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[Champion] Kayle - Page 12

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Strykemard
Profile Joined April 2012
168 Posts
April 12 2012 01:52 GMT
#221
kayles ult is so underused. I always wanted to do a kayle-vayne lineup and decimate people but somehow that doesnt seem to work.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 12 2012 14:14 GMT
#222
On April 12 2012 10:47 Seuss wrote:
Show nested quote +
On April 12 2012 06:48 Hidden_MotiveS wrote:
Ugh. I think I was wrong about kayle's W change. The intended change now is a movement speed duration buff of 2.5->3 seconds. Yay .5 seconds ,__,
Also no movement speed % increase.

Ah well. Hopefully no one picks her up.


Huh? On the PBE, right as of this moment, Kayle's W has received the following buffs.

Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.

Unless you're aware of some red post stating they're going to change that, I don't know what you're talking about.

Is this the only change Kayle's received so far? I really enjoy playing her, (especially as a jungler) but it really feels that unless you get some solid kills early on you just aren't strong at all late game.

That said if you get fed, shenanigans ensue and you are a fuckin' terror coming out of the bushes.
I admire your commitment to being *very* oily
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
April 12 2012 14:53 GMT
#223
there's a famous dood on taiwan server who mains kayle

his build goes like:

ignite/tele
ms quints, atk speed reds/blues, armor yellows
21/0/9

starts boots, straight into zerkers

guessing at skills here but probably max E, not sure if W/Q after. i know he takes E at 1 though (duh)
cool beans
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 12 2012 15:14 GMT
#224
On April 12 2012 23:14 Haemonculus wrote:
Show nested quote +
On April 12 2012 10:47 Seuss wrote:
On April 12 2012 06:48 Hidden_MotiveS wrote:
Ugh. I think I was wrong about kayle's W change. The intended change now is a movement speed duration buff of 2.5->3 seconds. Yay .5 seconds ,__,
Also no movement speed % increase.

Ah well. Hopefully no one picks her up.


Huh? On the PBE, right as of this moment, Kayle's W has received the following buffs.

Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.

Unless you're aware of some red post stating they're going to change that, I don't know what you're talking about.

Is this the only change Kayle's received so far? I really enjoy playing her, (especially as a jungler) but it really feels that unless you get some solid kills early on you just aren't strong at all late game.

That said if you get fed, shenanigans ensue and you are a fuckin' terror coming out of the bushes.


That's it, but honestly I think it's a pretty big deal. That half second is noticeable, as is coming out of the jungle with 150 additional health and a speed boost roughly equivalent to rank 3 pre-buff.

With those changes I think Kayle is in a really good place. Her passive is still meh, but so are many passives. If they buff her further she's going to reach a point where people will realize how good she really is and then the pendulum will have to swing the other way.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Kaal
Profile Blog Joined May 2010
Djibouti2514 Posts
April 12 2012 15:15 GMT
#225
On April 12 2012 10:47 Seuss wrote:
Show nested quote +
On April 12 2012 06:48 Hidden_MotiveS wrote:
Ugh. I think I was wrong about kayle's W change. The intended change now is a movement speed duration buff of 2.5->3 seconds. Yay .5 seconds ,__,
Also no movement speed % increase.

Ah well. Hopefully no one picks her up.


Huh? On the PBE, right as of this moment, Kayle's W has received the following buffs.

Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds.
Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205.
Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana.

Unless you're aware of some red post stating they're going to change that, I don't know what you're talking about.


Oh boy, lets nerf the most detrimental part of her W, the mana cost, surely that will help her!

Seriously, I can't even tell if this is a buff or a nerf because of that.

