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[Champion] Caitlyn

Forum Index > LoL Strategy
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Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-09-12 08:55:32
July 20 2011 12:41 GMT
#1
[image loading]


Caitlyn is the sexy sheriff of Piltover whose range can only be rivaled by late game Tristana and Ezreal. I like to pick her because its relatively safe to be aggressive with her due to the traps you can place and slowing people down whilst getting knocked back. Combined with her range its quite hard to get a hold of her without popping a flash. And I haven't even mentioned her amazing voice!

Most of this guide will be written from the European meta game in mind so bear with you silly Americans. (I will talk a lot about dual laning with a support, not so much about soloing)


Skills/Abilities
+ Show Spoiler +
[image loading]
Headshot]

Activation: Every 6/7/8 attacks
Damage: 150% to champions 250% to minions

This kind of cool gimmick Caitlyn possesses can be quite helpful when fighting bottom lane, its insanely easy to cs from the bushes and therefor easier to get your head shots off. If you're a lucky guy then you'll get a crit off on your headshot and ruin your oppositions life. This happens all the time in lategame ofcourse. (With IE this gives you a whopping 300% damage shots)

Now let us talk about how headshot makes no sense at all. How can you get a headshot every 8/7/6 attacks? It makes no sense at all! Does it mean Caitlyn isn't even trying and just pops a proper shot every so often? I doubt it. Anyways lets get on with the rest of her skills.

[image loading]
Piltover peacemaker

Manacost: 50/60/70/80/90
Cooldown: 10/9/8/7/6
Physical damage: 20/65/110/155/200 (+1.3 per attack damage)
Range: 1300

Now this move is one of my favourites. During the laning phase this move deals insane damage and is quite hard to dodge. It takes 1 second to charge this move up and deals less damage as it passes through targets (15% per target down to a minimum of 40%)
If your terrible with this skill just wait till they walk into your traps to make it easier for you.

[image loading]
Yordle snap trap

Manacost: 50
Cooldown: 20/17/14/11/8
Magical damage: 80/130/180/230/280 (+0.6 per ability power)
Cast range 800
Activation range: 150

This trap is so fun! Together with Taric or Janna's help it is easy to use it to get kills early. Not to mention, it stops those annoying supports like Sona from harassing you if you place them in the bushes! Its an amazing tool, really. You can even use it to check bushes so you won't have to face check them. Talk about a multiple purpose tool.

Also if your wondering what Yordle's are, no one is exactly sure but I can tell you that Corki, Tristana, Poppy, Veigar, Heimerdinger, Amumu are Yordle's. Some say they're small furries but then why isn't Kennen one of them? It makes no sense I tell you.

[image loading]
90 caliber net

Manacost: 75
Cooldown: 18/16/14/12/10
Magical damage: 80/130/180/230/280 (+0.8 per ability power)
Cast range: 800
Knockback range: 400
Slow duration & percentage: 1/1.25/1.5/1.75/2

This is purely a escape mechanism, or you can chase people by jumping over obstacles (small ones) Using this to jump through stuff like Karthus his slow will still slow you down, unlike Akali who can just troll through everything with her jump.

[image loading]
Ace in the hole

Manacost: 100
Cooldown: 90/75/60
Physical damage: 250/475/700 (+2 per bonus attack damage)
Range: 1900/2050/2200
Projectile speed: 3200

Standard long range ultimate, can be intercepted by the enemy (including copies/clones etc.), nothing special to see here, move along.


Summoner spells

Flash:
Must need, I feel no need to explain why because its obvious, not to mention that this is still the strongest summoner spell in existence.

Teleport:
This is what I always get as my second spell. Mostly due to personal preference but I feel that you get a major advantage when you don't have to walk a minute to your lane to continue farming when you return to base due to unforeseen or foreseen circumstances. Also being able to join a fight soon around mid game whilst you farm on the other side of the map is a pretty useful capability.

Exhaust:
A strong spell for bottom lane, you should get this if you don't like teleport. It turns the tide when tristana/corki jumps on you.

