[Champion] Gangplank - Page 6
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spinesheath
Germany8679 Posts
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IntoTheWow
is awesome32269 Posts
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Juicyfruit
Canada5484 Posts
On February 15 2011 06:16 Slayer91 wrote: Why does everyone get gold farming items on gangplank? Just because parley gains extra gold doesn't mean gold farming items are any better or worse than on other characters. Buying 2 philosophers stones and an avarice blade which are mostly useless just to be sold for a minor profit seems like an easy way to gimp your team early game. Also, if you gold farm to god mode you still only have Q that's ranged, and everyone bulds him like a ranged carry so he can be easily focused down. The way I see it: -Can deny 1 minion per wave. -Farms extra gold with Q -Amazing initiating/counter initiating ultimate. -Remove CC and heal. Why not play him as a subpar melee tanky DPS, with the benefit of lane denial, extra gold, a decent sniping ability with Q and a good ultimate? Seems like a good duo lane idea. I see all these bullshit builds on him it seems like wasted potential. Especially if you can play him with a strong support so you don't have to just make scurvy and be zoned all game. Your tower will get pushed but you can have a jungler ready to gank since the lane will ALWAYS be pushed. Why? Because he's pretty much guaranteed a passive laning phase. Still, I'd rather have heart of gold than philosopher's stones because they'll actually do shit later on. | ||
ZERG_RUSSIAN
10417 Posts
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BlackPaladin
United States9316 Posts
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Orpheos
United States1663 Posts
On February 15 2011 06:55 Mogwai wrote: fuck sheen, get hextech revolver for dat spellvamp on deny, lol. That shit is so cash. wow does that actually work? | ||
spinesheath
Germany8679 Posts
It seems like quite simply every spell triggers vamp. Magic damage, physical damage (I tested that with Volley), and apparently true damage, at least in the case of Raise Morale. AoE only vamps 1/3rd as much, of course. | ||
BlackPaladin
United States9316 Posts
Gangplanks deny: When he kills a unit you see "1000" above it. Well....So it does 1000 damage always or will it do more if you try to deny, say, a super creep? Would be awesome if you could deny a 3k hp supercreep and gain like 1k life from spellvamp while pushing enemy base lol. | ||
spinesheath
Germany8679 Posts
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Slayer91
Ireland23335 Posts
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Mogwai
United States13274 Posts
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spinesheath
Germany8679 Posts
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GARO
United States2255 Posts
On February 15 2011 19:31 BlackPaladin wrote: Ghostblade, Triforce, Banshees, atmas, IE. Best build I've seen on GP so far. Does a ton of damage and isn't 2 shot. Probably one of the better legitimate builds imo. Yeah, those 1k crits when you don't get fucked up instantly after shooting them and turning tail. Too bad it doesn't mean much if you end up as the only source of significant damage on your team ![]() | ||
HeavOnEarth
United States7087 Posts
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BajaBlood
United States205 Posts
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Brambled
United States750 Posts
I will try this build out simply bc of the name "Jewplank" | ||
BloodNinja
United States2791 Posts
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ArC_man
United States2798 Posts
If we shift to early-midgame, even if the person laning against you is hitting every single last hit, you'll basically be even with him in terms of farm by hitting only 1-2 creeps per minute. If you're hitting most of the creeps (and using your q), you will basically double your opponent's farm (say you're at around 450-500 gpm while they're at <250 gpm). That is a ridiculous advantage going into later stages of the game (not to mention you're still semi useful to your team with ult >_>). (Of course I'm not including the gold-scaling of minions) | ||
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TheYango
United States47024 Posts
On February 16 2011 06:51 spinesheath wrote: Afaik you can simply treat Lifesteal as an on-hit effect that heals X% of physical damage dealt and everything is covered. The secondary bounces on Sivir's Ricochet will lifesteal but do not proc on-hit effects. | ||
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