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[Champion] Caitlyn - Page 3

Forum Index > LoL Strategy
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Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
September 01 2011 14:35 GMT
#41
If bottom tower goes down i go for other towers or objectives/stealing stuff.

Try to farm as much as I can from different places.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-09-01 14:39:52
September 01 2011 14:36 GMT
#42
Flat MR on ranged AD is great, what are you talking about?
Soraka, Taric, Sona, Janna, Alistar all deal plenty of magic damage.
MF, Corki, Kog, Trist deal magic damage.
When the enemy AP mid comes to gank bot you're not going to be lvl 10 yet. You probably won't be lvl 10 for the first Dragon fight either.

If you're in a duo lane, you level up really slowly so that alone is a good reason to choose flat MR.
On September 01 2011 23:33 NeoIllusions wrote:
A lot of EU AD players, CandyPandah included, tend to ignore the utility tree altogether. I see a lot more 21 9 0 or even 24 6 0. If you play like Candy where you forever bot lane, even after the first outer tower is gone, then those Awareness masteries don't really matter as much.

I've been running 21/9/0 for ages now. There's no way I'd skip SoS for puny things like 3% ASpd though.
If you have a good reason to disagree with the above, please tell me. Thank you.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
September 01 2011 14:51 GMT
#43
I always thought the reason to take 9 in utility was for the exp mastery?

In some matchups your opponent hitting 6 before you can be a major problem.
I admire your commitment to being *very* oily
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 01 2011 15:14 GMT
#44
I go exp/buff duration on more late game orientated ad ranged and SoS on lane dominators. Cait is a lane dominator.
Brees on in
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 01 2011 17:34 GMT
#45
On September 01 2011 23:51 Haemonculus wrote:
I always thought the reason to take 9 in utility was for the exp mastery?

In some matchups your opponent hitting 6 before you can be a major problem.

Doesn't really matter for bot lane. 99% of the time someone will leave the lane for a while before lvl 6 and that means that your exp advantage is either gone or useless.
lvl 2 for certain (rare) lanes (both sides have strong lvl 2) would be the only thing I would consider the exp mastery for.
If you have a good reason to disagree with the above, please tell me. Thank you.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
September 02 2011 00:04 GMT
#46
On September 01 2011 20:47 mercurial wrote:
Show nested quote +
On September 01 2011 17:07 Surrealz wrote:
This guide is wrong in almost every way possible (chauster and chaox have detailed guides out)...

Quints: Physical Damage - These are BiS, simply nothing in this game will give you a bigger overall DPS/CS killing ability boost in the early game than pure dmg quints. The extra 7.5 dmg is VERY noticeable. Try these quints and then report back to me that you had 10+ more CS than usual and you got your snowball items faster...

So you're lack of being able to lasthit properly is your reasoning behind getting the AD quints? You should mention that the Q and R gain damage from it and not from the Armor penetration runes which is why they're superior on Cait. If you're having trouble taking CS with cait's 60 dmg and armor penetration runes. If you're having problems taking cs you should probably play anivia or something for a while.

I do agree that its a very valid option, but its not set in stone.


Reds: Armor Pen - BiS as well, not gonna explain

Yellow: Mana regen per 5 per level, as cait is going to take 21/0/9 and has quite high mana costs/spamability on her shit, so make sure you get these


True, she uses alot of mana, these are 1 of my 2 choices for Caitlyn, I don't spam Q that often though and never really have mana issues. I'll add them to the guide.


Blues: Flat magic resist. Per levels dont catch up til lvl 10 and you already getting banshees later as part of your build so the early MR is going to help TONS against pokes and such. Any AP caster is going to try and blow his/her load on you and being prepared is going to be important.

Agreed.

Masteries: 21/0/9 cookie cutter, except the OP said to get greed for some reason over mana regen...neither are superior to the +time to neutral buffs, as you will be getting red ALOT cause of cait's lack of CC. Red is amazing on cait, and don't forget to snag it at all times

Depends on your jungler, taking udyr/gangplank's red buff is out of the question, she's not THAT awsome with red's

Level up W at level 1 then max R > Q > W > E (W>E because of the steep CD on W)

Yop

Throw traps in tight areas and corridors, you will be surprised how many melee love running over them.

