• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:14
CEST 13:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)15Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster2Weekly Cups (June 16-22): Clem strikes back0Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
Esports World Cup 2025 - Final Player Roster Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation
Tourneys
EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
bonjwa.tv: my AI project that translates BW videos BW General Discussion Who wrote this nonsense about Flash? BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33153 users

I still don't understand: Mutalisks against Terran

Forum Index > Legacy of the Void
Post a Reply
Normal
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2015-11-17 03:32:02
November 17 2015 03:28 GMT
#1
Why exactly does it has to be a risk going for Mutalisks against Terran? Arent Mutalisks one of the units with the highest skill ceiling? Playing Mutalisks in hots was already quite a task: You can do alot of damage, but you can also lose your entire flock in 2 seconds. Against stuff that is mostly stationary. Why does the Liberator has to be a thing? Arent Marines, Thors and Mines already good counter units? Why the fuck should Zergs prefer Corrupter over Mutalisks? I liked Mutalisks.
Beelzebub1
Profile Joined May 2015
1004 Posts
November 17 2015 03:31 GMT
#2
Mutalisks are fine in the match up, you just can't engage with even numbers using Mutalisks, you pretty much can't do it with Corruptors either you need a numerical advantage.

I don't see any imbalance in their air strength though, Vikings are terrible vs Mutalisks without Thor or Marine support, the Mutalisks can almost always at least catch Liberators in defense mode and catch a quick kill or two.

If your still losing Mutalisks to mines then it's purely a micro issue bro.
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2015-11-17 03:55:08
November 17 2015 03:46 GMT
#3
On November 17 2015 12:31 Beelzebub1 wrote:
Mutalisks are fine in the match up, you just can't engage with even numbers using Mutalisks, you pretty much can't do it with Corruptors either you need a numerical advantage.

I don't see any imbalance in their air strength though, Vikings are terrible vs Mutalisks without Thor or Marine support, the Mutalisks can almost always at least catch Liberators in defense mode and catch a quick kill or two.

If your still losing Mutalisks to mines then it's purely a micro issue bro.

Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad
EonuS
Profile Joined July 2010
Slovenia186 Posts
November 17 2015 03:57 GMT
#4
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 04:04 GMT
#5
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?
EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2015-11-17 04:17:38
November 17 2015 04:13 GMT
#6
On November 17 2015 13:04 Heyjoray wrote:
Show nested quote +
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?


if you're that pedantic about it:

- terran just got a mobile unit that is DESIGNED to counter mutalisk while already having plenty of natural ways to deal with it from previous games
- mutas are not cost efficient in small numbers and there are plenty of builds that can strike at a timing where you don't have the critical mass of mutas to be aggressive with them
- current high-level meta revolves around terran being the aggressor and zerg being the defender because of how economy changed zerg gameplay


and to clarify, my reply was directed to this question

Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad
xTJx
Profile Joined May 2014
Brazil419 Posts
November 17 2015 04:18 GMT
#7
Blizzard always wanted mech to have a mobile anti air, but their units never work the way they expected, so now we have an unit that can be mixed with any composition.
No prejudices, i hate everyone equally.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
November 17 2015 04:26 GMT
#8
On November 17 2015 13:13 EonuS wrote:
Show nested quote +
On November 17 2015 13:04 Heyjoray wrote:
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?


if you're that pedantic about it:

- terran just got a mobile unit that is DESIGNED to counter mutalisk while already having plenty of natural ways to deal with it from previous games
- mutas are not cost efficient in small numbers and there are plenty of builds that can strike at a timing where you don't have the critical mass of mutas to be aggressive with them
- current high-level meta revolves around terran being the aggressor and zerg being the defender because of how economy changed zerg gameplay


and to clarify, my reply was directed to this question

Show nested quote +
Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad


-Your clearly the one being pedantic, he was getting to the heart of the actual question.
-The rest of your post explains why mutalisks are logically not favoured, which was not the question being asked. So let me be the third person to attempt this: Why was the game designed in such a way, as to exclude units conducive to the game being fun--in this particular case mutalisks not being used--?

Grasp?
Never say Die! ||| Fight you? No, I want to kill you.
EonuS
Profile Joined July 2010
Slovenia186 Posts
November 17 2015 04:28 GMT
#9
On November 17 2015 13:26 Dazed_Spy wrote:
Show nested quote +
On November 17 2015 13:13 EonuS wrote:
On November 17 2015 13:04 Heyjoray wrote:
On November 17 2015 12:57 EonuS wrote:
because mutalisks get destroyed by liberator + marine/mine/thor, while corruptors do not and it's no more complicated than that. On top of that, quick spire builds don't work anymore on high level because you need fast 3rd hatchery for production and economy against terrran which wasn't as necessary in HoTS

corruptors are much harder to take out than mutas are, they also have longer range that is extremely useful when taking down liberators AND you can morph them into BLs later

Oh man, the question wasnt: "Why are corrupter better against liberator?". The question was: "Why should we prefer a slow dull unit over a fast paced unit?


if you're that pedantic about it:

- terran just got a mobile unit that is DESIGNED to counter mutalisk while already having plenty of natural ways to deal with it from previous games
- mutas are not cost efficient in small numbers and there are plenty of builds that can strike at a timing where you don't have the critical mass of mutas to be aggressive with them
- current high-level meta revolves around terran being the aggressor and zerg being the defender because of how economy changed zerg gameplay


and to clarify, my reply was directed to this question

Why am i watching so many zergs playing Corrupter instead of mutalisks? Are the pro zergs really that bad? Frankly enough, iam alright with being just as bad


-Your clearly the one being pedantic, he was getting to the heart of the actual question.
-The rest of your post explains why mutalisks are logically not favoured, which was not the question being asked. So let me be the third person to attempt this: Why was the game designed in such a way, as to exclude units conducive to the game being fun--in this particular case mutalisks not being used--?

Grasp?


to avoid any further misconceptions:

and to clarify, my reply was directed to this question

ChristianS
Profile Blog Joined March 2011
United States3187 Posts
November 17 2015 05:03 GMT
#10
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 06:09 GMT
#11
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?
ETisME
Profile Blog Joined April 2011
12364 Posts
November 17 2015 06:22 GMT
#12
I think it's ok, corruptor is finally used more and I have always found muta cloud is too snowball heavy.

I just want to see what the game is like when it settle down
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Lunareste
Profile Joined July 2011
United States3596 Posts
November 17 2015 06:23 GMT
#13
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.
KT FlaSh FOREVER
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 06:49 GMT
#14
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
November 17 2015 07:35 GMT
#15
As long as they don't buff the Liberators to the same extent as the Phoenix with its ridiculous 7 range then mutas will still have a place in the game.

