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[Champion] Irelia - Page 13

Forum Index > LoL Strategy
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Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 03 2011 14:13 GMT
#241
I find the main problem with berserkers is that ninja tabi and merc treads are so insanely efficient. Dodge you can't get anywhere and tenacity you can only get on absurdly overpriced items that take up an awkward space. (I'm not the biggest fan of eleisas since I'm of the opinion gold items should be avoided if you don't intend to finish the full item once you complete other core items although there are exceptions)
billy5000
Profile Blog Joined December 2010
United States865 Posts
November 03 2011 14:36 GMT
#242
I mean it's been working fine in ~1500 elo where you usually don't finish 6 items and where laning phase is pretty much the determinant stage of the game. Probably not the best, but it does work.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
Sandster
Profile Joined November 2006
United States4054 Posts
November 03 2011 14:39 GMT
#243
On November 03 2011 23:08 billy5000 wrote:
Show nested quote +
On November 03 2011 22:04 dookudooku wrote:
On November 03 2011 21:42 billy5000 wrote:
On November 03 2011 09:00 dookudooku wrote:
On November 03 2011 08:00 billy5000 wrote:
On November 03 2011 03:01 Mogwai wrote:
I wrote that before you edited. Attack Speed is Irelia. Period. I think arpen better on all other auto-attackers.


i'm surprised how i don't see many irelias going attack speed boots especially when they build philo, which they can upgrade to the tenacity item later.


Irelia is not a ranged AD carry who needs every bit of DPS, so berserker's on her is not really great. She's better off with an item like Wit's End for increasing AS, and leaving boots for +defense. Her base speed is pretty good so she doesn't need to rush to lvl 2 boots, and there are just much better overall mid/late game items for boosting AS on Irelia (Wit's End, Triforce).

Eleisa's is not a bad item for Irelia, but I would go with Ninja Tabi for boots in that case. But overall I would rather go something like Wriggles + HoG over Eleisa's + Ninja Tabi if I needed lane sustain and +gold.


Personally, I'm not a fan of building wit's end against an ad champ like gp or jarvan, and I usually don't rush triforce after phage. It's all very situational depending on the matchup (I feel like irelia is one of the most flexible champions as she can be extremely fragile or downright dominating in certain matchups). Although I feel that ninja tabi is an option in the case against an ad, I'd only get it when I'm losing my lane and depending on their team comp. But if there's a potential to win my matchup, I feel that berserker's is a strong choice before or after wriggles. And lvl 2 boots help a lot because she of her fast base movement speed imo. Imagine auto attacking 2-3 times after q'ing someone with the attack speed bonus from berserker's early in lane.

As for philo vs hog, philo lets me harass and/or last hit under tower almost indefinitely. I usually get GA over randuin's for armor anyway.


I think the simplest response to this is that pro-streamers never ever get berserker's, while many of them do get Wit's End.

Now a better explanation: the reason Berserker's is avoided is because it's an item that only gives +dps but no defensive benefits (other than obvious movement speed). Overall, Irelia is best when every +dps item she gets also helps her defense. In fact, every item Irelia gets should add to her defense, with 2 or 3 of them also boosting her dps.

Almost any build, even troll builds, are viable when you're winning the matchup. No one cares about what to build when you're ahead, even though it's generally accepted that you can ignore defense for a while and keep increasing your offense. This information is mostly useless and actually hurts lower-level players, who just try to pile up DPS when they are already behind.

Wit's End is worth it against Jax or gp since both of them can do substantial magic damage. Also, the items significantly boosts your magic damage output, something Irelia lost with her changes.


I never argued for or against anything under the premise "when I'm winning my lane" in case you were trying to compare my build to a troll build. The thing is..I usually only get wit's end when my opponent does magic damage, and wriggles when he does ad. I never try to get both. And I don't feel that the magic damage from wit's end is significant as you can't build against true damage, which most of her dps comes from, anyway.

As for the boots, it's just 25 defense you're sacrificing to optimize your damage output of her w for a beastly laning phase, and 25 defense in team fights won't matter that much. Of course, I'd never get berserker's if I plan on getting wit's end.


