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[Champion] Gangplank

Forum Index > LoL Strategy
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Lunek
Profile Joined October 2010
Poland164 Posts
Last Edited: 2010-11-05 12:29:18
November 04 2010 21:31 GMT
#1
Gangplank, The Saltwater Scourge
[image loading]

•Skills(for detailed description of skills read: here)

-Passive Grog Soaked Blade -Gangplank's attacks apply a poison that deals magic damage per second, increasing with level, and decreases healing received by the target by 50% for 10 seconds.
Really fine passive. In early game, increases your auto-attack damage, later is more a counter to healing (50% reduction). Damage dealt by this passive is magic, it means its reduced by magic resist.

-Q Parrrley- Gankplank takes aim and shoots an enemy unit with his pistol. If he kills it, he gains extra gold.
Gangplank's physical damage nuke. Very efficient skill to farm. At maximum level, it increases creep bounty drastically (about 60-100% extra gold from regular creeps, depends of kind of monster).
Sheen with parley: proc instantly adds damage to parley. Basic formula to see how effective is: parley damage= (parley basic damage -% reduced by enemy armor) + (100% of your BASE attack damage[150% if you have trinity force] - % reduced by enemy armor).
Base damage is way lower than your actual damage. At level 18 Gangplank has 108 base damage, sheen proc gives you additional 108[162] damage, which is diminished by enemy armor (40% damage reduction is reachable naturally by leveling up)
It procs on hit effects, such as black cleaver, lizard buff, but doesn't carry Grog Soaked Blade


-W Remove Scurvy -Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
It will save your life many times. It clears any CC effects, such as slows, snares, stuns etc. It also works against supression (things have to be tested every patch, sometimes it interrupts supression sometimes not). Up to 380 health restored at max level, with 40% cooldown reduction 10.8 sec is reachable.

-E Raise Morale - Gangplank kills an allied minion, inspiring himself and nearby allied champions to receive increased attack damage and movement speed. Additionally, Gangplank's attack damage and movement speed is passively increased.
The movement speed difference is about 6-7 units per level, 30-35 at maximum. That means, with lvl 2 boots, level 5 raise morale, with just it’s passive, you have about 430 movement speed. When activated: ~460. Also, gives up to 24 damage to yourself as passive. While activates, your allies receive 24 damage boost, and doubles this value for yourself.
Its completly unique skill in game, which allows you to kill alied creep, known as denying.
It is worth pointing that you can deny almost everything with this skill; including wards, heimer turrets, tibbers, malzahar spiderling etc. This information might be important, if you need to fight outside lanes, or can’t buff yourself before fight. Twisted fate passive gives you +2 gold every denied creep.
Creeps which you kill by this skill, don’t give your enemy exp. This is only true if you deal killing blow. If you aim a creep, which is going to die from enemy, and your raise morale projectile is in mid-air but you don’t kill unit, enemy will get experience (and gold), and you will get raise morale buff.
Denying during lane phase:
Effectiveness of denying:
Some facts:
every creep wave include 3 melee minions (64 exp/67 if 4 points in expanded mind), 3 ranged minions (32 exp/34). Every 3 waves, a siege creep appears (100/105 exp). First wave spawns at : 1:30, it will reach tower in about 30 seconds. Each wave will spawn every 30 seconds.
Experience per wave: 3* 64 (67) + 3* 32 (34)= 288 (303)
Every third wave: 288+100= 388 (303+ 105= 408)
Experience gained after 90 seconds (time required to “loop” spawn rotation) of spawning creeps: 2*288 + 388= 964 (2* 303 + 408 )= 1014. In this time you should be able to use raise morale 4 times (22-23 sec cooldown is reachable by having 6% cooldown reduction from utility)
In best situation you can deny 3 melee creeps and 1 siege creeps= 3* 64 + 100= 294 (3*67 + 105)= 306, which is about 30% of received experience.


-R Cannon Barrage -Gangplank signals his ship to fire upon an area for 10 seconds. Each cannonball deals damage and slows enemy units.
Global AoE ult. Don’t use it to initiate fights. I would cast it a bit behind of enemies back, after start of team fight, to prevent them from escape, or at early game to prevent from getting dragon by enemy/ save your tower. It synergizes very well with other AOE ults (amumu, galio, morgana, etc.)

