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[Champion] Cassiopeia - Page 3

Forum Index > LoL Strategy
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jadoth
Profile Joined December 2011
694 Posts
January 21 2012 03:01 GMT
#41
i am surprized that everyone is getting their first level in w around 10. every time i decide to go qeqe instead of qeqw because i want the extra damage i end up missing kills/getting killed in jungle skirmishes/ganking lanes and level 4 is the only time you can get it without getting it over q.

also i used to go 2-3x dring into dcap/wota/rylai's in what ever order depending on the game but than i tried out roa first and it felt so much better.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
January 21 2012 06:07 GMT
#42
i don't know anyone getting W at 10 these days. getting it at 4 is prettty standard
BW -> League -> CSGO
Jojo131
Profile Joined January 2011
Brazil1631 Posts
January 22 2012 09:50 GMT
#43
On January 21 2012 04:37 wussleeQ wrote:
Show nested quote +
On January 21 2012 04:18 Jojo131 wrote:
Just picked up the game and bought Cassi, what an awesome hero

ty for the guide

I wouldn't suggest using this guide. the masteries are outdated and the item build imo is not optimal. these days i've been going boots > when possible sorc , 2 dorans>, revolver>will eventually, giant belt>rylais, deathcap, void, zhonyas. i used to run ignite on her but more recently saw someone using cleanse and it makes a lot of sense to me to run it. and then 21-0-9 masteries


Thanks for the heads up, starting with boots+pots has been working out great (unless im doing it wrong again -_-)
arthur
Profile Joined April 2009
United Kingdom488 Posts
January 22 2012 12:43 GMT
#44
On January 21 2012 12:01 jadoth wrote:
i am surprized that everyone is getting their first level in w around 10. every time i decide to go qeqe instead of qeqw because i want the extra damage i end up missing kills/getting killed in jungle skirmishes/ganking lanes and level 4 is the only time you can get it without getting it over q.

also i used to go 2-3x dring into dcap/wota/rylai's in what ever order depending on the game but than i tried out roa first and it felt so much better.


On most AP Mids you can argue whether to get RoA or a few drings, however on AP Mids that work well with Rylais, getting RoA is stupid.

On annie or morg sure, get Drings or RoA. On brand or cassio, get drings.

Etc.
youtube.com/f1337
InvaderUK
Profile Joined January 2011
225 Posts
January 23 2012 00:17 GMT
#45
Well I play cass alot and would argue that roa is anything but stupid. Cass is a mana dependent champ, in teamfights she's constantly spamming her E and even with her passive this drains alot of mana, so her manapool is pretty important to her as a champ.

RoA gives mana and health, whereas Rylais gives health and slow. As a champ which is great as a counter initiator and standup fighter she probly require the mana over a slow if you are facing a team that is initiating onto you and it is a close game. However if you are ahead and are having to chase them more often it might be better to get rylais, so I think instead of one option being "stupid" and another being right I think it is a situational thing.

Also nothings stopping you from going Dring and ward on first back then building catalyst, which is pretty op in lane.
patriarch of the church of howard. may maokai smile upon you.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2012-01-25 16:23:20
January 25 2012 16:21 GMT
#46
What do you guys think about Ocelotes super tanky/sustain cass build? He gets Wota, Revolver, SV and rylais before dcap.

Ive tried it out in a few games so far, if I'm ahead and i need to get even more ahead its amazing. at the same time i feel like it has a much larger ramp up time compared to standard builds. I find it really hard to fit all of these items in before big engagements unless im freefarming in lane, getting kills and taking jungle.
cDgCornpops
Profile Joined April 2011
62 Posts
Last Edited: 2012-01-25 16:38:15
January 25 2012 16:36 GMT
#47
Seems like that build would make you pretty hard to kill, but unless you have your jungle feeding you blue the entire game, I feel like you'd be quite mana starved.

