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.![[image loading]](http://riot-web-static.s3.amazonaws.com/images/news/May_2011/5_30_Orianna_New_Skins/Oriana_Splash_0.jpg) _______________________________________________________________________ If you like smacking people with the Q go QWQEQR R>Q>W>E If you like slowing people and Auto attacking for QWWEWR R>W>E>Q If you like to throw around beefy sheilds and supporting with slows go QWEEER R>E>W>Q _______________________________________________________________________ Using 9-0-21 standard caster masteries. Taking Ghost/Flash and Flash/Ghost/Teleport/CV/Ignite/Clarity. Magic pen Reds - mana per 5 per level or flat mana Yellows - Flat CDR Blues or AP / level - Quints Flat health, Ability Power, Movement Speed. I have been having more success with AP per level blues as her abilities are very mana costly and you won't benefit from CDR until you've got enough mana per 5 to sustain.
Start the game building one or two of the following and boots: Philosopher Stone, Catalyst, Fiendish Codex, Doran's Ring, Tear. Any two of these should give you enough mana to stay in lane, throwing your ball all over the place. I have been starting with Health Regen Pendant, and pushing my lane as hard as possible to go back at level 3/4 and get a Philosopher's and a ward if I have spare gold. 2nd Trip back you should have enough to buy magic pen boots and Eleisa's Miracle. The Eleisa's Miracle will sustain your mana on par with the catalyst (catalyst gives 2,325 mana over 10 levels, while this will give 2,400 over 10 minutes, along with some tenacity.
Depending upon how the game is progressing once you've got the some sustaining items you can go with a set of items for carrying or play more like a support champion and stack aura's while warding up the map.
Once you upgrade boots to either merc treads, Magic Pen boots. Start building 2 better items. Just buy Death Hat, Void Staff, RoA or Rylai's For HP, and Lich Bane's
Better Items for AP build: Rod of Ages (try to finish this ASAP unless you're going to get a banshee veil later), Deathcap, Mejai's (only if you're K to D ratio is superb at the time you can afford it), Rylai's, Archangel's, (if you got Codex you can upgrade it into Tomb, DFG, or Nashor's Tooth later in the game).
Better Items for support build (depends upon the team, and what other guys are buying): Kage's pick, Wards, Mana manipulator, Soulshroud, Emblem of Valor, Will of Ancients, Wards, Ageis, Stark's, Abyssal scepter, Pink Ward.
Once you have two better Items and upgraded boots get a survivability item if you feel you're going to need it.
Survivability items: Zhonya's, Banshee Veil, Frozen Heart, QSS, Reverie, Ageis, Stark's, Will of Anceints, Moonflair Spellblade, or upgrade a Philosopher Stone for Tenacity against teams that you would normally build Merc Treads, or just sell your boots and buy Merc Treads.
For the end game. Hat, Void Staff, Mejai's, Lichbanes, Nashor's Tooth, DFG. _______________________________________ TROLLIANA BUILD: aspd or mpen reds, armor yellow, mr blue, mpen movespeed or aspd quints 9/0/21 or 0/9/21 or 0/21/9 or 9/21/0 I haven't decided yet Flash + Ignite/Ghost/Tele/Clair DRing, Boots, [DRingx2], Malady, Zhonya, GA, [Mejai], Deathcap, sell Malady for Void Staff or Lichbane. QEW, R>W>E>Q. ________________________________________ Psyonic_Reaver has been using Philosopher's stone, Boot5, Soul Shroud, Starks Fervor, Scepter, Aegis. Sell Philo get Frozen Heart. I will try it out, I'm liking the aura's, attack speed, mechanics of Scepter and Frozen Heart, and CDR. ___________________________________________ Unique playing tips. Your best nuke is going to be qrwqe with some auto attacking and ignite if you took it. Use your speed boost. Even if you have 4 hp and are retreating EW your team mate while running out of the fight to buff them or use it on your self to secure your escape. If you're caught out of position and your only hope of escaping is to use your R just do it. Sure you're problebly not going to have it in the team fight now, but at least you're not dead and can participate in the team fight. Early on she is very mana hungry. Clarity, Doran's Ring, Philostone, Catalyst, and Codex can be used to curb her appitite. The ball can be placed on top of terrain that can't be accessed normally. This can be used to catch opponents off guard as to the angle the ball will be taking to hit them. A good combo to use at level 3, or 4 is Q to the opponents side so it just hits them and then use W while auto attacking. When Q comes off cooldown you can Q through them and kite a bit for the self cast E to pass through them and sheild you while still auto attacking. The Ulti can be used to pull people into towers, similar to singed. Just pay attention to the opponents positioning around the ball as they will always move tword the ball but if the ball is just about on top of them they will fly clear over the ball. If you can pull an enemy into a tower and some one else can root them there you problebly just got a kill. When in a team fight R can be used to peel guys off of your carry, or if you have an advantage it can be saved to catch fleeing enemies/ secure the ace. If you can land a QRWQE combo on the entire enemy team, Grakis will get a penta kill with QQR. ___________________________________________________________ Feel free to add any tips or tricks of your own and I will update this post
I plan on adding a few screen shots with descriptions when I get around to it.
I want to make a section for ways to utilize the ball most effectively :ie shielding a friendly champion being prior to being focused and letting the e cooldown come back before spaming qrw and then returning to the said champion with e.
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TROLLIANA BUILD: aspd or mpen reds, armor yellow, mr blue, mpen movespeed or aspd quints 9/0/21 or 0/9/21 or 0/21/9 or 9/21/0 I haven't decided yet Flash + Ignite/Ghost/Tele/Clair DRing, Boots, [DRingx2], Malady, Zhonya, GA, [Mejai], Deathcap, sell Malady for Void Staff or Lichbane. QEW, R>W>E>Q.
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Why would you make a guide thread with just her abilities? Then say, I'll update this later when I know what I'm doing with her. Such a waste of time.
Honestly, I wish we had the same standard for guide posts that SC Strategy has. This is just a halfassed attempt to placehold the Oriana guide thread so you can have your name attached to it. Anywhere else on TL this would be closed down for lack of content.
Used to I could actually look a guide here on TL and actually get an idea of how to start playing a character by someone who has had many game experience and knows what the fuck their doing with that character based on failures and successes.
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Hey, I gave you a totally pro build yo.
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On June 02 2011 06:14 Aurdon wrote: Why would you make a guide thread with just her abilities? Then say, I'll update this later when I know what I'm doing with her. Such a waste of time.
Yeah, it's really disappointing to see OPs like this 
Anyway, I've just played a few games with her and it feels like you have to build her like annie. A 0.6 ratio on a 4sec CD isn't exactly anything to write home about, so I'm going to experiment more with MPen over AP.
It seems to me like getting nashor's is really dumb. Yeah, she has a passive, but consistently putting her in auto attack range of a fight when she seems like she's supposed to play more like lux seems dangerous and weird.
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United States47024 Posts
Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo.
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On June 02 2011 11:09 TheYango wrote: Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo.
Her ratios SEEM shitty but are actually pretty absurd when you fully realize how many times you can slam your ball into someone's throat.
