|
.![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/May_2011/5_30_Orianna_New_Skins/Oriana_Splash_0.jpg) _______________________________________________________________________ If you like smacking people with the Q go QWQEQR R>Q>W>E If you like slowing people and Auto attacking for QWWEWR R>W>E>Q If you like to throw around beefy sheilds and supporting with slows go QWEEER R>E>W>Q _______________________________________________________________________ Using 9-0-21 standard caster masteries. Taking Ghost/Flash and Flash/Ghost/Teleport/CV/Ignite/Clarity. Magic pen Reds - mana per 5 per level or flat mana Yellows - Flat CDR Blues or AP / level - Quints Flat health, Ability Power, Movement Speed. I have been having more success with AP per level blues as her abilities are very mana costly and you won't benefit from CDR until you've got enough mana per 5 to sustain.
Start the game building one or two of the following and boots: Philosopher Stone, Catalyst, Fiendish Codex, Doran's Ring, Tear. Any two of these should give you enough mana to stay in lane, throwing your ball all over the place. I have been starting with Health Regen Pendant, and pushing my lane as hard as possible to go back at level 3/4 and get a Philosopher's and a ward if I have spare gold. 2nd Trip back you should have enough to buy magic pen boots and Eleisa's Miracle. The Eleisa's Miracle will sustain your mana on par with the catalyst (catalyst gives 2,325 mana over 10 levels, while this will give 2,400 over 10 minutes, along with some tenacity.
Depending upon how the game is progressing once you've got the some sustaining items you can go with a set of items for carrying or play more like a support champion and stack aura's while warding up the map.
Once you upgrade boots to either merc treads, Magic Pen boots. Start building 2 better items. Just buy Death Hat, Void Staff, RoA or Rylai's For HP, and Lich Bane's
Better Items for AP build: Rod of Ages (try to finish this ASAP unless you're going to get a banshee veil later), Deathcap, Mejai's (only if you're K to D ratio is superb at the time you can afford it), Rylai's, Archangel's, (if you got Codex you can upgrade it into Tomb, DFG, or Nashor's Tooth later in the game).
Better Items for support build (depends upon the team, and what other guys are buying): Kage's pick, Wards, Mana manipulator, Soulshroud, Emblem of Valor, Will of Ancients, Wards, Ageis, Stark's, Abyssal scepter, Pink Ward.
Once you have two better Items and upgraded boots get a survivability item if you feel you're going to need it.
Survivability items: Zhonya's, Banshee Veil, Frozen Heart, QSS, Reverie, Ageis, Stark's, Will of Anceints, Moonflair Spellblade, or upgrade a Philosopher Stone for Tenacity against teams that you would normally build Merc Treads, or just sell your boots and buy Merc Treads.
For the end game. Hat, Void Staff, Mejai's, Lichbanes, Nashor's Tooth, DFG. _______________________________________ TROLLIANA BUILD: aspd or mpen reds, armor yellow, mr blue, mpen movespeed or aspd quints 9/0/21 or 0/9/21 or 0/21/9 or 9/21/0 I haven't decided yet Flash + Ignite/Ghost/Tele/Clair DRing, Boots, [DRingx2], Malady, Zhonya, GA, [Mejai], Deathcap, sell Malady for Void Staff or Lichbane. QEW, R>W>E>Q. ________________________________________ Psyonic_Reaver has been using Philosopher's stone, Boot5, Soul Shroud, Starks Fervor, Scepter, Aegis. Sell Philo get Frozen Heart. I will try it out, I'm liking the aura's, attack speed, mechanics of Scepter and Frozen Heart, and CDR. ___________________________________________ Unique playing tips. Your best nuke is going to be qrwqe with some auto attacking and ignite if you took it. Use your speed boost. Even if you have 4 hp and are retreating EW your team mate while running out of the fight to buff them or use it on your self to secure your escape. If you're caught out of position and your only hope of escaping is to use your R just do it. Sure you're problebly not going to have it in the team fight now, but at least you're not dead and can participate in the team fight. Early on she is very mana hungry. Clarity, Doran's Ring, Philostone, Catalyst, and Codex can be used to curb her appitite. The ball can be placed on top of terrain that can't be accessed normally. This can be used to catch opponents off guard as to the angle the ball will be taking to hit them. A good combo to use at level 3, or 4 is Q to the opponents side so it just hits them and then use W while auto attacking. When Q comes off cooldown you can Q through them and kite a bit for the self cast E to pass through them and sheild you while still auto attacking. The Ulti can be used to pull people into towers, similar to singed. Just pay attention to the opponents positioning around the ball as they will always move tword the ball but if the ball is just about on top of them they will fly clear over the ball. If you can pull an enemy into a tower and some one else can root them there you problebly just got a kill. When in a team fight R can be used to peel guys off of your carry, or if you have an advantage it can be saved to catch fleeing enemies/ secure the ace. If you can land a QRWQE combo on the entire enemy team, Grakis will get a penta kill with QQR. ___________________________________________________________ Feel free to add any tips or tricks of your own and I will update this post
I plan on adding a few screen shots with descriptions when I get around to it.
