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[Champion] Gangplank - Page 3

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 42 43 44 Next All
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 17 2010 10:28 GMT
#41
I run 0/9/21 pen/pen/mp5/lv/mp5/lv and open meki -> chalice. One point in E then put points into w/q as needed, with an emphasis on Q to farm teh moneys.

Meki + 2 pot
Chalice
Boots
HoG
Avarice
Merc Treads
Ghostblade
Randuins
IE
Banshee's/Atma's depending on what you need

Sell the Chalice late if you need more slots and get either survivability or a bloodthirster/LW or something.
I'm on GOLD CHAIN
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
December 17 2010 11:17 GMT
#42
It's quite amusing when you force someone to go back because you critted twice right after they come in lane...
Stuck.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
December 17 2010 12:07 GMT
#43
On December 17 2010 20:17 Wala.Revolution wrote:
It's quite amusing when you force someone to go back because you critted twice right after they come in lane...

Ahh good old times when parley applied GP's passive on hit...
oberon
Profile Joined May 2009
United States1320 Posts
December 21 2010 00:54 GMT
#44
Since new LW is both +dmg and applies to parrrley, is GP more viable? LW, ghostblade, defense, maybe?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 21 2010 01:14 GMT
#45
Ive sorta modified my gangplank build but i go

21/0/9

Armpen Reds/Mp5 Yellows/MR-L Blues/Hp Quints

Q/E E/Q W Q Q R R>Q>W>E

Meki (B at 1500 gold for chalice/boots 5)
4x Avarice
Sell meki when you get enough for inf edge
ghostblade
sell 1 avarice-> Mallet(or just a giants belt)
Phantom dancer
Phantom dancerx2

pumping red/green elixir is like 96% crit with just avarice/inf edge and with all your items you'll be critting for about 800 with parley, and 500 autoattacks, with around 3200 hp.

Thats how i play gangplank, it might not be the best or most efficient but god damn is it fun
Artillery spawned from the forges of Hell
Malderon
Profile Joined September 2009
Netherlands136 Posts
December 21 2010 17:34 GMT
#46
I have been wondering, how does Tankplank exactly tank? Since he doesn't really have any tanking/initiation mechanisms, you're just a beefy pirate with a cannon barrage.

Unless you count constant pirate smack talk in /all chat as a way of making the enemy hate you enough to attack you of course :p.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 21 2010 17:39 GMT
#47
On December 22 2010 02:34 Malderon wrote:
I have been wondering, how does Tankplank exactly tank? Since he doesn't really have any tanking/initiation mechanisms, you're just a beefy pirate with a cannon barrage.

Unless you count constant pirate smack talk in /all chat as a way of making the enemy hate you enough to attack you of course :p.



tankplank is just doing a tanky build then throwing in atma's so you do damage as well. sometimes a ghostblade
Brees on in
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 21 2010 18:40 GMT
#48
Cleveradvisor plays a funny varioation by the way, where he lets his enemy push down his first turret and then last hits at his second turret and keeping the minion wave close with raise morale.
with the heal and the enemy overextending he farms all day after that.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
December 23 2010 05:13 GMT
#49
how smart is it to just cap as many of your own minions as you can so your own creep wave is much smaller than what you get to farm yourself
Moderatormy tatsu loops r fuckin nice
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-12-23 05:29:51
December 23 2010 05:29 GMT
#50
That's pretty much the whole point of Gangplank actually, so really smart. You want to make sure to get siege/melee creeps though as they give the most experience. And of course, by doing so you ensure that their creep wave pushes so you just farm at tower the whole time and the other guy's overextended and underleveled.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2010-12-23 07:55:49
December 23 2010 07:55 GMT
#51
ok, well the only game i played as gangplank, that's what i did, and i got yelled at by my team (solo queue at level 8 ok) and never played him again

it's nice to hear i'm actually the best player in the world, thank you tien. you can be my stalwart but underpowered earth companion anytime. if i need to keep Cell in a hole for 20 minutes i'll give you a call (hint: im goku)
Moderatormy tatsu loops r fuckin nice
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2010-12-23 10:05:12
December 23 2010 10:04 GMT
#52
Don't ever listen to the idiots in solo q. They have no idea what they're talking about. Those are the same people who autoattack creeps, pushing their lane, and thinking they're actually doing well because "dude we even pushed them to the tower."

