To the primary target you do the base magic damage from the E as magic damage + your AD as physical, then to the surrounding units the splash does the base magic damage as magic damage + a % of your AD as magic, I think. I'm PRETTY sure that's how the damage works against the primary target, but how the splash works I'm rather unsure.
[Champion] Kayle - Page 11
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koreasilver
9109 Posts
To the primary target you do the base magic damage from the E as magic damage + your AD as physical, then to the surrounding units the splash does the base magic damage as magic damage + a % of your AD as magic, I think. I'm PRETTY sure that's how the damage works against the primary target, but how the splash works I'm rather unsure. | ||
Hidden_MotiveS
Canada2562 Posts
On March 16 2012 01:32 koreasilver wrote: Kayle does both physical and magic damage with her E, which is the main reason why she's capable of beating down a lot of those weak gap closer melee champs, because it's hard for them to build a rune page against you and itemize within the game if you build AD. AD Kayle has the benefit of dishing out a lot of physical damage while also having a very unignorable amount of base magic damage that comes with the E. To the primary target you do the base magic damage from the E as magic damage + your AD as physical, then to the surrounding units the splash does the base magic damage as magic damage + a % of your AD as magic, I think. I'm PRETTY sure that's how the damage works against the primary target, but how the splash works I'm rather unsure. Yes, that's why I asked. The wording on the description is confusing though. | ||
nosliw
United States2716 Posts
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Seuss
United States10536 Posts
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RouaF
France4120 Posts
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NeoIllusions
United States37500 Posts
On March 16 2012 05:25 RouaF wrote: If you have questions about kayle jungle go ask warlock90 on euw :D he is 2200+ and ONLY plays that champ. afaik he starts red (without doing wraith) and ganks lvl 2 almost everytime. it works pretty well but now most people know him so he sometimes gets countered quite hard Any VODs/stream recordings of this guy, by chance? I'd want to see a competent jungle Kayle. :3 | ||
RouaF
France4120 Posts
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nosliw
United States2716 Posts
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Akinokaze
Australia326 Posts
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Mentor
Germany219 Posts
On March 23 2012 15:18 nosliw wrote: Does anyone know what happens when you have righteous fury and tiamat on kayle? Is the splash bonus 50%? It sounds like you will do almost full damage as AOE. Righteous Fury only increases the range of your normal attack, which is considered melee. So eventhough the attacks from your "e" are ranged it will still apply the full 50% splash. That said, "e" is already the best aoe in the entire game, so Tiamat is kind of pointless imo. | ||
Akinokaze
Australia326 Posts
On March 25 2012 17:26 Mentor wrote: Righteous Fury only increases the range of your normal attack, which is considered melee. So eventhough the attacks from your "e" are ranged it will still apply the full 50% splash. That said, "e" is already the best aoe in the entire game, so Tiamat is kind of pointless imo. Hm, are you sure about that? League wiki states the following: *Kayle's autoattacks are considered ranged for the duration. and on a related note: *Righteous Fury's magic damage on-hit (to the main target) will proc 35% slow of Rylai's slow and 100% spell vamp. The splash damage (magic portion) will proc 15% slow and 33% spell vamp. I might try working Rylai's into my on-hit AD build ![]() | ||
Tribute
United States146 Posts
On March 16 2012 05:30 NeoIllusions wrote: Any VODs/stream recordings of this guy, by chance? I'd want to see a competent jungle Kayle. :3 Searching in league replays reveals 1: http://www.leaguereplays.com/replays/match/114215/ EDIT: Just watched it, what a sloppy game. But that level 2 gank looked strong. | ||
Slayer91
Ireland23335 Posts
He goes wits end/trinity with CDR boots as core. He then gets stuff like GRB, Gunblade, MRB. Wits end+trinity is strong on a lot of champs because they're both insanely good items. Xymii 2431 higher than me with twitch main, 162 games, 58% win. Looks like he is learning other ad champs and failing lololol maybe he got a team. Looking at his match history he must have been like 2500 from twitch. | ||
Hidden_MotiveS
Canada2562 Posts
Masteries and runes It makes sense to run attack speed runes on kayle since it'll proc her E splash more often, but hybrid penetration is also viable. Other good runes are the standard armor yellows and mr blues. I like 0/21/9 for masteries since kayle does take damage but 21/9/0 makes sense if you like to build her like an AD carry. Summoners: In the jungle take smite. Otherwise I prefer ghost to flash and often take exhaust when jungling. Skills Kayle's passive is a %armor and mr reducer. It applies for up to 5 stacks of 3% each stack. Q is the damage amplifier slow mentioned earlier. In some cases I like to save it for when my opponent is running or my ally's slow has run out so I can get the most use out of it. W is a small heal on a low cooldown that buffs your movespeed for 2.5 seconds. It's getting an overall buff in the next patch to 5 seconds of movespeed and a slightly stronger heal for a slightly larger mana cost. I'm not sure if the cooldown is increasing. E is kayle's steroid. It adds 20-60 magic splash damage to kayle's attack and has a 16 second cooldown. It also scales off of AD dealing 40% of the physical damage of kayle's autoattack and scales off of 20% of kayle's AP. The splash radius is 330 or just enough to hit all the wraiths when you attack the big one. Kayle's R intervention, blocks damage for 2-3 seconds, and can win teamfights. You can use it on someone stunned by veigar or grabbed by blitz to make the enemy team waste a lot of their damage