Uhu

Build: Start with boots + 3 pots or Dorans blade depending on enemy poke/zone potential. (IE- orianna is boots, where as you want blade vs anivia). Build 2x dorans blades and/or BF sword as early as possible (remember to still get your greaves or merc treads early, cait is really strong if you can get a speed advantage early game cause of her kiting). Rush Bloodthirster and then build a zeal. At this point you can either finish phantom dancer or start building banshees veil. Any time in between finish your PD (the speed/crit/as is awesome for cait).. Rest of the items are situational, but mostly I find myself with BT, PD, IE, LW, Boots, and BV at the end of the game.

Dont spam Q vs minions and push your lane or you will open up for ganks. Use her ult to wittle people down if you know you cant get a kill/gank soon enough to warrant not using it for the poke. Sometimes a level 6 ashe will have 1/3 of their hp taken by just the ult alone so definitely don't overestimate the Q/Ult combo as a poke/zone tool.

In lane use traps to zone. I make a triangle shape with them as to maximize the area. The new stealth buff to her trap radius is helping tons too, you can wall off like crazy now with just traps.
Stealth buff?


Wrote it in the quote because it was easier to write like this

I'll add all the stuff to the OP in a bit.



Wrote it in the quote because you are a pretentious forum poster; Anyways unless you are getting 100% of the CS in your lane the AD quints will continue to be the BiS for cait, as Chaox, Chauster, and Westrice have all said. Yes, you can still get a good CS score without the quints, but if you really want to min max your champ correctly then AD runes are going to be your bread and butter on AD ranged carries (ESPECIALLY cause of the support/ad bot meta)
1a2a3a
broz0rs
Profile Joined July 2008
United States2294 Posts
September 02 2011 00:21 GMT
#47
On September 02 2011 09:04 Surrealz wrote:Wrote it in the quote because you are a pretentious forum poster; Anyways unless you are getting 100% of the CS in your lane the AD quints will continue to be the BiS for cait, as Chaox, Chauster, and Westrice have all said. Yes, you can still get a good CS score without the quints, but if you really want to min max your champ correctly then AD runes are going to be your bread and butter on AD ranged carries (ESPECIALLY cause of the support/ad bot meta)


I think you name drop too much. ArPen runes/quints are perfectly fine based on the math that posters here have done.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
September 02 2011 01:12 GMT
#48
On September 02 2011 09:21 broz0rs wrote:
Show nested quote +
On September 02 2011 09:04 Surrealz wrote:Wrote it in the quote because you are a pretentious forum poster; Anyways unless you are getting 100% of the CS in your lane the AD quints will continue to be the BiS for cait, as Chaox, Chauster, and Westrice have all said. Yes, you can still get a good CS score without the quints, but if you really want to min max your champ correctly then AD runes are going to be your bread and butter on AD ranged carries (ESPECIALLY cause of the support/ad bot meta)


I think you name drop too much. ArPen runes/quints are perfectly fine based on the math that posters here have done.


The "math" that they did failed to include that players start with different amounts of armor, last whisper calculation, and the FACT that the damage quints aren't for damage against enemies, its for the extra dmg vs creeps, who will be your main enemy in the early game.

Stop saying things that aren't true, you are giving people shit builds on this forum and they are running around with them and playing sub-optimally because they don't understand ArP scaling vs AD scaling
1a2a3a
L
Profile Blog Joined January 2008
Canada4732 Posts
September 02 2011 01:24 GMT
#49
Yeah full ad on ranged ad does wonders for your early game damage potential, especially because nearly all of your skills will scale off it, and the window for cs is almost doubled with proper runes. having 70 damage vs 49 is massive and gives you a full ranged creep attack's duration to work with.
The number you have dialed is out of porkchops.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 02 2011 01:29 GMT
#50
You really need AS as the game progresses, though. I usually build her Blade > Boots > BFSword > T2 Boots > Zeal > IE > PD > Last Whisper > Another PD if it goes that long. I know it's probably not optimal, but it works pretty well for me so far.
It's your boy Guzma!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 02 2011 02:17 GMT
#51
On September 02 2011 10:12 Surrealz wrote:
Show nested quote +
On September 02 2011 09:21 broz0rs wrote:
On September 02 2011 09:04 Surrealz wrote:Wrote it in the quote because you are a pretentious forum poster; Anyways unless you are getting 100% of the CS in your lane the AD quints will continue to be the BiS for cait, as Chaox, Chauster, and Westrice have all said. Yes, you can still get a good CS score without the quints, but if you really want to min max your champ correctly then AD runes are going to be your bread and butter on AD ranged carries (ESPECIALLY cause of the support/ad bot meta)


I think you name drop too much. ArPen runes/quints are perfectly fine based on the math that posters here have done.


