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[Champion] Orianna the Lady of Clockwork - Page 6

Forum Index > LoL Strategy
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HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2011-07-18 22:43:44
July 18 2011 22:43 GMT
#101
On July 19 2011 06:02 TheYango wrote:
Show nested quote +
On July 19 2011 05:33 Woony wrote:
Two dorans AND catalyst is way overkill in most situations IMO, unless you really need the extra HP from the dorans for whatever reason. You should either get 2-3 dorans or catalyst in most situations (I like Cata -> RoA more and that's also what Jiji runs). Also W > Q is arguably better since landing a Q almost always guarantees landing a W and W does a fuckton of AoE damage and has a ridiculous AoE speedbuff/slow.

Jiji actually doesn't have any qualms with padding his inventory with DRings if he ends up having to bluepill with not enough money for a Blasting Wand/RoA Recipe. Base with 600 gold, get DRing+pots+ward, rather than just the pots and a ward and sitting on the gold.

It's like starcraft, right... Why have excess minerals if you've got space for them?
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 18 2011 22:52 GMT
#102
On July 19 2011 06:02 TheYango wrote:
Show nested quote +
On July 19 2011 05:33 Woony wrote:
Two dorans AND catalyst is way overkill in most situations IMO, unless you really need the extra HP from the dorans for whatever reason. You should either get 2-3 dorans or catalyst in most situations (I like Cata -> RoA more and that's also what Jiji runs). Also W > Q is arguably better since landing a Q almost always guarantees landing a W and W does a fuckton of AoE damage and has a ridiculous AoE speedbuff/slow.

Jiji actually doesn't have any qualms with padding his inventory with DRings if he ends up having to bluepill with not enough money for a Blasting Wand/RoA Recipe. Base with 600 gold, get DRing+pots+ward, rather than just the pots and a ward and sitting on the gold.


That's a different thing than saying you go Cata + 2 Dorans as a set core build
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 18 2011 23:02 GMT
#103
On July 19 2011 05:35 Sponkz wrote:
I actaully find it not to be an overkill at all. It gives you SO much needed health early/mid game to survive those nasty burst combos of certain AP carries.


Just like having mana per 5 runes is a waste if you manage your mana correctly, having 2 drings plus cata is a waste if you manage your health correctly. Treat your health as a resource, too.

If you need that much hp to survive, you're doing something wrong because you shouldn't be in a position where you can eat a burst combo. With an effective range of 1000 units you should only be in a dangerous position by choice in order to make a play.

I normally go RoA -> Dcap, but I'm probably going to ditch that build for 2-3 Drings -> Dcap.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 18 2011 23:32 GMT
#104
So you don't take flash -> tibbers combo into consideration?
hi
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 19 2011 00:03 GMT
#105
I don't know if you're serious or not with that kind of question.

For the record, Orianna's range is longer than Annie's flash -> tibbers combo, because the ball has a leash of 1125 units, which on top of that has W (+ ~125) and R(+ ~150) aoe radius. Annie's flash -> tibbers is ~1100 units. And I'm not even considering counter-flashing in response.

As for the answer, do I need to specify every single thing that outranges Orianna and how to play against it? The concept is the same in every case. Don't expose yourself to the burst, whether it is directly (e.g. stay out of range / wait until they use their cds) or indirectly (e.g. your teammates are in between and they'd die trying).
TheYango
Profile Joined September 2008
United States47024 Posts
July 19 2011 00:05 GMT
#106
On July 19 2011 09:03 Lanzoma wrote:
As for the answer, do I need to specify every single thing that outranges Orianna and how to play against it? The concept is the same in every case. Don't expose yourself to the burst, whether it is directly (e.g. stay out of range / wait until they use their cds) or indirectly (e.g. your teammates are in between and they'd die trying).

To be fair, that list would be pretty short, and most of them would be skillshots for which the answer is "don't get hit"
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 19 2011 00:33 GMT
#107
On July 19 2011 09:03 Lanzoma wrote:
I don't know if you're serious or not with that kind of question.

For the record, Orianna's range is longer than Annie's flash -> tibbers combo, because the ball has a leash of 1125 units, which on top of that has W (+ ~125) and R(+ ~150) aoe radius. Annie's flash -> tibbers is ~1100 units. And I'm not even considering counter-flashing in response.

As for the answer, do I need to specify every single thing that outranges Orianna and how to play against it? The concept is the same in every case. Don't expose yourself to the burst, whether it is directly (e.g. stay out of range / wait until they use their cds) or indirectly (e.g. your teammates are in between and they'd die trying).



So for laning phase, i should totally avoid last hitting and just stand there and throw my ball and look cool?
hi
Lanzoma
Profile Joined February 2011
Mexico813 Posts
Last Edited: 2011-07-19 00:39:55
July 19 2011 00:39 GMT
#108
Do you avoid last hitting and stand there throwing your ball looking cool before you have your 2 doran rings + catalyst?

Why are you so defensive over a 300 hp difference? You're making no sense at this point, honestly.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 19 2011 00:42 GMT
#109
Ok let me put it this way. I have tried SO many times getting away with roughly 50-100 hp after a full annie/malz/brand burst. I think i can thank my 300 hp for that.
hi
starfries
Profile Blog Joined July 2009
Canada3508 Posts
July 19 2011 00:50 GMT
#110
On a somewhat unrelated note, how do people avoid going oom with 2xDring and deathcap? I've been trying it and even with blue buff, I end up running out in longer teamfights. I think she really needs the bigger gas tank that RoA provides.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 19 2011 01:16 GMT
#111
I think that by going 2 dring + Dcap you're betting on the fact that your full combo will kill or incapacitate most of the targets you hit and insta win you the fight right there. If the game keeps going and you start having mana issues (which can be a lack of AP in disguise), you could get cata -> bveil or go balls out and catch up damage-wise.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
July 19 2011 03:31 GMT
#112
Yes, I don't really like going 3 DRings into an incredibly fast Deathcap on Ori. It works better on glass cannon champions that have some kind of innate mana restoration like TF, Malz, and Karthus, but I would rather get my RoA for the larger HP/mana pool in addition to a fair amount of AP. I think last time I checked my math, RoA was like the second most cost efficient item in the game when considering overall stats granted, second to Triforce.

I like either DRing or boots+3 depending on the lane, then fast Cata, RoA, Zhonyas/Abyssal depending on their team, Void Staff, Deathcap. It's less AP than going for a really fast Deathcap, but overall it has more utility, which I'm willing to pay for.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 20 2011 19:58 GMT
#113
Please continue all discussion about Orianna in the new thread!

click me <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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