Ghost:
You can definitely get ghost, i just don't think its such a useful skill to have, you won't be doing much chasing anyway.

Runes & Masteries

I just get standard AD runes and masteries.

21/0/9 taking all the obvious stuff. I prefer greed over mana regeneration and buff duration in the utility tree but that's your own choice. As for runes I get:

Marks
9 armor penetration red's

Seals
9 dodge runes or
9 manaregen runes or
9 flat armor runes

Glyphs
9 flat or lvl Magic resistance

Quintessences
3 armor penetration or
3 flat damage

The reasoning behind flat damage quints is to increase the window of time you have to lasthit a creep so you have more time to harass, position etc.
For lasthitting the 9 armor penetration reds are enough to give the creeps "0" armor, making armor penetration quints only slightly better against heroes then the flat damage, which are better for cs.

Item build

I always start with a Doran's blade, I saw someone mention boots 3 pots in the general thread. This is very doable if you have Soraka or Janna in your lane for damage/heals, but Doran's makes it easier to last hit creeps which is quite important for an AD carry.

When I go back to base the first time I like to grab 3 Doran's blades in total and then Beserker's greaves. Beserker's has priority if your low on money.

When you get those items your next goal should be Infinity's Edge because it stacks nicely with your Headshot and its just the core item Caitlyn's damage is based on.

After you finish Infinity's edge you're going to want to go for phantom dancer or just zeal when you feel you need to make banshees first. After Phantom Dancer most people run Bloodthirster for damage, I don't, I grab The Black Cleaver, because you really can't ignore tanks like some carries can, and this helps you melt them faster.

As for your 6Th item (By now you have Beserker's, Infinity's Edge, Phantom dancer, Black cleaver and banshees.) This is mostly your own choice, but I say, get damage.


Play style

Most of the time I pick trap as my first spell because the level 1 Q damage is not big enough to justify not picking a disable for level 1 fights and bush checking purposes.

As the game start just go to your lane after you walk around blue a bit protecting your poor little jungler. (you could even help him out a bit as long as you don't miss more then 1 creep.) You'll spend most of your time (trying to harass) harassing your opponent, depending on what support player he has for assistance your gonna want to target him or his support player. Be sure to keep 1 trap in the jungler-come-from-there bush and use the other 2 to further your harass or just destroy/kill your opponent. If the opposing support player is being annoying from the bush just pop a trap there and kill him.

As you wander into the middle of the game you'll have probably destroyed your tower a while ago, this is something that just happens when your Caitlyn. Just try to find as much farm as possible, farming the jungle you should do while standing in bushes, obviously. Caitlyn can easily solo red etc. without effort when you stand in the bush and have 3 Doran's blade's for regeneration. If the other tower's are not yet down go to those lanes take the towers, money for your team is good, be sure to keep your teleport for getting to your team quickly when necessary, don't use it to farm anymore. When you get IE you'll notice that squishy's die so fast its funny.

Around late game your only purpose in this game is auto attacking, not dying and catching stranglers with your ultimate.

Best type of allies in the lane

Pretty much anything that can stun can help you hit your traps and net you some kills. (not netting with the 90 cal net of course this was meant in the figurative sense)

Obviously some heroes are better at this then others. I'd like to point out that Janna and Taric both posses amazing abilities to help you stay in the lane, deal damage and give you a amazing advantage.

Who/what you want to avoid

Caitlyn's biggest weakness is when someone jumps on her, its really hard for her to get out of melee range, this is why its crucial that you stay at a good distance from people who can jump on you during team fights. Heroes like Tryndamere and Akali are very hard to stop for our cute little sheriff, they're rare picks in higher rated games though so not that big of a problem, but they still exist to make your life harder.




Caitlyn doesn't have much strange builds or weird masteries/runes but shes fun to play as an AD hero but she has all kinds of cool gimmicks you will learn to use in all kinds of ways when you get better with her. Getting farmed feels very satisfying and wins you games quite easily, and its not that hard to get farmed with her range and skillset.