•Masteries I use standart 0/9/21

•Runes
-Marks: Armor penetration
-Seals: mp5/lvl
-Glyphs: mp5/lvl
-Quints: Armor penetration/Flat health

•Summoner Spells
-Ghost is mandatory. Too good to not have.
-Second spell is up to you, Ignite/Flash or even Clarivoyance sounds great. You might also cast CV anywhere in map, and then ult, to kill recalling enemy (theorycrafting only)

•Skill order
Put first point in Raise Morale. You want to kill creep right at spawn point.
Future development depends on lane you are facing. If you aren't harassed/pushed that much, Q>W, if you have problems in saying in lane/tower might be in danger W>Q. E might be maxed in late levels.

•Items
As first item:
-Doran’s ring (higher mana regeneration, ap can be negated)
-Doran’s shield (health regeneration + armor might be more effective without leveling remove scurvy)
-Meki pedant, if you want to rush manamune.

Possible item builds:
Crit/damage build: yomumu ghostblade, infinity edge. After these items I’d buy some survivability stuff, sunfire cape/banshee veil (depending on main source of enemy team damage).
With these 2 items, with maxed raise morale active, you have about 270 base damage, and 35% critical strike chance. With fortitude pot + agility pot= 290 damage, and about 50-55% critical.
Other optional items:
-Brutalizer: it stack with yomumu ghostblade, with these 2 items you reach CDR cap, high flat armor penetration and higher base damage.
-Last whisper: 40% armor penetration might work really well if enemy stack armor. Actually enemy armor is reduced first by flat penetration, then by % penetration) Example: (150-50) -40%= 60.
-Bloodthrister: High damage and lifesteal (which is applied with parley)
-Manamune: Allows you to increase base damage, and your mana pool, which sometimes might extend your abilities in battle.

Tankplank I’d say get aegis of legion (1 is a must on every team), stack sunfire capes.
Other optional items:
-Banshee veil: best anti-caster item in game
-Force of nature: if you get banshee and it looks like not enough vs magic stacked team
-Glacial shroud: extra armor, cooldown reduction, extra mana. You might considering upgrading it to frozen heart.
-Raduin’s omen: good aoe slow, high armor
-Yomumu ghostblade: you might ask why dps item at tank? Active + high gangplank movement speed might be considered as ghost, which have offensive or defensive purpose.
-Atma impaler: increases basic damage, with our decent health level, it might be 60+ damage, adds 45 armor, 18% critical strike. Really cost efficient item in late game.

Boots Situational. Sure, your remove scurvy can counter CC, but its only usable each 18 sec (10,8 sec cooldown is reachable with 40% reduction) but still mercury threads are too good to not be viable for gangplank. Other choice is ninja tabi.

I'll try to keep this post updated.
barbsq
Profile Joined November 2009
United States5348 Posts
November 04 2010 22:39 GMT
#2
add warmogs to tankplank items ^.^

warmogs+atmas best build
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Tooplark
Profile Joined October 2008
United States3977 Posts
November 05 2010 00:52 GMT
#3
And Frozen Brainheart is pretty good on Tankplank too iirc.
You also forgot Super Phantom Ninjaplank, which builds Phantom Dancer Phantom Dancer Infinity Edge. It's super pro.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
November 07 2010 13:12 GMT
#4
what are you thinking of the

Chalice
avarice
boots1
zeal
boots movement
IE
???
Build? It gives him gross amounts of mobillity :D
In the woods, there lurks..
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 07 2010 15:52 GMT
#5
the build i run on gangplank is
21/0/9
armpen/mana per5/magic rez
ghost/exhaust-smite-flash

meki
B when 1500-> chalice into boots 3 or boots of mob
4x avarice(gives 50% crit i believe)
sell chalice when you can afford inf edge
then get a giants belt(sell avarice)
sell another avarice turn into phantom dancer
get mallet

always pump green/red elixir, with belt + elixir you'll have 98% crit iirc(with dancer too, otherwise its near around 80~)
basically parley will hit for like 1000 on a squishy with a crit and auto attacks are like 1.4 with 600~ damage crits.

thats how i play pirate atleast
Artillery spawned from the forges of Hell
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
November 07 2010 16:40 GMT
#6
Gangplank IMO most underrated champion. Deny is hugeeeeeeeeeeeeeeee. So is imba-ult of imba.
cool beans
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 07 2010 16:44 GMT
#7
On November 08 2010 01:40 nyxnyxnyx wrote:
Gangplank IMO most underrated champion. Deny is hugeeeeeeeeeeeeeeee. So is imba-ult of imba.

