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I still don't understand: Mutalisks against Terran

Forum Index > Legacy of the Void
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Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2015-11-17 03:32:02
November 17 2015 03:28 GMT
#1
Why exactly does it has to be a risk going for Mutalisks against Terran? Arent Mutalisks one of the units with the highest skill ceiling? Playing Mutalisks in hots was already quite a task: You can do alot of damage, but you can also lose your entire flock in 2 seconds. Against stuff that is mostly stationary. Why does the Liberator has to be a thing? Arent Marines, Thors and Mines already good counter units? Why the fuck should Zergs prefer Corrupter over Mutalisks? I liked Mutalisks.
Beelzebub1
Profile Joined May 2015
1004 Posts
November 17 2015 03:31 GMT
#2
Mutalisks are fine in the match up, you just can't engage with even numbers using Mutalisks, you pretty much can't do it with Corruptors either you need a numerical advantage.

I don't see any imbalance in their air strength though, Vikings are terrible vs Mutalisks without Thor or Marine support, the Mutalisks can almost always at least catch Liberators in defense mode and catch a quick kill or two.

If your still losing Mutalisks to mines then it's purely a micro issue bro.
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2015-11-17 03:55:08
November 17 2015 03:46 GMT
#3
On November 17 2015 12:31 Beelzebub1 wrote:
Mutalisks are fine in the match up, you just can't engage with even numbers using Mutalisks, you pretty much can't do it with Corruptors either you need a numerical advantage.

I don't see any imbalance in their air strength though, Vikings are terrible vs Mutalisks without Thor or Marine support, the Mutalisks can almost always at least catch Liberators in defense mode and catch a quick kill or two.

If your still losing Mutalisks to mines then it's purely a micro issue bro.

Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad
EonuS
Profile Joined July 2010
Slovenia186 Posts
November 17 2015 03:57 GMT
#4
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 04:04 GMT
#5
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?
EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2015-11-17 04:17:38
November 17 2015 04:13 GMT
#6
On November 17 2015 13:04 Heyjoray wrote:
Show nested quote +
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?


if you're that pedantic about it:

- terran just got a mobile unit that is DESIGNED to counter mutalisk while already having plenty of natural ways to deal with it from previous games
- mutas are not cost efficient in small numbers and there are plenty of builds that can strike at a timing where you don't have the critical mass of mutas to be aggressive with them
- current high-level meta revolves around terran being the aggressor and zerg being the defender because of how economy changed zerg gameplay


and to clarify, my reply was directed to this question

Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad
xTJx
Profile Joined May 2014
Brazil419 Posts
November 17 2015 04:18 GMT
#7
Blizzard always wanted mech to have a mobile anti air, but their units never work the way they expected, so now we have an unit that can be mixed with any composition.
No prejudices, i hate everyone equally.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
November 17 2015 04:26 GMT
#8
On November 17 2015 13:13 EonuS wrote:
Show nested quote +
On November 17 2015 13:04 Heyjoray wrote:
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?


if you're that pedantic about it:

- terran just got a mobile unit that is DESIGNED to counter mutalisk while already having plenty of natural ways to deal with it from previous games
- mutas are not cost efficient in small numbers and there are plenty of builds that can strike at a timing where you don't have the critical mass of mutas to be aggressive with them
- current high-level meta revolves around terran being the aggressor and zerg being the defender because of how economy changed zerg gameplay


and to clarify, my reply was directed to this question

Show nested quote +
Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad


-Your clearly the one being pedantic, he was getting to the heart of the actual question.
-The rest of your post explains why mutalisks are logically not favoured, which was not the question being asked. So let me be the third person to attempt this: Why was the game designed in such a way, as to exclude units conducive to the game being fun--in this particular case mutalisks not being used--?

Grasp?
Never say Die! ||| Fight you? No, I want to kill you.
EonuS
Profile Joined July 2010
Slovenia186 Posts
November 17 2015 04:28 GMT
#9
On November 17 2015 13:26 Dazed_Spy wrote:
Show nested quote +
On November 17 2015 13:13 EonuS wrote:
On November 17 2015 13:04 Heyjoray wrote:
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?


if you're that pedantic about it:

- terran just got a mobile unit that is DESIGNED to counter mutalisk while already having plenty of natural ways to deal with it from previous games
- mutas are not cost efficient in small numbers and there are plenty of builds that can strike at a timing where you don't have the critical mass of mutas to be aggressive with them
- current high-level meta revolves around terran being the aggressor and zerg being the defender because of how economy changed zerg gameplay


and to clarify, my reply was directed to this question

Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad


-Your clearly the one being pedantic, he was getting to the heart of the actual question.
-The rest of your post explains why mutalisks are logically not favoured, which was not the question being asked. So let me be the third person to attempt this: Why was the game designed in such a way, as to exclude units conducive to the game being fun--in this particular case mutalisks not being used--?

