On February 11 2011 12:03 HazMat wrote:
Grackis is 1800....
Some people just plain get carried.
Grackis is 1800....
Some people just plain get carried.
Best description of Grackis I've ever heard: He's a 1200 player stuck at 1600 elo.
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dnastyx
United States2707 Posts
On February 11 2011 12:03 HazMat wrote: Show nested quote + On February 11 2011 11:59 Two_DoWn wrote: On February 11 2011 11:09 mrgerry wrote: Please for the love of god don't follow how Feel No Fear builds pirate. To be fair, the dude got 1900 doing it his way. He has to be doing something right. Grackis is 1800.... Some people just plain get carried. Best description of Grackis I've ever heard: He's a 1200 player stuck at 1600 elo. | ||
GARO
United States2255 Posts
On February 11 2011 05:29 Lunek wrote: Feel no Fear recently starts from double philo stone jewplank #1...not | ||
Tooplark
United States3977 Posts
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Misder
United States1557 Posts
None of the boots actually help Gang too much though, maybe merc or lucidity? | ||
Goshawk.
United Kingdom5338 Posts
On February 12 2011 10:22 Misder wrote: I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good. None of the boots actually help Gang too much though, maybe merc or lucidity? Merc are a must if they have lots of hard disables, cd boots are amazing for his q+w. I just rush chalice for laning, so I can endless spam my skills. Manamune bit too expensive for me. | ||
Juicyfruit
Canada5484 Posts
I rush CDR boots + brutalizer (OR spirit visage vs a very hard lane), because you need max CDR so that your ult has more global presence, since god knows you won't be at teamfights, and rely on the fact that you're denying your lane enough so that your global ult + them being gimped is enough to win. | ||
Zapperkhan
United States436 Posts
On February 11 2011 13:11 GARO wrote: Show nested quote + On February 11 2011 05:29 Lunek wrote: Feel no Fear recently starts from double philo stone jewplank #1...not Jewplank in the 1v2 lane is probably one of the most fun things. You basically sit on your own tower and by level 11 they are only 6. Then you can just poke and go for a double kill. | ||
Goshawk.
United Kingdom5338 Posts
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Zapperkhan
United States436 Posts
Edit: When I've tried Jewplank, I'm duo queueing with our jungler so that tight teamwork really let's it shine. Haven't had my tower go below 50% in the last few games. Only have lost it to lack of mia calls/bad mini map awareness. | ||
BloodNinja
United States2791 Posts
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Orpheos
United States1663 Posts
On February 12 2011 11:59 Goshawk. wrote: Show nested quote + On February 12 2011 10:22 Misder wrote: I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good. None of the boots actually help Gang too much though, maybe merc or lucidity? Merc are a must if they have lots of hard disables, cd boots are amazing for his q+w. I just rush chalice for laning, so I can endless spam my skills. Manamune bit too expensive for me. my solution is to pick up tear instead of chalice early. then take my time to finish manamune later int he game. lets you get enough mana+manaregen for spamming everything and it upgrades into something better lategame. | ||
Juicyfruit
Canada5484 Posts
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spinesheath
Germany8679 Posts
On February 15 2011 02:46 Juicyfruit wrote: If you max scurvy, and they aren't super heavy on long-ranged nukes, you can basically tank the minions so that they never get within range to be hit by the tower even if they push. They just need ranged autoattacks and hit you while you tank the minions? It's not like you can win exchanges via minion aggro... And even if you max scurvy, it heals less than 2/4/6/8/10 autoattacks. | ||
Juicyfruit
Canada5484 Posts
Wave come every 30 seconds so you get 2 heals off every wave, is good enough. Have to be a real scrub to lose tower before high level scurvy. This is in the event that there's actually two top and are hard-pushing your tower to begin with, which isn't every game ![]() | ||
ValiantGood
56 Posts
Late game you get inf edge, warmogs and atmas and ghostblade. this strategy wrecks face. | ||
spinesheath
Germany8679 Posts
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Slayer91
Ireland23335 Posts
The way I see it: -Can deny 1 minion per wave. -Farms extra gold with Q -Amazing initiating/counter initiating ultimate. -Remove CC and heal. Why not play him as a subpar melee tanky DPS, with the benefit of lane denial, extra gold, a decent sniping ability with Q and a good ultimate? Seems like a good duo lane idea. I see all these bullshit builds on him it seems like wasted potential. Especially if you can play him with a strong support so you don't have to just make scurvy and be zoned all game. Your tower will get pushed but you can have a jungler ready to gank since the lane will ALWAYS be pushed. | ||
Mogwai
United States13274 Posts
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spinesheath
Germany8679 Posts
(Full AP didn't work out for me, even with lichbane it's just weak. But the hat sure suits GP) | ||
Mogwai
United States13274 Posts
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