Gangplank is the opposite of these idiots. Kill your own creeps so even if they do autoattack your lane isn't pushed as hard, and you actually DO deny opponent xp without even zoning, which is near impossible in solo q duo lanes. >.>
"Your full potential does not matter if you do not use all 100% of it."
r33k
Profile Blog Joined March 2009
Italy3402 Posts
December 23 2010 10:28 GMT
#53
On December 23 2010 19:04 BlackPaladin wrote:
Don't ever listen to the idiots in solo q. They have no idea what they're talking about. Those are the same people who autoattack creeps, pushing their lane, and thinking they're actually doing well because "dude we even pushed them to the tower."

Gangplank is the opposite of these idiots. Kill your own creeps so even if they do autoattack your lane isn't pushed as hard, and you actually DO deny opponent xp without even zoning, which is near impossible in solo q duo lanes. >.>

I literally typed this post, then cancelled thinking "as soon as he gets to 30 those will be distant memories)

But really, whenever you will run into a decent jungler on your team you will be owning so hard because of your lane being pulled winning will become stupidly easy.
oberon
Profile Joined May 2009
United States1320 Posts
December 23 2010 13:57 GMT
#54
On December 23 2010 16:55 FakeSteve[TPR] wrote:
ok, well the only game i played as gangplank, that's what i did, and i got yelled at by my team (solo queue at level 8 ok) and never played him again

it's nice to hear i'm actually the best player in the world, thank you tien. you can be my stalwart but underpowered earth companion anytime. if i need to keep Cell in a hole for 20 minutes i'll give you a call (hint: im goku)


Agreeing with everyone here. As an additional tip, you want to take E first, and wait at your nexus. Cap a creep as it comes out, run with the wave, and you can cap another at the end (and I believe still have E off CD when your first siege shows up).

I'm not sure what good GP players do for skill build, but I think it's something like EWWQWR R > W > Q > E.
barbsq
Profile Joined November 2009
United States5348 Posts
December 23 2010 14:07 GMT
#55
On December 23 2010 22:57 oberon wrote:
Show nested quote +
On December 23 2010 16:55 FakeSteve[TPR] wrote:
ok, well the only game i played as gangplank, that's what i did, and i got yelled at by my team (solo queue at level 8 ok) and never played him again

it's nice to hear i'm actually the best player in the world, thank you tien. you can be my stalwart but underpowered earth companion anytime. if i need to keep Cell in a hole for 20 minutes i'll give you a call (hint: im goku)


Agreeing with everyone here. As an additional tip, you want to take E first, and wait at your nexus. Cap a creep as it comes out, run with the wave, and you can cap another at the end (and I believe still have E off CD when your first siege shows up).

I'm not sure what good GP players do for skill build, but I think it's something like EWWQWR R > W > Q > E.


only problem with e at lvl 1 is that it makes you useless for a lvl1 fight, chill in the jungle for a bit without leveling, then if nothing happens, lvl e and go deny @ nexus when creeps spawn. When i fight gp's, i try to force lvl1 fights, kus i know he will be useless since most gp's at my elo immediately lvl e when they spawn.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 23 2010 14:20 GMT
#56
On December 23 2010 23:07 barbsq wrote:
Show nested quote +
On December 23 2010 22:57 oberon wrote:
On December 23 2010 16:55 FakeSteve[TPR] wrote:
ok, well the only game i played as gangplank, that's what i did, and i got yelled at by my team (solo queue at level 8 ok) and never played him again

it's nice to hear i'm actually the best player in the world, thank you tien. you can be my stalwart but underpowered earth companion anytime. if i need to keep Cell in a hole for 20 minutes i'll give you a call (hint: im goku)


Agreeing with everyone here. As an additional tip, you want to take E first, and wait at your nexus. Cap a creep as it comes out, run with the wave, and you can cap another at the end (and I believe still have E off CD when your first siege shows up).