But i see the OPs point about a more boring unit like the corrupter being necessary now for Zerg to deal with air units. Muta has been a core unit of Zerg since the beginning and now its not.

Time will tell on this as its way too early to pass judgment on any unit at present
Timelog
Profile Joined May 2015
Netherlands57 Posts
Last Edited: 2015-11-17 07:53:56
November 17 2015 07:52 GMT
#16
On November 17 2015 15:09 Heyjoray wrote:
Show nested quote +
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?

- Ling/Hydra/Lurker/Ultra
- Roach/Hydra/Lurker
- Ling/Ravager
- ect.

There is enough you can do. Also, muta are still very much viable depending on your style and what the Terran does. People, including pros, are mostly experimenting a lot currently with builds. Don't forget the game is extremely new, and most pros barely touched LotV on any serious level during Beta due to WCS.

Also, corruptors are pretty fun units now imo. With the caustic spray ability they are finally a unit that can do something more then only shoot air units.

On November 17 2015 15:49 Heyjoray wrote:
Show nested quote +
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

Vibe used to do a Lurker/SH build that made SH pretty string. I believe PiG also was experimenting with it. So in certain builds they are viable ^.^
Terrible Starcraft 2 player, SC2 EU Battle.Net MVP and overall gaming enthousiast.
BeStFAN
Profile Blog Joined April 2015
483 Posts
November 17 2015 08:08 GMT
#17
zerg argument: mutalisk mutalisk mutalisk mutalisk mutalisk

mutalisk
❤ BeSt... ༼ つ ◕_◕༽つ #YEAROFKOMA #YEAROFKOMA #YEAROFKOMA ༼ つ ◕_◕༽つ
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 08:08 GMT
#18
On November 17 2015 16:52 Timelog wrote:
Show nested quote +
On November 17 2015 15:09 Heyjoray wrote:
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?

- Ling/Hydra/Lurker/Ultra
- Roach/Hydra/Lurker
- Ling/Ravager
- ect.

There is enough you can do. Also, muta are still very much viable depending on your style and what the Terran does. People, including pros, are mostly experimenting a lot currently with builds. Don't forget the game is extremely new, and most pros barely touched LotV on any serious level during Beta due to WCS.

Also, corruptors are pretty fun units now imo. With the caustic spray ability they are finally a unit that can do something more then only shoot air units.

Show nested quote +
On November 17 2015 15:49 Heyjoray wrote:
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

Vibe used to do a Lurker/SH build that made SH pretty string. I believe PiG also was experimenting with it. So in certain builds they are viable ^.^

Oh yeah, lurker against Terran. Watched vibe and pig playing them, both of them ditched Lurker quickly. Pig spends like 20+ minutes being the terrans bitch, defending and watching him expand. I also havent seen a single lurker in about half a year in a pro game. I also played them myself. They suck so badly against terran. Its nothing but awkward. Especially after they got nerfed yet again. Waiting two and a half minutes on a bad tech isnt worth it.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
November 17 2015 08:21 GMT
#19
Well the actual problem this thread discussed is closely related to how Blizzard like having hard-counters against some units and soft-hard counters against others. Some units you can never mass because a hard-counter will simply kill you while other units don't have that level of hard-counter. This is bad design and a part of blizzards problems in hots.

The actual reason that the the liberator was "needed" was this, terran needed a new unit and Blizzard was totally stumped with what to give T. T as a race was alread well rounded but needed another unit that would add something, thats why, there's not really any other deep meaning behind it. T could use (did not need but could use) a hard-counter against massive numbers of mutas, the thought behind this is that it stops Z from going all out mass mutas because of liberators being a hardcounter.
The problem this spawned is that the complete picture with marines, mines, thors and liberators makes it foolish to go for any amount of mutas basically, its just too many threats.
The intent was only to stiffle the mass muta strategy but it ended upp effecting much more.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
MChrome
Profile Joined May 2011
Netherlands201 Posts
November 17 2015 09:30 GMT
#20
Muta forces terran to go on the defense as soon as they're out, because of the maps in use... Unless you know a way for marines and thors to quickly jump cliffs i don't see how terrans have a good way to defend against them, unless they get very, very defensive.

I mean, there must be a reason why almost every single ZvT in HotS had a muta flock, but im sure it wasnt because mutas were extremely effective against terrans. There must be another reason
If you do things right, people won't be sure you've done anything at all.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 17 2015 09:35 GMT
#21
On November 17 2015 15:49 Heyjoray wrote:
Show nested quote +
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

You act like units have some 'value' in being used more than others. There isn't, nor is there a reason people 'care' if you want to use mutas. Neither does the balance of the game. There is a reason there is a meta in strategy games. It wins more often. If you want SH, Muta, or whatever else to be a part of the meta then by all means, develop a build around them and go to korea and play in the GSL dawg. ;D
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
TheDougler
Profile Joined April 2010
Canada8304 Posts
Last Edited: 2015-11-17 09:39:26
November 17 2015 09:38 GMT
#22
I have to say I agree with OP. Further reducing the effect of mutalisks seems silly. While there have been many changes to the defender mode of liberator, I wonder if it's time to start looking at the "regular" mode of liberator.

That, or blizzard count keep tinkering with the corrupter to make it an interesting unit.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 17 2015 09:53 GMT
#23
To me Libs look extremely strong vs ground and pretty good vs air. So in a standard game there's little reason to not make them. As long as that's true, Mutas should see less play than Corruptors in vT. Nothing wrong with that, as long as all matchups are balanced and somewhat fun to play/watch.
Revolutionist fan
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
November 17 2015 09:54 GMT
#24
On November 17 2015 15:09 Heyjoray wrote:
Show nested quote +
On November 17 2015 14:03 ChristianS wrote:
To clarify, what are you advocating? Are you saying liberators should be removed? Or are you just whining that your favorite unit isn't very popular right now?

If it's the former, then liberators weren't added specifically to make mutalisks bad in the matchup. They were added because they're cool units with a lot of interesting strategy and interactions. Frequently a consequence of adding a unit is that the units it does well against become more popular, and the units it does badly against, less. But Blizzard simply can't keep every fun unit viable just because people think they're fun. The strategy simply isn't so top-down as that. Starcraft is cool partly because the strategy is figured out organically by the players, and unless there's a balance issue, Blizzard tries to stay out of it. One consequence of that is that if the current meta isn't totally to your liking, you don't get to feel personally victimized by Blizzard.

If you're just whining that your favorite unit isn't popular right now, I sympathize. I think ghosts and tanks are awesome, and for most of HotS, I got very little of either. It's unfortunate, but that's how things work sometimes. You don't get to choose what to play against, and just because a strategy is fun doesn't mean it's viable.