Berserker boots are pretty bad on Irelia, because wit's end (or zeal->triforce, if you can wait that long) complements Irelia better, because you have to be tanky. Think of champions that get wit's end as a core item - Udyr and Warwick. It's amazing for them (and Irelia) because 1) they scale off AS, and 2) they will be in the middle of fights and need to be tanky.

If you start Wriggle and skip gp5 items, it's hard to argue against Wit's End. Wriggle -> Triforce makes you too squishy and takes too long, and Wriggle -> more defense means you deal practically no damage. Wit's End is actually quite a good item here, and you should be getting it and merc threads/tabi boots right around when you're needed in team fights.
billy5000
Profile Blog Joined December 2010
United States865 Posts
November 03 2011 14:56 GMT
#244
Forget what I said about berserker's XD. Didn't realize how much I was underestimating wit's end now that you bring up the point of wit's end being the core item for ww and udyr.

Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
romanov
Profile Joined January 2011
Netherlands892 Posts
November 03 2011 14:57 GMT
#245
Could somebody tell me why nobody jungle's on Irelia? Her abilities seem almost perfect for jungling?

Q - Gap closer for ganks
W - Self heal for in the jungle, extra damage on ganks
E - Stun/Slow for ganks
R - Tons of damage, easy to steal entire enemy camps with in the blink of an eye

After she was free to play last week i'm saving up points to buy her and try it out, is there any reason's why i shouldn't bother?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 03 2011 15:27 GMT
#246
her clear speed is really mediocre. the only ability that's actually good in the jungle itself is W and it's main draw is dealing with high resists (not something you see in the jungle). She has no AoE (until ult) or high % uptime steroid for fast jungling.
mogwaismusings.wordpress.com
xDaunt
Profile Joined March 2010
United States17988 Posts
November 03 2011 15:30 GMT
#247
On November 03 2011 23:57 romanov wrote:
Could somebody tell me why nobody jungle's on Irelia? Her abilities seem almost perfect for jungling?

Q - Gap closer for ganks
W - Self heal for in the jungle, extra damage on ganks
E - Stun/Slow for ganks
R - Tons of damage, easy to steal entire enemy camps with in the blink of an eye

After she was free to play last week i'm saving up points to buy her and try it out, is there any reason's why i shouldn't bother?


Her first run is a little slow, but that's it. She's a fairly safe jungler, and she scales well into the mid to late game. Most importantly, she's simply an incredibly versatile character with her skillset. She can jungle, she can solo top, she can be tough as shit to kill, and she can do damage.

If you're looking for a very strong, jack-of-all-trades type of champ, Irelia's a very good pick.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 03 2011 17:16 GMT
#248
Irelia needs too much farm to be both a strong damage threat and tanky enough to do her job (run in and intiiate for the team).

If you want someone who goes in afterwards and bursts nocturne or xin zhao are much better picks. She's not the best for an initiate jungler pick either.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 03 2011 18:48 GMT
#249
Amumu, Malphite, Rammus, and Jarman can all jungle, so yea, of course she's not a good initiate jungler pick.
mogwaismusings.wordpress.com
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 03 2011 20:13 GMT
#250
Rammus is the only one people play now out of those four and rammus I feel like has a weak initiate unless they are out of position, feels very forced. I think nocturne is the best jungle initiate right now.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 03 2011 20:17 GMT
#251
eh, I guess. I mean, noct doesn't really initiate 5v5 teamfights the way the other guys can, he's all about picking off someone being a complete derp. he's crazy good in those situations though.
mogwaismusings.wordpress.com
dookudooku
Profile Joined December 2010
255 Posts
Last Edited: 2011-11-04 03:07:42
November 04 2011 03:01 GMT
#252
On November 03 2011 23:08 billy5000 wrote:
As for the boots, it's just 25 defense you're sacrificing to optimize your damage output of her w for a beastly laning phase, and 25 defense in team fights won't matter that much. Of course, I'd never get berserker's if I plan on getting wit's end.