Does this include grabbing 2 or 3 drings, or just going boots->revolver->wota->revolver?
InvaderUK
Profile Joined January 2011
225 Posts
January 25 2012 21:01 GMT
#48
it feels like wota + revolver is a bit too much, esp late game the revolver is a bit of a deadweight. I think that the conventional wota> dmg build is a little better in most situations.
patriarch of the church of howard. may maokai smile upon you.
Slayer91
Profile Joined February 2006
Ireland23342 Posts
January 25 2012 21:10 GMT
#49
I was under the impression it was a troll build. People don't stack 3 BTs on AD carries. You just kill them in 1 CC anyway and they're less of a threat at the start of a teamfight. It's not much different with a cass, tbh. Just build standard.
Shiv.
Profile Joined January 2011
3534 Posts
Last Edited: 2012-01-26 20:14:09
January 26 2012 00:34 GMT
#50
12 Weeks LoL - Ocelote - Cassiopeia
Oce talks about the build in this game. Unfortunately, I think he was a little too excited and flounders a lot, but basically, he says it's great because of your sustained DPS, you'll heal so much that you rarely if ever die.

I just started picking up Cassio and basically went 2 Doran's -> WotA -> Rylai's and felt pretty awesome so far.
I've been thinking that RoA -> Revolver -> Deathcap might be a better route to go, but I'm really not sure. Cass is so complex, I haven't been able to figure out what to get in which situations. Any pointers?

Also: do you guys run MS or AP on Quints?
currently rooting for myself.
cDgCornpops
Profile Joined April 2011
62 Posts
January 27 2012 15:11 GMT
#51
I personally run MS quints and flat MR blues. Makes laning aginst most AP's pretty safe
MyTHicaL
Profile Joined November 2005
France1070 Posts
Last Edited: 2012-01-30 17:47:55
January 30 2012 17:41 GMT
#52
On January 28 2012 00:11 cDgCornpops wrote:
I personally run MS quints and flat MR blues. Makes laning aginst most AP's pretty safe

that just seems ridiculous to be run on any ap carry... I'm a big fan of MS quints in general but not so much on this particular hero however mr blues instead of ap/lvl is just bad... It's like declaring that you won't be aiming for a lot of damage but are bad at the game and expect to take hits from the enemy ap carry. Especially if u have ms quints u should beable to juke the hell out of any skillshot champion.
Also cass might not be played a lot on the NA server but on EUW u see a lot of her. She seems to be like a karthus but easier to use in every way (except R obviously) and her E does ridiculous damage.
I would buy her but not enough ip . No worries though if I see a cass on the enemy team i go gragas and roflstomp her from lvl 4 x_x;:.
I guess it's just because she is reasonably hard to play so a lot of people just fail with her . . .
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
January 30 2012 18:41 GMT
#53
Flat mr blues are a good choice if you are against a bursty mage. You deal enough damage anyway, it's far better to be able to survive their combo than to deal a bit more damage. There is no one magical rune setup, since it varies depending on the teamcomps.
cDgCornpops
Profile Joined April 2011
62 Posts
January 31 2012 15:56 GMT
#54
On January 31 2012 02:41 MyTHicaL wrote:
Show nested quote +
On January 28 2012 00:11 cDgCornpops wrote:
I personally run MS quints and flat MR blues. Makes laning aginst most AP's pretty safe

that just seems ridiculous to be run on any ap carry... I'm a big fan of MS quints in general but not so much on this particular hero however mr blues instead of ap/lvl is just bad... It's like declaring that you won't be aiming for a lot of damage but are bad at the game and expect to take hits from the enemy ap carry. Especially if u have ms quints u should beable to juke the hell out of any skillshot champion.
Also cass might not be played a lot on the NA server but on EUW u see a lot of her. She seems to be like a karthus but easier to use in every way (except R obviously) and her E does ridiculous damage.
I would buy her but not enough ip . No worries though if I see a cass on the enemy team i go gragas and roflstomp her from lvl 4 x_x;:.
I guess it's just because she is reasonably hard to play so a lot of people just fail with her . . .