So whats left? Roach ravager or ling bane corrupter for lotv?

Again, what are you advocating? Are you arguing that liberators should be removed? Mutas should be buffed? Terran should be removed as a race, thus avoiding the problem entirely? I think I'm at least clear that you're arguing that Blizzard should change the game, and not just mourning the loss of mutalisks or asking TL for viable strats in which mutalisks can still be used. But without an actual proposal, there's not really anything to talk about. Yes, mutalisks are cool. Yes, they're pretty weak in the present meta. What do you want to do about it?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2015-11-17 10:14:08
November 17 2015 10:13 GMT
#25
To be honest, mass muta was always a huge issue in bio vs Z and to a smaller extent in mech vs Z if the muta player could reach a critical mass of them. There was no real answer for terran at that point. The entire strategy revolved around preventing Zerg from reaching that critical mass, which is lame and sometimes leads to problems if prevention can't be done (think BL/Infestor). Now Terrans have a good unit that can actually counter a big mass of mutas. And its not like Liberators are as hard a counter as ranged phoenix, they require quite a bit of micro.

WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Superbanana
Profile Joined May 2014
2369 Posts
November 17 2015 10:28 GMT
#26
Please, when you start a thread make sure you have a point and make yourself clear. A bunch of rhetorical questions is a bad idea.

Clearly, you are not making questions expecting a correct answer, so just say whatever you meant if you do mean something. If you have nothing to say or don't have a clear idea about what you want to discuss, then don't start a thread. If what you want to say is not a question, do not present it as a question.

Its ok, an actual discussion started, but everyone should think a little bit more before starting a thread to make TL an even better place.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
ejozl
Profile Joined October 2010
Denmark3348 Posts
November 17 2015 11:01 GMT
#27
They can always buff Mutalisk regeneration and speed even more , we'd end in a situation where Mutas beat everything 1v1, but has incredible counters..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 17 2015 11:03 GMT
#28
The reverse is also true, if you want mutas to have softer counters they can always nerf their speed and regen ^^
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 17 2015 14:04 GMT
#29
Tanks have been getting hard countered by virtually everything in SC2 and we're expected to deal with it.

Mutalisk get hard countered by anti-air units and suddenly it's a sin.

While I personally believe Liberators are OP at the moment, it isn't because Zerg can't go Mutalisk. It's because they're massable on reactor and their power scaling is too sharp because of it, but in small numbers Liberators are actually quite weak. They also kinda make Vikings worthless.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2015-11-17 14:07:46
November 17 2015 14:07 GMT
#30
So, summed up, it's bad (for the game) have to choose between mutas and corruptors in lotv
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-11-17 14:09:59
November 17 2015 14:09 GMT
#31
On November 17 2015 18:35 -Kyo- wrote:
Show nested quote +
On November 17 2015 15:49 Heyjoray wrote:
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

You act like units have some 'value' in being used more than others. There isn't, nor is there a reason people 'care' if you want to use mutas. Neither does the balance of the game. There is a reason there is a meta in strategy games. It wins more often. If you want SH, Muta, or whatever else to be a part of the meta then by all means, develop a build around them and go to korea and play in the GSL dawg. ;D

yeah corruptors are lame as fuck, there I said it
muta/ling/bling vs 4M was the best thing HotS had to offer and Blizzard just decided to remove it
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Tuczniak
Profile Joined September 2010
1561 Posts
November 17 2015 14:48 GMT
#32
On November 17 2015 23:09 Ej_ wrote:
Show nested quote +
On November 17 2015 18:35 -Kyo- wrote:
On November 17 2015 15:49 Heyjoray wrote:
On November 17 2015 15:23 Lunareste wrote:
That's for the players to decide. If you're so gung-ho about Mutalisks being viable then you should figure out how to make them viable.

You act like as if i'm asking for Swarm Host to be viable again

You act like units have some 'value' in being used more than others. There isn't, nor is there a reason people 'care' if you want to use mutas. Neither does the balance of the game. There is a reason there is a meta in strategy games. It wins more often. If you want SH, Muta, or whatever else to be a part of the meta then by all means, develop a build around them and go to korea and play in the GSL dawg. ;D

yeah corruptors are lame as fuck, there I said it
muta/ling/bling vs 4M was the best thing HotS had to offer and Blizzard just decided to remove it
Yes. Of course there was a value. Mutas are a lot more interesting unit than corruptors. Can someone really not see it?
ejozl
Profile Joined October 2010
Denmark3348 Posts
November 17 2015 15:00 GMT
#33
On November 17 2015 20:03 Destructicon wrote:
The reverse is also true, if you want mutas to have softer counters they can always nerf their speed and regen ^^

lets hope!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2015 15:37 GMT
#34
On November 17 2015 20:03 Destructicon wrote:
The reverse is also true, if you want mutas to have softer counters they can always nerf their speed and regen ^^

Fine by me, lower their price and reduce their stats. And/or increase their supply cost. Make them a less massable unit. Would also fix the Muta switch on PvZ. And why the fuck shouldnt Muta be viable against shit like speed medivacs?
batatm
Profile Joined June 2014
Israel116 Posts
November 17 2015 15:38 GMT
#35
*just to be clear, i'm commenting mainly as a spectator of lotv, as i almost didn't play it,
but on the other hand watched whatever content there was to see (streams, basetrade beta tourneys and ofc the last shoutcraft).
**in addition, i'm exluding carriers, BC and BL from the hereby analysis, as reaching tier 3+ based army was ralativley rare in hots, and will probably be even more rare in lotv.

while i do miss mutas, i see no problem with them being neglected in favor of corrupters (and on a side note i think muta still has place in ZvZ).
as some have stated, it can be compared to tanks and ghost seeing little use in hots.
but i do have a certain problem with the current situation of zerg composition:
blizz worked long and hard to make mech viable, to a point that terran could have played either bio or mech against zerg with relatively the same win rate, and mech even surpassing bio in popularity at some point.

protoss always had the option to go either robotic tech or templar tech (in addition with gateway units ofc), and had very usefull air units which saw a lot of use (carriers exluded).

zerg on the other hand, has lots of units that are very rarely being produced:
in hots alone we had the SH (since it's rightfull nerf), infestors (maybe allow full health infested marines to hatch from dmged eggs?), corrupers (only used as a counter to something, not as a unit that can be used offensively), nydus...

so, lotv will hopefully see more nydus usage, but in exchange for the added utility of corrupets zerg "lost" the mutas, lurkers are not very usefull right now, infestors and SH remain the same...
even the ravager being morphed from the old roaches add to the feel that zerg is the race with the lesser versatility, less tech branches, while terran and protoss seems to be a bit more "fresh" following their changes in lotv.
todespolka
Profile Joined November 2012
221 Posts
November 17 2015 16:56 GMT
#36
I understand your point. Its a shame that we cant use mutalisks anymore. It was a beautiful unit which scaled very well with skill.

