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[Champion] Gangplank - Page 5

Forum Index > LoL Strategy
Post a Reply
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dnastyx
Profile Blog Joined January 2009
United States2707 Posts
February 11 2011 03:53 GMT
#81
On February 11 2011 12:03 HazMat wrote:
Show nested quote +
On February 11 2011 11:59 Two_DoWn wrote:
On February 11 2011 11:09 mrgerry wrote:
Please for the love of god don't follow how Feel No Fear builds pirate.

To be fair, the dude got 1900 doing it his way. He has to be doing something right.

Grackis is 1800....
Some people just plain get carried.


Best description of Grackis I've ever heard: He's a 1200 player stuck at 1600 elo.
GARO
Profile Blog Joined November 2010
United States2255 Posts
February 11 2011 04:11 GMT
#82
On February 11 2011 05:29 Lunek wrote:
Feel no Fear recently starts from double philo stone

jewplank #1...not
Tooplark
Profile Joined October 2008
United States3977 Posts
February 11 2011 04:39 GMT
#83
Why Ghostblade before IE? Is it the active? The armorpen?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Misder
Profile Joined October 2009
United States1557 Posts
February 12 2011 01:22 GMT
#84
I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good.
None of the boots actually help Gang too much though, maybe merc or lucidity?
Whaaaa?
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
February 12 2011 02:59 GMT
#85
On February 12 2011 10:22 Misder wrote:
I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good.
None of the boots actually help Gang too much though, maybe merc or lucidity?


Merc are a must if they have lots of hard disables, cd boots are amazing for his q+w. I just rush chalice for laning, so I can endless spam my skills. Manamune bit too expensive for me.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-02-12 05:14:42
February 12 2011 05:08 GMT
#86
Meh, you really shouldn't get hard-cc'd enough that you need merc, cos seriously, just eat an orange. CDR boots imo, cos you genuinely suck without spamming your skills for a very long time.

I rush CDR boots + brutalizer (OR spirit visage vs a very hard lane), because you need max CDR so that your ult has more global presence, since god knows you won't be at teamfights, and rely on the fact that you're denying your lane enough so that your global ult + them being gimped is enough to win.
Zapperkhan
Profile Joined October 2008
United States437 Posts
February 14 2011 14:23 GMT
#87
On February 11 2011 13:11 GARO wrote:
Show nested quote +
On February 11 2011 05:29 Lunek wrote:
Feel no Fear recently starts from double philo stone

jewplank #1...not

Jewplank in the 1v2 lane is probably one of the most fun things. You basically sit on your own tower and by level 11 they are only 6. Then you can just poke and go for a double kill.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
February 14 2011 14:58 GMT
#88
You can't stop them pushing your tower though, but I guess that's fine you just end up at your t2 tower instead.
Zapperkhan
Profile Joined October 2008
United States437 Posts
Last Edited: 2011-02-14 15:08:44
February 14 2011 15:04 GMT
#89
If your jungler is bad I suppose you'll lose your tower.

Edit: When I've tried Jewplank, I'm duo queueing with our jungler so that tight teamwork really let's it shine. Haven't had my tower go below 50% in the last few games. Only have lost it to lack of mia calls/bad mini map awareness.
BloodNinja
Profile Joined June 2010
United States2791 Posts
February 14 2011 16:05 GMT
#90
There is no reason a double lane shouldn't be able to push you tower down quickly if you are running denyplank in a 1v2 lane.
Orpheos
Profile Joined April 2010
United States1663 Posts
February 14 2011 17:07 GMT
#91
On February 12 2011 11:59 Goshawk. wrote:
Show nested quote +
On February 12 2011 10:22 Misder wrote:
I like manamune on Gangplank so you can consistently deny and parley throughout the entire laning phase + it gives damage to make late game really good.
None of the boots actually help Gang too much though, maybe merc or lucidity?


Merc are a must if they have lots of hard disables, cd boots are amazing for his q+w. I just rush chalice for laning, so I can endless spam my skills. Manamune bit too expensive for me.


my solution is to pick up tear instead of chalice early. then take my time to finish manamune later int he game. lets you get enough mana+manaregen for spamming everything and it upgrades into something better lategame.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 14 2011 17:46 GMT
#92
If you max scurvy, and they aren't super heavy on long-ranged nukes, you can basically tank the minions so that they never get within range to be hit by the tower even if they push.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 14 2011 18:21 GMT
#93
On February 15 2011 02:46 Juicyfruit wrote:
If you max scurvy, and they aren't super heavy on long-ranged nukes, you can basically tank the minions so that they never get within range to be hit by the tower even if they push.

They just need ranged autoattacks and hit you while you tank the minions? It's not like you can win exchanges via minion aggro... And even if you max scurvy, it heals less than 2/4/6/8/10 autoattacks.
If you have a good reason to disagree with the above, please tell me. Thank you.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-02-14 19:27:51
February 14 2011 19:23 GMT
#94
by the time you get to levels 3,4,5 of scurvy you're good to go on for a lonnnnng time. If there's 1 melee top it's way easier as well. 2 ranged champs generally means squishy enough to double kill with jungle ganks.

Wave come every 30 seconds so you get 2 heals off every wave, is good enough.

Have to be a real scrub to lose tower before high level scurvy. This is in the event that there's actually two top and are hard-pushing your tower to begin with, which isn't every game
ValiantGood
Profile Blog Joined February 2011
56 Posts
February 14 2011 20:02 GMT
#95
There is a new strat where you basically get 2 phil stones and 2 averace blades midgame + teir 1 boots, then you gold up.

Late game you get inf edge, warmogs and atmas and ghostblade.

this strategy wrecks face.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 14 2011 20:18 GMT
#96
Sure, if your team 4v5 carries you through the first 30 minutes of the game.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23466 Posts
Last Edited: 2011-02-14 21:19:26
February 14 2011 21:16 GMT
#97
Why does everyone get gold farming items on gangplank? Just because parley gains extra gold doesn't mean gold farming items are any better or worse than on other characters. Buying 2 philosophers stones and an avarice blade which are mostly useless just to be sold for a minor profit seems like an easy way to gimp your team early game. Also, if you gold farm to god mode you still only have Q that's ranged, and everyone bulds him like a ranged carry so he can be easily focused down.

The way I see it:
-Can deny 1 minion per wave.
-Farms extra gold with Q
-Amazing initiating/counter initiating ultimate.
-Remove CC and heal.

Why not play him as a subpar melee tanky DPS, with the benefit of lane denial, extra gold, a decent sniping ability with Q and a good ultimate? Seems like a good duo lane idea. I see all these bullshit builds on him it seems like wasted potential. Especially if you can play him with a strong support so you don't have to just make scurvy and be zoned all game. Your tower will get pushed but you can have a jungler ready to gank since the lane will ALWAYS be pushed.
aka Teutonica
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 14 2011 21:18 GMT
#98
Pirate's just a character for trolling anyway.
mogwaismusings.wordpress.com
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-02-14 21:55:01
February 14 2011 21:54 GMT
#99
I personally like tanky builds on GP, and I would love to have some AP early on so I can afk farm and ult randomly with some extra damage... So basically Sheen + tanky...
(Full AP didn't work out for me, even with lichbane it's just weak. But the hat sure suits GP)
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 14 2011 21:55 GMT
#100
fuck sheen, get hextech revolver for dat spellvamp on deny, lol. That shit is so cash.
mogwaismusings.wordpress.com
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