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On April 20 2012 23:14 Haemonculus wrote: Damn y'all are making me re-think my build and stuff. I've just kinda been winging it lately and rageblade has always stuck me as super cost efficient. The 400 gold you pay to upgrade gives you fantastic stats that Kayle especially can make fantastic use of. I've never really tried IE on her, as in my nostalgic mind she's still a hybrid and I always want to play her as such. Bunglade is a fun late-game item to add to her kit imo.
But you guys are making me think I'm being a supernoob for not getting IE/PD, and wits end. Wits I'll certainly try out soon. IE/PD just seems like way too much to farm in the jungle. Rageblade still is really good on her. It gives her a massive boost if you pick it up as your first major damage item. The problem with going for IE early is that you want a decent amount of attack speed, and IE delays that. Gunblade is just straight-up inferior to Bloodthirster for her in almost all situations.
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Oh yah, bunglade is for fooling around. But it's fun to stack all the hybrid-damage items when you're far ahead.
Anyway today I'll start experimenting adding wits end. When do you all usually pick that up? I'm thinking right after rageblade, or maybe after zeal. I really love getting that extra bit of movement speed.
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On April 21 2012 00:11 Haemonculus wrote: Oh yah, bunglade is for fooling around. But it's fun to stack all the hybrid-damage items when you're far ahead.
Anyway today I'll start experimenting adding wits end. When do you all usually pick that up? I'm thinking right after rageblade, or maybe after zeal. I really love getting that extra bit of movement speed. I've played kayle top or jungle essentially like a bruiser 2 dorans + ninja tabi -> wit's end / rageblade / frozen
Maybe I got it wrong
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On April 21 2012 00:11 Haemonculus wrote: Oh yah, bunglade is for fooling around. But it's fun to stack all the hybrid-damage items when you're far ahead.
Anyway today I'll start experimenting adding wits end. When do you all usually pick that up? I'm thinking right after rageblade, or maybe after zeal. I really love getting that extra bit of movement speed.
wits -> rageblade is better than rageblade -> wits because with wits you stack rageblade faster.
zeal is kinda meh outta the jungle (i don't play lane kayle) because it doesn't build into anything useful (inb4 triforce) and you don't need crit.
I know I sound like a broken record but people need to try zeke's on kayle, it's retardedly strong.
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On May 01 2012 13:29 bmn wrote:Show nested quote +On May 01 2012 12:06 Bladeorade wrote: So is Kayle top lane really strong? Or are people just not used to playing vs her?
I haven't faced on person that is particularly frightening yet.
They "dash" or whatever in and try to trade with you, you just run, if they turn QE, if they keep pursuing QEW and kite your brains out. Only has mana problems super early and against some champs can start zoning at level 3.
She is really strong, Rincent wrote a guide for her. I only laned her a few times, and his guide was pretty much a very good source on the matchups, except that I (oddly enough) never felt as strong late-game as he made it sound despite having strong items (iedge, pd). But Kayle vs Riven is hilariously one-sided IME. Yeah Kayle vs Riven is ridiculous. I always feel bad for the Riven player.
I have been using his guide of 2 dblades Zerkers into IE PD after which i go BT into GA. I feel like her late game is ridiculous...that AoE scaling off %AD magic damage. Her ult is enough time to kill anyone, and Q enhances your damage while being a strong nuke...I find her pretty redonk.
On May 01 2012 13:33 jadoth wrote:Show nested quote +On May 01 2012 13:29 bmn wrote:On May 01 2012 12:06 Bladeorade wrote: So is Kayle top lane really strong? Or are people just not used to playing vs her?
I haven't faced on person that is particularly frightening yet.
They "dash" or whatever in and try to trade with you, you just run, if they turn QE, if they keep pursuing QEW and kite your brains out. Only has mana problems super early and against some champs can start zoning at level 3.
She is really strong, Rincent wrote a guide for her. I only laned her a few times, and his guide was pretty much a very good source on the matchups, except that I (oddly enough) never felt as strong late-game as he made it sound despite having strong items (iedge, pd). But Kayle vs Riven is hilariously one-sided IME. what do people think about his masteries setup? 19/11/0 getting the flat damage reductions for creep aggro. I dont like his Mastery setup. I use 21/8/1 going straight down the AD tree, armor creep reduction and HP5 in def and then flash mastery in utility. I find this works pretty much the same as his but more damage and you pretty much always push your lane unless zoning anyway so I do not find minion damage to be a huge deal.
I also am not sure what he used for runes but I use flat AD quints and Marks, flat armor yellows and MR level blues.
Copied from the Hecarim thread, figured it would be best to discuss Kayle in her thread ^^
Actually...this isn't even much of an OP. Would people be opposed to a new one?
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I am not a fan of rincent's masteries because he chooses to get 10% extra crit damage instead of 10% magic pen. Giving up executioner for 1 less minion damage is also a hard sell, but if it helps him win lane it's worth it.
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On May 01 2012 17:37 Juicyfruit wrote: I am not a fan of rincent's masteries because he chooses to get 10% extra crit damage instead of 10% magic pen. Giving up executioner for 1 less minion damage is also a hard sell, but if it helps him win lane it's worth it. Rincent builds 0 AP and goes IE -> PD (which I also do,) it makes far more sense to get 10% crit dmg than 10% mpen in that case.
If you are building her Hybrid, which does less damage so I don't know why you would, then 30 in offense would probably be the best mastery option.
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Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage.
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power) Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage
So does your target receive damage like this:
60 (+0.2) magic damage + Autoattack damage + 0.4 AD physical damage
or like this:
60 (+0.2) magic damage + Autoattack damage anyone else nearby receives 0.4 AD physical damage
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On May 06 2012 04:47 UniversalSnip wrote: Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage.
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power) Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage
So does your target receive damage like this:
60 (+0.2) magic damage + Autoattack damage + 0.4 AD physical damage
or like this:
60 (+0.2) magic damage + Autoattack damage anyone else nearby receives 0.4 AD physical damage Huh. You know I never checked.
Nearby units definitely take the 60 damage as well as .4ad. And I think the target takes all 3 as damage. I just assumed that made the most sense.
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The target does not take an extra .4 AD damage ratio, that would be RIDICULOUSLY op. The .4 is splash damage only. If I remember correctly the splash damage is also *all* magical with no physical component.
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I just tested it on the small wraith. With 6armor pen and 0 magic pen, small wraith will have 0 armor and 0 mr. I had 60AD and level 1 E (20 magic damage) .2*magic damage. I had +4 creep damage too.
I think phyvo is right. The wraith went from 275->192 which is 84 damage, plus one health regen.
Wow. I never knew.
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