They have been ruining my champion for almost 2 years now and it's infuriating.
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
April 12 2012 19:11 GMT
#226
Kayle is overloaded with mana after early game... so how is that a nerf? Kayle has more than enough (infact, full mana most of the time) after early game, so increase in mana cost doesn't even matter...

imo, she's one hero that can play in any position, it can rape at mid, top, bot, and doable in jungle. Attack speed ftw!
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 12 2012 19:45 GMT
#227
I like playing Kayle top but she's a garbage support.
Kaal
Profile Blog Joined May 2010
Djibouti2514 Posts
April 12 2012 19:58 GMT
#228
On April 13 2012 04:11 ExceeD_DreaM wrote:
Kayle is overloaded with mana after early game... so how is that a nerf? Kayle has more than enough (infact, full mana most of the time) after early game, so increase in mana cost doesn't even matter...

imo, she's one hero that can play in any position, it can rape at mid, top, bot, and doable in jungle. Attack speed ftw!


The problem is early game. It's basically a useless spell until lategame, there's really no point in even putting a skillpoint into W until level 13.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 12 2012 20:50 GMT
#229
An 18% speed boost for 3 seconds is not useless. If nothing else W is worth a skill point for that alone.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 14 2012 18:17 GMT
#230
Could anyone ever justify hybrid pen runes on Kayle? Right after I got my dodge refund I bought a full set of reds/quints, but I never use them. I just end up using MS quints and AS reds for Kayle.

Ffffffff I immediately regret that decision!
I admire your commitment to being *very* oily
barbsq
Profile Joined November 2009
United States5348 Posts
April 14 2012 19:37 GMT
#231
On April 15 2012 03:17 Haemonculus wrote:
Could anyone ever justify hybrid pen runes on Kayle? Right after I got my dodge refund I bought a full set of reds/quints, but I never use them. I just end up using MS quints and AS reds for Kayle.

Ffffffff I immediately regret that decision!


can prob submit a support ticket asking for a refund for your runes. Assuming you havn't had refunds for other things in the past.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 14 2012 21:53 GMT
#232
Hybrid penetration exists to highlight how bad penetration itemization is.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
red_
Profile Joined May 2010
United States8474 Posts
April 14 2012 23:01 GMT
#233
You guys are crazy about the W change, 15 more hp per use at lvl 1 with no mana difference is clearly a buff, and hp healed per mana used is higher until lvl 4 where it starts to become what Riot advertised in the patch preview: burst heal for more mana.

I think this buff might cause a return of the old lane sustain Kayle, D-Ring + regen yellows(yes I know this means no armor), rush to lvl 3 W, really difficult to force out of lane. Q+E are really solid 1 point skills anyway early on, you don't REALLY need their levels until later when you have your farm and want to go beast mode.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Logros
Profile Joined September 2010
Netherlands9913 Posts
April 14 2012 23:26 GMT
#234
For some reason I bought Kayle a while ago and I've never really played her, might give her a try with this next patch.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
April 19 2012 13:36 GMT
#235
New Kayle is fantastic, played her both as support and AD carry last night- was awesome.

Gunna try her as jungle today.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
April 19 2012 13:58 GMT
#236
I love love love playing Kayle as a jungler. The buff didn't do all too much but the extra half second and minor speed buff on her W is really nice for ganks. You do gotta get an early kill or assist or two, but she's pretty strong given the right items. Your early game ganks are terrifyingly good. Q is such a one-point wonder. 35% slow for 4 seconds at lvl1? Yes plz!

Never tried her as an AD carry, but I might have to look into that. Player her top and mid a few times with ignite/ghost, and your ability to tower dive people at level 6 is hilarious. Absolutely crushed a katarina and did surprisingly well against vlad until late game. I always rune/mastery build her as a hybrid though, so perhaps I should be going straight AD?
I admire your commitment to being *very* oily
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
April 19 2012 14:08 GMT
#237
On April 12 2012 10:52 Strykemard wrote:
kayles ult is so underused. I always wanted to do a kayle-vayne lineup and decimate people but somehow that doesnt seem to work.



