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Well since you guys started up our own sub-forums I decided to ask this here. I wanted to learn some new carries besides ashe/trist/mf, but I'm not 100% positive on her build? Tell me what you see wrong with this.
Masteries: 0/9/21 with SoS in defense.
Runes: Apen Red/Purp and Mp5pl blue/yellow
Items: D-ring x3 basic boots GRB + zerker greaves (If you're doing good right now triple elixir) Malady or BF sword or Nashor ( Triple pot again)
Skills: Q E W, then R>Q>W>E
Phost's Guide to Kayle
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ze, mebbe the thread was closed a bit prematurely
we're trying to make dedicated threads for all the champs, also i think the 'off topic' thread is currently serving as the q & a thread temporarily while we get things sorted out
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Not sure why you open 3 Doran's Rings unless you're absolutely getting stomped in lane, it just delays your GRB. Otherwise it seems like you have the right idea, although I would personally open with E for last hitting. Plus, Q isn't so great early on since it's so mana intensive and most of the damage comes from Q + autoattacks, which you'd want your E for. I go E W Q then R>W>Q>E most of the time but I just rice for half the game with Kayle.
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United States47024 Posts
On November 04 2010 08:12 TieN.nS) wrote: Not sure why you open 3 Doran's Rings unless you're absolutely getting stomped in lane, it just delays your GRB. Otherwise it seems like you have the right idea, although I would personally open with E for last hitting. Plus, Q isn't so great early on since it's so mana intensive and most of the damage comes from Q + autoattacks, which you'd want your E for. I go E W Q then R>W>Q>E most of the time but I just rice for half the game with Kayle. Is leveling E first viable at all?
I've been starting to play Kayle again, and it seems like finishing E by the time you finish your GRB would be desirable, since it lets you keep 100% E uptime with blue elixir + golem buff.
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My guide from eons ago is still valid (i hope i updated it kind of recently) I will post it soonish.
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imo your q + w are soooo awesome that its hard to pass up those two for e. I max q first unless i'm in a really hard lane
edit: also, lol, i guess this can just turn into the kayle thread
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I'm personally big fan of yomumu ghostblade on kayle. Her main source of damage is physical damage, even with E active. It also increases her yomumu's active duration when you use auto attack while E buffed( its considered as meele attack, even if its ranged afaik)
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On November 04 2010 08:18 TheYango wrote:Show nested quote +On November 04 2010 08:12 TieN.nS) wrote: Not sure why you open 3 Doran's Rings unless you're absolutely getting stomped in lane, it just delays your GRB. Otherwise it seems like you have the right idea, although I would personally open with E for last hitting. Plus, Q isn't so great early on since it's so mana intensive and most of the damage comes from Q + autoattacks, which you'd want your E for. I go E W Q then R>W>Q>E most of the time but I just rice for half the game with Kayle. Is leveling E first viable at all? I've been starting to play Kayle again, and it seems like finishing E by the time you finish your GRB would be desirable, since it lets you keep 100% E uptime with blue elixir + golem buff.
Eh, all you need E for is the range anyway. All of her skills scale pretty poorly so it doesn't really make that huge of a difference, but I like the lanestaying power leveling W first gives (and if I'm not getting my heal, I'd rather level my damage amplifier in Q). I used to level E first for that same reason but I don't think it's that important. Again, I do just rice with minimal harassment in lane with Kayle so YMMV.
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I like starting with 9-0-21 because which SOS is still imba, the 15% benefit is helpful at all stages of the game and with mp5/lvl blues and ylw w should be enough for healing and lanestaying power
I dislike stacking trip dorans on kayle seeing as runes and meditation r usually quite sufficient for mana and rushing grb provides so much more ap for not even that much more gold. I start dorans grb zerkers and then depending on the game get ghostblade or malady. Malady if there r enough dps casters that can benefit and ghostblade if not bcuz the arpen and active is such nice burst for kayles q e auto burst. Stack red green blue and win. This build is best if u can get a solo and know how to rice well.
As for runes, I think arpen reds mana blues n ylw are solid. Quints r up to the player, I know a friend who swears by movespeed to allow for easier setup of his q e but isn't that what u can use w for lol? I dig arpen on the quints as well, although im sure ap, hp, and flat damage are all viable on her
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On November 04 2010 08:23 TieN.nS) wrote:Show nested quote +On November 04 2010 08:18 TheYango wrote:On November 04 2010 08:12 TieN.nS) wrote: Not sure why you open 3 Doran's Rings unless you're absolutely getting stomped in lane, it just delays your GRB. Otherwise it seems like you have the right idea, although I would personally open with E for last hitting. Plus, Q isn't so great early on since it's so mana intensive and most of the damage comes from Q + autoattacks, which you'd want your E for. I go E W Q then R>W>Q>E most of the time but I just rice for half the game with Kayle. Is leveling E first viable at all? I've been starting to play Kayle again, and it seems like finishing E by the time you finish your GRB would be desirable, since it lets you keep 100% E uptime with blue elixir + golem buff. Eh, all you need E for is the range anyway. All of her skills scale pretty poorly so it doesn't really make that huge of a difference, but I like the lanestaying power leveling W first gives (and if I'm not getting my heal, I'd rather level my damage amplifier in Q). I used to level E first for that same reason but I don't think it's that important. Again, I do just rice with minimal harassment in lane with Kayle so YMMV.