In unskilled hands mutalisks were useless. In skilled hands they looked almost imbalanced. But now they seem useless in all three matchups! Lotv degraded mutas to expensive suprise units.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
November 17 2015 17:13 GMT
#37
I'm a terran and I agree. mutalisks an excellent unit that scaled extremely well with skill. Adding hard counters to such a unit certainly isn't a good move.
Many of the coolest moments in sc2 happen due to worker harassment
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
November 17 2015 17:26 GMT
#38
Isn't everyone being a bit quick to write mutas off TvZ? Yeah, they don't do great in a straight-up fight against liberators. But first of all it was always the mutalisk thing to avoid direct engagements and attack where your opponent isn't, and beyond that, is the liberator attack really that much more powerful against them than, say, the thor attack?

And this is something I just honestly don't know, but is there any particular reason you couldn't magic box and kill 6 liberators the way you can with 6 thors? The attacks seem pretty comparable.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Little-Chimp
Profile Joined February 2008
Canada948 Posts
November 17 2015 17:29 GMT
#39
Mutas just needed another terran counter. Marines, turrets, widow mines, and Thor just wasn't enough lmao.

DERASTAT
Profile Joined May 2014
Germany99 Posts
November 17 2015 17:34 GMT
#40
On November 18 2015 02:26 ChristianS wrote:
Isn't everyone being a bit quick to write mutas off TvZ? Yeah, they don't do great in a straight-up fight against liberators. But first of all it was always the mutalisk thing to avoid direct engagements and attack where your opponent isn't, and beyond that, is the liberator attack really that much more powerful against them than, say, the thor attack?

And this is something I just honestly don't know, but is there any particular reason you couldn't magic box and kill 6 liberators the way you can with 6 thors? The attacks seem pretty comparable.


Kind of yeah, but since liberators have the same speed as Mutas not really, you can still use them, but magoc moxing and stuff doenst really work, because Liberators have the same speed.
But lets wait for dreamhack and see how the Pro's handle it
Kajiu, Troll der Zerstörung
FireCake
Profile Joined March 2013
151 Posts
November 17 2015 18:25 GMT
#41
Mutalisks are very expensive but they used to be good because they allowed zergs to defend against drops and do some damage (they force the terran player to make some turrets) all the time.
Now when a zerg player start making mutalisk, the mutalisks become useless 2 min later because the terran player will have 4 liberators which can chase mutalisks and kill any number of mutalisks. So the zerg can't harass more than 30-60 sec.
In fights 1-2 shots of liberators and 1 shot of thors and your whole group of mutalisks is dead so you can't use it in fight.
But you might say that mutalisks are still good to defend drops... NO, because of the new medivac upgrades that allows the medivac to boost almost all the time, mutalisks can never chase medivacs.

So mutalisks can be played as a surprise on 2-3 bases but they have to do critical damages to be worth it.

Mutalisks are almost as useful as SH...
Progamer
SeCReTT
Profile Joined November 2015
31 Posts
November 17 2015 18:31 GMT
#42
Muta has more roles than just killing your oppenent as they pop , like mention before they keep oppon ent at bay , can do dmg to their economic line , make them waste minerals on turrets wich all this comes to making them waste attention spawn into those little things that may throw off his thinking and timmings, you should explore in yourself what do you hope to acomplish with a certain unit, comp or action you decided to take, do you hope for a straight up win ? is this intend me to buy time to expand or tech ? do i just want to harras and switch tech to throw off my opponent ?

there is a reason right now pros are trying new stuff wich is great! be open to explore new corners of the game maybe in the end corruptours are a bad idea maybe not, but if we always stay with the same you might not find the beautyfull wonders of this game...try re-calling FruitDealer .. no one used infestors and he make them shine and won a GSL and there was a time infestors were so popular with BL-infestor comp..who would thought about that on those times ?
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
November 17 2015 18:42 GMT
#43
On November 18 2015 03:25 FireCake wrote:
Mutalisks are very expensive but they used to be good because they allowed zergs to defend against drops and do some damage (they force the terran player to make some turrets) all the time.
Now when a zerg player start making mutalisk, the mutalisks become useless 2 min later because the terran player will have 4 liberators which can chase mutalisks and kill any number of mutalisks. So the zerg can't harass more than 30-60 sec.
In fights 1-2 shots of liberators and 1 shot of thors and your whole group of mutalisks is dead so you can't use it in fight.
But you might say that mutalisks are still good to defend drops... NO, because of the new medivac upgrades that allows the medivac to boost almost all the time, mutalisks can never chase medivacs.

So mutalisks can be played as a surprise on 2-3 bases but they have to do critical damages to be worth it.

Mutalisks are almost as useful as SH...

Thanks for your input! Two questions:

-You say mutalisks are bad against drops now because of the medivac upgrade. Are you seeing the medivac upgrade researched in most of your games? I haven't seen a lot of LotV TvZ's but I thought that upgrade was still pretty rare (though not as rare as Caduceus Reactor)

-Given that corruptors would be the obvious alternative to mutalisks, aren't mutas still the better choice for defending drops? Or do you go for something else entirely to defend drops, since mutas are now a bad investment?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2015-11-17 19:18:18
November 17 2015 19:16 GMT
#44
How do Turrets and Marines really counter Mutalisks exactly?
Yes you can't engage them directly, that has been true since WoL.
Where ever I have Turrets and Marines, the Mutalisks just dance around them.

Widow Mines are static and you need three to fire at the exact same time on a flock of bunched up Mutalisks.
Overseers revealing them and tanking the missiles still works just fine.
Thors are slow as hell and were the only real 'mobile' *counter* to Mutalisks for a long time.

Keep in mind that mass Muta balls vs Bio were problematic since WoL and almost forced Terran to deny Zerg the ability to mass them up, which just isn't fun to play since you're effectively on a timer.

The Mutalisks I remember, all the way up to HotS were flocks (starting around 10) that constantly harassed the mineral line, forcing out turrets. Add-ons and anything not covered with turrets could be harassed. They almost nullify tanks due to their regen, allowing them to snipe a tank and regen any damage from marine fire. Trying to mass up tank/thor against it won't happen fast enough. Once the flock got large enough that turrets became useless, I was constantly forced to send units back to deal with them. Proper Mutalisk use was hell to deal with.