Yeah I said it.
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Her numbers and overall utility make her look more similar to Lux than anyone else to me, and you don't really see people play Lux as a babysitter because she's not good at it. But I dunno, I don't have enough IP to buy her yet.
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is awesome32274 Posts
It feels like a better version of Karma to me. She basically has a better version of shurelias built into her and a decent ultimate for catching running people to chain good AOE combos.
He's very squishy, so she needs to build aura items + tank items or to build some Health mana items like Banshees or RoA.
I don't see her needing much CDR early on.
Those are my first impressions.
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BTW, using QRWE in that order does an absurd amount of damage in most teamfights fairly easily.
The ball is very easy to lose in the thick of a battle and can clobber a lot of enemies for a sizable amount of damage if you build AP.
I've been opting for philo stonex2 cdr boots catalyst deathcap zhonya's
If you're careful with your casts you can survive fairly easily in most situations.
Notable things: You can activate W while carrying the ball to slow anyone on your face and boost yourself. The boost from W sometimes acts like ghost and lets you run through things (not sure if intended)
Activating W after R almost always guarantees a ton of damage
also:
Her base stats/mana costs are purposefully low to balance out how potentially frustrating she can be in lanes with the zoning ability she has.
Which i noticed because she absolutely gets her face smashed in by the most random things
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Managed to get a ranked game with her
Had solo vs Akali and it went pretty well, demolished Ashe when they tried to lane switch
This was mentioned in the Spotlight, but being able to auto attack as much as possible is key to bringing out the damage (And also why Guinsoos seems to work well) I was hitting around 200 damage per hit at 1.3 Aspd with Guinsoos/Deathcap only, which is quite good if you compare the costs to a IE+Mid-Tier Aspd/AD item. I'm not sure I would go for more Aspd items though, as it's not really efficient when you're trying to kite and stuff.
R doesn't do damage as much as it disrupts people. This is probably only because it's a new hero, but it was ridiculous how much I was able to throw people around, casting it between their tank/squishy was a instant teamfight win. (It also seems to have a minor stun afterwards that isn't mentioned, might have been a bug)
Q/W will be what you will be using most of the game. You can try using E to do damage also, but I find it whiffs a lot and does very little damage, so only use it to shield people or when you need a little big more damage to finish someone off.
Controlling the ball will be the biggest problem with most people. While it's easy to just zone people with Q, it's quite easy to forget that Q won't be coming from your direction when you try to play too aggressive.
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Her ult is so sick for initiating/punishing clumped positions. If you land it, it's pretty much an AoE slow as well due to Dissonance. I don't think it's a stun rather than just a generously long knock up/around. In fact, it could be comparable to a ranged Curse of the Sad Mummy.
Her AP ratios seem to only be about .6 but considering Q is on ~3s CD, Dissonance and Protect ~8s CD at max levels, they do end up doing copious amounts of damage. As long as you're wary of where the ball is at all times.
I kind of wish there were a sound effect for when you move out of ball range. Sometimes I cast ball at max range for harass, run right afterward and end up getting the ball automatically before I can Dissonance or do some return damage with Protect. Not that big of a deal though after a while.
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There's always a little arrow on you pointing toward the ball and it goes from green (up to 700ish range) to yellow (1000ish?) to red before the ball pops back. But yes, I agree, a sound effect upon popping would be nice. I feel like Orianna has two things she can do. She can either be in the middle of things and start ballin' (with a tanky build and damage as an afterthought) or she can stay back and use clever positioning to do lots of damage and shield people (with lots of AP and speeds).
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On June 02 2011 11:09 TheYango wrote: Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo.
She is actually very good at babysitting an AD carry. Combining her auto attack and MF, Ashe, Vayne auto attacks, with her utility to slow and her R ensures they'll never be able to run.
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For as far as I have experienced, she beats Ryze in lane like baddd.
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On June 03 2011 01:33 Sabin010 wrote:Show nested quote +On June 02 2011 11:09 TheYango wrote: Any thoughts on playing her as a babysitter in the duo lane?
Her base damage and ratios don't seem that good, she has decent utility, and Q's ability to control brush seems much more usable in a duo than a solo. She is actually very good at babysitting an AD carry. Combining her auto attack and MF, Ashe, Vayne auto attacks, with her utility to slow and her R ensures they'll never be able to run.
To be a babysitter, she needs to be able to run off almost zero farm. And with zero heals shes not that usefull if youre loosing the lane for whatever reason.
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I really like exhaust now as an alternative to Ghost.
Running Flash/Exhaust feels really solid on Orianna. Since Exhaust neuters those annoying autoattack champs BUT it is also effective against AP. (TBH Exhaust's slow effect is like icing on the cake.)
I've been playing around with a build incorporating an early sheen, but so still testing. Will also try Nashor's tonight.
TL;DR Run Flash/Exhaust
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I've been going Aurianna. Philo, Boot5, SS, Starks, Scepter, Aegis. Sell Philo get FH. Works well imho.
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After watching Elementz play her I think this one of the few champions I'll be using smartcast on...can't think of why you would ever Q click.
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From this thread's discussion, between her moves, autoattacks, keeping track of her position, the balls position and both teams positions, she sounds incredibly micro-heavy. Is this true?
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not very hard to use but needs some time to get used to it
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last game i went double philo -> kage's -> another philo -> deathcap -> elesai's -> sorcs -> deathfire grasp -> shurelia's -> rylais to some success
i'm starting to think maxing EW is more important than maxing QW.
lane with xin, throw E on him, he charges, his slow runs out as he pops them up, you re-slow with W and speed xin, he get's another round of pop-up. deadly combo
with max cdr and some good AP you can keep your tanky dps perma-shielded with a perma shurelia on them. pretty nice
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On June 03 2011 15:47 Illusionnist wrote: shes annoying correct
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On June 03 2011 07:41 MobutuTheWindSeeker wrote: From this thread's discussion, between her moves, autoattacks, keeping track of her position, the balls position and both teams positions, she sounds incredibly micro-heavy. Is this true?
I think that's all relative.
She involves more control then the average LoL hero but that is still less then your average RTS requires.
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On June 03 2011 17:19 zalz wrote:Show nested quote +On June 03 2011 07:41 MobutuTheWindSeeker wrote: From this thread's discussion, between her moves, autoattacks, keeping track of her position, the balls position and both teams positions, she sounds incredibly micro-heavy. Is this true? I think that's all relative. She involves more control then the average LoL hero but that is still less then your average RTS requires. That and if you're lazy you can always put your ball on someone who's always in the middle of everyone.
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What I liked most so far: 2 Faerie Charms + 3 Pots, uprade to 2 Philos, Boots1, Catalyst, CDR Boots, RoA, Deathcap, upgrade Philos (Shurelya's/Elesai's), Voidstaff
CDR/AP is the way to go IMO. Philos will make sure that you can keep spamming your spells from the get to. I've seen others go Tear/Archangel's or massing DRings. The one lacks HP/HP regeneration and the other lacks Mana. Philos + RoA = best option IMO.
