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Liberator in TVZ : is it imba? - Page 12

Forum Index > Legacy of the Void
Post a Reply
Prev 1 10 11 12 13 14 29 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
July 29 2015 12:31 GMT
#221
On July 29 2015 11:17 TedCruz2016 wrote:
Show nested quote +
On July 29 2015 11:10 shin_toss wrote:
I think everything about Liberator is okay right now except for it comes out pretty fast. Imo the research for AG mode should be a requirement again. Just did a build like 1base 1-1-1 + armory then put 1 liberator on each Z base and he cant do anything anymore.


It shouldn't be too good against corruptor. At least not without a large number. If there's no such changes, perhaps ravager's shot would get a longer range, then the problem is solved.



The range of the ravager is not the problem in my opinion, more the time for the attack to hit.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-07-29 13:58:42
July 29 2015 13:56 GMT
#222
On July 29 2015 10:12 jpg06051992 wrote:
I'm more so struggling with Liberators in the later macro game stages, beefy, good air attack, and the radius on the ground thing is utterly absurd combined with tanks and planetaries, you simply cannot attack into a Terran army period.

Liberator ground mode and Parasitic Bomb both need a good smackin with the nerf bat, this isn't a learn to play issue like the Lurkers, these abilities are just stupid strong.

I've had some success against liberator / cyclone heavy comps with broodlord / corruptor / viper / queen. DIfficult to get to the comp but strong when you get it.
parkufarku
Profile Blog Joined March 2014
882 Posts
July 29 2015 21:22 GMT
#223
On July 29 2015 22:56 crazedrat wrote:
Show nested quote +
On July 29 2015 10:12 jpg06051992 wrote:
I'm more so struggling with Liberators in the later macro game stages, beefy, good air attack, and the radius on the ground thing is utterly absurd combined with tanks and planetaries, you simply cannot attack into a Terran army period.

Liberator ground mode and Parasitic Bomb both need a good smackin with the nerf bat, this isn't a learn to play issue like the Lurkers, these abilities are just stupid strong.

I've had some success against liberator / cyclone heavy comps with broodlord / corruptor / viper / queen. DIfficult to get to the comp but strong when you get it.


yeah sorry but liberator / cyclones comes out a lot earlier than broodlord / corrupter / vipers

cyclones and WMs were bad enough, now comes another ridiculously broken Terran unit.

Can someone remind me why T needed another new unit when Zerg only has 10?
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 30 2015 08:28 GMT
#224
On July 30 2015 06:22 parkufarku wrote:
Show nested quote +
On July 29 2015 22:56 crazedrat wrote:
On July 29 2015 10:12 jpg06051992 wrote:
I'm more so struggling with Liberators in the later macro game stages, beefy, good air attack, and the radius on the ground thing is utterly absurd combined with tanks and planetaries, you simply cannot attack into a Terran army period.

Liberator ground mode and Parasitic Bomb both need a good smackin with the nerf bat, this isn't a learn to play issue like the Lurkers, these abilities are just stupid strong.

I've had some success against liberator / cyclone heavy comps with broodlord / corruptor / viper / queen. DIfficult to get to the comp but strong when you get it.


yeah sorry but liberator / cyclones comes out a lot earlier than broodlord / corrupter / vipers

cyclones and WMs were bad enough, now comes another ridiculously broken Terran unit.

Can someone remind me why T needed another new unit when Zerg only has 10?


Oh, come on, every hatchery and lair unit except muta can morph into something else! The amount is far more than 10.
Make DC listen!
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-07-30 09:41:37
July 30 2015 09:34 GMT
#225
On July 30 2015 06:22 parkufarku wrote:
Show nested quote +
On July 29 2015 22:56 crazedrat wrote:
On July 29 2015 10:12 jpg06051992 wrote:
I'm more so struggling with Liberators in the later macro game stages, beefy, good air attack, and the radius on the ground thing is utterly absurd combined with tanks and planetaries, you simply cannot attack into a Terran army period.

Liberator ground mode and Parasitic Bomb both need a good smackin with the nerf bat, this isn't a learn to play issue like the Lurkers, these abilities are just stupid strong.

I've had some success against liberator / cyclone heavy comps with broodlord / corruptor / viper / queen. DIfficult to get to the comp but strong when you get it.


yeah sorry but liberator / cyclones comes out a lot earlier than broodlord / corrupter / vipers

cyclones and WMs were bad enough, now comes another ridiculously broken Terran unit.

Can someone remind me why T needed another new unit when Zerg only has 10?

Yeah I try to find an attack to transition into it. Depends on map and what he's building.. generally if he's building liberators / cyclone / other units without sufficient tank support a mass hydra attack does very well.
Buddy168
Profile Joined June 2012
United States157 Posts
July 30 2015 09:43 GMT
#226
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.
"You're being a useless fucking asshole" - Day[9]
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-07-30 10:43:25
July 30 2015 10:41 GMT
#227
Against that a mass roach attack can be good
ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 31 2015 13:28 GMT
#228
On July 30 2015 18:43 Buddy168 wrote:
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.