Cyclones do not counter Mutalisks. At all. I really find it weird that anyone would mention that when the Mutalisk can either just snipe said Cyclone, or just fly away and out of range. Unless you constantly leave your Mutalisks flying in their range I fail to see how Cyclones counter Mutalisks. Also, at 150/150 for one Cyclone, how many Cyclones are you really expecting vs the number of Mutalisks? Is 10+ Cyclones a thing I've missed?

Liberators work in large numbers, kinda similar to tanks or phoenixes.
However, Zerg can pump out 8-10 Mutalisks once the Spire is finished whereas Terran can only produce two at a time from a Reactor Starport. Now I do agree that Liberator splash + marines covering underneath would pose a problem for Mutalisks, but how is that bad? Is Terran not allowed to have a mobile composition that can deal with Mutalisks?
Is it really bad if Terran can come up with something that Mutalisks can't directly engage with a few Banelings thrown in?
I haven't heard a lot of Zerg cries about Phoenixes with range nullifying Mutalisks in PvZ.

Keep in mind that in order to pump out double Liberator, no Medivacs are being produced unless a second Starport is added or you're going Mech. In both cases you'd need a ton of gas just for that alone.

To counter, we haven't seen any decent Siege Tank use (other than *maybe* a few Mech games) against Zerg since HotS and no-one really seems to care about that, despite how great it was to see Ling/Bane/Muta trying to dance around Marine/Tank/Medivac. Vipers turn Siege Tanks a lot more useless than Liberators do Mutalisks.

Still, we're at the start of LotV and all sides are trying new things and figuring out the new meta.
I would not be surprised if Zergs develop strategies that make early/mid massing of Liberator dangerous, allowing Mutalisks to roam around in that period. Also, it is really bad that at some point you might have to transition out of mutas because the Terran added a lot of units that can deal with them?

At any rate, let's give it time and a lot of replays/tournaments before we start calling Mutalisks useless.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
HugoBallzak
Profile Joined November 2015
700 Posts
November 17 2015 19:20 GMT
#45
Can mutas not magicbox liberators? Someone who has tried chime in.
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 17 2015 19:26 GMT
#46
On November 18 2015 04:20 HugoBallzak wrote:
Can mutas not magicbox liberators? Someone who has tried chime in.


This doesn't really matter because Liberators are mobile enough to make the magic box useless. It works well on Thors because they're slow as shit, but if you magic boxed over Liberators they can simply move away and pick off Mutas.
VorGirL
Profile Joined November 2011
72 Posts
Last Edited: 2015-11-17 20:06:02
November 17 2015 20:05 GMT
#47
For a minute I thought I was in the b.net forums.

I love that terran has the liberator personally, as a zerg player it actually make my life easier. Liberators are exp, and easy to counter with a few corupters, or even ravagers, and ravagersare extremely fun.

Mutas have always been my favorite unit, and theyre ok against a few libs, but its a risk because terran can so easily mass libs, its just silly to go muta and potentially waste all those resources. Just because a unit is fun, doesnt mean it needs to be viable in every matchup.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 17 2015 20:08 GMT
#48
On November 18 2015 02:29 Little-Chimp wrote:
Mutas just needed another terran counter. Marines, turrets, widow mines, and Thor just wasn't enough lmao.



This was my reaction when blizzard explained why they created the liberator haha.
When I think of something else, something will go here
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
November 17 2015 23:24 GMT
#49
mutas force the terran to stay at home and build turrets while you buy time for the units that will kill 100 marines, also if you use them to pick off structures you make the terran totally aware that if their out on the map army doesnt take care of your army the base trade will be real and they will lose every thing, not to mention that they are great for cutting off reinforcements. Downside, you lose 16+ mutas to a hand full of marines . .which you will! Its GG
Mjolnir
Profile Joined January 2009
912 Posts
November 18 2015 05:39 GMT
#50
I feel like mutas are garbage now for anything other than harass.

Pump a few mutas, get the Terran on the back foot, have them spend cash on turrets, save yourself from drops (this is the big thing for me lately).

Other than that, pfff... good luck in LotV. Mutas vs. a Terran army belonging to a competent player are trash.
i_am_Nite
Profile Joined February 2012
Russian Federation66 Posts
November 18 2015 08:04 GMT
#51
On November 18 2015 14:39 Mjolnir wrote:
I feel like mutas are garbage now for anything other than harass.

Pump a few mutas, get the Terran on the back foot, have them spend cash on turrets, save yourself from drops (this is the big thing for me lately).

Other than that, pfff... good luck in LotV. Mutas vs. a Terran army belonging to a competent player are trash.

muta was always bad fighter, mostly mobile harass unit. Just in sc2 with zerg eco they can outnumber enemy.
FireCake
Profile Joined March 2013
151 Posts
November 18 2015 08:46 GMT
#52
On November 18 2015 03:42 ChristianS wrote:
Show nested quote +
On November 18 2015 03:25 FireCake wrote:
Mutalisks are very expensive but they used to be good because they allowed zergs to defend against drops and do some damage (they force the terran player to make some turrets) all the time.
Now when a zerg player start making mutalisk, the mutalisks become useless 2 min later because the terran player will have 4 liberators which can chase mutalisks and kill any number of mutalisks. So the zerg can't harass more than 30-60 sec.
In fights 1-2 shots of liberators and 1 shot of thors and your whole group of mutalisks is dead so you can't use it in fight.
But you might say that mutalisks are still good to defend drops... NO, because of the new medivac upgrades that allows the medivac to boost almost all the time, mutalisks can never chase medivacs.

So mutalisks can be played as a surprise on 2-3 bases but they have to do critical damages to be worth it.

Mutalisks are almost as useful as SH...

Thanks for your input! Two questions:

-You say mutalisks are bad against drops now because of the medivac upgrade. Are you seeing the medivac upgrade researched in most of your games? I haven't seen a lot of LotV TvZ's but I thought that upgrade was still pretty rare (though not as rare as Caduceus Reactor)

-Given that corruptors would be the obvious alternative to mutalisks, aren't mutas still the better choice for defending drops? Or do you go for something else entirely to defend drops, since mutas are now a bad investment?


-The best terrans use this upgrade in late game which allow them to drop without any risk in late game and thus the zerg can never attack because as soon as he moves there are 4 medivacs loading in all his bases that he can never clean with his mutalisks.