In a duo lane against heavy harassment I really like the Q/E-combo with just one level in W. Keep that ball passing through enemies all the time while shielding off most harassment.
In solo lane or when laning with a bulky/tanky DPS zoning opponents with Q/W works like a charm.
Her animations are awesome (remind me of female Bloodelfs in WoW) and her spells need quite some predicting while you need to be aware of your and your ball's position at all time. Very fun and challenging champion.
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Sometimes when I use Q the ball won't go where I point and instead to a random spot near Orianna. It's only happened every 3 games or so but it makes me look like a real noob when it happens. Maybe it's because I smartcast all my spells but it's never happened with any other skill.
Also I found out that trying to be too fancy with her spells just makes her worse. If you're going AP carry style then it's usually better to hog the shields and blast people in front of you with the ball and if you're going support then you just protect whoever's being focused and use Q to put your W and R in useful places. Trying to do both doesn't really work.
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9 0 21 MPen/MP5/Mres
QWWE ---> R > W > Q > E Open with crystal+2pots.
Catalyst -> T1 Boots -> RoA -> CDR Boots -> Deathcap -> Rylais -> Voidstaff -> Zhonyas/FoN/Banshees.
In lane you're a huge bully, abuse that. E seems useless to me until lategame when you have huge amounts of AP anyway. W > Q cause W is AoE and it slows which is nice for jungle ganks. Keep in mind that your autoattacks actually DO stuff compared to other AP carries.
RoA rush to abuse that your spells have high base damage and not that great of AP scaling. Being beefy AND dishing out huge damage/utility is your bread and butter compared to most other AP carries. (Actually this build feels like swain, just with way more punch).
Also: Farm like a boss. Call for gank whenever your ult is up. q/w your opponent like a boss.
Only champ I'm having real trouble against is Annie. Even Malz seems easy cause you just outrange him.
For extra fun, get a singed to lane solo top. E him, double slow, double fling, poison.
(Had one fun game with roaming eve, Jarmander top, Singed 1n2 bot and jungle Yi. Kick them to 20% health with full combo, let Yi clean up. The end.)
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On June 05 2011 18:40 starfries wrote: Sometimes when I use Q the ball won't go where I point and instead to a random spot near Orianna. It's only happened every 3 games or so but it makes me look like a real noob when it happens.
that's a bug that happens rarely with positional skills it happens to me about 1/500 times i use trundle's pillar too it has something to do with casting it at max range while you're moving and it casts it right on top of you. real dumb. if i knew more about what exactly caused it i would let you know
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On June 06 2011 14:36 r.Evo wrote:9 0 21 MPen/MP5/Mres QWWE ---> R > W > Q > E Open with crystal+2pots. Catalyst -> T1 Boots -> RoA -> CDR Boots -> Deathcap -> Rylais -> Voidstaff -> Zhonyas/FoN/Banshees. + Show Spoiler + In lane you're a huge bully, abuse that. E seems useless to me until lategame when you have huge amounts of AP anyway. W > Q cause W is AoE and it slows which is nice for jungle ganks. Keep in mind that your autoattacks actually DO stuff compared to other AP carries.
RoA rush to abuse that your spells have high base damage and not that great of AP scaling. Being beefy AND dishing out huge damage/utility is your bread and butter compared to most other AP carries. (Actually this build feels like swain, just with way more punch).
Also: Farm like a boss. Call for gank whenever your ult is up. q/w your opponent like a boss.
Only champ I'm having real trouble against is Annie. Even Malz seems easy cause you just outrange him.
For extra fun, get a singed to lane solo top. E him, double slow, double fling, poison.
(Had one fun game with roaming eve, Jarmander top, Singed 1n2 bot and jungle Yi. Kick them to 20% health with full combo, let Yi clean up. The end.)
These are my thoughts exactly on her. My gf plays singed, its a pretty godly combo. Everything you say about the items and skilling rings true to me as well.
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Yay Orianna free week. Mejai's too strong on GLaDOS. Step 1) Attach ball to tank/carry Step 2) Tank/carry kills enemy champion Step 3) ???? Step 4) Profit!
Seriously though, way too easy to stack on her.
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jesus christ orianna is so strong. I dunno what riot was thinking with this one, godlike early, mid, and late game.
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On June 24 2011 18:52 Owned Noob wrote: jesus christ orianna is so strong. I dunno what riot was thinking with this one, godlike early, mid, and late game.
I bought and played her for a week or so. She is pretty strong against people that play passive but she doesn't take well to enemies that suddenly rush on her.
Pretty big manawhore though, even with a tear you often find mana to be a problem.
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Jiji's stats on Sandy Richard with Orianna http://i.imgur.com/mr4TI.jpg
He goes 9/0/21 full AP runepage QWQER R > Q > W > E Itembuild is Dorans/Sapphire two pots > RoA > Deathcap > Voidstaff/Zhonyas
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So just the normal Mpen marks, AP Quints, AP/Level Yellows, AP/Level Blues?
Orianna is pretty good i must say.
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Yep that's what he uses. A lot of good players think she's OP as hell. I don't think shes OP as hell but shes defiantely somewhat OP.
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On July 06 2011 08:48 Woony wrote: Yep that's what he uses. A lot of good players think she's OP as hell. I don't think shes OP as hell but shes defiantely somewhat OP.
I don't know how anyone who understands her doesn't think she's crazy broken. She can't lose lane and brings great utility and AoE damage, and her sustained damage outdoes most AP.
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On July 06 2011 07:23 Woony wrote:Jiji's stats on Sandy Richard with Orianna http://i.imgur.com/mr4TI.jpgHe goes 9/0/21 full AP runepage QWQER R > Q > W > E Itembuild is Dorans/Sapphire two pots > RoA > Deathcap > Voidstaff/Zhonyas Um, I'm pretty sure he maxes W.....
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On July 06 2011 11:07 Seiuchi wrote:Show nested quote +On July 06 2011 08:48 Woony wrote: Yep that's what he uses. A lot of good players think she's OP as hell. I don't think shes OP as hell but shes defiantely somewhat OP. I don't know how anyone who understands her doesn't think she's crazy broken. She can't lose lane and brings great utility and AoE damage, and her sustained damage outdoes most AP.
. The best part about her is when your team picks another ap carry last pick, then tries to send you bot lane.. even though when you picked her first pick you said, ap solo.
Don't understand -_-
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On July 06 2011 11:12 BlueBird. wrote:Show nested quote +On July 06 2011 11:07 Seiuchi wrote:On July 06 2011 08:48 Woony wrote: Yep that's what he uses. A lot of good players think she's OP as hell. I don't think shes OP as hell but shes defiantely somewhat OP. I don't know how anyone who understands her doesn't think she's crazy broken. She can't lose lane and brings great utility and AoE damage, and her sustained damage outdoes most AP. . The best part about her is when your team picks another ap carry last pick, then tries to send you bot lane.. even though when you picked her first pick you said, ap solo. Don't understand -_-
I had that happen the week she came out, which was really bad because the last pick insisted on blue buff which Orianna needs as much. But I feel like people have gotten better at realizing she's AP and not support since I haven't had any complaints in awhile.