I'm lost. You claim that running flat MR blues is bad, and yet you say you go mid w/ gragas and roflstop most cass's. I think having an extra 13 MR and increased movement speed means that you'll have a hard time landing those q's, and when you do they are doing a lot less damage. The 13 MR from my blue's pretty much negates the 10 mpen reds you should be running.

28 AP at 18 might be nice, but when I'm fed in mid because they can't trade with me, and I can farm all day, or just straight up kill them and gank a lane, I think it's better to have my rylais quicker than to wait around for level 18 to have 28 extra AP.

And as stacking dorans is quite common on cass mid, the eHP you get from those is also increased when you have an extra 13 MR. Most mids can hit about 30 Mpen with sorcs, and that puts cass right around 0, I think that 13 extra MR is perfectly fine to improve my laning phase.
Craton
Profile Blog Joined December 2009
United States17303 Posts
January 31 2012 21:16 GMT
#55
I don't see the point in MS quints on a champ that gets a giant move speed buff from Q, a slow from W, and a slow from Rylai's.

MR blues are debatable and dependent on the matchup more than anything, but I'd rather a different quint.
twitch.tv/cratonz
Shiv.
Profile Joined January 2011
3534 Posts
January 31 2012 21:27 GMT
#56
On February 01 2012 06:16 Craton wrote:
I don't see the point in MS quints on a champ that gets a giant move speed buff from Q, a slow from W, and a slow from Rylai's.

MR blues are debatable and dependent on the matchup more than anything, but I'd rather a different quint.

After about 30-40 Cass games during the last week, I have come to realize that's 100% true. Her early game harassment is even more ridiculous with that 20+ AP.

currently rooting for myself.
TheOracle
Profile Joined May 2010
Australia256 Posts
February 01 2012 00:45 GMT
#57
On January 22 2012 21:43 arthur wrote:
Show nested quote +
On January 21 2012 12:01 jadoth wrote:
i am surprized that everyone is getting their first level in w around 10. every time i decide to go qeqe instead of qeqw because i want the extra damage i end up missing kills/getting killed in jungle skirmishes/ganking lanes and level 4 is the only time you can get it without getting it over q.

also i used to go 2-3x dring into dcap/wota/rylai's in what ever order depending on the game but than i tried out roa first and it felt so much better.


On most AP Mids you can argue whether to get RoA or a few drings, however on AP Mids that work well with Rylais, getting RoA is stupid.

On annie or morg sure, get Drings or RoA. On brand or cassio, get drings.

Etc.


Not exactly true. Cass has such high damage without any real AP that you can afford to build her RoA into Rylais if the game demands it, (ie they have a lot of burst so the health is useful), and you are still relavent to the fights. Its not needed every game, but its really not a must get drings on cass. (Brand I agree on since you are never close to the fights so double health is overkill)

Another character that getting (eventually) both RoA and Rylais is very good on is Swain because the health goes a long way and Rylais is really good with his ult + slows and such. Don't discount RoA and Rylais just because.
Bladeorade
Profile Joined August 2010
United States1898 Posts
February 03 2012 02:48 GMT
#58
Ive been going 2 Drings, revolver, mercs, wota, rylais then whatever i need and it has been working great. Usually I am so far ahead I just grab my DC 3rd and then Zhonyas into BV/Spell Pen thing having brain fart but the tanky opening really works on Cassi for her sustained damage.

I really like it.
InvaderUK
Profile Joined January 2011
225 Posts
Last Edited: 2012-02-03 14:26:56
February 03 2012 14:14 GMT
#59
On February 01 2012 06:16 Craton wrote:
I don't see the point in MS quints on a champ that gets a giant move speed buff from Q, a slow from W, and a slow from Rylai's.

MR blues are debatable and dependent on the matchup more than anything, but I'd rather a different quint.


It's not worth it for full MS quints most of the time, I usually run 1 MS and 2 AP so I have a small advantage and can catch people for harrass easier.