You need RNG's love though

Also his voice acting is sooo good. YAR HAR HARRRR
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
Last Edited: 2010-11-07 17:16:07
November 07 2010 17:15 GMT
#8
I took 984 damage from a Level 11 GP. I'm very mad.

EDIT: 984 CANNON BARRAGE damage.
cool beans
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 07 2010 17:33 GMT
#9
nyx is noob. l2dodgecannonballs.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Lunek
Profile Joined October 2010
Poland164 Posts
November 07 2010 20:39 GMT
#10
Honestly I'm not a big fan of chalice. I might get it, at lower summoner levels, as a alternative to lack mp5 runes.

Avarice blades- 1-2, max. More can put you way behind in mid game, if you will be forced to fight or something, cause they provide only crit.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
November 07 2010 20:42 GMT
#11
Amumu's ult + gangplank's ult results in certain kills.
Niton
Profile Blog Joined March 2009
United States2395 Posts
November 07 2010 22:17 GMT
#12
On November 08 2010 02:15 nyxnyxnyx wrote:
I took 984 damage from a Level 11 GP. I'm very mad.

EDIT: 984 CANNON BARRAGE damage.


I want to see Gangplank's ult designed more like Kogmaw's R. Give you a chance to dodge the shit.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Unentschieden
Profile Joined August 2007
Germany1471 Posts
November 07 2010 22:35 GMT
#13
Thanks to Parrley and farming with his ultimate Gankplank is the richest Champion in the game, topping everyone in average gold/match.
b0lt
Profile Joined March 2009
United States790 Posts
November 08 2010 08:21 GMT
#14
On November 08 2010 02:15 nyxnyxnyx wrote:
I took 984 damage from a Level 11 GP. I'm very mad.

EDIT: 984 CANNON BARRAGE damage.


I've bluepilled in the middle of a gangplank ult at 200 hp before
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 08 2010 12:43 GMT
#15
On November 08 2010 05:39 Lunek wrote:
Honestly I'm not a big fan of chalice. I might get it, at lower summoner levels, as a alternative to lack mp5 runes.

Avarice blades- 1-2, max. More can put you way behind in mid game, if you will be forced to fight or something, cause they provide only crit.

even with mp5 runes i still run out of mana, parleys cd is so low, that you spam it all the time, and E too
Artillery spawned from the forges of Hell
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2010-11-08 15:09:32
November 08 2010 15:03 GMT
#16
best gp build imo:

21/0/9
teleport/smite
crit dmg red/purp, mp5lvl blue/yellow

3x avarice blade
boots 1
inf edge
trinity force
elixirs as necessary

- towerhug/lasthit in laning phases, b for mana/health
- teleport and farm until you get inf edge, even during team fights, ulting should be enough to stall pushes while you farm and the rest of your team holds
- after you have inf edge, join in on team fights and shoot people in the face for 1.2k (~80% crit with green pot)
- after you have trinity force, shoot people in the face for 2k (~95% crit with green pot)
- pro-tip: pretend you're a veigar that does damage
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2010 16:13 GMT
#17
Ghostblade over Trinity imoimo.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
November 08 2010 16:23 GMT
#18
Armour pen reds + quints
Mana regen/lvl blues and yellows.

1. Dorans Ring/Dorans Shield/Dorans blade if you're ballin.
2. Boots + Avarice blade
3. Ghostblade
4. Mercs Tread + Infinity Edge Recipe
5. Banshees Veil - Drink greens and reds.
6. Atmas Impaler - Drink even more greens and reds.

BEAST MODE. ^_^
Retvrn to Forvms
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 08 2010 16:37 GMT
#19
Ugh, old Atma was soooo gooooood for Gangplank. GP stacking Sunfires and crit'ing for 900, lolz?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
November 08 2010 16:58 GMT
#20
Good news is that the change never went through haha. Still good.
Retvrn to Forvms
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