25 armor on someone like Irelia who can heal automatically during a fight is more significant than someone without this ability.

Let's say your opponent does 100 dmg each with attack, before armor. If you have 50 armor, you take 67 damage. If you have 75 armor, then you take 57 damage. That's a 15% reduction in damage.

Now let's say you have a comparable attack speed to your opponent, and you've maxed W. Now we are looking at 41 dmg vs 31 dmg, which is a reduction of 24%!

As damage and armor goes up over time, the % benefit will decrease, but we haven't even factored in the 12% dodge, which is something that scales perfectly over the entire game (unless they get a sotd).
romanov
Profile Joined January 2011
Netherlands892 Posts
November 04 2011 04:24 GMT
#253
So, basicly Noct is a better jungle then Irelia? (I played noct in the jungle before )
billy5000
Profile Blog Joined December 2010
United States865 Posts
November 04 2011 04:57 GMT
#254
On November 04 2011 12:01 dookudooku wrote:
Show nested quote +
On November 03 2011 23:08 billy5000 wrote:
As for the boots, it's just 25 defense you're sacrificing to optimize your damage output of her w for a beastly laning phase, and 25 defense in team fights won't matter that much. Of course, I'd never get berserker's if I plan on getting wit's end.


25 armor on someone like Irelia who can heal automatically during a fight is more significant than someone without this ability.

Let's say your opponent does 100 dmg each with attack, before armor. If you have 50 armor, you take 67 damage. If you have 75 armor, then you take 57 damage. That's a 15% reduction in damage.

Now let's say you have a comparable attack speed to your opponent, and you've maxed W. Now we are looking at 41 dmg vs 31 dmg, which is a reduction of 24%!

As damage and armor goes up over time, the % benefit will decrease, but we haven't even factored in the 12% dodge, which is something that scales perfectly over the entire game (unless they get a sotd).


Sounds nice in theory, but I don't recall saying that I have absolutely no armor items by the time a team fight ensues. At that time, I usually have a chain vest ready to build into a GA. Assuming I have a chain vest and 50 base armor, I'll have 95 armor vs 120 armor (50+25+45) if I decided to go ninja tabi while continuing with the GA build. With the former items, I take ~49% damage reduction compared to the ~55% damage reduction I get with the latter. That's fairly insignificant, imo. Of course, while 12% dodge has its place, it really depends on their team comp.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
dookudooku
Profile Joined December 2010
255 Posts
Last Edited: 2011-11-04 05:52:32
November 04 2011 05:27 GMT
#255
On November 04 2011 13:57 billy5000 wrote:
Show nested quote +
On November 04 2011 12:01 dookudooku wrote:
On November 03 2011 23:08 billy5000 wrote:
As for the boots, it's just 25 defense you're sacrificing to optimize your damage output of her w for a beastly laning phase, and 25 defense in team fights won't matter that much. Of course, I'd never get berserker's if I plan on getting wit's end.


25 armor on someone like Irelia who can heal automatically during a fight is more significant than someone without this ability.

Let's say your opponent does 100 dmg each with attack, before armor. If you have 50 armor, you take 67 damage. If you have 75 armor, then you take 57 damage. That's a 15% reduction in damage.

Now let's say you have a comparable attack speed to your opponent, and you've maxed W. Now we are looking at 41 dmg vs 31 dmg, which is a reduction of 24%!

As damage and armor goes up over time, the % benefit will decrease, but we haven't even factored in the 12% dodge, which is something that scales perfectly over the entire game (unless they get a sotd).


Sounds nice in theory, but I don't recall saying that I have absolutely no armor items by the time a team fight ensues. At that time, I usually have a chain vest ready to build into a GA. Assuming I have a chain vest and 50 base armor, I'll have 95 armor vs 120 armor (50+25+45) if I decided to go ninja tabi while continuing with the GA build. With the former items, I take ~49% damage reduction compared to the ~55% damage reduction I get with the latter. That's fairly insignificant, imo. Of course, while 12% dodge has its place, it really depends on their team comp.