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She got interesting elements to her. Playing her as ap Carry with MP / MP5 / AP runes and Run Speed Quints are the most fun way for me to play her at least. Certainly had most succes, just start with tear and go usual anivia/veigar item setups she is fun and easy.
And when you start to get the AP around the 450-500 mark and addon the elixir she is really strong. And if you are good at keeping the autoshoots and stutter step a lot your golden.
Would even argue going for 3+speed boots with this and take Magic Pen items instead of the magic pen boots just to be able to stutter step kite early/midgame and really put the hurt on the other teams champs.
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On July 06 2011 11:11 HazMat wrote:Show nested quote +On July 06 2011 07:23 Woony wrote:Jiji's stats on Sandy Richard with Orianna http://i.imgur.com/mr4TI.jpgHe goes 9/0/21 full AP runepage QWQER R > Q > W > E Itembuild is Dorans/Sapphire two pots > RoA > Deathcap > Voidstaff/Zhonyas Um, I'm pretty sure he maxes W.....
I could be wrong, you know that for shure?
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On July 06 2011 21:36 Woony wrote:Show nested quote +On July 06 2011 11:11 HazMat wrote:On July 06 2011 07:23 Woony wrote:Jiji's stats on Sandy Richard with Orianna http://i.imgur.com/mr4TI.jpgHe goes 9/0/21 full AP runepage QWQER R > Q > W > E Itembuild is Dorans/Sapphire two pots > RoA > Deathcap > Voidstaff/Zhonyas Um, I'm pretty sure he maxes W..... I could be wrong, you know that for shure? Every time I've seen Jiji play Orianna he maxes W at level 9.
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having never played Orianna, I can still tell you that W is by far her strongest skill. So annoying to play against =\.
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Having never having played against Orianna to speak of, which one's her W? :p
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the speed up/slow down AoE nuke on current location of the ball thing.
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United States47024 Posts
On July 06 2011 22:50 Mogwai wrote: having never played Orianna, I can still tell you that W is by far her strongest skill. So annoying to play against =\. Agreed. At max rank it's effectively Zilean speed/slow (a little worse, but almost ignorably so after diminishing returns) on all targets in the area---AND it also does damage.
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R > W in a teamfight is just balls crazy if you can get one off on more than a few people. God she's so much fun, I think I'll buy the Gothic skin if she doesnt get nerfed to hard this patch.
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I honestly can't believe she isn't played way more. She feels so incredibly OP.
I bought her and player her for about one or two weeks as i do with most champs before i get bored but it's just silly. If you land a Q you can land a W 9/10 times. If you land a Q-W then this will leave most squishy champs in danger of being killed because next time you will deliver Q-R-W-Q.
She scales greatly off AP, can shield, is damn fast and slows anyone that tries to catch her and the range on those skills, holy shit.
She can slam a lot of champions simply by the fact that she deals so much damage and has so much range. Farms insanely easy, can do Q-W and kill caster minions without even a single AP item.
If you can constantly abuse her range then i don't see how any champ can really face off against that. Maybe some super defensive champs like WW.
It doesn't help that her auto-atack is crazy good due to her passive.
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On July 07 2011 02:49 zalz wrote: I honestly can't believe she isn't played way more. She feels so incredibly OP.
I bought her and player her for about one or two weeks as i do with most champs before i get bored but it's just silly. If you land a Q you can land a W 9/10 times. If you land a Q-W then this will leave most squishy champs in danger of being killed because next time you will deliver Q-R-W-Q.
She scales greatly off AP, can shield, is damn fast and slows anyone that tries to catch her and the range on those skills, holy shit.
She can slam a lot of champions simply by the fact that she deals so much damage and has so much range. Farms insanely easy, can do Q-W and kill caster minions without even a single AP item.
If you can constantly abuse her range then i don't see how any champ can really face off against that. Maybe some super defensive champs like WW.
It doesn't help that her auto-atack is crazy good due to her passive.
The only champs I dislike facing as Orianna are heavy sustain champs like WW or Irelia where you can't exploit harass to easily zone out and farm/kill. But I'm even rethinking that after my last Ori ranked game I completely smashed cow mid.
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On July 07 2011 02:03 Woony wrote: R > W in a teamfight is just balls crazy if you can get one off on more than a few people. God she's so much fun, I think I'll buy the Gothic skin if she doesnt get nerfed to hard this patch. This. I've been playing her when I'm not playing Taric. You want to max W for harass and insane lvl 11 dmg with R -> W
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Does anyone know where I can find footage of Jiji or another good player playing her? Been trying to catch Jiji on stream when he plays her since I picked Orianna up but havent been lucky yet.
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On July 07 2011 23:59 Woony wrote: Does anyone know where I can find footage of Jiji or another good player playing her? Been trying to catch Jiji on stream when he plays her since I picked Orianna up but havent been lucky yet. own3d.tv/clgame there should be plenty of recorded games where jiji plays orianna, atleast there have been when i last checked. also i think you can search for orianna at own3d.tv
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Yeah she seems extremly strong, whenever I have a decent orianna mid lane it just ends up being a default win because of how hard she dominates.
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Orianna loses solo top to Singed if he has a 1 level advantage and starts with philo stone T_T
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I just find her frustrating. I cant play her because each of her skills has a delay which doesnt let you chain stuff intuitively together. And she rapes me because she is op.
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On July 08 2011 02:34 Tooplark wrote: Orianna loses solo top to Singed if he has a 1 level advantage and starts with philo stone T_T
She loses/ties a few solo top lanes, I like her mid better, you get the champions without all that sustain.
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On July 08 2011 00:33 byFd wrote:Show nested quote +On July 07 2011 23:59 Woony wrote: Does anyone know where I can find footage of Jiji or another good player playing her? Been trying to catch Jiji on stream when he plays her since I picked Orianna up but havent been lucky yet. own3d.tv/clgame there should be plenty of recorded games where jiji plays orianna, atleast there have been when i last checked. also i think you can search for orianna at own3d.tv
When I look there, theres only like two Orianna videos or something and theyre both like two months old. And whenever I see Jiji stream he doesn't play her :/
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I don't think orianna loses any lanes
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On July 10 2011 09:25 zulu_nation8 wrote: I don't think orianna loses any lanes Annie slut.
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whoops wrong thread. wanted shikyos.
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Does anybody else here sometimes feel like hes not hitting any QWs ever?
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On July 16 2011 04:48 Woony wrote: Does anybody else here sometimes feel like hes not hitting any QWs ever?
QW is slightly less accurate then auto target spells. To compensate for the rare event that you might miss one it costs nearly no mana, has massive range, low cooldown and a ton of damage.
In terms of balance it seems like making Ezreals Q shot pass through minions and deal quadrupple damage. Ooh and add slow to that.
Seriously though i don't see how you can miss with QW. If the enemy is far away just make the ball sweep all across the lane somewhere close to the enemy and get him on the next cast. If he changes sides play it like tennis and keep him moving around.
Nobody can outmove the ball and sooner or later you can see people move in for those last hits wich is when you slam the ball into their face and let W dish out too much damage. People can fake a move in any direction but they can't fake minion last hits.