I'm not sure what good GP players do for skill build, but I think it's something like EWWQWR R > W > Q > E.


only problem with e at lvl 1 is that it makes you useless for a lvl1 fight, chill in the jungle for a bit without leveling, then if nothing happens, lvl e and go deny @ nexus when creeps spawn. When i fight gp's, i try to force lvl1 fights, kus i know he will be useless since most gp's at my elo immediately lvl e when they spawn.


what would make him not useless in a level one fight?

E's passive is probably better then level 1 fruit or parley tbh lol

Brees on in
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 23 2010 14:33 GMT
#57
On December 23 2010 22:57 oberon wrote:
Show nested quote +
On December 23 2010 16:55 FakeSteve[TPR] wrote:
ok, well the only game i played as gangplank, that's what i did, and i got yelled at by my team (solo queue at level 8 ok) and never played him again

it's nice to hear i'm actually the best player in the world, thank you tien. you can be my stalwart but underpowered earth companion anytime. if i need to keep Cell in a hole for 20 minutes i'll give you a call (hint: im goku)


Agreeing with everyone here. As an additional tip, you want to take E first, and wait at your nexus. Cap a creep as it comes out, run with the wave, and you can cap another at the end (and I believe still have E off CD when your first siege shows up).

I'm not sure what good GP players do for skill build, but I think it's something like EWWQWR R > W > Q > E.

You can deny 2 minions of the first wave as described (I usually deny one from mid or top first).
After that it's basically 1 deny per wave, but the cooldown is actually lower than the wave respawn time (30 secs). So you could run towards your minions and deny earlier until you get a second deny for a wave. Especially awesome if you can time it so that you get to deny a siege minion as the second of the wave since those come at the end of the wave and take a while to go down.
The downside is of course that you have to leave the tower for a while, so I don't really know if it's a good thing to do.

If you just deny once per wave, just check the end of the minion line to see if there's a siege minion. Alternatively you can of course count the waves, but a skirmish can throw you off :p
If you have a good reason to disagree with the above, please tell me. Thank you.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-12-23 14:38:48
December 23 2010 14:37 GMT
#58
On December 23 2010 19:28 r33k wrote:
Show nested quote +
On December 23 2010 19:04 BlackPaladin wrote:
Don't ever listen to the idiots in solo q. They have no idea what they're talking about. Those are the same people who autoattack creeps, pushing their lane, and thinking they're actually doing well because "dude we even pushed them to the tower."

Gangplank is the opposite of these idiots. Kill your own creeps so even if they do autoattack your lane isn't pushed as hard, and you actually DO deny opponent xp without even zoning, which is near impossible in solo q duo lanes. >.>

I literally typed this post, then cancelled thinking "as soon as he gets to 30 those will be distant memories)

But really, whenever you will run into a decent jungler on your team you will be owning so hard because of your lane being pulled winning will become stupidly easy.


Autoattacking doesn't really stop at lvl 30, its actually quite common. I'd go as far as to say that its more common that people autoattack than last hit.

When I tell people its smarter to last hit because it makes you safer from ganks and also enables you to zone your opponent, they're like "STFU just play" or "what are you talking about?".

I really do wonder what people are doing all the way up to lvl 30
"trash micro but win - its marine" MC commentary during HSC 4
Gatsbi
Profile Joined April 2010
United States1134 Posts
December 23 2010 20:00 GMT
#59
Only problem I have on gang is if i'm trying to last hit with parley every time its up and deny a creep every cooldown, i go out of mana incredibly fast, even with a meki. Are mp5 runes a huge difference? I'm thinking yes.. so i'll probably have to save up for some
"IF WHAT YOU DO NOT KNOW IS MORE THAN WHAT YOU HAVE KNOWN. THEN YOU HAVE NOT KNOWN ANYTHINIG YET." - Rev Kojo Smith
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-12-23 21:38:31
December 23 2010 21:38 GMT
#60
When I played ranged I find pushing a lane can be useful if the tower kills all the mobs and he doesn't get gold, when you got all the last hits, but as a melee or maybe in some cases ranged v ranged it makes sense i guess.
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