The problem is that the tech is to early and to powerful.
Why would anyone make a banshee now when you have Liberators... i dont know.
"The Fractured but Whole"
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 31 2015 14:15 GMT
#229
On July 31 2015 22:28 ZergLingShepherd1 wrote:
Show nested quote +
On July 30 2015 18:43 Buddy168 wrote:
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.


The problem is that the tech is to early and to powerful.
Why would anyone make a banshee now when you have Liberators... i dont know.


Uh ... for cloak, the ability to attack buildings - and the potential to fly fast upon the speed upgrade? Besides, the tech is not early. You still need armory to unlock the AG mode, so that basically puts the liberator and the banshee on the same tech level as both need one building to unlock.
Make DC listen!
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-31 14:44:10
July 31 2015 14:25 GMT
#230
On July 31 2015 23:15 TedCruz2016 wrote:
Show nested quote +
On July 31 2015 22:28 ZergLingShepherd1 wrote:
On July 30 2015 18:43 Buddy168 wrote:
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.


The problem is that the tech is to early and to powerful.
Why would anyone make a banshee now when you have Liberators... i dont know.


Uh ... for cloak, the ability to attack buildings - and the potential to fly fast upon the speed upgrade? Besides, the tech is not early. You still need armory to unlock the AG mode, so that basically puts the liberator and the banshee on the same tech level as both need one building to unlock.


Have you seen a banshee since Liberator ? Liberators does more damage with the hellbats, since queens are zoned out.
That early on you want to kill economy not buildings.
Its at 5 min, its really early even QxC admited the tech is to early.

Banshee might be relevant after the upgrade at fusion core, its a maybe, but still teching to that when you can mass liberators, its a crazy ideea not worth doing it when ultralisk is so powerful in the late game.

No matter how you look at it... Liberator is to OP it needs tweaking and a research upgrade for the AG.
If they stay at this tech they will get huge nerfs in the DPS and other areas... and it would kill the idea of having a strong siege unit.



"The Fractured but Whole"
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 31 2015 14:41 GMT
#231
On July 31 2015 23:25 ZergLingShepherd1 wrote:
Show nested quote +
On July 31 2015 23:15 TedCruz2016 wrote:
On July 31 2015 22:28 ZergLingShepherd1 wrote:
On July 30 2015 18:43 Buddy168 wrote:
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.


The problem is that the tech is to early and to powerful.
Why would anyone make a banshee now when you have Liberators... i dont know.


Uh ... for cloak, the ability to attack buildings - and the potential to fly fast upon the speed upgrade? Besides, the tech is not early. You still need armory to unlock the AG mode, so that basically puts the liberator and the banshee on the same tech level as both need one building to unlock.


Have you seen a banshee since Liberator ? Liberators does more damage with the hellbats, since queens are zoned out.
That early one you want to kill economy not buildings.
Its at 5 min, its really early even QxC admited the tech is to early.

Banshee might be relevant after the upgrade at fusion core, its a maybe, but still teching to that when you can mass liberators, its a crazy ideea not worth doing it when ultralisk is so powerful in the late game.

No matter how you look at it... Liberator is to OP it needs tweaking and a research upgrade for the AG.
If they stay at this tech they will get huge nerfs in the DPS and other areas... and it would kill the idea of having a strong siege unit.





Well, perhaps its AA attack will be nerfed so they can be countered by corruptors and voidrays, but the AG mode will stay the same. Nonetheless its AG mode gets buffed in the latest patch, which is not likely be undone.
Make DC listen!
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-31 14:49:12
July 31 2015 14:47 GMT
#232
On July 31 2015 23:41 TedCruz2016 wrote:
Show nested quote +
On July 31 2015 23:25 ZergLingShepherd1 wrote:
On July 31 2015 23:15 TedCruz2016 wrote:
On July 31 2015 22:28 ZergLingShepherd1 wrote:
On July 30 2015 18:43 Buddy168 wrote:
Faced a Terran that opened up blue flame hellion/lib before going into tanks and thors.

The result is an almost impossible to engage mech army that can and will sit outside your base. While I feel that if you micro the situation perfectly then it's manageable that's the case for literally everything in SC2 and doesn't really mean anything.

The zoning potential is insane with the lib which imo is the biggest issue.


The problem is that the tech is to early and to powerful.
Why would anyone make a banshee now when you have Liberators... i dont know.


Uh ... for cloak, the ability to attack buildings - and the potential to fly fast upon the speed upgrade? Besides, the tech is not early. You still need armory to unlock the AG mode, so that basically puts the liberator and the banshee on the same tech level as both need one building to unlock.


Have you seen a banshee since Liberator ? Liberators does more damage with the hellbats, since queens are zoned out.
That early one you want to kill economy not buildings.
Its at 5 min, its really early even QxC admited the tech is to early.

