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Active: 1332 users

[Champion] Kayle - Page 14

Forum Index > LoL Strategy
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Jumbled
Profile Joined September 2010
1543 Posts
April 20 2012 14:48 GMT
#261
On April 20 2012 23:14 Haemonculus wrote:
Damn y'all are making me re-think my build and stuff. I've just kinda been winging it lately and rageblade has always stuck me as super cost efficient. The 400 gold you pay to upgrade gives you fantastic stats that Kayle especially can make fantastic use of. I've never really tried IE on her, as in my nostalgic mind she's still a hybrid and I always want to play her as such. Bunglade is a fun late-game item to add to her kit imo.

But you guys are making me think I'm being a supernoob for not getting IE/PD, and wits end. Wits I'll certainly try out soon. IE/PD just seems like way too much to farm in the jungle.

Rageblade still is really good on her. It gives her a massive boost if you pick it up as your first major damage item. The problem with going for IE early is that you want a decent amount of attack speed, and IE delays that. Gunblade is just straight-up inferior to Bloodthirster for her in almost all situations.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 20 2012 15:11 GMT
#262
Oh yah, bunglade is for fooling around. But it's fun to stack all the hybrid-damage items when you're far ahead.

Anyway today I'll start experimenting adding wits end. When do you all usually pick that up? I'm thinking right after rageblade, or maybe after zeal. I really love getting that extra bit of movement speed.
I admire your commitment to being *very* oily
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
April 20 2012 15:13 GMT
#263
On April 21 2012 00:11 Haemonculus wrote:
Oh yah, bunglade is for fooling around. But it's fun to stack all the hybrid-damage items when you're far ahead.

Anyway today I'll start experimenting adding wits end. When do you all usually pick that up? I'm thinking right after rageblade, or maybe after zeal. I really love getting that extra bit of movement speed.

I've played kayle top or jungle essentially like a bruiser
2 dorans + ninja tabi -> wit's end / rageblade / frozen

Maybe I got it wrong
In the woods, there lurks..
greggy
Profile Joined October 2010
United Kingdom1483 Posts
April 20 2012 15:24 GMT
#264
On April 21 2012 00:11 Haemonculus wrote:
Oh yah, bunglade is for fooling around. But it's fun to stack all the hybrid-damage items when you're far ahead.

Anyway today I'll start experimenting adding wits end. When do you all usually pick that up? I'm thinking right after rageblade, or maybe after zeal. I really love getting that extra bit of movement speed.


wits -> rageblade is better than rageblade -> wits because with wits you stack rageblade faster.

zeal is kinda meh outta the jungle (i don't play lane kayle) because it doesn't build into anything useful (inb4 triforce) and you don't need crit.


I know I sound like a broken record but people need to try zeke's on kayle, it's retardedly strong.
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2012-05-01 08:01:06
May 01 2012 08:00 GMT
#265
On May 01 2012 13:29 bmn wrote:
Show nested quote +
On May 01 2012 12:06 Bladeorade wrote:
So is Kayle top lane really strong? Or are people just not used to playing vs her?

I haven't faced on person that is particularly frightening yet.

They "dash" or whatever in and try to trade with you, you just run, if they turn QE, if they keep pursuing QEW and kite your brains out. Only has mana problems super early and against some champs can start zoning at level 3.



She is really strong, Rincent wrote a guide for her.

I only laned her a few times, and his guide was pretty much a very good source on the matchups, except that I (oddly enough) never felt as strong late-game as he made it sound despite having strong items (iedge, pd).

But Kayle vs Riven is hilariously one-sided IME.

Yeah Kayle vs Riven is ridiculous. I always feel bad for the Riven player.

I have been using his guide of 2 dblades Zerkers into IE PD after which i go BT into GA. I feel like her late game is ridiculous...that AoE scaling off %AD magic damage. Her ult is enough time to kill anyone, and Q enhances your damage while being a strong nuke...I find her pretty redonk.