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On July 16 2011 05:28 zalz wrote:Show nested quote +On July 16 2011 04:48 Woony wrote: Does anybody else here sometimes feel like hes not hitting any QWs ever? QW is slightly less accurate then auto target spells. To compensate for the rare event that you might miss one it costs nearly no mana, has massive range, low cooldown and a ton of damage. In terms of balance it seems like making Ezreals Q shot pass through minions and deal quadrupple damage. Ooh and add slow to that. Seriously though i don't see how you can miss with QW. If the enemy is far away just make the ball sweep all across the lane somewhere close to the enemy and get him on the next cast. If he changes sides play it like tennis and keep him moving around. Nobody can outmove the ball and sooner or later you can see people move in for those last hits wich is when you slam the ball into their face and let W dish out too much damage. People can fake a move in any direction but they can't fake minion last hits.
Yeah this is pretty accurate, it's also awesome when they just stop trying and let you keep them from last hitting after a few combos. If you feel like your missing just play her more, I'm feeling way better with his hero after getting more and more games under my belt, but I still have awkward ults and stuff where ball is way out of position or I ult a second late and accidently ult in the middle of nowhere or on myself way out of a fight... , or Q's where the ball is way behind you and then it takes 2 years to catch the person. Yeah, she is a little tricky.
Cast E on self, then cast Q on target if ball is way behind you, it's much faster than just Qing the target ahead of you.
She is seriously good, and a ton of fun to play right now.
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I'm having a bunch of trouble with Annie in lane right now.. It seems like ball girl would have a whole bunch more harass with a nice QWE combo, but annie's stun really messes orianna up. Plus you need to be at high level when annie hits 6, otherwise flash RQWE dead.
How do you guys play against Annie?
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On July 16 2011 06:58 HyperionDreamer wrote: I'm having a bunch of trouble with Annie in lane right now.. It seems like ball girl would have a whole bunch more harass with a nice QWE combo, but annie's stun really messes orianna up. Plus you need to be at high level when annie hits 6, otherwise flash RQWE dead.
How do you guys play against Annie?
ban her or call her for ganks constantly.
Actually decent annie's are really annoying but I've beaten annie's as well, not all of them know what to do in matchup it seems at my elo cause it's not that common to see Orianna's?? Idk depends on your elo I guess., especially if they open boots + 3 pots and just pot back your harass, that puts annie in a really good postition at level 6. I'm not an expert on matchup cause I don't like giving other team annie though.
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On July 16 2011 07:02 BlueBird. wrote:Show nested quote +On July 16 2011 06:58 HyperionDreamer wrote: I'm having a bunch of trouble with Annie in lane right now.. It seems like ball girl would have a whole bunch more harass with a nice QWE combo, but annie's stun really messes orianna up. Plus you need to be at high level when annie hits 6, otherwise flash RQWE dead.
How do you guys play against Annie? ban her or call her for ganks constantly. Actually decent annie's are really annoying but I've beaten annie's as well, not all of them know what to do in matchup it seems at my elo cause it's not that common to see Orianna's?? Idk depends on your elo I guess., especially if they open boots + 3 pots and just pot back your harass, that puts annie in a really good postition at level 6. I'm not an expert on matchup cause I don't like giving other team annie though. My elo is in hell, so you never really see much except for easy mode champs like cait/annie/brand in mid. Unfortunately, those are the ones that are hella hard to play against since you have to be really passive and let your lane pull quite a bit.
The only ap carries that I ever really play are Orianna or TF, both of whom are not strong in lanes against most of the easy moders.
I might start banning annie, or opening boots straight up so I can use my movement speed advantage to stay away from nukes.
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I don't usually have significant problems with Annie, but I find there's two stages of laning against Annie.
1) Stay back/defensive and farm creeps with the ball if you have to before 6. Hopefully you've farmed up enough to finish your Catalyst by 5 so you can push out and buy.
2) You have your Cata, you're gtg on harassing her and trying to get her down to burst her with your full combo. As long as you keep health up you're fine on surviving her combo and you can shield on the flash or after the stun's over and still get out with W worst case.
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On July 16 2011 08:48 Seiuchi wrote: I don't usually have significant problems with Annie, but I find there's two stages of laning against Annie.
1) Stay back/defensive and farm creeps with the ball if you have to before 6. Hopefully you've farmed up enough to finish your Catalyst by 5 so you can push out and buy.
2) You have your Cata, you're gtg on harassing her and trying to get her down to burst her with your full combo. As long as you keep health up you're fine on surviving her combo and you can shield on the flash or after the stun's over and still get out with W worst case.
I open boots + 3 health pots, play aggressive from level two, all the way to level 5, it's strange that you play passive when I play aggressive and vice versa. No one can survive tibbers stun + Jungler so I try to keep lane either at my tower, or go all the way to their tower and find somewhere else to be other than in middle of lane as fresh food.
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sidenote: OP is kinda troll atm.
I've been feeling pretty strong with building Orianna similar to Anivia/Swain, since you run oom SO insanely fast whenever blue buff isn't up.
Start Crystal+2
Rape lane? --> Tears -> Deathcap -> Banshees/Void/AA, depending on whats needed. Lose or even lane? --> Cata -> Tears -> Deathcap.
The Deathcap timing in the second path feels a little late, not sure if it makes sense to get tears after Deathcap. Her teamfight presence with tears is just so damn strong to not get it. The ability to get AA later on adds a shitload of AP per slot too.
Edit, on laning vs Annie: I have the same approach as BlueBird., works like a charm.
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i get RoA and then deathcap, i dont think cata and tears is smart, you loose a lot o dmg for the first dragon fight and you are fine without the tears.
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I just played her and my build was: start regrowth pendant + hp pot
philo stone boots 1 tear boots 2 (i think i got boots 3 because they had like 30 ways to initiate on me and cassiopia) NLR catalyst deathcap ROA archangels
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just got her, Im going to use my lux build because I like to play these champs spammy:
dorans ring tear deathcap archangels banshees/lich/void staff
prolly going to run cooldown boots + void staff over sorc + abyssal as well since I feel that banshees is a stronger item to use your negatron in due to the mana and health.
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I highly disagree with tear. Orianna is an amazing candidate for blue since she relies on cooldowns so Cata + Blue is enough for your mana needs.
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On July 18 2011 02:09 HazMat wrote: I highly disagree with tear. Orianna is an amazing candidate for blue since she relies on cooldowns so Cata + Blue is enough for your mana needs.
I felt that way too. However, once my blue is off in a teamfight or, even worse, the enemy jungle got buffcontrol I feel utterly crippled. That's when I started using tears from time to time and it fixed the issue completely.
Oriannas strengths are prolonged teamfights with chases and her great synergy with tanky dps, both of it needs spamming. How do you accomplish that when blue is down/not available?
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Also when you're laning, if you getting low on mana just nuke down the creep wave, go b, and get back to lane in no time with your super movespeed
edit: btw I go roa + deathcap as well
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I go RoA, and then depending on how my lane went, I'll either go deathcap or Abyssal/Zhonyas. Deathcap if I won the lane, Abyssal if I lost it and need to be tankier against AP, Zhonyas against melee dps like irelia or xin. I also highly disagree with tear, just get CDR boots and chug a blue pot for maxed CDR. If your team is good at all, they'll let you have blue.