The "math" that they did failed to include that players start with different amounts of armor, last whisper calculation, and the FACT that the damage quints aren't for damage against enemies, its for the extra dmg vs creeps, who will be your main enemy in the early game.

Stop saying things that aren't true, you are giving people shit builds on this forum and they are running around with them and playing sub-optimally because they don't understand ArP scaling vs AD scaling


If you actually think you take AD runes for extra damage vs creeps then using your logic, you must run AD marks/quints on every single champ. Cause you know, more AD to last hit easier and all. AD on casters too strong~

Stop being a Jazriel.
"Your full potential does not matter if you do not use all 100% of it."
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 02 2011 02:22 GMT
#52
On September 01 2011 23:36 spinesheath wrote:
Flat MR on ranged AD is great, what are you talking about?
Soraka, Taric, Sona, Janna, Alistar all deal plenty of magic damage.
MF, Corki, Kog, Trist deal magic damage.
When the enemy AP mid comes to gank bot you're not going to be lvl 10 yet. You probably won't be lvl 10 for the first Dragon fight either.

If you're in a duo lane, you level up really slowly so that alone is a good reason to choose flat MR.
Show nested quote +
On September 01 2011 23:33 NeoIllusions wrote:
A lot of EU AD players, CandyPandah included, tend to ignore the utility tree altogether. I see a lot more 21 9 0 or even 24 6 0. If you play like Candy where you forever bot lane, even after the first outer tower is gone, then those Awareness masteries don't really matter as much.

I've been running 21/9/0 for ages now. There's no way I'd skip SoS for puny things like 3% ASpd though.


same, though sometimes I do chauster's 16/0/14 for extra safe laning.
courtpanda
Profile Blog Joined May 2011
866 Posts
September 02 2011 05:31 GMT
#53
why black cleaver over last whisper? by that point, most tanks have over 112 armor
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2011-09-02 06:51:24
September 02 2011 06:47 GMT
#54
On September 02 2011 11:17 BlackPaladin wrote:
Show nested quote +
On September 02 2011 10:12 Surrealz wrote:
On September 02 2011 09:21 broz0rs wrote:
On September 02 2011 09:04 Surrealz wrote:Wrote it in the quote because you are a pretentious forum poster; Anyways unless you are getting 100% of the CS in your lane the AD quints will continue to be the BiS for cait, as Chaox, Chauster, and Westrice have all said. Yes, you can still get a good CS score without the quints, but if you really want to min max your champ correctly then AD runes are going to be your bread and butter on AD ranged carries (ESPECIALLY cause of the support/ad bot meta)


I think you name drop too much. ArPen runes/quints are perfectly fine based on the math that posters here have done.


The "math" that they did failed to include that players start with different amounts of armor, last whisper calculation, and the FACT that the damage quints aren't for damage against enemies, its for the extra dmg vs creeps, who will be your main enemy in the early game.

Stop saying things that aren't true, you are giving people shit builds on this forum and they are running around with them and playing sub-optimally because they don't understand ArP scaling vs AD scaling


If you actually think you take AD runes for extra damage vs creeps then using your logic, you must run AD marks/quints on every single champ. Cause you know, more AD to last hit easier and all. AD on casters too strong~

Stop being a Jazriel.

I don't get why people say things like you just did, which are obviously devoid of sound logic, as if it somehow refutes what he said.
twitch.tv/cratonz
Surrealz
Profile Blog Joined May 2010
United States449 Posts
Last Edited: 2011-09-02 07:05:52
September 02 2011 06:57 GMT
#55
On September 02 2011 11:17 BlackPaladin wrote:
Show nested quote +
On September 02 2011 10:12 Surrealz wrote:
On September 02 2011 09:21 broz0rs wrote:
On September 02 2011 09:04 Surrealz wrote:Wrote it in the quote because you are a pretentious forum poster; Anyways unless you are getting 100% of the CS in your lane the AD quints will continue to be the BiS for cait, as Chaox, Chauster, and Westrice have all said. Yes, you can still get a good CS score without the quints, but if you really want to min max your champ correctly then AD runes are going to be your bread and butter on AD ranged carries (ESPECIALLY cause of the support/ad bot meta)


I think you name drop too much. ArPen runes/quints are perfectly fine based on the math that posters here have done.