Just one last thing you guys should keep in your mind when you play her:
Steal kills with your ultimate. Your a carry so just do it.

Loco's pointers:
+ Show Spoiler +
On September 12 2011 10:33 locodoco wrote:
zz u guys suck so ima teach u how to cait

21/9/0
standard offense tree + sos

armor pen reds
flat armor yellows
mana regen blues
flat ad quints

ur core is d-sword,serker,bf sword

depending on the teamcomp and how good ur early game farm was u can choose to get ie or thirster

if they have lots of bruisers and unignorable threats like noc or jax or something get thrister
if u can buy thirster in 14 min get thirster
if not buy ie

get wriggles if ur supporter sucks
get wriggles if ur losing ur lane
get wriggles if u kill thier tower super early
if u buy wriggles than ur getting ie no questions asked

b4 10 min,every time ur forced to base and u dont have enuff gold for a big item buy a doran sword
if u have more than 1 dorans,do not buy a wriggle
dont ever buy more than 3 dorans

ur end game dps items should be ie + dancer + thirster
but ur opponents are probably pussys and they bought armor
u need to understand that carrys end up hitting tanks most of the time,thier carry wont ever buy fucking armor their tanks will and u need to itemize to damage their tanks not their carrys so if their tanks buy armor u need to stop making dancer or thrister after ie and work on your lw
zeal is awesome though,u should buy a zeal after ur ie or thirster

if ur dead u do 0 dps
its not that hard to understand
sometimes the enemy team has unavoidable cc like amumu or ww with flash or ashe arrow or something gay
u need to buy qss to counter that shit
seriously,its not that hard to understand U NEED TO BUY QSS VS UNAVOIDABLE CC AND U NEED TO GET IT QUICK

so lets go over this again
u start the game with doran sword and u buy wriggle OR 1~2 more doran swords
than u buy a serkers(level 2 boots are retardly costeffective)
u buy a big fucking sword asap after ur dorans or wriggles
than u decided on what ur first big damage item is going to be ie or thrister
after that u buy zeal
than u ask urself if u need to buy qss or lw in the near future
if so u need to start farming for that shit now
after that u finish ur dancer than work on ie or thrister w/e u didnt get
game should end by now

itemizing ad carrys should be fucking easy but ppl are retarded and buy dumb stuff

in lane u have the most range out of anybody but kog using W
have ur support ward their foward brush and poke the living shit out of ppl
U HAVE THE LONGEST RANGE IN THE GAME MAKE USE OF IT
u want to push ur lane as cait
ward thier sidebrush or dragon so u dont get jungler ganks and dont be fucking retard crazy even if u dont see the jungler from the ward
poke the enemy at thier tower or push down tower

in teamfights its very simple
u hit w/e is closest from max range
just do that and u'll be playing ad carrys right 90%of the time
if u see a cc'd enemy carry that u can focus than obviously u focus that fucker even if there's a tank close to u
if some1 like noc or jax dives u exhaust and put a trap bit behind u and run the fuck away
but u dont just run u fucking kite
always be moving and shooting people
ur not a real sniper u can move the fuck around while u shoot
lol is hax like that

ps. u can read this guide a billion times but u'll still suck at cait if u dont play her
pss guides are only useful for items and theorycraft u need to play the game
psss watching streams is probably the best way to learn
pssss ima start streaming within 3 days and u can request cait and ill help
psssss im da best and kiruur should marry me already


Edit: Added rune choices, took away flat AD again shortly after due to spines theorycrafting on page 2.

