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Active: 2014 users

LotV Custom - Unofficial Fan Alpha - Page 20

Forum Index > Legacy of the Void
Post a Reply
Prev 1 18 19 20 21 22 41 Next All
Lexender
Profile Joined September 2013
Mexico2656 Posts
December 01 2014 02:02 GMT
#381
On December 01 2014 10:37 SoulFilcher wrote:
Show nested quote +
On December 01 2014 10:28 Doodsmack wrote:
On December 01 2014 07:15 GGzerG wrote:
I liked the map , i'm not personally playing it because I'd rather wait for something official before I start practicing it. But I have one question, this map doesn't go against anything in blizzard's TOS ? I thought when someone made a WC3 map with SC2 map editor, they shut it down, or something similar.



Someone made a similar mod for HOTS before the HOTS beta came out. Blizzard shut down the mod when the beta came out.


I made a HotS mod, and I removed it on Blizzard's request when beta started. Back then I had no word from Blizzard about it until they asked me to remove the mod. Now with the LotV mod the team is well aware they will allow it with certain limitations and we will probably have to remove it when beta starts. So, enjoy while you can.


Well when beta starts we won't need the mod anyway
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 01 2014 02:06 GMT
#382
On December 01 2014 11:02 Lexender wrote:
Show nested quote +
On December 01 2014 10:37 SoulFilcher wrote:
On December 01 2014 10:28 Doodsmack wrote:
On December 01 2014 07:15 GGzerG wrote:
I liked the map , i'm not personally playing it because I'd rather wait for something official before I start practicing it. But I have one question, this map doesn't go against anything in blizzard's TOS ? I thought when someone made a WC3 map with SC2 map editor, they shut it down, or something similar.



Someone made a similar mod for HOTS before the HOTS beta came out. Blizzard shut down the mod when the beta came out.


I made a HotS mod, and I removed it on Blizzard's request when beta started. Back then I had no word from Blizzard about it until they asked me to remove the mod. Now with the LotV mod the team is well aware they will allow it with certain limitations and we will probably have to remove it when beta starts. So, enjoy while you can.


Well when beta starts we won't need the mod anyway

If it's a closed beta, some of us will
Moderatorshe/her
TL+ Member
BenMcLean
Profile Joined August 2014
United States20 Posts
Last Edited: 2014-12-01 07:23:57
December 01 2014 07:22 GMT
#383
I reported some of the hotkey problems on day 1 to Jak and found them fixed when I tried again today, so that's great! My main interest with it at present isn't even playing with the new units. Just getting used to the huge economy changes is enough of a challenge for me for now! I hope you get the issues with the North American server fixed soon! Just want to say thanks for making this great mod!
Burninating the countryside!
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
December 01 2014 08:03 GMT
#384
Banshee: Cloak upgrade is built-in.

What does that mean?
Make DC listen!
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-12-01 08:05:08
December 01 2014 08:04 GMT
#385
I DL all the maps in EU server and could get into lobby in NA, unfortunately nobody is there to play!
edit: no need to research cloak, i assume.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Ramiz1989
Profile Joined July 2012
12124 Posts
December 01 2014 09:54 GMT
#386
On December 01 2014 17:03 TedCruz2016 wrote:
Banshee: Cloak upgrade is built-in.

What does that mean?

That they don't have upgrade for Cloak anymore, they start with the Cloak. They now have an upgrade to improve their movement speed, and that upgrade unlocks when Fusion Core is built IIRC.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DaveSprite
Profile Joined February 2013
United States79 Posts
December 01 2014 10:56 GMT
#387
First, great job with the mod guys! I've had lots of fun getting rekt by players who actually learned to micro and overall the feel is really polished for a mod.

I'd like to report a bug I had, I don't know if anyone else noticed it, but if you Herc onto a tank as it gets picked up, your Herc can wind up walking around in the sky. I've only done it a few times and don't have a picture of it, will try to get one or two of those tomorrow or the next day.

Finally, a question: I know you guys are working super hard on this mod, and that's really appreciated, but playing this made me wonder what would go into making an archon mode mod? I'd imagine it'd be something similar to how the macro/micro mod was made, but I don't play with the editor much so I don't have the foggiest idea how you'd do it. If the question has been asked/answered previously in the thread, I apologize- I admit I didn't read through all 20 pages.
Caw Caw Motherfucker
GreenFate
Profile Joined March 2011
France289 Posts
Last Edited: 2014-12-01 11:42:40
December 01 2014 11:42 GMT
#388
Really thought there would be more streamers trying it, seeing the positive critics
Not seeing much of it atm
graNite
Profile Blog Joined December 2010
Germany4434 Posts
December 01 2014 15:12 GMT
#389
On December 01 2014 18:54 Ramiz1989 wrote:
Show nested quote +
On December 01 2014 17:03 TedCruz2016 wrote:
Banshee: Cloak upgrade is built-in.