-Corruptors are useless to defend drops too, they are too slow. Good terrans players always drop and attack in the same time and thus you need your corruptors in the big fight, not to chase drops.
The new spell of corruptors is also very very bad, the terran player can lift his buildings and the spell does no damage... And the cooldown is soooooooooo long...
I am experimenting things but i really don't know how a zerg player can win a macro game against terran. Ultralisks are good against bio on open fields but it is not enough to grab a win.
Progamer
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
November 18 2015 09:05 GMT
#53
On November 18 2015 17:46 FireCake wrote:
Show nested quote +
On November 18 2015 03:42 ChristianS wrote:
On November 18 2015 03:25 FireCake wrote:
Mutalisks are very expensive but they used to be good because they allowed zergs to defend against drops and do some damage (they force the terran player to make some turrets) all the time.
Now when a zerg player start making mutalisk, the mutalisks become useless 2 min later because the terran player will have 4 liberators which can chase mutalisks and kill any number of mutalisks. So the zerg can't harass more than 30-60 sec.
In fights 1-2 shots of liberators and 1 shot of thors and your whole group of mutalisks is dead so you can't use it in fight.
But you might say that mutalisks are still good to defend drops... NO, because of the new medivac upgrades that allows the medivac to boost almost all the time, mutalisks can never chase medivacs.

So mutalisks can be played as a surprise on 2-3 bases but they have to do critical damages to be worth it.

Mutalisks are almost as useful as SH...

Thanks for your input! Two questions:

-You say mutalisks are bad against drops now because of the medivac upgrade. Are you seeing the medivac upgrade researched in most of your games? I haven't seen a lot of LotV TvZ's but I thought that upgrade was still pretty rare (though not as rare as Caduceus Reactor)

-Given that corruptors would be the obvious alternative to mutalisks, aren't mutas still the better choice for defending drops? Or do you go for something else entirely to defend drops, since mutas are now a bad investment?


-The best terrans use this upgrade in late game which allow them to drop without any risk in late game and thus the zerg can never attack because as soon as he moves there are 4 medivacs loading in all his bases that he can never clean with his mutalisks.

-Corruptors are useless to defend drops too, they are too slow. Good terrans players always drop and attack in the same time and thus you need your corruptors in the big fight, not to chase drops.
The new spell of corruptors is also very very bad, the terran player can lift his buildings and the spell does no damage... And the cooldown is soooooooooo long...
I am experimenting things but i really don't know how a zerg player can win a macro game against terran. Ultralisks are good against bio on open fields but it is not enough to grab a win.

Huh, sorry to hear it. Well thanks for the response, and good luck solving the TvZ late game!
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Sadiv
Profile Joined October 2015
11 Posts
November 18 2015 09:11 GMT
#54
I play in diamond and mutas are very hard to use right now. Liberators wreck them and good terrans will pressure with aa in their army before you can amass enough mutas. 8 mutas cost 1000 / 1000 including the spire. Against competent terrans you wil not do eneough damage with those mutas to justify this expense. Also, corruptors are much better at killing terran flying shit and staying alive in the process because of their range and heavy armor. They can't chase drops but they can at least damage the medivacs which will make further droping risky. And you don't need as many corruptors as mutas, which means less gas spent, which means faster hive. And hive is how you beat terrans in the lategame.
apocom
Profile Joined October 2014
Germany10 Posts
November 18 2015 10:19 GMT
#55
On November 17 2015 12:28 Heyjoray wrote:
Why exactly does it has to be a risk going for Mutalisks against Terran? Arent Mutalisks one of the units with the highest skill ceiling? Playing Mutalisks in hots was already quite a task: You can do alot of damage, but you can also lose your entire flock in 2 seconds. Against stuff that is mostly stationary. Why does the Liberator has to be a thing? Arent Marines, Thors and Mines already good counter units? Why the fuck should Zergs prefer Corrupter over Mutalisks? I liked Mutalisks.


To answer this directly. For me the Liberator is the best new unit for Terran, just because of its Anti-Mutalisk role.

That you can loose your whole army within 2 seconds is not an argument besides you are playing toss. If you were careful, you rarely lost a mutalisk.

Marines and thors are only good counters if the zerg tried to use the mutas in a direct engagement, which is often not necessary. The task as a terran player was, to force the zerg to use the mutas in that way, because they don't trade effectively in direct engagements.

But on larger maps it was really risky to move out of your base, because you can't have enough army at home that defends 3 bases against 30 mutas and deal damage to the zerg main army.

Why do you think Zerg was the only race that massed an harassment unit. Because, if played correctly, it was immortal.

You can still harass with mutas, because they move faster than liberators, you just can't move over a cliff anymore and have your peace.

And you should prefer Corrupter as AA and Mutalisk as harass.
MyrionSC
Profile Joined May 2015
Denmark140 Posts
November 18 2015 11:15 GMT
#56
I think this is more of a case of terrans actually having a good counter to mutas finally. The previous "counters" of terran to mutas were pretty terrible to be honest. Turrets, widow mines and thors could only ever zone mutas at best.

As others have said, once the t gets alot of liberators it is pretty hard to keep your mutas alive, so corrupters start being more useful. It is pretty much the same dynamic as in pvz with phoenix v muta, where you also need to corrupters after the p gets up to 7+ phoenix, if you even want to continue going air. If you are dissatisfied with mutas v liberators you must logically be against the phoenix / muta interaction as well.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
November 18 2015 11:37 GMT
#57
People who are saying "lol mutas get countered by everything" are wrong and I'll explain why. Marines are countered by banelings, ultralisks, ravagers, lurkers, fungal, broodlords but you still see them used, because they are a core unit.

Mutalisks are fine the way they are, problem is Ravagers are just better right now and everyone will use them over mutas until ravagers get..toned down. Everyone is using Roach/Ravager playstyle and it's rare to see mutalisks these days.

Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.

Whole argument in this thread that mutas suck because "terran has too many answers" is just wrong.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
FireCake
Profile Joined March 2013
151 Posts
November 18 2015 11:49 GMT
#58
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced
Progamer
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
Last Edited: 2015-11-18 12:01:36
November 18 2015 12:00 GMT
#59
On November 18 2015 20:49 FireCake wrote:
Show nested quote +
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced


You are probably the only Zerg from bronze to pro level that thinks Terran is stronger than Z, or that liberators are too strong.

Terran opens banshee, zerg see's it and lols because he's free to take 4 bases for free and then have 50 supply more 5min later, while making one spore per base and completely shut down banshees. Banshee's are good to defend roach ravager early attacks yes, but they are god awful for harassing.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Shivatron
Profile Joined November 2015
6 Posts
November 18 2015 12:15 GMT
#60
On November 18 2015 17:46 FireCake wrote:
The new spell of corruptors is also very very bad, the terran player can lift his buildings and the spell does no damage... And the cooldown is soooooooooo long...