I want to make a section for ways to utilize the ball most effectively :ie shielding a friendly champion being prior to being focused and letting the e cooldown come back before spaming qrw and then returning to the said champion with e.
|
TROLLIANA BUILD: aspd or mpen reds, armor yellow, mr blue, mpen movespeed or aspd quints 9/0/21 or 0/9/21 or 0/21/9 or 9/21/0 I haven't decided yet Flash + Ignite/Ghost/Tele/Clair DRing, Boots, [DRingx2], Malady, Zhonya, GA, [Mejai], Deathcap, sell Malady for Void Staff or Lichbane. QEW, R>W>E>Q.
|
Why would you make a guide thread with just her abilities? Then say, I'll update this later when I know what I'm doing with her. Such a waste of time.
Honestly, I wish we had the same standard for guide posts that SC Strategy has. This is just a halfassed attempt to placehold the Oriana guide thread so you can have your name attached to it. Anywhere else on TL this would be closed down for lack of content.
Used to I could actually look a guide here on TL and actually get an idea of how to start playing a character by someone who has had many game experience and knows what the fuck their doing with that character based on failures and successes.
|
Hey, I gave you a totally pro build yo.
|
On June 02 2011 06:14 Aurdon wrote: Why would you make a guide thread with just her abilities? Then say, I'll update this later when I know what I'm doing with her. Such a waste of time.
Yeah, it's really disappointing to see OPs like this 
Anyway, I've just played a few games with her and it feels like you have to build her like annie. A 0.6 ratio on a 4sec CD isn't exactly anything to write home about, so I'm going to experiment more with MPen over AP.
It seems to me like getting nashor's is really dumb. Yeah, she has a passive, but consistently putting her in auto attack range of a fight when she seems like she's supposed to play more like lux seems dangerous and weird.
|
United States47024 Posts
Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo.
|
On June 02 2011 11:09 TheYango wrote: Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo.
Her ratios SEEM shitty but are actually pretty absurd when you fully realize how many times you can slam your ball into someone's throat.
Yeah I said it.
|
Her numbers and overall utility make her look more similar to Lux than anyone else to me, and you don't really see people play Lux as a babysitter because she's not good at it. But I dunno, I don't have enough IP to buy her yet.
|
is awesome32274 Posts
It feels like a better version of Karma to me. She basically has a better version of shurelias built into her and a decent ultimate for catching running people to chain good AOE combos.
He's very squishy, so she needs to build aura items + tank items or to build some Health mana items like Banshees or RoA.
I don't see her needing much CDR early on.
Those are my first impressions.
|
BTW, using QRWE in that order does an absurd amount of damage in most teamfights fairly easily.
The ball is very easy to lose in the thick of a battle and can clobber a lot of enemies for a sizable amount of damage if you build AP.
I've been opting for philo stonex2 cdr boots catalyst deathcap zhonya's
If you're careful with your casts you can survive fairly easily in most situations.