On May 01 2012 13:33 jadoth wrote:
Show nested quote +
On May 01 2012 13:29 bmn wrote:
On May 01 2012 12:06 Bladeorade wrote:
So is Kayle top lane really strong? Or are people just not used to playing vs her?

I haven't faced on person that is particularly frightening yet.

They "dash" or whatever in and try to trade with you, you just run, if they turn QE, if they keep pursuing QEW and kite your brains out. Only has mana problems super early and against some champs can start zoning at level 3.



She is really strong, Rincent wrote a guide for her.

I only laned her a few times, and his guide was pretty much a very good source on the matchups, except that I (oddly enough) never felt as strong late-game as he made it sound despite having strong items (iedge, pd).

But Kayle vs Riven is hilariously one-sided IME.


what do people think about his masteries setup? 19/11/0 getting the flat damage reductions for creep aggro.

I dont like his Mastery setup. I use 21/8/1 going straight down the AD tree, armor creep reduction and HP5 in def and then flash mastery in utility. I find this works pretty much the same as his but more damage and you pretty much always push your lane unless zoning anyway so I do not find minion damage to be a huge deal.

I also am not sure what he used for runes but I use flat AD quints and Marks, flat armor yellows and MR level blues.

Copied from the Hecarim thread, figured it would be best to discuss Kayle in her thread ^^

Actually...this isn't even much of an OP. Would people be opposed to a new one?
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-05-01 08:45:18
May 01 2012 08:37 GMT
#266
I am not a fan of rincent's masteries because he chooses to get 10% extra crit damage instead of 10% magic pen. Giving up executioner for 1 less minion damage is also a hard sell, but if it helps him win lane it's worth it.
Bladeorade
Profile Joined August 2010
United States1898 Posts
May 01 2012 20:12 GMT
#267
On May 01 2012 17:37 Juicyfruit wrote:
I am not a fan of rincent's masteries because he chooses to get 10% extra crit damage instead of 10% magic pen. Giving up executioner for 1 less minion damage is also a hard sell, but if it helps him win lane it's worth it.

Rincent builds 0 AP and goes IE -> PD (which I also do,) it makes far more sense to get 10% crit dmg than 10% mpen in that case.

If you are building her Hybrid, which does less damage so I don't know why you would, then 30 in offense would probably be the best mastery option.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 05 2012 19:47 GMT
#268
Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage.

Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage

So does your target receive damage like this:

60 (+0.2) magic damage + Autoattack damage + 0.4 AD physical damage

or like this:

60 (+0.2) magic damage + Autoattack damage
anyone else nearby receives 0.4 AD physical damage
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 05 2012 20:26 GMT
#269
On May 06 2012 04:47 UniversalSnip wrote:
Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage.

Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage

So does your target receive damage like this:

60 (+0.2) magic damage + Autoattack damage + 0.4 AD physical damage

or like this:

60 (+0.2) magic damage + Autoattack damage
anyone else nearby receives 0.4 AD physical damage

Huh. You know I never checked.

Nearby units definitely take the 60 damage as well as .4ad.
And I think the target takes all 3 as damage. I just assumed that made the most sense.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-05-05 20:30:29
May 05 2012 20:30 GMT
#270
The target does not take an extra .4 AD damage ratio, that would be RIDICULOUSLY op. The .4 is splash damage only. If I remember correctly the splash damage is also *all* magical with no physical component.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 05 2012 20:37 GMT
#271
I just tested it on the small wraith. With 6armor pen and 0 magic pen, small wraith will have 0 armor and 0 mr. I had 60AD and level 1 E (20 magic damage) .2*magic damage. I had +4 creep damage too.

I think phyvo is right.
The wraith went from 275->192 which is 84 damage, plus one health regen.

Wow. I never knew.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Bladeorade
Profile Joined August 2010
United States1898 Posts
May 05 2012 21:28 GMT
#272
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334511

Can we move discussion of Kayle to the new thread and get this one locked ^^
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