Grasp?


to avoid any further misconceptions:

and to clarify, my reply was directed to this question

ChristianS
Profile Blog Joined March 2011
United States3187 Posts
November 17 2015 05:03 GMT
#10
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 06:09 GMT
#11
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?
ETisME
Profile Blog Joined April 2011
12363 Posts
November 17 2015 06:22 GMT
#12
I think it's ok, corruptor is finally used more and I have always found muta cloud is too snowball heavy.

I just want to see what the game is like when it settle down
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Lunareste
Profile Joined July 2011
United States3596 Posts
November 17 2015 06:23 GMT
#13
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.
KT FlaSh FOREVER
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 06:49 GMT
#14
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
November 17 2015 07:35 GMT
#15
As long as they don't buff the Liberators to the same extent as the Phoenix with its ridiculous 7 range then mutas will still have a place in the game.

But i see the OPs point about a more boring unit like the corrupter being necessary now for Zerg to deal with air units. Muta has been a core unit of Zerg since the beginning and now its not.

Time will tell on this as its way too early to pass judgment on any unit at present
Timelog
Profile Joined May 2015
Netherlands57 Posts
Last Edited: 2015-11-17 07:53:56
November 17 2015 07:52 GMT
#16
On November 17 2015 15:09 Heyjoray wrote:
Show nested quote +
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?

- Ling/Hydra/Lurker/Ultra
- Roach/Hydra/Lurker
- Ling/Ravager
- ect.

There is enough you can do. Also, muta are still very much viable depending on your style and what the Terran does. People, including pros, are mostly experimenting a lot currently with builds. Don't forget the game is extremely new, and most pros barely touched LotV on any serious level during Beta due to WCS.

Also, corruptors are pretty fun units now imo. With the caustic spray ability they are finally a unit that can do something more then only shoot air units.

On November 17 2015 15:49 Heyjoray wrote:
Show nested quote +
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

Vibe used to do a Lurker/SH build that made SH pretty string. I believe PiG also was experimenting with it. So in certain builds they are viable ^.^
Terrible Starcraft 2 player, SC2 EU Battle.Net MVP and overall gaming enthousiast.
BeStFAN
Profile Blog Joined April 2015
483 Posts
November 17 2015 08:08 GMT
#17
zerg argument: mutalisk mutalisk mutalisk mutalisk mutalisk

mutalisk
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 08:08 GMT
#18
On November 17 2015 16:52 Timelog wrote:
Show nested quote +
On November 17 2015 15:09 Heyjoray wrote:
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?

- Ling/Hydra/Lurker/Ultra
- Roach/Hydra/Lurker
- Ling/Ravager
- ect.

There is enough you can do. Also, muta are still very much viable depending on your style and what the Terran does. People, including pros, are mostly experimenting a lot currently with builds. Don't forget the game is extremely new, and most pros barely touched LotV on any serious level during Beta due to WCS.

Also, corruptors are pretty fun units now imo. With the caustic spray ability they are finally a unit that can do something more then only shoot air units.

Show nested quote +
On November 17 2015 15:49 Heyjoray wrote:
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

Vibe used to do a Lurker/SH build that made SH pretty string. I believe PiG also was experimenting with it. So in certain builds they are viable ^.^

Oh yeah, lurker against Terran. Watched vibe and pig playing them, both of them ditched Lurker quickly. Pig spends like 20+ minutes being the terrans bitch, defending and watching him expand. I also havent seen a single lurker in about half a year in a pro game. I also played them myself. They suck so badly against terran. Its nothing but awkward. Especially after they got nerfed yet again. Waiting two and a half minutes on a bad tech isnt worth it.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
November 17 2015 08:21 GMT
#19
Well the actual problem this thread discussed is closely related to how Blizzard like having hard-counters against some units and soft-hard counters against others. Some units you can never mass because a hard-counter will simply kill you while other units don't have that level of hard-counter. This is bad design and a part of blizzards problems in hots.

The actual reason that the the liberator was "needed" was this, terran needed a new unit and Blizzard was totally stumped with what to give T. T as a race was alread well rounded but needed another unit that would add something, thats why, there's not really any other deep meaning behind it. T could use (did not need but could use) a hard-counter against massive numbers of mutas, the thought behind this is that it stops Z from going all out mass mutas because of liberators being a hardcounter.
The problem this spawned is that the complete picture with marines, mines, thors and liberators makes it foolish to go for any amount of mutas basically, its just too many threats.
The intent was only to stiffle the mass muta strategy but it ended upp effecting much more.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
MChrome
Profile Joined May 2011
Netherlands201 Posts
November 17 2015 09:30 GMT
#20
Muta forces terran to go on the defense as soon as they're out, because of the maps in use... Unless you know a way for marines and thors to quickly jump cliffs i don't see how terrans have a good way to defend against them, unless they get very, very defensive.

I mean, there must be a reason why almost every single ZvT in HotS had a muta flock, but im sure it wasnt because mutas were extremely effective against terrans. There must be another reason
If you do things right, people won't be sure you've done anything at all.
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