Notable things: You can activate W while carrying the ball to slow anyone on your face and boost yourself. The boost from W sometimes acts like ghost and lets you run through things (not sure if intended)
Activating W after R almost always guarantees a ton of damage
also:
Her base stats/mana costs are purposefully low to balance out how potentially frustrating she can be in lanes with the zoning ability she has.
Which i noticed because she absolutely gets her face smashed in by the most random things
|
Managed to get a ranked game with her
Had solo vs Akali and it went pretty well, demolished Ashe when they tried to lane switch
This was mentioned in the Spotlight, but being able to auto attack as much as possible is key to bringing out the damage (And also why Guinsoos seems to work well) I was hitting around 200 damage per hit at 1.3 Aspd with Guinsoos/Deathcap only, which is quite good if you compare the costs to a IE+Mid-Tier Aspd/AD item. I'm not sure I would go for more Aspd items though, as it's not really efficient when you're trying to kite and stuff.
R doesn't do damage as much as it disrupts people. This is probably only because it's a new hero, but it was ridiculous how much I was able to throw people around, casting it between their tank/squishy was a instant teamfight win. (It also seems to have a minor stun afterwards that isn't mentioned, might have been a bug)
Q/W will be what you will be using most of the game. You can try using E to do damage also, but I find it whiffs a lot and does very little damage, so only use it to shield people or when you need a little big more damage to finish someone off.
Controlling the ball will be the biggest problem with most people. While it's easy to just zone people with Q, it's quite easy to forget that Q won't be coming from your direction when you try to play too aggressive.
|
Her ult is so sick for initiating/punishing clumped positions. If you land it, it's pretty much an AoE slow as well due to Dissonance. I don't think it's a stun rather than just a generously long knock up/around. In fact, it could be comparable to a ranged Curse of the Sad Mummy.
Her AP ratios seem to only be about .6 but considering Q is on ~3s CD, Dissonance and Protect ~8s CD at max levels, they do end up doing copious amounts of damage. As long as you're wary of where the ball is at all times.
I kind of wish there were a sound effect for when you move out of ball range. Sometimes I cast ball at max range for harass, run right afterward and end up getting the ball automatically before I can Dissonance or do some return damage with Protect. Not that big of a deal though after a while.
|
There's always a little arrow on you pointing toward the ball and it goes from green (up to 700ish range) to yellow (1000ish?) to red before the ball pops back. But yes, I agree, a sound effect upon popping would be nice. I feel like Orianna has two things she can do. She can either be in the middle of things and start ballin' (with a tanky build and damage as an afterthought) or she can stay back and use clever positioning to do lots of damage and shield people (with lots of AP and speeds).
|
On June 02 2011 11:09 TheYango wrote: Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo.
She is actually very good at babysitting an AD carry. Combining her auto attack and MF, Ashe, Vayne auto attacks, with her utility to slow and her R ensures they'll never be able to run.
|
For as far as I have experienced, she beats Ryze in lane like baddd.
|
On June 03 2011 01:33 Sabin010 wrote:Show nested quote +On June 02 2011 11:09 TheYango wrote: Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo. She is actually very good at babysitting an AD carry. Combining her auto attack and MF, Ashe, Vayne auto attacks, with her utility to slow and her R ensures they'll never be able to run.
To be a babysitter, she needs to be able to run off almost zero farm. And with zero heals shes not that usefull if youre loosing the lane for whatever reason.
|
I really like exhaust now as an alternative to Ghost.
Running Flash/Exhaust feels really solid on Orianna. Since Exhaust neuters those annoying autoattack champs BUT it is also effective against AP. (TBH Exhaust's slow effect is like icing on the cake.)
I've been playing around with a build incorporating an early sheen, but so still testing. Will also try Nashor's tonight.
TL;DR Run Flash/Exhaust
|
I've been going Aurianna. Philo, Boot5, SS, Starks, Scepter, Aegis. Sell Philo get FH. Works well imho.
|
After watching Elementz play her I think this one of the few champions I'll be using smartcast on...can't think of why you would ever Q click.
|
From this thread's discussion, between her moves, autoattacks, keeping track of her position, the balls position and both teams positions, she sounds incredibly micro-heavy. Is this true?
|
|
|
|