The "math" that they did failed to include that players start with different amounts of armor, last whisper calculation, and the FACT that the damage quints aren't for damage against enemies, its for the extra dmg vs creeps, who will be your main enemy in the early game.

Stop saying things that aren't true, you are giving people shit builds on this forum and they are running around with them and playing sub-optimally because they don't understand ArP scaling vs AD scaling


If you actually think you take AD runes for extra damage vs creeps then using your logic, you must run AD marks/quints on every single champ. Cause you know, more AD to last hit easier and all. AD on casters too strong~

Stop being a Jazriel.


No, because other champions (IE- AP champs) don't use their auto attack for every single creep kill. Also, the +7 dmg for say brand is only 49+7, where as for cait its 75+7 (with 21/0/9), which is far more useful to her. Cait is a straight auto attack champ, with only ashe and twitch being remotely close to her right click spam. Any attack damage early game will significantly improve your chance of last hitting a minion. Also, remember that the turret kill pattern for a ranged minion pre100 dmg is going to be Hit - Turret - Hit, which is VERY hard to time vs Turret - Hit. The extra few damage WILL increase your CS.

Yes, the stat scales linearly, but it has exponential gains. All of her abilities scale off of AD, and last whisper later will take 40% of your original 25arp in your build which will be 4arp, so you are actually cutting yourself off after buying last whisper (which is a must have item in about 90% of games as an AD carry).

AD marks are meh, as the 15 arp IS useful because most champions have around 15+ armor at the start of the game, and ARP really is an amazing stat because of the "true" damage. Remember that runes become less and less significant to your total build as the game goes on, so you are best suited to tailor your rune set for an early game advantage. (Some runes aren't the case like this, for example some Euro corki players take AP/Level glyphs {blues} which are mega inefficient early game [they don't equal the flat ones til level 9/10] because they have minimal use until you get your rockets [R], so it makes sense to maximize the timing window for your rockets/AP gains).

Dodge yellows are a joke, if you are getting hit by auto attacks you are probably already going to die from all of the damage going your way. If you have 7% dodge at level 1 you sure as hell aren't going to be building tabi, as zerker greaves/merc treads are your only boot choice. That means in order to dodge 1 attack it is expected to have been hit 14-15 times....That is horrible for you, as cait isnt about taking sustained auto attack damage (someone like singed or malphite would want this). Even with passive dodge its still a crap shoot, and the dodge just makes you feel more tanky than you actually are. I'd almost even say that armor is a better choice than dodge. Again, we want that mana regen early to be able to Q/W, tanking countless auto attacks should NOT be in your gameplan with cait.

edit: As far as what you said about red, you are almost always going to have another AD on your team, and remember that there is TWO reds on the map, not one That being said, I get red constantly on caitlyn because you can stand in the bushes and significantly increase your DPS against it due to her passive. She has very little CC, and your jungler should have phage/frozen mallet. The damage increase isn't as effective for the jungler, as they are usually just a melee body in a fight (most junglers, I ain't hatin GP [even though GP has a slow]) and won't be doing the kind of sustained, split dps that the AD ranged carry will be doing. Being kited sucks, so having a ranged AD carry that can slow is just amazing (HENCE WHY ASHE ES #1 HUEHUEHEUEHU)

I play alot of caitlyn, and I am rather certain that I have her optimal build down. I don't want my fellow TL'ers doing a suboptimal build for her, even if it is playable and winnable. Remember, every little bit counts.
1a2a3a
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 02 2011 07:08 GMT
#56
Because top players who can last hit with nearly any champ well would not take AD runes "to last hit easier." They're going to take them in order to increase their damage potential earlygame vs the enmy champions. APen might not be best because not all champs have the armor value equal to the APen that you have, so often it's wasted. Thus you can instead take AD and do more overall damage to the enemy champ earlygame and use that damage advantage on the enemy champ to give you favorable trades. By doing so THEN you can get get a cs advantage.

