS for sticking power + attack speed) I'd never run armor pen. Either flat AD if I want to hit minions better (passive play including a large amount of lasthitting under/near tower) and AS if I want to hit champions better (less passive play.) I expect the GA-Transcendent blade bug will be fixed pretty soon now that its known exactly what causes it. | ||
zulu_nation8
China26351 Posts
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Lmui
Canada6213 Posts
On August 24 2012 06:48 Berailfor wrote: @Lmui WHAT?!? is this really true? Can anyone else confirm what he is saying? I've never heard of only using 3 and then having all the blades back after rezzing. Does this also work with a zil ulti? http://www.reddit.com/r/leagueoflegends/comments/yowf7/til_if_mundo_with_ga_uses_ult_and_then_he_dies/ According to the second most highly upvoted comment. No idea if it's true or not but if it is.......... | ||
obesechicken13
United States10467 Posts
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rethos
Romania103 Posts
On August 24 2012 06:54 zulu_nation8 wrote: i think you should spec as offensively as possible with Irelia since there are very champions who can harass you without you being able to trade back. Could you please go into more detail on what you mean by this? What would "as offensively as possible" mean for Irelia in your opinion? Irelia is my most played but i don't have a good win rate on her and i'm always looking for ways to improve on her. Edit: in hindsight since you wrote the guide, I should probably just read it again ![]() | ||
Alaric
France45622 Posts
I end up pushed and harassed every game as there's no way you fight him early (where ranged > melee), nor at level 3-4 where he hits a window, and after that he just uses E to win trades as I can't be building boots+armor+MR all at the same time, and he can abuse his way shorter CDs and stupidly low mana costs (Hiten 15s, then choose between 14s Q cd or only 1s E stun/slow). So he harasses me at tower and build up a lead such that I generally have to back before 6 unless a gank happens, then lose even more creeps since I'm pushed when I have to back, and he rides on that and his stupidly versatile as hell kit. I don't even know how to spec against him, I tried 19-11, a 9-13-8 variation for more MR, armor and MS since 19-11 never catches up to him and I can never prevent him from dictating trades. I've tried AS reds, flat armor yellows, and then either flat MR blues/quints, MR/level blues/MS quints, MR/levels blues/armor quints. I generally start cloth+5 because he's ranged and I'll never catch him early on anyway (nor do I want to go on the offensive from the start as Irelia), tried boots->phage->wit's (ie NMM), tabi->phage->triforce, tabi->phage->MR, and though it often has to do with him getting a lead early, none of those builds seemed to give me early armor against his harass, damage/sticking power (I feel like I need the phage even though I don't remember a single situation where I got a proc that allowed me to stick to him more than one auto, bullshit MS buffs everywhere), and MR in time for his level 4-5 hammer E. I know my mechanics are bad and the "when he attacks you, position so that he can't E you and run to his tower/E you away enough that you can't Q to him" is only a part of the solution, but people have been telling me that Irelia should beat Jayce (without telling me how, so smug) and I just can't manage to do it. | ||
Zergneedsfood
United States10671 Posts
Try adding maybe a few dorans (one or two depending on how confident you feel) + tabis instead of straight rushing phage. The knockback that Jayce uses is kind of why you need to save your Q. I'd imagine a way you can do that is Q'ing to a minion to position yourself close to Jayce. E, W, auto, auto, auto, and after he smacks you away, you can reengage with Q if you feel you have good enough damage. Iono. I still have yet to transition to the AS Irelia because I just go AD reds/quints + armor/mr red/blues so I do a considerable amount of damage in the early levels especially with a few dorans. | ||
Alaric
France45622 Posts
I'll try running AD runes rather than AS/other next time. Since he disengages or put distance so easily, it's not like the additional AS will be very useful unless I get wit's or become godly at microing or something. | ||
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