Having a ton of success with this girl, she's awesome.
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Oh gawd. I just got shat on by some random 1750 elo EU Annie. I didn't lose, I got raped. Lane went 0-3 with him being up 50 cs and me feeling completely outplayed. I added & messaged him after the game (his team lost, our top ended laning like 7-1, trollol) and he claimed that Annie hardcounters Orianna if played correctly.
What he said why he raped me: Orianna > Annie if the fight takes place at Annies tower since she can't dodge the ball well there. If the fight is in the middle, Annie can dodge ball all day and gets free shots without retaliation.
If the Orianna somehow does not manage to get the lane pushed ASAP and get Annie caged, the lane is lost. If she does the hardcore pushing, Annie can farm at tower to rape her once she gets her 6 and/or let the jungle to his job.
tl;dr: Annie >>> Orianna.
Both sides started boots first btw. Didn't have replay running but can you guys give anything solid for playing against an Annie that focusses on getting the above into praxis? I found it almost impossible to hit that Annie when she dodged shit in the middle of the lane.
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For boots I really think she needs Sorc shoes instead of the CDR boots. She doesn't do enough damage without them, and they make a big difference when you first get level 2 boots and don't have any AP. Also, her base cooldowns are low enough that in lane they're up whenever you need them, and your damage is limited more by the other guy's positioning. I take flash/ignite and with sorc shoes you can threaten a kill at like half health so it's really easy to force them to b and win your lane even harder.
edit: obviously if you can hog blue which you should the point is moot
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Non-skillshot AP heroes tend to axe Orianna, but she hammers or toys with many melee heroes and AD heroes. I never felt any issue with her playing Irelia though.
TreeEskimo's preferred build is triple DRing into Deathcap, Void Staff, Morello, and then I think Rylai. He stays on boot 1 for a while and upgrades usually to Merc at some point. The early AP boost from DRing helps one-shot creep faster, but it gives her mana issues.
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If you first pick Orianna, and your opponents start counter picking with nukers (le Blanc, Malz, Annie), and tanky dps take CV with Flash and level up E first getting it to lvl 5 at 9. Stack auras with respect to team mates, and ward. Support your ranged DPS with speed buffs, slows, sheilds, and pulls. Some match ups are strait up imbalanced, but Orianna can fill multiple rolls quite easily.
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On July 18 2011 16:00 starfries wrote: For boots I really think she needs Sorc shoes instead of the CDR boots. She doesn't do enough damage without them, and they make a big difference when you first get level 2 boots and don't have any AP. Also, her base cooldowns are low enough that in lane they're up whenever you need them, and your damage is limited more by the other guy's positioning. I take flash/ignite and with sorc shoes you can threaten a kill at like half health so it's really easy to force them to b and win your lane even harder.
edit: obviously if you can hog blue which you should the point is moot Meh, the flat magic pen doesn't do enough relevant damage in the early game to be worth the price. It's a flat +20 on sorcs shoes, not a percentage like items like void staff. If you do the math, assuming a 200 damage nuke from Orianna's W, the flat +20 on a low Mres target like Annie (she has 30 innate Mres, no scaling per level), it's only 16 more damage granted from the magic pen on sorcs shoes. Also note that against high Mres targets, a percentage magic pen item like Void is way more valuable than the flat pen from sorcs shoes. I'm not a fan of sorcs in general.
I get CDR since I like having my offensive cooldowns up way faster in teamfights over dragon and such in the early-mid game. Most of the time I'll shield our initiator, speed boost our whole team with W, and then drop my ult when our initiator gets right in the midst of their whole team. The CDR boots take ~2 seconds off your W at max level IIRC, which I value pretty highly since I max W first.
I've started taking clarity/flash, since orianna can operate pretty well on just one summoner spell (flash), and clarity fixes her mana problems in the early game. I know clarity is kind of a scrub summoner spell, but I've been having some success with it, so w/e. If we have no support (common at my scrub elo), I'll take CV/flash.
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On July 19 2011 00:19 HyperionDreamer wrote: not a percentage like items like abyssal scepter..
you mean void staff, abyssal scepter is flat 20 mr reduction
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On July 19 2011 00:26 Phrost wrote:Show nested quote +On July 19 2011 00:19 HyperionDreamer wrote: not a percentage like items like abyssal scepter.. you mean void staff, abyssal scepter is flat 20 mr reduction sorry, you are correct. i mix up those two items non stop, and will continue to do so for a while. ^_^
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On July 18 2011 22:31 Sabin010 wrote: If you first pick Orianna, and your opponents start counter picking with nukers (le Blanc, Malz, Annie), and tanky dps take CV with Flash and level up E first getting it to lvl 5 at 9. Stack auras with respect to team mates, and ward. Support your ranged DPS with speed buffs, slows, sheilds, and pulls. Some match ups are strait up imbalanced, but Orianna can fill multiple rolls quite easily.
Just asking because I don't recognize your ID, at which elo are you getting wins with that advice?
Running CV on Orianna when playing solo lane is horrible imho, unless you maybe run a cv-less botlane for some reason. Ignite burst wins close matchups like nothing else.
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On July 19 2011 00:19 HyperionDreamer wrote: Meh, the flat magic pen doesn't do enough relevant damage in the early game to be worth the price. It's a flat +20 on sorcs shoes, not a percentage like items like void staff. If you do the math, assuming a 200 damage nuke from Orianna's W, the flat +20 on a low Mres target like Annie (she has 30 innate Mres, no scaling per level), it's only 16 more damage granted from the magic pen on sorcs shoes. Also note that against high Mres targets, a percentage magic pen item like Void is way more valuable than the flat pen from sorcs shoes. I'm not a fan of sorcs in general.
I get CDR since I like having my offensive cooldowns up way faster in teamfights over dragon and such in the early-mid game. Most of the time I'll shield our initiator, speed boost our whole team with W, and then drop my ult when our initiator gets right in the midst of their whole team. The CDR boots take ~2 seconds off your W at max level IIRC, which I value pretty highly since I max W first. Sorcs early game edges out a Blasting Wand on DPS/gold efficiency on Orianna's level 6 combo. Since you can rely on a 10 MPen from runes, the 20 pen from Sorcs is a 20% damage increase vs. 30 MR targets, which scales extremely well until the point where enemy carries start seriously purchasing MR (very often not until after ~20 minutes in the game, after they've gotten their big damage item like IE or BT). They're not great, but they're still probably the best boots option. If you really don't like them, then holding boots 1, and getting later Mercs is probably still better than CDR boots. CDR boots are generally not purchased on mana-using AP carries, because buying CDR when you have blue buff 50%+ of the time (which Orianna should, as she's an AP carry that needs both the mana and the CDR) is generally not cost-effective.