If they lift their buildings, the corruptors will be able to attack the flying buildings.
FireCake
Profile Joined March 2013
151 Posts
November 18 2015 12:41 GMT
#61
On November 18 2015 21:00 Beastyqt wrote:
Show nested quote +
On November 18 2015 20:49 FireCake wrote:
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced


You are probably the only Zerg from bronze to pro level that thinks Terran is stronger than Z, or that liberators are too strong.

Terran opens banshee, zerg see's it and lols because he's free to take 4 bases for free and then have 50 supply more 5min later, while making one spore per base and completely shut down banshees. Banshee's are good to defend roach ravager early attacks yes, but they are god awful for harassing.


-Look all the top terrans, their best MU is TvZ. And please look at the liberator, this unit is broken.

-1 spore per base doesn't prevent banshee harass, the banshee still do damage and it doesn't involve more micro than hold position the banshee out of the range of the spore. You can also kill drones moving from 1 base to an other, prevent creep spread and get a lot of map control.
Progamer
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
Last Edited: 2015-11-18 12:50:45
November 18 2015 12:49 GMT
#62
On November 18 2015 21:41 FireCake wrote:
Show nested quote +
On November 18 2015 21:00 Beastyqt wrote:
On November 18 2015 20:49 FireCake wrote:
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced


You are probably the only Zerg from bronze to pro level that thinks Terran is stronger than Z, or that liberators are too strong.

Terran opens banshee, zerg see's it and lols because he's free to take 4 bases for free and then have 50 supply more 5min later, while making one spore per base and completely shut down banshees. Banshee's are good to defend roach ravager early attacks yes, but they are god awful for harassing.


-Look all the top terrans, their best MU is TvZ. And please look at the liberator, this unit is broken.

-1 spore per base doesn't prevent banshee harass, the banshee still do damage and it doesn't involve more micro than hold position the banshee out of the range of the spore. You can also kill drones moving from 1 base to an other, prevent creep spread and get a lot of map control.


What? lol, which Terrans are those? Every foreign Terran hates TvZ and Solar just wiped the floor with Korean Terrans, what are you talking about?

Flash lost yesterday or two days ago 0-2 to iasonu as well.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2015-11-18 13:29:57
November 18 2015 13:22 GMT
#63
On November 18 2015 21:49 Beastyqt wrote:
Show nested quote +
On November 18 2015 21:41 FireCake wrote:
On November 18 2015 21:00 Beastyqt wrote:
On November 18 2015 20:49 FireCake wrote:
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced


You are probably the only Zerg from bronze to pro level that thinks Terran is stronger than Z, or that liberators are too strong.

Terran opens banshee, zerg see's it and lols because he's free to take 4 bases for free and then have 50 supply more 5min later, while making one spore per base and completely shut down banshees. Banshee's are good to defend roach ravager early attacks yes, but they are god awful for harassing.


-Look all the top terrans, their best MU is TvZ. And please look at the liberator, this unit is broken.

-1 spore per base doesn't prevent banshee harass, the banshee still do damage and it doesn't involve more micro than hold position the banshee out of the range of the spore. You can also kill drones moving from 1 base to an other, prevent creep spread and get a lot of map control.


What? lol, which Terrans are those? Every foreign Terran hates TvZ and Solar just wiped the floor with Korean Terrans, what are you talking about?

Flash lost yesterday or two days ago 0-2 to iasonu as well.

Which had nothing to do with flash finishing his third before iasanu even started his, right?
FireCake
Profile Joined March 2013
151 Posts
Last Edited: 2015-11-18 13:30:19
November 18 2015 13:28 GMT
#64
On November 18 2015 21:49 Beastyqt wrote:
Show nested quote +
On November 18 2015 21:41 FireCake wrote:
On November 18 2015 21:00 Beastyqt wrote:
On November 18 2015 20:49 FireCake wrote:
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced


You are probably the only Zerg from bronze to pro level that thinks Terran is stronger than Z, or that liberators are too strong.

Terran opens banshee, zerg see's it and lols because he's free to take 4 bases for free and then have 50 supply more 5min later, while making one spore per base and completely shut down banshees. Banshee's are good to defend roach ravager early attacks yes, but they are god awful for harassing.


-Look all the top terrans, their best MU is TvZ. And please look at the liberator, this unit is broken.

-1 spore per base doesn't prevent banshee harass, the banshee still do damage and it doesn't involve more micro than hold position the banshee out of the range of the spore. You can also kill drones moving from 1 base to an other, prevent creep spread and get a lot of map control.


What? lol, which Terrans are those? Every foreign Terran hates TvZ and Solar just wiped the floor with Korean Terrans, what are you talking about?

Flash lost yesterday or two days ago 0-2 to iasonu as well.


Please, you know that the shoutcraft sandisk tournament was a joke. Most of the players didn't even practice on lotv.
Solar played for months on lotv when it was still on beta, he was playing every daily tournaments, the only relevant game that could have happened was Solar vs Byun... And I heard it didn't happen because Byun was hurt.

During the beta Solar lost many times against many korean terran in the leifeng cup (a daily chinese tournament), i am sure you can still check the brackets of this tournament if you don't trust me.

edit : i didn't see the games of Flash yesterday. However Lilbow who train so hard on lotv also lost against iasonu. Maybe iasonu is very good ? i didn't have the chance to play him yet.
Progamer
Dirty_Durt
Profile Joined November 2015
United States7 Posts
November 18 2015 14:26 GMT
#65
On November 17 2015 12:28 Heyjoray wrote:
Why exactly does it has to be a risk going for Mutalisks against Terran? Arent Mutalisks one of the units with the highest skill ceiling? Playing Mutalisks in hots was already quite a task: You can do alot of damage, but you can also lose your entire flock in 2 seconds. Against stuff that is mostly stationary. Why does the Liberator has to be a thing? Arent Marines, Thors and Mines already good counter units? Why the fuck should Zergs prefer Corrupter over Mutalisks? I liked Mutalisks.



Also, corruptors attack building now which makes them insanely more useful and caust efficient. Zerg has plenty of amazing units. Liberators is definitely needed, especially with the ultra buff. Those things are insanely powerful.
Starcraft best competitive multiplayer
Dirty_Durt
Profile Joined November 2015
United States7 Posts
November 18 2015 14:38 GMT
#66
On November 18 2015 03:25 FireCake wrote:
Mutalisks are very expensive but they used to be good because they allowed zergs to defend against drops and do some damage (they force the terran player to make some turrets) all the time.
Now when a zerg player start making mutalisk, the mutalisks become useless 2 min later because the terran player will have 4 liberators which can chase mutalisks and kill any number of mutalisks. So the zerg can't harass more than 30-60 sec.
In fights 1-2 shots of liberators and 1 shot of thors and your whole group of mutalisks is dead so you can't use it in fight.
But you might say that mutalisks are still good to defend drops... NO, because of the new medivac upgrades that allows the medivac to boost almost all the time, mutalisks can never chase medivacs.