What does that mean?

That they don't have upgrade for Cloak anymore, they start with the Cloak. They now have an upgrade to improve their movement speed, and that upgrade unlocks when Fusion Core is built IIRC.


to clarify, you still have to research the banshee speed. it is not like: build core> have speed for banshees
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
December 01 2014 15:21 GMT
#390
On December 01 2014 20:42 GreenFate wrote:
Really thought there would be more streamers trying it, seeing the positive critics
Not seeing much of it atm


I've been making some videos/content with it on my youtube channel. Kind of hard to stream it when... well.. half of the people don't even want to play you in that channel ;~; ..

I'ma try to get some other GM NA players to play it with me in the near future... and ofc.. I will gladly be streaming beta when it's available.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
December 01 2014 15:44 GMT
#391
We just published a unit tester map. Search for LotV Custom Unit Tester.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-01 15:50:31
December 01 2014 15:47 GMT
#392
On November 27 2014 21:38 Ramiz1989 wrote:
Show nested quote +
On November 27 2014 20:47 [F_]aths wrote:
On November 27 2014 20:26 FrozenProbe wrote:
On November 27 2014 20:01 SC2Toastie wrote:
On November 27 2014 19:46 StarscreamG1 wrote:
lol, the ravager.. I really hope they don't get too nerfed cause is a really good unit for the game. But I'm afraid will be

After seeing BasetradeTV, I'd say Roaches either need some sort of upgrade, a morph on the warren, or a longer cooldown for Ravagers.

But they are -SICK- 0_0


Just make ravagers a lair tech unit could be the easiest thing to do

Dude, they are a lair unit.

They aren't lair units and never were lair units. In those exhibition matches, Jaedong + Zest had 4 Ravagers while SoO + Polt had like 2 Stalker and 2 Sentries or something like that.

Thank you for clarification.

As zerg, I would of course be happy to get more options on tier 1. The high vespene cost of the ravager morph should prevent abuse of the ravager's corrosive bile.
You don't choose to play zerg. The zerg choose you.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 01 2014 16:04 GMT
#393
Tested a bit in unit tester some scenarios, and HERCs are very good counters to ravagers.

Also Cyclones can counter ultralisks pretty nice.
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2014 16:14 GMT
#394
On December 02 2014 00:44 SoulFilcher wrote:
We just published a unit tester map. Search for LotV Custom Unit Tester.


Next time 10mins earlier please :D
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 01 2014 16:26 GMT
#395
On December 01 2014 17:03 TedCruz2016 wrote:
Banshee: Cloak upgrade is built-in.

What does that mean?

TvT is fucked.
"Nerfing Toss can just make them stronger"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 01 2014 16:30 GMT
#396
On December 02 2014 01:26 royalroadweed wrote:
Show nested quote +
On December 01 2014 17:03 TedCruz2016 wrote:
Banshee: Cloak upgrade is built-in.

What does that mean?

TvT is fucked.

You have cyclones
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 01 2014 16:32 GMT
#397
On December 02 2014 01:26 royalroadweed wrote:
Show nested quote +
On December 01 2014 17:03 TedCruz2016 wrote:
Banshee: Cloak upgrade is built-in.

What does that mean?

TvT is fucked.

Time to make blind turrets with extra range!
Moderatorshe/her
TL+ Member
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 01 2014 16:38 GMT
#398
.......man.....I was hoping proxy banshee would never come back to pvt....so now I guess i have to open robo everytime now
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 01 2014 16:42 GMT
#399
On December 02 2014 01:30 Existor wrote:
Show nested quote +
On December 02 2014 01:26 royalroadweed wrote:
On December 01 2014 17:03 TedCruz2016 wrote:
Banshee: Cloak upgrade is built-in.

What does that mean?

TvT is fucked.

You have cyclones

I've been playing around with them. Either they're still bugged or they're just not that good.
"Nerfing Toss can just make them stronger"
ejozl
Profile Joined October 2010
Denmark3489 Posts
December 01 2014 16:57 GMT
#400
Yes they're very buggy, the best way to get them to do what you want is spam Q on a unit.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 18 19 20 21 22 41 Next All
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