Your argument is totally skewed. Using the same reasoning, I could say that I already have other +AS items by the time a team fight ensues. +25% AS is most useful early game, exactly the time when +25 armor is also the most useful. Because +AS scales off base AS, +25% AS is more like +12% AS late game.

Realistically speaking, you should be getting your level 2 boots long before you enter a team fight. You'll most likely be farming on top by yourself most of the time, and the ninja tabi just gives you a much better chance to dominate that lane.

And you really should look at effective health calculations vs damage per second when comparing the two. If you compare 95 armor vs 120 armor + 12% dodge, the latter gives you 28% more effective health.

And we haven't factored in synergy with W. Yes, Berserker's can give you ~5-20% more effective health, but the number is the greatest in the early game, where Ninja's Tabi will give you a much, much biggest boost in effective health.
billy5000
Profile Blog Joined December 2010
United States865 Posts
Last Edited: 2011-11-04 06:40:26
November 04 2011 06:37 GMT
#256
On November 04 2011 14:27 dookudooku wrote:
Show nested quote +
On November 04 2011 13:57 billy5000 wrote:
On November 04 2011 12:01 dookudooku wrote:
On November 03 2011 23:08 billy5000 wrote:
As for the boots, it's just 25 defense you're sacrificing to optimize your damage output of her w for a beastly laning phase, and 25 defense in team fights won't matter that much. Of course, I'd never get berserker's if I plan on getting wit's end.


25 armor on someone like Irelia who can heal automatically during a fight is more significant than someone without this ability.

Let's say your opponent does 100 dmg each with attack, before armor. If you have 50 armor, you take 67 damage. If you have 75 armor, then you take 57 damage. That's a 15% reduction in damage.

Now let's say you have a comparable attack speed to your opponent, and you've maxed W. Now we are looking at 41 dmg vs 31 dmg, which is a reduction of 24%!

As damage and armor goes up over time, the % benefit will decrease, but we haven't even factored in the 12% dodge, which is something that scales perfectly over the entire game (unless they get a sotd).


Sounds nice in theory, but I don't recall saying that I have absolutely no armor items by the time a team fight ensues. At that time, I usually have a chain vest ready to build into a GA. Assuming I have a chain vest and 50 base armor, I'll have 95 armor vs 120 armor (50+25+45) if I decided to go ninja tabi while continuing with the GA build. With the former items, I take ~49% damage reduction compared to the ~55% damage reduction I get with the latter. That's fairly insignificant, imo. Of course, while 12% dodge has its place, it really depends on their team comp.


Your argument is totally skewed. Using the same reasoning, I could say that I already have other +AS items by the time a team fight ensues. +25% AS is most useful early game, exactly the time when +25 armor is also the most useful. Because +AS scales off base AS, +25% AS is more like +12% AS late game.

Realistically speaking, you should be getting your level 2 boots long before you enter a team fight. You'll most likely be farming on top by yourself most of the time, and the ninja tabi just gives you a much better chance to dominate that lane.

And you really should look at effective health calculations vs damage per second when comparing the two. If you compare 95 armor vs 120 armor + 12% dodge, the latter gives you 28% more effective health.

And we haven't factored in synergy with W. Yes, Berserker's can give you ~5-20% more effective health, but the number is the greatest in the early game, where Ninja's Tabi will give you a much, much biggest boost in effective health.


On November 03 2011 23:08 billy5000 wrote:
Show nested quote +
On November 03 2011 22:04 dookudooku wrote:
On November 03 2011 21:42 billy5000 wrote:
On November 03 2011 09:00 dookudooku wrote:
On November 03 2011 08:00 billy5000 wrote:
On November 03 2011 03:01 Mogwai wrote:
I wrote that before you edited. Attack Speed is Irelia. Period. I think arpen better on all other auto-attackers.


i'm surprised how i don't see many irelias going attack speed boots especially when they build philo, which they can upgrade to the tenacity item later.


Irelia is not a ranged AD carry who needs every bit of DPS, so berserker's on her is not really great. She's better off with an item like Wit's End for increasing AS, and leaving boots for +defense. Her base speed is pretty good so she doesn't need to rush to lvl 2 boots, and there are just much better overall mid/late game items for boosting AS on Irelia (Wit's End, Triforce).