I played Kayle/Vayne bot yesterday and absolutely demolished an Ashe/Sona. Once you get 6, you can just WR Vayne and it's a kill.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
red_
Profile Joined May 2010
United States8474 Posts
April 19 2012 14:43 GMT
#238
On April 19 2012 22:58 Haemonculus wrote:
I love love love playing Kayle as a jungler. The buff didn't do all too much but the extra half second and minor speed buff on her W is really nice for ganks. You do gotta get an early kill or assist or two, but she's pretty strong given the right items. Your early game ganks are terrifyingly good. Q is such a one-point wonder. 35% slow for 4 seconds at lvl1? Yes plz!

Never tried her as an AD carry, but I might have to look into that. Player her top and mid a few times with ignite/ghost, and your ability to tower dive people at level 6 is hilarious. Absolutely crushed a katarina and did surprisingly well against vlad until late game. I always rune/mastery build her as a hybrid though, so perhaps I should be going straight AD?


Without her old passive I think she works better bruiser-ish actually(at least, coming from lane; I actually have no idea how you janglers build her, I tend to skip over that stuff as I've never liked the post-change jungle), although the Wit's End nerf hurts that a bit.

One thing I'd still love to see(although it may be an over the top change) would be the return of her E to being 'melee' for Ghostblade and Tiamat(yes, I said it), because Kayle is one of the few champs in a position to maybe want all of Tiamat's stats: hp regen is just minor passive sustain, mp5 for both sustain and offensive output in lane, and the splash makes your pushing even faster with or without E active).

Anyhow, semester ending soon I may actually have time to play again(I've prob decayed so much, again, lulz), but I can't wait to try and play her top again with the fairly decent W buff.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
April 19 2012 15:10 GMT
#239
you are crazy because range/splash E is what makes her The Bawsss.
Jungle kayle is pretty nice, it clears really fast, has a heal and a nuke. very safe jungling and fast, u can go wolf->blue->wraith->red no problem lol. build wriggle, cd reduction boots, forgot item name but 25% cd reduction 50% atk speed 65 AP item, malady, phage into trinity, and at that point you hit like a truck and hit so ridiculously fast that it's not even funny. Tower goes down faster than fed fiora focusing down a tower.
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2012-04-19 15:35:07
April 19 2012 15:32 GMT
#240
I played quite a bit of jungle kayle pre-nerf but haven't tried her after the patch. I could imagine it only gets better though. Skill build is EQWW R>E>Q>W. Runes are AS/armor/scalingMR/MS but they're not that important really. I'd imagine after the patch one level in w might be enough though. I run 0/21/9. Start boots3, wraiths->red -> gank. Usually manage to blow a flash or even a fb if they're not careful.

Basically main idea on jungle kayle is rush recurve bow asap. Get a few wards and pots as required but your first non-consumable should be recurve bow. The dps increase from it is amazing and you start clearing like a baws. Then I like getting vamp scepter, cdr boots and finish wits end. Then I get zekes. It sounds stupid but it's the perfect item. You want AS and CDR, lifesteal is essential in jungle and a bit of health is pretty good too. Also an aura to help your team.

I've toyed with shurelias for a bit but it's a bit weird in that early philo doesn't really benefit you quite as much because you don't need regen to clear and late philo doesn't let you sit on gold as much. If you're tearing people up and getting massively fed I'd imagine it'd be pretty good though. It also puts you over CDR cap if you get cdr boots and zekes.

Thoughts on rageblade: it's a bit like shurelias in that it's not really good early as first item because components are so expensive, but is pretty good luxury item if you're getting fed and need more damage. If you can keep the stacks up your sustained fighting power is amazing. I usually get it after wits and zekes.

I don't actually have cdr runes so I only have 38.1% CDR in end game so try to grab blue or elixirs when you can because at 16 with capped CDR, your ult has 36 sec cd. E has 9.6 sec cd so you can keep it up permanently. Q has a retardedly low cd as well, something like 4 seconds iirc.
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