On July 19 2011 00:19 HyperionDreamer wrote: I've started taking clarity/flash, since orianna can operate pretty well on just one summoner spell (flash), and clarity fixes her mana problems in the early game. I know clarity is kind of a scrub summoner spell, but I've been having some success with it, so w/e. If we have no support (common at my scrub elo), I'll take CV/flash. There's pretty much never a reason to take Clarity over Teleport. Teleport lets you base for items, health, and mana, rather than just getting a mana boost, and has way more utility throughout the rest of the game.
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On July 18 2011 22:31 Sabin010 wrote: If you first pick Orianna, and your opponents start counter picking with nukers (le Blanc, Malz, Annie), and tanky dps take CV with Flash and level up E first getting it to lvl 5 at 9. Stack auras with respect to team mates, and ward. Support your ranged DPS with speed buffs, slows, sheilds, and pulls. Some match ups are strait up imbalanced, but Orianna can fill multiple rolls quite easily. The thing is support Orianna plays does basically the same things as AP carry Orianna, except maybe you use your W on your own team instead of the other team. The difference is that if you go AP carry you actually do damage in addition to giving all those speed/slows/shields/pulls. Personally I also think her support ability is pretty mediocre as well, you're going be quite annoying bot lane but you could also be quite annoying solo mid, and with no farm you end up quite useless later on. I know this because when she was first released I kept getting stuck in a support role 
Also, if you go support you just leave some other poor sucker to play AP carry, and considering Orianna is one of the safest AP carries they're going to get dived even harder than you. Unless you get caught her amazing range means you're always going to get a QRWE off before bad things happen to you.
re Sorc shoes vs CDR boots, the increased damage applies to your whole combo of QRW and maybe an extra Q, while CDR boots might let you get off an extra W after all hell breaks loose. I think even in those early dragon teamfights the sorc boots are a bit better. I've sold sorc boots for CDR when I have void staff and we have absolutely no control of blue, but that's not a good situation to be in. I think I play a bit differently from you too, I never use W to run into a teamfight so don't really worry about its cooldown and I don't even get a point in E until really late, tank be damned. I really like the lane dominance leveling only W and Q (and ignite) gives you, otherwise people get the bright idea to try and battle instead of fearing the burst combo.
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On July 19 2011 01:19 TheYango wrote: Sorcs early game edges out a Blasting Wand on DPS/gold efficiency on Orianna's level 6 combo. Since you can rely on a 10 MPen from runes, the 20 pen from Sorcs is a 20% damage increase vs. 30 MR targets, which scales extremely well until the point where enemy carries start seriously purchasing MR (very often not until after ~20 minutes in the game, after they've gotten their big damage item like IE or BT). They're not great, but they're still probably the best boots option. If you really don't like them, then holding boots 1, and getting later Mercs is probably still better than CDR boots. CDR boots are generally not purchased on mana-using AP carries, because buying CDR when you have blue buff 50%+ of the time (which Orianna should, as she's an AP carry that needs both the mana and the CDR) is generally not cost-effective.
I'm assuming the 10 Mpen is from only reds, since I run Mpen/Scaling Mana per 5/Scaling AP/Flat AP. Might get flat Mpen quints as well soon.
30 MR targets reduced to 20 by the runes have a 100/120 = 83% damage multiplier, so 20 flat Mpen gives a 17% increase in damage, assuming of course they don't buy any MRes and don't have scaling MRes. Pre-6, her W only does 170 damage assuming you put 1 point in Q, 3 points in W, and 1 point in E, so that 17% is a 40 damage boost. Blasting Wand is 40 AP, so an extra 24 damage on W (60% ratio).
I guess blue buff + blue elixir is capped CDR, so it's probably more cost efficient to chug those rather than get CDR boots, even though the MPen of sorcs gets less and less worth it as the game progresses. What level or time is generally appropriate for grabbing the buff from your jungler for the first time?
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On July 19 2011 02:46 HyperionDreamer wrote: I guess blue buff + blue elixir is capped CDR, so it's probably more cost efficient to chug those rather than get CDR boots, even though the MPen of sorcs gets less and less worth it as the game progresses. What level or time is generally appropriate for grabbing the buff from your jungler for the first time? Depends on the jungler and the AP. The convention is that the AP carry takes the 3rd blue buff (which should spawn ~12:30 if your jungler started at blue and is doing his buffs on time) and every subsequent one. If your AP carry is particularly blue-hungry (e.g. Anivia, Zilean, Orianna), and your jungler isn't, then you can most certainly take the 2nd blue buff around 7:20. Most solo queue junglers probably won't let you have the 2nd one though.
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Mpen boots + mpen from runes is underrated. Most of the time I can count at least 3 champs I deal true damage or close to almost 25-30 minutes into the game
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I do like this:
9/0/21, ghost/flash. Feel free to get tp or ignite instead of ghost, that's just how i do it.
Mpen red Ap/lvl yellow Ap/lvl blues Flat ap quints
Dring -> Dring -> boots -> catalyst -> hug bluebfuf -> NLR -> sorc shoes -> deathcap -> banshee/void staff -> finish the one you didnt get earlier.
The reason behind 2 dring is because i dont run scaling or flat mp5, since they're imo useless vs ap/lvl
QWQE, R > Q > W > E
????
profit
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On July 19 2011 05:15 Sponkz wrote: I do like this:
9/0/21, ghost/flash. Feel free to get tp or ignite instead of ghost, that's just how i do it.
Mpen red Ap/lvl yellow Ap/lvl blues Flat ap quints
Dring -> Dring -> boots -> catalyst -> hug bluebfuf -> NLR -> sorc shoes -> deathcap -> banshee/void staff -> finish the one you didnt get earlier.
The reason behind 2 dring is because i dont run scaling or flat mp5, since they're imo useless vs ap/lvl
QWQE, R > Q > W > E
????
profit 1) Why Q>W? W has better damage, better AoE, better utility. Lower CD is nice, but like Annie, your early-midgame power in fights is your front-loaded AoE burst+CC, not the Qs you get to toss around after.
2) 2 DRings before Catalyst feels odd. Catalyst is stronger at early levels because level-ups happen faster, so it would make more sense to start Sapph Crystal + 2pot or Boots + 3pot and rush Catalyst, especially since Orianna has no natural health-based sustain.
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1) Didn't look that up, i suck.
2) Simply put, that it gives you some much needed boost in terms of mp5 and ap early game. I'm no high ELO guy, but it works really really well. Especially seeing as someone like malz/annie will not be able to burst you down in 1 combo when you go double dorans+catalyst.
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On July 19 2011 05:22 Sponkz wrote: 2) Simply put, that it gives you some much needed boots in terms of mp5 and ap early game. I'm no high ELO guy, but it works really really well. Especially seeing as someone like malz/annie will not be able to burst you down in 1 combo when you go double dorans+catalyst. I'm not saying skip the DRings, I'm saying Cata->2xDRing makes much more sense than 2xDRing->Cata, because the former lets you take advantage of Catalyst's sweet spot from levels 6-10 where you're absolutely bleeding HP/Mana out of your ears with how fast you're gaining levels.