You don't take them to cs easier, you take it to do more damage to the enemy champions so that you can then, and only then, acquire an advantage to be able to cs better in lane. That's because if you can give yourself favorable trades constantly, you can use that advantage to take control of the brushes and zone them, eventually pushing the wave to the tower once it autopushes from them not being able to last hit. Then the tower eats up a lot of their cs. You get more cs, they get less. It's not to be able to allow you to cs easier by giving you more AD to buffer your bad last hitting abilities.
"Your full potential does not matter if you do not use all 100% of it."
Surrealz
Profile Blog Joined May 2010
United States449 Posts
September 02 2011 07:12 GMT
#57
Also the reason we don't take ad blues/yellows is because they are itemized really shitty by riot so that people don't make +30 AD rune pages and ruin any semblance of balance with one stat. Very few one-stat rune pages are viable, let alone optimal/efficient
1a2a3a
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-09-02 07:20:29
September 02 2011 07:14 GMT
#58
On September 02 2011 14:31 alexlw92 wrote:
why black cleaver over last whisper? by that point, most tanks have over 112 armor


Personal preference?

I just feel stronger with cleaver then last whisper, when people amass armor however, I'll get last whisper.


So first Surrealz drops names on us then he says he plays a fair bit of Caitlyn.

So what are your credentials? :3

The logic on near tower with ad runes being awsome is good though, but my support actually helps me when it comes to that. Cait's an amazing pusher though and can easily stop waves from coming to her tower.

It why we use her in a split push team, because she can takes waves down easily.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
September 02 2011 07:24 GMT
#59
On September 02 2011 16:08 BlackPaladin wrote:
Because top players who can last hit with nearly any champ well would not take AD runes "to last hit easier." They're going to take them in order to increase their damage potential earlygame vs the enmy champions. APen might not be best because not all champs have the armor value equal to the APen that you have, so often it's wasted. Thus you can instead take AD and do more overall damage to the enemy champ earlygame and use that damage advantage on the enemy champ to give you favorable trades. By doing so THEN you can get get a cs advantage.

You don't take them to cs easier, you take it to do more damage to the enemy champions so that you can then, and only then, acquire an advantage to be able to cs better in lane. That's because if you can give yourself favorable trades constantly, you can use that advantage to take control of the brushes and zone them, eventually pushing the wave to the tower once it autopushes from them not being able to last hit. Then the tower eats up a lot of their cs. You get more cs, they get less. It's not to be able to allow you to cs easier by giving you more AD to buffer your bad last hitting abilities.


Based on what you read I'm not really sure if we are playing at the same level in LoL. Your gameplan of trading and pushing the lane constantly during the laning phase is NOT what the top players are doing, so people please take what he wrote here with a grain of salt.

Without going into too much detail, you want the lane to sit in a favorable position towards your side/the middle without actually letting them get into turret range. The reason for this is the possibility of ganks. When you have their lane pushed yea they are up against the turret (Oh and by the way, most pro players can still hit 90% of creep that are pushing against their own turret, and while they are doing it they have VERY VERY VERY little risk of being ganked, cause they have their turret..). If you watch some pro player VODs/Streams/etc. you will notice that they try to match the other player in pushing power as to leave the lane in a favorable position for themselves. If they constantly pushed their lanes there is very little stopping the enemy udyr from coming down and punishing you as you run back to your turret all the way from theirs with your tail between your legs. Once the lane phase is maturing and you have wards and stuff then yes, that is a time to push. If you are about to go back to fountain, then yes, push.

Watch even the best of players play. You will see that sometimes they miss their CS by 1-5 damage and they will be like AWWWW SHIT on their stream. People make mistakes. AD quints can make up for those mistakes and give you that extra umph. Even 5 extra CS is 75-100 free gold, which turns into either an item or a ward, which have infinite possibilities for snowball gains because of their gameplay consequences.

If you want to attest to what I just wrote, please go to www.solomid.net or watch
1a2a3a
broz0rs
Profile Joined July 2008
United States2294 Posts
September 02 2011 07:59 GMT
#60
On September 02 2011 16:24 Surrealz wrote:Watch even the best of players play. You will see that sometimes they miss their CS by 1-5 damage and they will be like AWWWW SHIT on their stream. People make mistakes. AD quints can make up for those mistakes and give you that extra umph. Even 5 extra CS is 75-100 free gold, which turns into either an item or a ward, which have infinite possibilities for snowball gains because of their gameplay consequences.


I think this is the first "high level" player that I know of that needs AD quint/runes to last hit. But whatever float your boat dude, may the spirit of Chauster, Chaox, or whichever high elo player you like guide you.

I play alot of caitlyn, and I am rather certain that I have her optimal build down. I don't want my fellow TL'ers doing a suboptimal build for her, even if it is playable and winnable. Remember, every little bit counts.


LMFAO... oh really?

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