DrKlingmann
Profile Joined December 2010
Poland356 Posts
July 20 2011 13:17 GMT
#2
Ehh.. there is nothing fun in ksing with caitl ult.. learn to ks with amumu's despair [w] there you have skill :-P
Or take last hit on tower while 5 ppl are smashing it as soraka.
--- EUNE Jarpen ---
Ritz
Profile Joined April 2010
Netherlands66 Posts
Last Edited: 2011-07-20 14:38:52
July 20 2011 14:38 GMT
#3
You can also use the ultimate as harass in lane on the opposing ranged AD if their support cannot heal them very well, Alistar/Janna or maybe Lux/Blitz (?).
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
July 20 2011 14:45 GMT
#4
Its not worth the mana or the risk of having it on cooldown and missing a kill I think, I do use it for harass lategame though.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 20 2011 14:45 GMT
#5
I disagree with your blues and yellows. IMO blues should be either flat or scaling mr, since you are only good to your team if you can survive the burst ap that is sure to come at you. And dodge yellows are fairly useless for a ad carry since you never actually want to be in range of someone attacking you more than one time. IMO Yellows should be armor, which will prevent more of the damage from that one hit, HP/lvl to make you a bit buffer and help the mr blues, or MP5/lvl to help spam spells and harass.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
July 20 2011 14:48 GMT
#6
zzz u stirred the nest!!
im coming for u~
i wish riot would give me better ping
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
July 20 2011 14:48 GMT
#7
On July 20 2011 23:48 locodoco wrote:
zzz u stirred the nest!!
im coming for u~


Come to EU West? :3
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
July 20 2011 14:53 GMT
#8
Why dodge seals if you aren't even running defense mastery? Even then they aren't very good. Better off with more damage/aspeed or mp5 or armour. AD quints are awesome too.

I disagree with tele esp if you are bot lane, you are going to be supported in lane or just farming bot lane so you are never going to make good use of it, plus exhaust gives you a much stronger laning phase.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
July 20 2011 15:00 GMT
#9
I said Teleport was a personal preference, I also mentioned exhaust? As for the seals and glyphs, they barely impact the game so its not that interesting, I think. And I believe that armor penetration is the way to go so you can destroy those wee little support players that only have 17 armor.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 20 2011 15:06 GMT
#10
If you find they barely impact the game, then at least run something USEFUL. You advocate the two WORST possible choices in those slots.

Yellow: Hp/lvl, mp5/lvl, Armor, Ad- all better choices
Blue: Mr, Mr/lvl, Mp5/lvl- all better choices.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-07-20 15:10:12
July 20 2011 15:09 GMT
#11
On July 21 2011 00:00 mercurial wrote:
I said Teleport was a personal preference, I also mentioned exhaust? As for the seals and glyphs, they barely impact the game so its not that interesting, I think. And I believe that armor penetration is the way to go so you can destroy those wee little support players that only have 17 armor.


13 armor early game will negate tons of dmg from enemy carries then dodge where you don't go nimbleness. Armor mitigates tons of armor pen. Glyphs like mr will help in survivability a tons. Please don't say they are not interesting and go useless runes.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 20 2011 15:19 GMT
#12
Hi mercurial,

Unspoiler everything except Skills/Abilities. Those should be "common knowledge". The rest people coming to this thread want to read about.

I see a lot of NA players (hai T_D, numbers) up in arms about merc's Seals and Glyphs. I'll admit that they're very unorthodox and it's not something we've seen at a tourney level but let's not get too aggressive about it. If someone from NA wants to write NA's style of Cait, with different runes or even possibly running solo, write up a snippet and PM it to merc. He'll add it to the OP.

Lastly, a major improvement that needs to be made is that you should talk about certain matchup aspects involving the EU's Ranged DPS Bot lane. How should Cait lane against a Corki vs a Trist. Enemy support as Taric means you should play more passively and always Trap the brush. Enemy Soraka, maybe you can try to burst her down at level 3 with lvl 2 Q + Passive + Support help. Stuff like that.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-07-20 16:24:06
July 20 2011 16:23 GMT
#13
On July 21 2011 00:19 NeoIllusions wrote:
Hi mercurial,

Unspoiler everything except Skills/Abilities. Those should be "common knowledge". The rest people coming to this thread want to read about.

I see a lot of NA players (hai T_D, numbers) up in arms about merc's Seals and Glyphs. I'll admit that they're very unorthodox and it's not something we've seen at a tourney level but let's not get too aggressive about it. If someone from NA wants to write NA's style of Cait, with different runes or even possibly running solo, write up a snippet and PM it to merc. He'll add it to the OP.