However against high skillshot lanes then it is worth it as it will allow you to dodge more skillshots at the cost of 10-15 AP. In the grand scheme of things 10-15 dmg is alot less important than dodging their spells.

One example of one of these matchups as cass is when I play against Ahri, her damage output is silly if she can hit all her spells so I run 3 MS quints and even go as far as taking 4 in MS masteries, I'd also take MR blues to make sure that she will not be doing much dmg to me in the lane pre lvl 6. It gets harder at level 6 when she has her ridiculous ult, often if you see her ulting I would do a pre-emptive flash to escape the taunt and then that completely messes up her combo.

Edit: I guess 10 AP on cass is strong as she has no cooldown on E so if you are confident you'll dodge skillshots then I'd still get the AP runes.
patriarch of the church of howard. may maokai smile upon you.
InvaderUK
Profile Joined January 2011
225 Posts
Last Edited: 2012-02-13 18:47:59
February 13 2012 18:33 GMT
#60
After a bit of deliberation and playing a few more cass games to nearly 1800 I take back the statement about RoA. Cass will very rarely run out of mana in a fight provided she has blue buff, so technically Rylais is the better option on paper. However we have to consider the items they build out of, RoA has easier and more useful ingredients to its recipe.

While Rylais does have the advantage of the passive, from my experience it does not help cass much in the fights. Cass is a pretty short range champion who benfits from being closer to her enemies ( can stun more and do more dmg with E.) Most of her damage is AoE so it's only going to be a 15% slow and she's not exactly a kiting champion the way I play her (nor do I think she should be played that way.)

My current go to build is boots+3pot>2drings+wards>wota followed either by Banshees or Abyssal depending on whether im getting destroyed in teamfights or not. If its a high AD team I'll get an early chain vest which eventually turns into a GA at endgame anyway. This is pretty much the build Bladeorade mentions earlier and feels like one of the best options for Cass.

One important note I've discovered about cass is her ability to escape from ganks due to her Q. As long as you arn't stupidly overextended, you can drop your W and Q on the jungler, and simply run out the other side of the lane (this trick makes you pretty safe even if you haven't warded).
If they gank on 60-70% HP post 6 you can just ult both the enemies in lane and drop one while theyre stunned. Alot of junglers make the mistake of thinking they're able to fight you and win no matter what happens which always makes me wonder what goes on in their mind as they play.

On teamfighting, this is going to sound like the most obvious piece of advice. The ultimate goal is to stay alive as long as possible as your sustained damage is too damn high. Now the main decision in the fight is whether you are going to go balls in to ult all 5 of them and probly give your life for it, or if you will stay at the back and slowly destroy the bruisers.

If you are doing little damage, feeding and just generally failing in the game you are playing and after you have build your BV. JUST GO IN THOSE FIGHTS AND ULT AS MANY AS POSSIBLE, AFTERWARDS SOAKING UP AS MUCH DMG WHILE HEALING OFF WOTA. I do not know the amount of games i've "fed" and won anyway due to teamfighting well and catching their high priority targets in ulti.

If you are stomping them then this is not the best approach as you just want to stay alive as long as possible and slowly take apart their team. Often in this situation the 2 bruisers/tanks on the other team will come toward your backline and go for either you or your AD, you can ult these 2 pretty easily and drop W/Q to start your E chain, quickly destroying them. After that its usually just chasing up the squishies with repeated Qs and Es when you get close enough. If the bruisers dont die then you have to keep kiting them, as they are melee its easy for cass to deal with as she can kite with Q and W while healing off wota wasting their time.

Other notes:

Suppression cancels your ult if they hit it during your animation, you will not stun anyone (always an audible WTF on Teamspeak.) This is most annoying vs Skarner so make sure you allow for his range on ult if using it.

Closer you are to someone the more E's you get off as cooldown resets quicker.

Movement speed increase on Q allows to kite ganks and in teamfights.

In lane I usually dont follow up with Es until lvl3-4, it's not worth the mana and time.
patriarch of the church of howard. may maokai smile upon you.
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