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On September 12 2011 23:54 TheYango wrote:Show nested quote +On September 12 2011 23:34 spinesheath wrote: Kinda worth a mention: Both Saintvicious and Chaox have Cait guides on Solomid and both max W over E in their skill orders.
You mean Westrice? And I was under the impression that Chaox's Solomid guides were all semi-troll, given that when asked about whether he actually used the Irelia setup in his guide, his answer was along the lines of "hell no", and given that he suggests Zeal before completed BF item in every one of his ranged carry guides. Yep, my bad. I personally don't give those guides too much credit, but I don't think it is meant as a troll skill order in this case.
On September 12 2011 23:52 Requizen wrote:Show nested quote +On September 12 2011 23:34 spinesheath wrote: Of course we aren't specifically talking about laning when we discuss which ability to max second.
With Cait, you typically want to set up 3 traps near an enemy turret and whittle it down safely. Being able to set this up in 16 instead of 40 seconds seems pretty huge to me. I also prefer to lock down enemies with traps over E-ing away. Better control of teamfights, better for focusing people down, and the enemy can't just switch to another target (assuming it's a melee).
Kinda worth a mention: Both Saintvicious and Chaox have Cait guides on Solomid and both max W over E in their skill orders.
Good point there. Indeed, three traps can shut down a turret choke pretty effectively. There are, however, champions that they're just plain not good against. Anyone who can just 'port over them, like Ez or Trist, will just laugh when you try to put them down. In that regard, I feel that Net is much better. Like I said in my post, I don't always do one or the other, I think it's one of those things that varies based on the match and you need to be able to call an audible on. Traps are more useful in a variety of situations, but sometimes Net will save your life. If Ez or Trist jump past a well placed trap line, they should be dead immediately. Champs like Lee Sin and Nocturne are much more likely to cause you problems, but whether the cooldown of W/E plays a role when you get jumped by those is debatable. I'd say normally you don't get to use either of the two twice in that situation, no matter what rank they are.
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Fair point. However, what I meant was, when someone is chasing you and you need to get away, I think having E on a shorter CD (and therefore more likely to be available) is very good. If Trist or Ez or whoever with a teleport or dash or jump is chasing you, they're going to go right over your trap, but Net will not only jump you away but slow their pursuit. I guess it's because I tend to play a bit more reactive, and I prefer "gtfo" rather than "bait into the trap" style of escape. Ideally they'd be dead before you need to escape, but eh.
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My point is that you WILL have a trap and a net available unless you fucked up. You use both while trying to deal with someone going after you. That particular fight typically should not last 10 seconds though, so you won't have a second net regardless of rank. Of course having net back up earlier still is useful if you finished/scared off someone and come back into the fight for more. But I say the shorter cooldown on traps is more important.
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True, you're probably right. I've never claimed to be a good player, but I do ok. I need to be better about traps, and since I'm not that great about placing them and what not, I usually don't find myself leveling it too much. I'll work on that.
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On September 12 2011 23:43 zulu_nation8 wrote:This might be preference but even though I right click to last hit with some champions I NEVER right click with cait. ALWAYS attack move click creeps and champions.
What's the difference? Is it just "if I miss my right click I walk toward my target like a moron, but if I miss an attack-move I don't"?
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yes, unless you're Kwanro[saM] you will misclick once in awhile.
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On September 12 2011 23:50 locodoco wrote:Show nested quote +On September 12 2011 23:43 zulu_nation8 wrote: Some things I learned that may seem obvious but are harder to execute:
- Your Q has longer range than your auto, try to always get as many autos in and Q at the end, however your Q takes time to charge up so if you can hit multiple people or it's a sure kill then just use it. Q also does more damage than auto.
- Caitlyn is an extremely standard AD carry. You need to be able to animation cancel/orb walk very well with her. There's no Tris Q or Ashe slow to bail you out of microing. In lane you need to get as much out of your autos as possible. Last hit and auto the shit out of your opponents. This might be preference but even though I right click to last hit with some champions I NEVER right click with cait. ALWAYS attack move click creeps and champions.
- People are generally too passive with her in lane. You can hide in bush for more crits, but staying outside of the bush will allow you to auto people more often. You can seriously kill everyone with pure autos pre-6 as long as your support knows what's going on.
Caitlyn actually requires a decent amount of micro and reaction time. You need to click fast to kite and hit your targets. Everything else about her is extremely standard. I run the exact same setup as locodoco except for wriggles.
Btw once I was at base alt tabbed out then when I tabbed back locodoco died to one of my traps I placed randomly 20min ago to give me free gold, thnx loco. whats ur name in game? and 1 more thing after u get zeal ur autos do more dps than Q if u got thirster first over ie its okay to use Q until u get dancer
im bly08
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Really good Carry early game, easy to last hit and harass with Q and the annoying traps. Can jump to walls and incredible range. Problem with Cait is his late game compare to other carries. Her damage output and utility are lacking late game. Ashe have arrow ulti, Kogmaw has the best range and his poke is OP, Vayne's damage output is great and Ezreal have free blink and long range Q.
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Her late game is simply very standard, there's nothing special about it, which I kind of like in a way. She doesn't have any true strength, but she's so well rounded by end game that she has no real exploitable weakness either. Her and Trist have a very safe lategame. Ez is more prone to losing on damage by missing Q/W/R, Kog doesn't really have an escape, Vayne has no AoE and only one, semi mediocre escape, and Ashe doesn't really have as much damage as other AD carries. Trist and Cait are well rounded in all those regards.