Lastly, a major improvement that needs to be made is that you should talk about certain matchup aspects involving the EU's Ranged DPS Bot lane. How should Cait lane against a Corki vs a Trist. Enemy support as Taric means you should play more passively and always Trap the brush. Enemy Soraka, maybe you can try to burst her down at level 3 with lvl 2 Q + Passive + Support help. Stuff like that.


I shall do so tomorrow, at work! :3
Now its time to play the game.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
July 20 2011 17:57 GMT
#14
After Phantom Dancer most people run Bloodthirster for damage, I don't, I grab The Black Cleaver, because you really can't ignore tanks like some carries can, and this helps you melt them faster.


I just want to note again that against high-armor targets, Last Whisper is more cost effective in terms of your total damage output than Black Cleaver.

Not saying Cleaver is a bad item, but if you're aiming to kill tanks, LW is better.
Simple
Profile Blog Joined February 2009
United States801 Posts
Last Edited: 2011-07-20 18:30:49
July 20 2011 18:30 GMT
#15
ya, i prefer black cleaver on someone like xin; his Q basically full procs the cleaver and knocks up his opponent (most likely a squishy) and lets his team collapse in on a weakened carry. for auto-attack champs like cait, if enemy team has more than one guy with 100+ armor, LW is a solid choice
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-07-20 19:20:15
July 20 2011 19:18 GMT
#16
On July 21 2011 02:57 dnastyx wrote:
Show nested quote +
After Phantom Dancer most people run Bloodthirster for damage, I don't, I grab The Black Cleaver, because you really can't ignore tanks like some carries can, and this helps you melt them faster.


I just want to note again that against high-armor targets, Last Whisper is more cost effective in terms of your total damage output than Black Cleaver.

Not saying Cleaver is a bad item, but if you're aiming to kill tanks, LW is better.


Depending on your definition of a tank, but on europe a lot of tanks are either junglers with low farm or tanky dps with some dps items, and there is often 2 AP solos, so mostly the junglers will just build a sunfire for armour and no other armour items until randuins late game and the tanky dps will have trinity force or something with maybe a wriggles or an atmas for armour, focusing on a lot of magic resist or health. So with 31 armour from runes/masteries the 45 on black cleaver and attack speed can often be worth it over last whisper. Most people get last whisper only vs more than 1 highly stacked armour (150 or more) target.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-09-01 04:26:08
September 01 2011 04:20 GMT
#17
Jungle Caitlyn is viable:
[image loading]

The game finished before I could get my 3rd tiamat

Edit: My only death occurred because of the dragon :D
Math doesn't kill champions and neither do wards
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
September 01 2011 07:15 GMT
#18
What item did you start with? :O

If you write a guide I'll ad it to the OP if you want. ^^
Attakijing
Profile Joined June 2011
United States693 Posts
Last Edited: 2011-09-01 07:25:20
September 01 2011 07:24 GMT
#19
my buddy wrote this guide to jungle cait http://www.teamliquid.net/forum/viewmessage.php?topic_id=239491&currentpage=7#130
+ Show Spoiler +
On August 04 2011 18:46 caldo149 wrote:
Show nested quote +
On July 03 2011 07:49 Asdkmoga wrote:
i've always thought Cass was strong, just gotta build health very early so you can do the damage, and when you do, damn is it a shit ton of fucking damage with dem twin fangs

Edit: also, if anyne knows about Cait Jungle can you talk about it some? i've seen it done in a agame when we didnt have one, and she apparently cleared jungle and ganked bot enough time to clearly win that lane and i dont know how she did it

I have done Cait jungle before actually, u might have been in my game >.> You have to abuse her passive, headshot, for extra dps in the jungle. She doesn't really carry as hard without farm so you end up being more of a support for your team with extra dps and map control with your traps. You can set traps in the bushs near their buffs so you can see when the other jungler is there, or set traps along common travel routes for any champs so someone will probably hit it.
Summoner Spells: smite and flash/ghost/teleport

Masteries: 21/0/9, make sure u get all the atk damage related masteries in offense and improved smite. Utility is for the exp and buff duration masteries.