Banshee might be relevant after the upgrade at fusion core, its a maybe, but still teching to that when you can mass liberators, its a crazy ideea not worth doing it when ultralisk is so powerful in the late game.

No matter how you look at it... Liberator is to OP it needs tweaking and a research upgrade for the AG.
If they stay at this tech they will get huge nerfs in the DPS and other areas... and it would kill the idea of having a strong siege unit.





Well, perhaps its AA attack will be nerfed so they can be countered by corruptors and voidrays, but the AG mode will stay the same. Nonetheless its AG mode gets buffed in the latest patch, which is not likely be undone.


Its not about counters, they have counters but they are not as early as them.
AG can stay as it is only if its later in the game.

It 1 shots hydra man at 5 min in the game, think about that and look in this thread, someone posted places that you can use dead space so early on to kill mineral lines without the enemy being able to do anything.... making static D useless

Remember when cyclones forced protoss go stargate every game... its the same thing... 2 base muta all day.
"The Fractured but Whole"
ZergLingShepherd1
Profile Joined June 2015
404 Posts
August 01 2015 00:21 GMT
#233
third time with TvT finalls, clearly T is balanced and Liberator and Cyclone is okay
http://www.twitch.tv/redbullesports
"The Fractured but Whole"
Zode
Profile Joined April 2011
Canada297 Posts
August 01 2015 00:28 GMT
#234
Liberator or not, I think Terran is the strongest race in archon anyway. Race has much more potential imo.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
August 01 2015 01:37 GMT
#235
On August 01 2015 09:21 ZergLingShepherd1 wrote:
third time with TvT finalls, clearly T is balanced and Liberator and Cyclone is okay
http://www.twitch.tv/redbullesports


Wrong, two times.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-08-01 09:18:54
August 01 2015 09:18 GMT
#236
On August 01 2015 10:37 Beastyqt wrote:
Show nested quote +
On August 01 2015 09:21 ZergLingShepherd1 wrote:
third time with TvT finalls, clearly T is balanced and Liberator and Cyclone is okay
http://www.twitch.tv/redbullesports


Wrong, two times.


I hope you're speaking as if it wasn't sarcasm for ZLS1.
The liberator is a band aid, there's better ways about changing mech and giving terran more effective strategies than turtle mech and bio, the liberator is not it.
I will make Yogg Saron priest work...
parkufarku
Profile Blog Joined March 2014
882 Posts
August 01 2015 23:48 GMT
#237
On August 01 2015 09:28 Zode wrote:
Liberator or not, I think Terran is the strongest race in archon anyway. Race has much more potential imo.


Fixed
[PkF] Wire
Profile Joined March 2013
France24237 Posts
August 02 2015 10:07 GMT
#238
On August 01 2015 10:37 Beastyqt wrote:
Show nested quote +
On August 01 2015 09:21 ZergLingShepherd1 wrote:
third time with TvT finalls, clearly T is balanced and Liberator and Cyclone is okay
http://www.twitch.tv/redbullesports


Wrong, two times.

So T is imbalanced and Liberators and Cyclones need changes ?

To be honest I think Liberators and Cyclones need tweaks. Liberator tech hits too early IMO and bio + liberator is incredibly strong vs P. I guess it shouldn't be reactorable and an upgrade at tech lab could help. The cyclone just feels too all-around and massable once it has upgraded air, I think its ground weapon should be fairly weak to leave some place for a maybe buffed tank.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
August 02 2015 10:13 GMT
#239
Faced a double starport opening. where he just kept sending more and more Liberators, I basically tried to just keep up queen production and get spores. while I tried pressuring back with bane/ling.
Now, we were both weak players but it felt ridiculous, I trashed his economy a number of times but never enough to finish the game and he just kept making more and more liberators to the point nothing, and I do mean nothing will be able to kill them.
I truly wonder how does zerg deal with 10+ liberators.
Infestors will never get close enough, mutas and even corruptors are a joke, hydras are so bad it's not even funny.
Occasionally he would suicide a few to clean up my mining lines.
I'm obviously not good enough to give a final judgment, but it seems OP as hell.
parkufarku
Profile Blog Joined March 2014
882 Posts
August 03 2015 03:26 GMT
#240
On August 02 2015 19:13 IcemanAsi wrote:
Faced a double starport opening. where he just kept sending more and more Liberators, I basically tried to just keep up queen production and get spores. while I tried pressuring back with bane/ling.
Now, we were both weak players but it felt ridiculous, I trashed his economy a number of times but never enough to finish the game and he just kept making more and more liberators to the point nothing, and I do mean nothing will be able to kill them.
I truly wonder how does zerg deal with 10+ liberators.
Infestors will never get close enough, mutas and even corruptors are a joke, hydras are so bad it's not even funny.
Occasionally he would suicide a few to clean up my mining lines.
I'm obviously not good enough to give a final judgment, but it seems OP as hell.


"Make more spores and queens"

"Queens are amazing anti-air fighting units with their massive DPS"

"Liberators are slow, make more ravagers"

- Terran posters here
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