The mp5 isn't a huge argument for DRing starts, given that the total regen you get out of DRing is only slightly more than the flat mana provided by Sapph Crystal when you hit level 6, at which point you should be able to bluepill for Catalyst. Plus having potions in lane lets you get a surprising amount done, given how much easier it is for you to make trades.
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Ah that actually makes sense. Will try it out, so when i get the catalyst, i should go double dorans+boots then the stuff i said above?
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Two dorans AND catalyst is way overkill in most situations IMO, unless you really need the extra HP from the dorans for whatever reason. You should either get 2-3 dorans or catalyst in most situations (I like Cata -> RoA more and that's also what Jiji runs). Also W > Q is arguably better since landing a Q almost always guarantees landing a W and W does a fuckton of AoE damage and has a ridiculous AoE speedbuff/slow.
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I actaully find it not to be an overkill at all. It gives you SO much needed health early/mid game to survive those nasty burst combos of certain AP carries.
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On July 19 2011 05:33 Woony wrote: Two dorans AND catalyst is way overkill in most situations IMO, unless you really need the extra HP from the dorans for whatever reason. You should either get 2-3 dorans or catalyst in most situations (I like Cata -> RoA more and that's also what Jiji runs). Also W > Q is arguably better since landing a Q almost always guarantees landing a W and W does a fuckton of AoE damage and has a ridiculous AoE speedbuff/slow. Jiji actually doesn't have any qualms with padding his inventory with DRings if he ends up having to bluepill with not enough money for a Blasting Wand/RoA Recipe. Base with 600 gold, get DRing+pots+ward, rather than just the pots and a ward and sitting on the gold.
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On July 19 2011 06:02 TheYango wrote:Show nested quote +On July 19 2011 05:33 Woony wrote: Two dorans AND catalyst is way overkill in most situations IMO, unless you really need the extra HP from the dorans for whatever reason. You should either get 2-3 dorans or catalyst in most situations (I like Cata -> RoA more and that's also what Jiji runs). Also W > Q is arguably better since landing a Q almost always guarantees landing a W and W does a fuckton of AoE damage and has a ridiculous AoE speedbuff/slow. Jiji actually doesn't have any qualms with padding his inventory with DRings if he ends up having to bluepill with not enough money for a Blasting Wand/RoA Recipe. Base with 600 gold, get DRing+pots+ward, rather than just the pots and a ward and sitting on the gold. It's like starcraft, right... Why have excess minerals if you've got space for them?
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On July 19 2011 06:02 TheYango wrote:Show nested quote +On July 19 2011 05:33 Woony wrote: Two dorans AND catalyst is way overkill in most situations IMO, unless you really need the extra HP from the dorans for whatever reason. You should either get 2-3 dorans or catalyst in most situations (I like Cata -> RoA more and that's also what Jiji runs). Also W > Q is arguably better since landing a Q almost always guarantees landing a W and W does a fuckton of AoE damage and has a ridiculous AoE speedbuff/slow. Jiji actually doesn't have any qualms with padding his inventory with DRings if he ends up having to bluepill with not enough money for a Blasting Wand/RoA Recipe. Base with 600 gold, get DRing+pots+ward, rather than just the pots and a ward and sitting on the gold.
That's a different thing than saying you go Cata + 2 Dorans as a set core build
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On July 19 2011 05:35 Sponkz wrote: I actaully find it not to be an overkill at all. It gives you SO much needed health early/mid game to survive those nasty burst combos of certain AP carries.
Just like having mana per 5 runes is a waste if you manage your mana correctly, having 2 drings plus cata is a waste if you manage your health correctly. Treat your health as a resource, too.
If you need that much hp to survive, you're doing something wrong because you shouldn't be in a position where you can eat a burst combo. With an effective range of 1000 units you should only be in a dangerous position by choice in order to make a play.
I normally go RoA -> Dcap, but I'm probably going to ditch that build for 2-3 Drings -> Dcap.
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So you don't take flash -> tibbers combo into consideration?
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I don't know if you're serious or not with that kind of question.
For the record, Orianna's range is longer than Annie's flash -> tibbers combo, because the ball has a leash of 1125 units, which on top of that has W (+ ~125) and R(+ ~150) aoe radius. Annie's flash -> tibbers is ~1100 units. And I'm not even considering counter-flashing in response.
As for the answer, do I need to specify every single thing that outranges Orianna and how to play against it? The concept is the same in every case. Don't expose yourself to the burst, whether it is directly (e.g. stay out of range / wait until they use their cds) or indirectly (e.g. your teammates are in between and they'd die trying).
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On July 19 2011 09:03 Lanzoma wrote: As for the answer, do I need to specify every single thing that outranges Orianna and how to play against it? The concept is the same in every case. Don't expose yourself to the burst, whether it is directly (e.g. stay out of range / wait until they use their cds) or indirectly (e.g. your teammates are in between and they'd die trying). To be fair, that list would be pretty short, and most of them would be skillshots for which the answer is "don't get hit"
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On July 19 2011 09:03 Lanzoma wrote: I don't know if you're serious or not with that kind of question.
For the record, Orianna's range is longer than Annie's flash -> tibbers combo, because the ball has a leash of 1125 units, which on top of that has W (+ ~125) and R(+ ~150) aoe radius. Annie's flash -> tibbers is ~1100 units. And I'm not even considering counter-flashing in response.
As for the answer, do I need to specify every single thing that outranges Orianna and how to play against it? The concept is the same in every case. Don't expose yourself to the burst, whether it is directly (e.g. stay out of range / wait until they use their cds) or indirectly (e.g. your teammates are in between and they'd die trying).
So for laning phase, i should totally avoid last hitting and just stand there and throw my ball and look cool?
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Do you avoid last hitting and stand there throwing your ball looking cool before you have your 2 doran rings + catalyst?
Why are you so defensive over a 300 hp difference? You're making no sense at this point, honestly.
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Ok let me put it this way. I have tried SO many times getting away with roughly 50-100 hp after a full annie/malz/brand burst. I think i can thank my 300 hp for that.
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On a somewhat unrelated note, how do people avoid going oom with 2xDring and deathcap? I've been trying it and even with blue buff, I end up running out in longer teamfights. I think she really needs the bigger gas tank that RoA provides.
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I think that by going 2 dring + Dcap you're betting on the fact that your full combo will kill or incapacitate most of the targets you hit and insta win you the fight right there. If the game keeps going and you start having mana issues (which can be a lack of AP in disguise), you could get cata -> bveil or go balls out and catch up damage-wise.
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Yes, I don't really like going 3 DRings into an incredibly fast Deathcap on Ori. It works better on glass cannon champions that have some kind of innate mana restoration like TF, Malz, and Karthus, but I would rather get my RoA for the larger HP/mana pool in addition to a fair amount of AP. I think last time I checked my math, RoA was like the second most cost efficient item in the game when considering overall stats granted, second to Triforce.
I like either DRing or boots+3 depending on the lane, then fast Cata, RoA, Zhonyas/Abyssal depending on their team, Void Staff, Deathcap. It's less AP than going for a really fast Deathcap, but overall it has more utility, which I'm willing to pay for.
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Please continue all discussion about Orianna in the new thread!
click me <3
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