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On September 13 2011 02:16 DarkRise wrote: Really good Carry early game, easy to last hit and harass with Q and the annoying traps. Can jump to walls and incredible range. Problem with Cait is his late game compare to other carries. Her damage output and utility are lacking late game. Ashe have arrow ulti, Kogmaw has the best range and his poke is OP, Vayne's damage output is great and Ezreal have free blink and long range Q.
You don't have the utility or damage of other AD carries in most cases. But if you outplayed the other team you should be more farmed than their carry anyways and Caitlyn still does ridiculous late game damage just like every other AD carry.
She isn't an early/mid game only champ anymore. Her late game autos hurt like a bitch and her long range makes it easy to have good position in teamfights.
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So... midding vs Vlad. Yes, I know, he's not that strong anymore since his nerf, but his lane sustain is disgusting. I thought I played pretty well last night, but no matter how aggressively I poked and pushed, he could just retreat to a tower and refill on my minions. And the minimal damage he did to me stacked up over time, while the damage I did to him just got healed away, so I'd end up having to play really defensively or die.
Any tips for this? I probably could have done a better job of staying at max range, and my teammates definitely could have helped gank, but I didn't feel like there was much else I could have done to control the lane against him.
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On September 13 2011 23:41 Requizen wrote: So... midding vs Vlad. Yes, I know, he's not that strong anymore since his nerf, but his lane sustain is disgusting. I thought I played pretty well last night, but no matter how aggressively I poked and pushed, he could just retreat to a tower and refill on my minions. And the minimal damage he did to me stacked up over time, while the damage I did to him just got healed away, so I'd end up having to play really defensively or die.
Any tips for this? I probably could have done a better job of staying at max range, and my teammates definitely could have helped gank, but I didn't feel like there was much else I could have done to control the lane against him.
armor pen reds mana regen yellows flat mr blues ad quints
boots x 3 pots
push the shit out of the lane at level 1 learn W get level 2 before and put traps near the tower to limit his movement predict when his gonna use his transfusion and use ur Q on him when his using transfusion at tower poke the fuck out of him early ward both ur side brushes and just keep pressuring the lane once u have the lane pushed to tower and it starts pushing back and meets in the middle u can deny him
enjoy~
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Still under 20, so no runes, but I'll get on that 
Is it worth delaying your BF Sword for wards? I mean yeah, you want vision, but that damage almost feels too necessary to pass up. I usually go Boots -> Blade -> BFSword -> Boots2 -> Zeal -> BT/IE -> PD, where should wards be purchased?
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On September 14 2011 00:12 Requizen wrote:Still under 20, so no runes, but I'll get on that  Is it worth delaying your BF Sword for wards? I mean yeah, you want vision, but that damage almost feels too necessary to pass up. I usually go Boots -> Blade -> BFSword -> Boots2 -> Zeal -> BT/IE -> PD, where should wards be purchased?
Whenever you need them aka. everytime you dont have vision
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Fair enough. It'd be nice if anyone else in randoms bought them....
But yeah, I'll probably start doing that to keep myself safe from ganks. Just as no one wards, no one mia's, which is silly bad.
Thanks for the help :D
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On September 14 2011 00:25 Requizen wrote: Fair enough. It'd be nice if anyone else in randoms bought them....
But yeah, I'll probably start doing that to keep myself safe from ganks. Just as no one wards, no one mia's, which is silly bad.
Thanks for the help :D
I've found that if you buy wards and are consistent in calling your mias that others on your team will start doing the same as well.
As a general rule though, every time you back while in lane you should be spending some excess money (since you rarely ever back with exactly enough cash to buy a specific item) on wards / health pots.
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On September 14 2011 00:25 Requizen wrote: Fair enough. It'd be nice if anyone else in randoms bought them....
But yeah, I'll probably start doing that to keep myself safe from ganks. Just as no one wards, no one mia's, which is silly bad.
Thanks for the help :D
The worst thing about dinging lvl 30, is to not have any clues about wards. It should be something recommended (like an extra slot or something) for every single champion in the game. If you learn how to ward, you will be able to focus more on winning your lane, rather than be annoyed everytime their jungler comes in and wtf ganks the shit out of you.
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I started playing Cait a lot recently and I do fairly well with her. The hero that I have a really tough time against is Talon. I feel so helpless against him. He just silences and does his burst repeatedly, it's so damn annoying. Does anyone have the same problem against him? If not, what do you guys do?
I feel the same way with Vayne vs Talon as well. I don't know, I may just be terrible with ranged AD.
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On September 14 2011 01:10 Raisauce wrote: I started playing Cait a lot recently and I do fairly well with her. The hero that I have a really tough time against is Talon. I feel so helpless against him. He just silences and does his burst repeatedly, it's so damn annoying. Does anyone have the same problem against him? If not, what do you guys do?
I feel the same way with Vayne vs Talon as well. I don't know, I may just be terrible with ranged AD.
If he stealths, sit on a trap and E or Flash away.
...Oh god WoW memories taking over. Hunters and Rogues........
Seriously though, don't solo engage him, try to bait him into traps, and generally just out-range him. If you do solo-lane against him, just play carefully. If he charges/jumps you, get to your tower. Don't wander past the river alone.
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Some cool trick I saw some Cait do that I've never seen before. Put 3 traps at the enemy wraiths. Can usually slow down some junglers, just don't do it vs Noct ^^
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