Ya Against fairly competent opps u won't be able to get too many autos with e on your own opponent so I think q is generally the more solid of the two skills to level up first. But hell as long as u lvl w first and rice up you should be plenty strong by the first teamfigt Nehow haha Fk itouches so annoying to type on
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The triple d-ring was justt something I did a game ago because since I do it with all my other range carries via d-blade, I might as well "try " it.
Also yah I do Q first because of the dmg amplification, but i could see doing W first for lane staying power and for the speed boost earlier.
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What i've been doing (and I've been messing around with a bunch of different builds)
Doran's Ring Boots 1 Brutalizer Zerk Greaves Ghostblade Rageblade Brutalizer POTS POTS POTS
(as lunek noted attacking extends ghostblade's active duration even if you have E on btw)
Another one
Doran's Ring Boots 1 Zerk Greaves Rageblade Malady POTS POTS POTS
My skill order is
E W E Q
and level E > W > Q from there. I save my first skillpoint until I need it just in case things go wrong.
Levels in E will help you farm which is really important. The cooldown going down is huge, your other skills have flat cooldowns.
You're the best hero in the game to receive buffs imo so always take them if you can.
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Rageblade after Ghostblade is bad. I don't care to do the math but I'm pretty sure just based on her passive Rageblade is a much bigger item.
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General: Q is a nuke that increases the damage that the target takes in addition to slowing. Use this to focus someone down and whenever possible continue to attack the person you nuked.
W is a heal with a move speed bonus. You can use this for longetivity or for chasing.
E is what basically makes kayle scary. With a decent amount of cooldown reduction it's duration and cooldown are about the same at max level, effectively making you into a ranged champion.
R is now on a short cooldown with a very short duration. A well timed ult can turn a gank around in a huge way or be used to bait a ton of damage. I frequently use it for tower diving.
Setup: Runes - ASPD marks, mp5 per level seals and glyphs, flat HP quintessences. Mastery- 0/9/21 Summoner spells - I usually run with Ghost/Flash. Ignite and Cleanse are also fine instead of Flash. Champion skills - > EWQ then R>E>W>Q unless you're being harassed a lot, then W>E
Items - Start - Doran's ring, hp potion first trip to base - basic boots, and blasting wand or pick axe 2nd trip to base - Berserker Greaves (or if there is a lot of cc merc treads, but later), Finish rageblade
Eventually you'll want to finish a malady and Yomumu's Ghostblade after this. After those 5 items the game should be close to over but if it's not I suggest getting hextech gunblade started because you're probably facing some pretty tanky champions that you'll need the lifesteal to beat.
Strategy: By picking hp quints, strength of spirit, and doran's ring, you will start with a ton of hp (something around just shy of 750) at level 1 and make it very easy to hold your ground. Generally I spent 99% of my early game just focusing on last hitting. After level 3 it is extremely unlikely that any champion will be able to kill you outright unless you make a big mistake. If the enemy does not harass you a lot and force you into using Divine Blessing (w) often then you can use Righteous Fury (e) and harass them. Generally I'd say try to get red and blue buffs whenever possible after getting level 2 boots and a rageblade. With blue buff and the utility masteries your spells are almost max CDR so E comes off CD nearly as its effect wears off.
Make good use of kiting with kayle's superior move speed with W and her slow. You should never get killed by most melee champions.
Use Kayle's ult to turn the tide of a battle by making an enemy waste as much damage as possible. You can also use it to surprise an opponent when theyre trying to 1v1 you in the mid game.
Try not to be a dick and ks people once you have your 4 main items. She doesn't gain much from additional gold.
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On November 04 2010 08:34 TieN.nS) wrote: Rageblade after Ghostblade is bad. I don't care to do the math but I'm pretty sure just based on her passive Rageblade is a much bigger item.
Tried it both ways, don't agree.
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Op needs to update with all these new guides. Just add like a quick and dirty description of the guide with a link to the post in question.
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On November 04 2010 08:37 UniversalSnip wrote:Show nested quote +On November 04 2010 08:34 TieN.nS) wrote: Rageblade after Ghostblade is bad. I don't care to do the math but I'm pretty sure just based on her passive Rageblade is a much bigger item. Tried it both ways, don't agree. Kayles dps with rageblade and zerks is superior in a teamfight lasting longer than 8 seconds (I think it might be better than ghostblade if comparing full stack rb and youmuu active) and i try to start a teamfight as kayle as soon as I get those two items. In general it's kayles core item because her skills give her survivability throughout a teamfight, not just the few seconds her ult is up; being able to dish out full grb stacks with ur zerks throughout a teamfight that makes kayle her own class of hard to take down ranged carry
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On November 04 2010 08:45 barbsq wrote: Op needs to update with all these new guides. Just add like a quick and dirty description of the guide with a link to the post in question.
I dont know how to do any of that =/
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On November 04 2010 08:55 Aukai wrote:Show nested quote +On November 04 2010 08:45 barbsq wrote: Op needs to update with all these new guides. Just add like a quick and dirty description of the guide with a link to the post in question. I dont know how to do any of that =/
ze, #1
click edit on your post, that will let you change shit
click the # sign on the other ppl's post, then copy the link in your url bar thingamajig and paste it in your edit
add a description or w/e
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I added phost's, just let me know what you think is link worthy and i will link it
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