So mutalisks can be played as a surprise on 2-3 bases but they have to do critical damages to be worth it.

Mutalisks are almost as useful as SH...


4 liberators can't kill a wholeeee flock of Mutas. A flock being what? Around 12? No way. Especially if they split their Mutas a bit. Liberators also have terribleeee range, so ur forced to fly face first into the Zerg army which can just get them killed. Also, Terran has to be careful because if they build too many liberators for a flock of Mutas, the liberators can easily become way less effective to zergs instant ability to switch army composition. What if you go Muta/infestor? Have the liberators chase ur flock then just fungal all the liberators. Be creative. Terrans can have a lot of complaints about Zerg units. Early ravagers are insanely powerful and can just sniper liberators easy. Ultras are crazy powerful and viper new parasitic bomb can instantly kill every air unit like that!
Starcraft best competitive multiplayer
KT_Elwood
Profile Joined July 2015
Germany901 Posts
November 18 2015 14:50 GMT
#67
Mutas have a high skill ceiling because it is hard to know when there is an Opening to make a harassment unit that 95% "Hit and Run" and only 5% good for direct engagements. Micro is rather ez.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
apocom
Profile Joined October 2014
Germany10 Posts
November 18 2015 14:59 GMT
#68
On November 18 2015 22:28 FireCake wrote:
Show nested quote +
On November 18 2015 21:49 Beastyqt wrote:
On November 18 2015 21:41 FireCake wrote:
On November 18 2015 21:00 Beastyqt wrote:
On November 18 2015 20:49 FireCake wrote:
On November 18 2015 20:37 Beastyqt wrote:
Another reason is, mutalisk is a harass unit. Every harass unit died a bit when lotv came out, banshees aren't used anymore, widow mine drops aren't a thing in TvP anymore, hellion drop isn't used, protosses don't use DT rush as much or oracle harass. Not to mention if you actually want something to kill drops, corruptors are way better since you don't have the time to harass in lotv as much. Mutas can die in few seconds if you aren't paying attention, while corruptors..don't die because of their armor and HP.


Look ForGG stream, he plays mass reapers or banshee while they are both "harass" units.

Every harass unit of terrans are shining in lotv because they are good at harassing and also very good at defending and/or attacking.
You mentionned that roach/ravager are strong, you can play banshee, banshee destroys this composition because nothing shoot air, and you can also harass with banshee. You can also play tank drop against roach/ravager, it allows you to harass, attack and defend.

Now let's compare liberators and mutalisks.
Zerg player makes like 8 mutalisk, the terran player makes one turret per base which prevents any harass, then make 4 liberators and mutalisks are completly useless.
Terran player makes 1 liberator (which cost like 5 times less than 8 mutalisk), the zerg player can't prevent the harass by putting 1 spore per base, once the zerg gets air units the terran player save his liberator and then the liberator stay very useful to chase/harass or attacking in big fights.

Liberators are more versatile than wol infestor, mutalisks might come back when liberators will be balanced


You are probably the only Zerg from bronze to pro level that thinks Terran is stronger than Z, or that liberators are too strong.

Terran opens banshee, zerg see's it and lols because he's free to take 4 bases for free and then have 50 supply more 5min later, while making one spore per base and completely shut down banshees. Banshee's are good to defend roach ravager early attacks yes, but they are god awful for harassing.


-Look all the top terrans, their best MU is TvZ. And please look at the liberator, this unit is broken.

-1 spore per base doesn't prevent banshee harass, the banshee still do damage and it doesn't involve more micro than hold position the banshee out of the range of the spore. You can also kill drones moving from 1 base to an other, prevent creep spread and get a lot of map control.


What? lol, which Terrans are those? Every foreign Terran hates TvZ and Solar just wiped the floor with Korean Terrans, what are you talking about?

Flash lost yesterday or two days ago 0-2 to iasonu as well.


Please, you know that the shoutcraft sandisk tournament was a joke. Most of the players didn't even practice on lotv.
Solar played for months on lotv when it was still on beta, he was playing every daily tournaments, the only relevant game that could have happened was Solar vs Byun... And I heard it didn't happen because Byun was hurt.

During the beta Solar lost many times against many korean terran in the leifeng cup (a daily chinese tournament), i am sure you can still check the brackets of this tournament if you don't trust me.

edit : i didn't see the games of Flash yesterday. However Lilbow who train so hard on lotv also lost against iasonu. Maybe iasonu is very good ? i didn't have the chance to play him yet.


You bring up a stream to support your argument, but when someone uses a tournament as example it's not valid?
Martinni
Profile Joined October 2007
Canada169 Posts
Last Edited: 2015-11-18 16:13:11
November 18 2015 16:12 GMT
#69
Here's my 2c

- Make liberator require techlab
- Remove liberator Air-to-Air AOE

There's already so many units that counters air play, terrans don't need a new one.
this is kinda like the guy that started milking and cows... what the hell was he doing?
Normal
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#41
WardiTV297
OGKoka 181
Rex84
CranKy Ducklings31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 285
OGKoka 181
Rex 84
Creator 42
StarCraft: Brood War
Sea 11428
Bisu 3629
Hyuk 2082
actioN 821
BeSt 419
EffOrt 294
Stork 268
Zeus 249
Mini 192
Light 143
[ Show more ]
PianO 110
ToSsGirL 97
ZerO 86
Mind 78
Rush 67
Snow 51
TY 39
Bale 36
JYJ35
soO 27
Backho 25
sorry 24
Icarus 11
scan(afreeca) 9
Sacsri 9
ajuk12(nOOB) 9
Noble 8
Hm[arnc] 5
Shinee 1
Dota 2
XaKoH 487
BananaSlamJamma435
XcaliburYe339
Pyrionflax287
League of Legends
JimRising 699
Counter-Strike
olofmeister1930
shoxiejesuss1467
Stewie2K890
x6flipin590
Super Smash Bros
C9.Mang0288
Mew2King121
Other Games
singsing977
crisheroes301
B2W.Neo246
SortOf145
Lowko101
ZerO(Twitch)13
Organizations
Dota 2
PGL Dota 2 - Main Stream15106
PGL Dota 2 - Secondary Stream3714
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RaNgeD 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt506
Upcoming Events
Monday Night Weeklies
4h 46m
Replay Cast
22h 46m
PiGosaur Monday
1d 12h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
BSL: ProLeague
5 days
SOOP
5 days
Sparkling Tuna Cup
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.