Runes: Atk speed red, armor yellow, attackspeed blue, 2 armor pen quints, 1 atkspeed quint. I think you could do with more armor pen but I'm not sure exactly. this seems to work for me.

Items:start cloth armor+5pots
core: wriggles+beserker greaves
then get whatever u want, usually normal AD carry items like Infinity Edge, Phantom Dancer, Last Whisper but u might want to skip Bloodthirster because you already have Wriggles (replace wriggles later if you don't know what else to build) Maybe get Bloodrazor for fast baron... depends on the game.

Route: blue-wolves-wraiths-double golems, b, red, gank. I havent done it in a while so u might be able to do red and then doubles without going b, but its safer to heal if u need to. If you start at blue you can kite the wolves a little toward the bush by blue to get your passive to proc sooner when you do blue.
-edit- actually if you want to start at blue you might have to take health quints and full armor pen reds instead because blue will mess u up without a good leash.

Better Route: double golems-wraiths-wolves gank and then improvise from there, usually do that round again until you get madreds or wriggles, then u can get the buffs faster.

Make sure you shoot when your sitting in the bush for your passive and spam your skills for more dps. You can kinda kite the wolves into the bush and kill them one by one but it might be faster just sit there and shoot em. It's hard to use the bush by the wraith camp but it can be done.


Skill order is Q-E-Q-W or Q-E-W if you do the alternate route ( you need all 3 skills to gank at all) After that it's R>Q>W>E

Double golems and the buff camps are the best since there is an easy to use bush for proccing your passive more.

Ganks: Ganks are frikin impossible, usually u can only gank vs super overextended lanes, and mid is the hardest to gank. Laying traps beforehand is usually a good idea just in case the enemies try to flee into the river or something. Your lane has to be aggressive and fight so both sides are a bit low, and then you have to provide surprise dps to win the fight (that can be done with any jungler though).
When you reveal yourself you can try to lead with Q for that extra burst so they aren't at a safe HP anymore, or try for a W but it's not easy to land. You can also just autoatk them if you have red buff or if they are already low. The nice thing is that you don't have as much of a gap to close as melee junglers so you can just go pew pew without having to get too far out of position if it's not safe, and you can just do free damage to pressure the lane, maybe force a b.
You can also start by setting a trap along a possible route that they will walk or flash to when they retreat to their tower and then your teammate can engage and force them into it. It's a good tactic especially in the sidelane bushes. If you can get positioned between the enemy and their tower you can cut off their escape with your traps and net without shooting yourself off too far to the side but its a bit risky to use your net for the slow. You really need your teammates to follow up because otherwise the enemies can just turn on you and kill you.
Her ult is really good for ganks because it forces the enemy to retreat even earlier than normal, almost always forcing a flash, and even then u can sometimes still target them and finish them off. You can try ward-teleport ganks too if that's what it takes.

Cait can control the map pretty well with her traps so dont forget to put one or two in key spots before you gank so you have a retreat route too in case you fail. Make sure you cover lanes whenever there's an opportunity because Cait is actually good in lane and you can get more exp and farm that way.

Another tip is that you can actually lure dragon out far enough so that Cait can shoot it from the little bush in the river but you'll probably have to tank it if you want to do that cuz no one else knows that and so they won't pull it far enough.

Jungle Caitlyn is pretty fun because you get to feel like a sniper who sneakily hunts people down. ^^;

this was months ago.
edit: guerrilla caitlyn is required
Attakijing
Profile Joined June 2011
United States693 Posts
Last Edited: 2011-09-01 07:30:50
September 01 2011 07:26 GMT
#20
also, this months pc gamer magazine costs 9 bucks and has a special skin for caitlyn in it. if you don't own caitlyn already you get the champ as well.
edit: http://www.reddit.com/r/leagueoflegends/comments/k0qax/arctic_warfare_caitlyn_skin_in_next_months_pc/
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