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[Champion] Gangplank - Page 6

Forum Index > LoL Strategy
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Prev 1 4 5 6 7 8 44 Next All
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 14 2011 22:37 GMT
#101
Gonna try that someday, sounds fun indeed.
If you have a good reason to disagree with the above, please tell me. Thank you.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
February 15 2011 02:52 GMT
#102
Yeah, Hextech + RageBlade pirate is so fun!
Moderator<:3-/-<
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 15 2011 03:06 GMT
#103
On February 15 2011 06:16 Slayer91 wrote:
Why does everyone get gold farming items on gangplank? Just because parley gains extra gold doesn't mean gold farming items are any better or worse than on other characters. Buying 2 philosophers stones and an avarice blade which are mostly useless just to be sold for a minor profit seems like an easy way to gimp your team early game. Also, if you gold farm to god mode you still only have Q that's ranged, and everyone bulds him like a ranged carry so he can be easily focused down.

The way I see it:
-Can deny 1 minion per wave.
-Farms extra gold with Q
-Amazing initiating/counter initiating ultimate.
-Remove CC and heal.

Why not play him as a subpar melee tanky DPS, with the benefit of lane denial, extra gold, a decent sniping ability with Q and a good ultimate? Seems like a good duo lane idea. I see all these bullshit builds on him it seems like wasted potential. Especially if you can play him with a strong support so you don't have to just make scurvy and be zoned all game. Your tower will get pushed but you can have a jungler ready to gank since the lane will ALWAYS be pushed.


Why? Because he's pretty much guaranteed a passive laning phase. Still, I'd rather have heart of gold than philosopher's stones because they'll actually do shit later on.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
February 15 2011 09:51 GMT
#104
Just go one HoG and either an Avarice or a Philo after
I'm on GOLD CHAIN
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-02-15 10:32:14
February 15 2011 10:31 GMT
#105
Ghostblade, Triforce, Banshees, atmas, IE. Best build I've seen on GP so far. Does a ton of damage and isn't 2 shot. Probably one of the better legitimate builds imo.
"Your full potential does not matter if you do not use all 100% of it."
Orpheos
Profile Joined April 2010
United States1663 Posts
February 15 2011 14:13 GMT
#106
On February 15 2011 06:55 Mogwai wrote:
fuck sheen, get hextech revolver for dat spellvamp on deny, lol. That shit is so cash.


wow does that actually work?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 15 2011 14:36 GMT
#107
On February 15 2011 23:13 Orpheos wrote:
Show nested quote +
On February 15 2011 06:55 Mogwai wrote:
fuck sheen, get hextech revolver for dat spellvamp on deny, lol. That shit is so cash.


wow does that actually work?

It seems like quite simply every spell triggers vamp. Magic damage, physical damage (I tested that with Volley), and apparently true damage, at least in the case of Raise Morale. AoE only vamps 1/3rd as much, of course.
If you have a good reason to disagree with the above, please tell me. Thank you.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-02-15 14:56:49
February 15 2011 14:56 GMT
#108
Oh, question I just remembered to ask:

Gangplanks deny: When he kills a unit you see "1000" above it. Well....So it does 1000 damage always or will it do more if you try to deny, say, a super creep? Would be awesome if you could deny a 3k hp supercreep and gain like 1k life from spellvamp while pushing enemy base lol.
"Your full potential does not matter if you do not use all 100% of it."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 15 2011 15:16 GMT
#109
It deals precisely 1000 damage to Super Minions. It won't kill them if they have more than that. Tried and true.
If you have a good reason to disagree with the above, please tell me. Thank you.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 15 2011 20:51 GMT
#110
So, does lifesteal only work on basic attacks?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 15 2011 20:54 GMT
#111
no, it also works on shit that triggers on-hit effects like Mystic Shot and Parley, but not all Physical abilities like Spear Shot and Acid Hunter.
mogwaismusings.wordpress.com
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 15 2011 21:51 GMT
#112
Afaik you can simply treat Lifesteal as an on-hit effect that heals X% of physical damage dealt and everything is covered.
If you have a good reason to disagree with the above, please tell me. Thank you.
GARO
Profile Blog Joined November 2010
United States2255 Posts
February 15 2011 22:07 GMT
#113
On February 15 2011 19:31 BlackPaladin wrote:
Ghostblade, Triforce, Banshees, atmas, IE. Best build I've seen on GP so far. Does a ton of damage and isn't 2 shot. Probably one of the better legitimate builds imo.

Yeah, those 1k crits when you don't get fucked up instantly after shooting them and turning tail.

Too bad it doesn't mean much if you end up as the only source of significant damage on your team
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2011-02-15 23:22:57
February 15 2011 23:17 GMT
#114
"come korea next time... FXO house... 10 korean, 10 korean"
BajaBlood
Profile Joined August 2009
United States205 Posts
February 16 2011 00:09 GMT
#115
Does deny proc items like BT and Warmogs? I'd imagine it does given the way it works with TF's passive.
squintz
Profile Blog Joined April 2010
Canada217 Posts
February 16 2011 00:17 GMT
#116
[image loading]
Brambled
Profile Joined July 2010
United States750 Posts
February 16 2011 00:47 GMT
#117
On February 16 2011 09:17 squintz wrote:
[image loading]


I will try this build out simply bc of the name "Jewplank"
BloodNinja
Profile Joined June 2010
United States2791 Posts
February 16 2011 01:06 GMT
#118
Take out those HP quints and add the gold quints imo. Also make sure you get greed mastery.
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
March 04 2011 03:11 GMT
#119
I've been playing lotsa tank-jewplank and if you think about the math it really makes a lot of sense. With the 5 gold/10 items + avarice quints + mastery, you get an extra 174 gold/min. If you hit every creep in every wave, you're capped at approximately 246 gpm (so 306 gpm if you include the natural 60 gpm). If you deny every time it's up, you're going to deny at least 44 gpm from whoever you're laning against (usually more because there are cannon creeps and the cooldown on your E is less than 30 seconds).

If we shift to early-midgame, even if the person laning against you is hitting every single last hit, you'll basically be even with him in terms of farm by hitting only 1-2 creeps per minute. If you're hitting most of the creeps (and using your q), you will basically double your opponent's farm (say you're at around 450-500 gpm while they're at <250 gpm). That is a ridiculous advantage going into later stages of the game (not to mention you're still semi useful to your team with ult >_>).

(Of course I'm not including the gold-scaling of minions)
TheYango
Profile Joined September 2008
United States47024 Posts
March 04 2011 03:21 GMT
#120
On February 16 2011 06:51 spinesheath wrote:
Afaik you can simply treat Lifesteal as an on-hit effect that heals X% of physical damage dealt and everything is covered.

The secondary bounces on Sivir's Ricochet will lifesteal but do not proc on-hit effects.
Moderator
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