Eleisa's is not a bad item for Irelia, but I would go with Ninja Tabi for boots in that case. But overall I would rather go something like Wriggles + HoG over Eleisa's + Ninja Tabi if I needed lane sustain and +gold.


Personally, I'm not a fan of building wit's end against an ad champ like gp or jarvan, and I usually don't rush triforce after phage. It's all very situational depending on the matchup (I feel like irelia is one of the most flexible champions as she can be extremely fragile or downright dominating in certain matchups). Although I feel that ninja tabi is an option in the case against an ad, I'd only get it when I'm losing my lane and depending on their team comp. But if there's a potential to win my matchup, I feel that berserker's is a strong choice before or after wriggles. And lvl 2 boots help a lot because she of her fast base movement speed imo. Imagine auto attacking 2-3 times after q'ing someone with the attack speed bonus from berserker's early in lane.

As for philo vs hog, philo lets me harass and/or last hit under tower almost indefinitely. I usually get GA over randuin's for armor anyway.


I think the simplest response to this is that pro-streamers never ever get berserker's, while many of them do get Wit's End.

Now a better explanation: the reason Berserker's is avoided is because it's an item that only gives +dps but no defensive benefits (other than obvious movement speed). Overall, Irelia is best when every +dps item she gets also helps her defense. In fact, every item Irelia gets should add to her defense, with 2 or 3 of them also boosting her dps.

Almost any build, even troll builds, are viable when you're winning the matchup. No one cares about what to build when you're ahead, even though it's generally accepted that you can ignore defense for a while and keep increasing your offense. This information is mostly useless and actually hurts lower-level players, who just try to pile up DPS when they are already behind.

Wit's End is worth it against Jax or gp since both of them can do substantial magic damage. Also, the items significantly boosts your magic damage output, something Irelia lost with her changes.


I never argued for or against anything under the premise "when I'm winning my lane" in case you were trying to compare my build to a troll build. The thing is..I usually only get wit's end when my opponent does magic damage, and wriggles when he does ad. I never try to get both. And I don't feel that the magic damage from wit's end is significant as you can't build against true damage, which most of her dps comes from, anyway.

As for the boots, it's just 25 defense you're sacrificing to optimize your damage output of her w for a beastly laning phase, and 25 defense in team fights won't matter that much. Of course, I'd never get berserker's if I plan on getting wit's end.


What I was trying to accomplish was to use berserker's as her main attack speed item. If I'm building triforce (which I rarely do nowadays) I usually getting zeal at the latest. This way, she can have enough sustain from wriggles and build tankier much faster.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
RetZ
Profile Joined August 2010
Australia67 Posts
November 04 2011 07:13 GMT
#257
If you're going to skip defensive boots, cdr is going to add a lot more damage/utility than zerk.
broz0rs
Profile Joined July 2008
United States2294 Posts
Last Edited: 2011-11-09 20:00:00
November 09 2011 19:57 GMT
#258
this is somewhat of a QQ, but I'm never getting any other boots2 asides from merc treads from now on for Irelia. my ninja tabi + eleisa's miracle experiment has run its course because late game eleisa's is just too basic an item and I need the slot for something else. It's just a realization that for merc treads you're paying for tenacity instead of stats.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 09 2011 20:05 GMT
#259
On November 04 2011 16:13 RetZ wrote:
If you're going to skip defensive boots, cdr is going to add a lot more damage/utility than zerk.

what? no it isn't. Attack Speed and Irelia get a long real well.
mogwaismusings.wordpress.com
Sandster
Profile Joined November 2006
United States4054 Posts
November 09 2011 21:28 GMT
#260
I'm surprised no one mentioned getting tabi and selling them for merc threads later. Tabi is ridiculously cheap and builds from your starting item (pretty much any matchup you'd consider tabi, you will start cloth +5), allowing you to get your big items that much quicker.

Of course, wriggle also builds from cloth so it's a tradeoff. But if you really want that movespeed then tabi can be very good.
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