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Active: 2006 users

Liberator in TVZ : is it imba? - Page 14

Forum Index > Legacy of the Void
Post a Reply
Prev 1 12 13 14 15 16 29 Next All
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
Last Edited: 2015-08-27 21:13:45
August 27 2015 21:12 GMT
#261
On August 09 2015 02:09 TheWinks wrote:
Show nested quote +
On August 09 2015 01:28 jpg06051992 wrote:
On July 30 2015 18:43 Buddy168 wrote:
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.


"The problem is that the tech is to early and to powerful.
Why would anyone make a banshee now when you have Liberators... i dont know."

The liberator and the banshee have two different roles and strengths. The combination of evoless spores, the economy changes, and the meta/balance in legacy discourages early banshee use in the matchup.

Actually it promotes early banshee use with Liberator, as the Banshee hardcounters Roach and Ravager with proper micro.
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
Last Edited: 2015-08-27 21:13:32
August 27 2015 21:13 GMT
#262
accidental double post...wow I keep accidentaly hitting Quote instead of EDIT
AKA: TelecoM[WHITE] Protoss fighting
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2015-08-27 22:52:43
August 27 2015 21:59 GMT
#263
On August 28 2015 00:57 MapleLeafSirup wrote:
I am a zerg on diamond level and Liberators completely wreck me.
I am not speaking off mass LIberators, but just about 7-8 in addition to a standard bio army. They hard counter everything I do. First of all, they bust everything on the ground. Banelings and lurkers (which are supposed to be the answer to bio) can't do anything, they will just die if they attack.
But even air units are not the answer. First of all, Liberators do surprisingly well against air, and secondly, well they are backed up by mass marines, so you can't just go muta.
Also Parasitic bomb can't be the answer because it is just an overcommitment of ressources just for a few Liberators.


Definitely something I have noticed lately, no matter what comp the Liberator is in it's just broken, it's so broken with tanks and Cyclones it makes the game just not very fun, Liberators come out so fast and so early that you kind of have to commit o a blind counter or if you get caught off guard you will lose your drone lines.

Liberators not only need to come out a bit later, I feel they also need a wee bit of a nerf, because while the unit is well designed, it just overshadows the Tank waay too much, Tanks should be buffed back to a useful in siege mode state, especially with how bad the new Marauder is and how strong Ultralisks are, there doesn't seem to be a reason that the siege tank isn't the primary space holder and the Liberator merely a support.

Liberator

- Requires Techlab

- 10 % ground mode radius decrease (numbers can always be tuned)

I don't think with these nerfs it wouldn't be awesome to build, they deal with Mutalisk flocks very handily and provide a great buffer for Vikings to gun down Corruptors. And even nerfed it's ground mode is still way better damage wise then Viking ground mode.
"SO MANY BANELINGS!"
QSpec
Profile Joined October 2010
United States23 Posts
August 27 2015 22:42 GMT
#264
It just seems like it comes out way faster than it should to me.
DeepBurrow
Profile Joined August 2015
49 Posts
August 28 2015 00:54 GMT
#265
The problem is that its reactored, with early AG that does 85 dmg, and has a long range.
Basically its like the old Cyclone... to well round... way to broken.
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
August 28 2015 03:51 GMT
#266
The Liberator is really annoying to play against. The fact it can hide out of range ( you can't hit it ) but it can hit your mineral line is ridiculous, this needs to be INSTA PATCHED. So Silly
AKA: TelecoM[WHITE] Protoss fighting
kenzy_5g
Profile Joined April 2015
13 Posts
Last Edited: 2015-08-28 04:52:57
August 28 2015 04:52 GMT
#267
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.
parkufarku
Profile Blog Joined March 2014
882 Posts
August 28 2015 20:59 GMT
#268
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-28 21:15:07
August 28 2015 21:14 GMT
#269
On August 29 2015 05:59 parkufarku wrote:
Show nested quote +
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.


I still dont know how is this unit avoiding a nerf ?

I mean even Terran player like QxC admited that Liberators are to early, like siege tank on barracks.
parkufarku
Profile Blog Joined March 2014
882 Posts
August 29 2015 03:08 GMT
#270
On August 29 2015 06:14 DeepBurrow wrote:
Show nested quote +
On August 29 2015 05:59 parkufarku wrote:
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.


I still dont know how is this unit avoiding a nerf ?