and then take the fight. I don't know why people attack kayle's shielded target. One thing I like to do in the jungle is take a point in E and then two points in W if I don't see a good early gank opportunity. The two points in W makes it so kayle can jungle with full life for the first clear until she gets a madreds razor and clears become easy. Her Q doesn't scale well with levels, only increasing in damage, and W can help her recover life after a gank later in the game. Otherwise R>E>Q>W for most cases. Get a point in Q at level 2 if top. Items: Cloth and 5 pots is mandatory on jungle kayle. Wriggles as a first item is also mandatory. I like boots and 3 pots in top lane, but as I said earlier, if you're not going to take damage boots, ward, pot is fine too. After that you can build kayle like a bruiser, an on hitter, or an AD ranged depending on your playstyle and the teamcomps on both sides. Kayle's strengths and weakness are: Lots of magic damage. With just 100 attack damage and a level 5 E kayle will deal an additional 100 magic splash damage with each autoattack. In comparison an annie with 80 AP at the same level will only get 3*80 bonus damage from her AP, and 230 base damage from the skill she maxed first. E has 10/16 second uptime. At 40% CDR you can keep E up constantly. The problem with cdr is that it doesn't enhance your tankiness or your overall damage by much. But if you don't max your CDR you'll have to think of something to do in late game teamfights while your E is on cooldown. When her E is on she pushes waves too fast. If you're trying to zone, try just last hitting with your basic attack. Unless you want to keep your opponent at the tower. Kayle's range isn't that great (525 with E on) and she doesn't have a good escape so against some teams it can be smart to build a bit more defensively. At the same time there are people who do build her like an AD carry utilizing her ult to protect her. I like to play her top and in the jungle. She's not a great support. She can't heal for much in lane though she can help in fights with her E. Late game she's a walking ult and there are potentially better walking ults imo. In top. She pushes top really hard but at the same time if you're against someone who you know can't hit you, you can start boots, ward, pot and be fine against ganks. She is a very abusive top laner. It's also hard to dive her because of her ult. In the jungle. In the jungle she is a fast clearer. Early on she's about as fast as phoenix udyr. Later on she is much faster. Her ganks are decent. A 35% slow that lasts for 4 seconds is equivalent to a 1.4 second snare in terms of mobility reduction, and the slow is on a short 8 second cooldown. You should drop a ward in the brush when people are trying to juke you since kayle doesn't need to step inside the brush to start hitting people. I haven't had the chance to play her much mid. | ||
Seuss
United States10536 Posts
On April 10 2012 13:57 Hidden_MotiveS wrote: Cloth and 5 pots is mandatory on jungle kayle. I don't think CA + 5p is remotely necessary for her. Unless you're ganking at level 2 you should be taking W because Q adds so little to your jungle clear speed/efficiency. Between a leash and spamming W your health will remain very high. Without a leash you should still be able to clear without difficulty. This will only become more true post-patch when W's heal is buffed. You shouldn't take CA + 5p unless you're certain you're going to get attacked directly in the jungle, and even then I don't think it's necessary unless your team refuses to leash for you. | ||
wei2coolman
United States60033 Posts
On April 10 2012 16:39 Seuss wrote: I don't think CA + 5p is remotely necessary for her. Unless you're ganking at level 2 you should be taking W because Q adds so little to your jungle clear speed/efficiency. Between a leash and spamming W your health will remain very high. Without a leash you should still be able to clear without difficulty. This will only become more true post-patch when W's heal is buffed. You shouldn't take CA + 5p unless you're certain you're going to get attacked directly in the jungle, and even then I don't think it's necessary unless your team refuses to leash for you. Boots 3 pot is very possible if you can get strong blue leash. | ||
Haemonculus
United States6980 Posts
On April 10 2012 16:39 Seuss wrote: I don't think CA + 5p is remotely necessary for her. Unless you're ganking at level 2 you should be taking W because Q adds so little to your jungle clear speed/efficiency. Between a leash and spamming W your health will remain very high. Without a leash you should still be able to clear without difficulty. This will only become more true post-patch when W's heal is buffed. You shouldn't take CA + 5p unless you're certain you're going to get attacked directly in the jungle, and even then I don't think it's necessary unless your team refuses to leash for you. I think Kayle's lvl2 gank is one of the strongest out there. I'd say *always* go for the lvl2 gank if there's an opportunity for it. Her Q + E auto combo is horrifying at low levels. | ||
Eliwood21
United States47 Posts
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Hidden_MotiveS
Canada2562 Posts
Also no movement speed % increase. Ah well. Hopefully no one picks her up. | ||
Seuss
United States10536 Posts
On April 12 2012 06:48 Hidden_MotiveS wrote: Ugh. I think I was wrong about kayle's W change. The intended change now is a movement speed duration buff of 2.5->3 seconds. Yay .5 seconds ,__, Also no movement speed % increase. Ah well. Hopefully no one picks her up. Huh? On the PBE, right as of this moment, Kayle's W has received the following buffs. Divine Blessing now increases movement speed by 18/21/24/27/30% for 3 seconds, up from 15/17/19/21/23% for 2.5 seconds. Divine Blessing now heals for 60/105/150/195/240, up from 45/85/125/165/205. Divine Blessing now costs 60/70/80/90/100 Mana, up from 60/65/70/75/80 Mana. Unless you're aware of some red post stating they're going to change that, I don't know what you're talking about. | ||
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