I mean even Terran player like QxC admited that Liberators are to early, like siege tank on barracks.


because there is an army of Terran fanboys who refuse to admit it's a broken unit, and advocate against anything that might nerf the race
johnbongham
Profile Joined April 2014
451 Posts
August 29 2015 03:37 GMT
#271
On August 29 2015 12:08 parkufarku wrote:
Show nested quote +
On August 29 2015 06:14 DeepBurrow wrote:
On August 29 2015 05:59 parkufarku wrote:
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.


I still dont know how is this unit avoiding a nerf ?

I mean even Terran player like QxC admited that Liberators are to early, like siege tank on barracks.


because there is an army of Terran fanboys who refuse to admit it's a broken unit, and advocate against anything that might nerf the race



As if terran needs any kind of nerf compared to the other two races in the game's current state....
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
August 29 2015 03:39 GMT
#272
On August 29 2015 12:37 johnbongham wrote:
Show nested quote +
On August 29 2015 12:08 parkufarku wrote:
On August 29 2015 06:14 DeepBurrow wrote:
On August 29 2015 05:59 parkufarku wrote:
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.


I still dont know how is this unit avoiding a nerf ?

I mean even Terran player like QxC admited that Liberators are to early, like siege tank on barracks.


because there is an army of Terran fanboys who refuse to admit it's a broken unit, and advocate against anything that might nerf the race



As if terran needs any kind of nerf compared to the other two races in the game's current state....

Actually yes, it doesn't take a rocket scientist to know that 85 damage on any unit, let alone a unit that can zone a "circle of death" behind your mineral line that is almost literally untouchable, is in fact imbalanced.
AKA: TelecoM[WHITE] Protoss fighting
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 29 2015 05:53 GMT
#273
its also rather annoying in tvt that you don't get enough time to unsiege a tank before it, guaranteed, kills the tank from siege range :/

the ground dmg is probably too high on the unit, and the range too long. we'll see what blizz does.
LiquidDota Staff@BluemoonGG_
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
August 29 2015 07:16 GMT
#274
as a Terran I agree, its quite OP indeed
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 29 2015 07:33 GMT
#275
Maybe a reduction in the radius of the liberation zone, so that it can't shut down an entire mineral line alone?
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
HaRuHi
Profile Blog Joined November 2010
1220 Posts
August 29 2015 08:39 GMT
#276
Appearantly splitting huge muta groups per hand to negate their splash is the reason god put me on the planet, so if I can catch them on unpassable terrain (So there is no Ground AA) I do ok. Really early liberators on certain maps over mineral lines though...that range has to go.
KT_Elwood
Profile Joined July 2015
Germany1094 Posts
August 29 2015 09:43 GMT
#277
Liberator will go the way of the warhound anyway.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-08-29 14:52:15
August 29 2015 14:51 GMT
#278
On August 29 2015 17:39 HaRuHi wrote:
Appearantly splitting huge muta groups per hand to negate their splash is the reason god put me on the planet, so if I can catch them on unpassable terrain (So there is no Ground AA) I do ok. Really early liberators on certain maps over mineral lines though...that range has to go.


you can magic box them just like a thor

On August 29 2015 18:43 KT_Elwood wrote:
Liberator will go the way of the warhound anyway.


it definitely will not
LiquidDota Staff@BluemoonGG_
kenzy_5g
Profile Joined April 2015
13 Posts
August 29 2015 17:40 GMT
#279
On August 29 2015 05:59 parkufarku wrote:
Show nested quote +
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.

This must be bait.

Obviously you reposition in order to zone them from your third/wherever the timing attack is taking place. If you only make two then that secures your third. And no, they can't reposition because if you use proper spore positioning then they can't do a damn thing; they're ZONED from your third. Maybe you should actually try it instead of theorycrafting.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 29 2015 18:03 GMT
#280
On August 30 2015 02:40 kenzy_5g wrote:
Show nested quote +
On August 29 2015 05:59 parkufarku wrote:
On August 28 2015 13:52 kenzy_5g wrote:
No they're not imba. Actually to hold off the early-midgame push with liberators and hellbats, just make a spore or two. It's what I do and I'm grandmaster.

You can uproot and move em all around to defend your third, etc.


by the time you reposition and uproot, liberator will just change its position or harrass elsewhere.

This must be bait.

Obviously you reposition in order to zone them from your third/wherever the timing attack is taking place. If you only make two then that secures your third. And no, they can't reposition because if you use proper spore positioning then they can't do a damn thing; they're ZONED from your third. Maybe you should actually try it instead of theorycrafting.


there are some maps where spores do not help you at all, this isn't theory crafting.
LiquidDota Staff@BluemoonGG_
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