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LotV Custom - Unofficial Fan Alpha - Page 19

Forum Index > Legacy of the Void
Post a Reply
Prev 1 17 18 19 20 21 41 Next All
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 30 2014 00:08 GMT
#361
Here's the 1.2 patch notes explained:





Enjoy!
Commentatorhttps://www.youtube.com/JaKaTaKtv
robopork
Profile Blog Joined May 2009
United States511 Posts
November 30 2014 00:48 GMT
#362
I read somewhere that there were lotv mod games streamed from dreamhack before the event, with Huk and some other people. Did anyone see that/know if there are vods? I've searched around and I can't find them to save my life.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 30 2014 00:55 GMT
#363
They are on Rifkin Twitch channel

Also Cyclones are OP.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Milantes
Profile Joined October 2013
Germany22 Posts
November 30 2014 13:10 GMT
#364
Cyclone locked on attack range is still not proper with 1.2.
It seems like it's range is 9 now.
It really is supposed to be ~14.

Think I'm crazy? check this out:

Siege Tank range: http://i.imgur.com/ZWFepZT.jpg
Actual Cyclone range: http://i.imgur.com/IHreVty.jpg
lotv custom Cyclone range: http://i.imgur.com/F2Jj6pR.jpg

As we can see the actual Cyclone locked on attack range seems to be a little higher than the Siege Tanks attack range in siege mode.
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
November 30 2014 14:03 GMT
#365
On November 30 2014 22:10 Milantes wrote:
Cyclone locked on attack range is still not proper with 1.2.
It seems like it's range is 9 now.
It really is supposed to be ~14.

Think I'm crazy? check this out:

Siege Tank range: http://i.imgur.com/ZWFepZT.jpg
Actual Cyclone range: http://i.imgur.com/IHreVty.jpg
lotv custom Cyclone range: http://i.imgur.com/F2Jj6pR.jpg

As we can see the actual Cyclone locked on attack range seems to be a little higher than the Siege Tanks attack range in siege mode.


Thank you for these. We will take a look and decide what to do.
VerQuer
Profile Joined May 2013
1 Post
November 30 2014 14:53 GMT
#366
I just updated the sc2planner to the stats of the LotV custom - fan alpha. Big thanks to Jakatak, Existor and Gregor for their help. Have fun exploring what to do with all the money you get from the 12 starting workers!
Death944
Profile Joined June 2011
Germany33 Posts
November 30 2014 15:01 GMT
#367
It looks like the Herc will attack at least once, after he uses his grapple ability. Just like the Zealot charge auto attack. Otherwise the Herc would seem a bit weak in the early game.
Hiho
fickazzz
Profile Joined June 2009
Germany152 Posts
November 30 2014 15:12 GMT
#368
On December 01 2014 00:01 Death944 wrote:
It looks like the Herc will attack at least once, after he uses his grapple ability. Just like the Zealot charge auto attack. Otherwise the Herc would seem a bit weak in the early game.

Ye, the HERC feels wrong with his grapple... Pretty sure he will at least hit once afterwards, or stun target for small duration etc. to get the free hit.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 30 2014 18:49 GMT
#369
there is bug when two hercs hook each other.
they can end up being stuck mid air and then walk around floating
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Aquila-
Profile Blog Joined April 2011
516 Posts
November 30 2014 19:19 GMT
#370
On December 01 2014 03:49 graNite wrote:
there is bug when two hercs hook each other.
they can end up being stuck mid air and then walk around floating


That is hilarious, gif please.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 30 2014 19:27 GMT
#371
On November 30 2014 22:10 Milantes wrote:
Cyclone locked on attack range is still not proper with 1.2.
It seems like it's range is 9 now.
It really is supposed to be ~14.

Think I'm crazy? check this out:

Siege Tank range: http://i.imgur.com/ZWFepZT.jpg
Actual Cyclone range: http://i.imgur.com/IHreVty.jpg
lotv custom Cyclone range: http://i.imgur.com/F2Jj6pR.jpg

As we can see the actual Cyclone locked on attack range seems to be a little higher than the Siege Tanks attack range in siege mode.


Thanks so much for helping out. That was on my very long list of things to do Will update cyclone range in the next patch.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Defenestrator
Profile Joined October 2011
400 Posts
November 30 2014 20:21 GMT
#372
How do you access the games? All the games I see when searching "lotv" in the arcade are v1.1, and I'm getting stuck on all the map downloads.
Ultras and banelings go together like peas and carrots
Milantes
Profile Joined October 2013
Germany22 Posts
November 30 2014 20:49 GMT
#373
On December 01 2014 05:21 Defenestrator wrote:
How do you access the games? All the games I see when searching "lotv" in the arcade are v1.1, and I'm getting stuck on all the map downloads.


If the arcade version doesn work, create any Custom Game with mod. Mod's called "LotV Custom - Unofficial Fan Alpha"
Z-Ganon_the_Boss
Profile Joined February 2012
Germany11 Posts
November 30 2014 22:11 GMT
#374
Disruptors are pretty broken. If you lose them without doing any damage you´re done for it and lost 300 gas.
If you drop it in eco lines or you even hit a pretty good burst you can escape and charge it in 6 seconds again because the cooldown of this ability just ticks while using it and the fact that its invulnerable while doing this is really annyoing.

Why not giving it 200 extra shield while using the ability instead of making it immortal.
Get a compliment, say Tank´s to me!
TelecoM
Profile Blog Joined January 2010
United States10825 Posts
November 30 2014 22:15 GMT
#375
I liked the map , i'm not personally playing it because I'd rather wait for something official before I start practicing it. But I have one question, this map doesn't go against anything in blizzard's TOS ? I thought when someone made a WC3 map with SC2 map editor, they shut it down, or something similar.

AKA: TelecoM[WHITE] Protoss fighting
ImCeeSquared
Profile Joined November 2014
United States1 Post
November 30 2014 23:41 GMT
#376
On December 01 2014 05:49 Milantes wrote:
Show nested quote +
On December 01 2014 05:21 Defenestrator wrote:
How do you access the games? All the games I see when searching "lotv" in the arcade are v1.1, and I'm getting stuck on all the map downloads.


If the arcade version doesn work, create any Custom Game with mod. Mod's called "LotV Custom - Unofficial Fan Alpha"


I am having the same issue, it does not work even when creating the game mod. stuck at downloading this.

Any idea on how to fix it?
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
November 30 2014 23:58 GMT
#377
On December 01 2014 08:41 ImCeeSquared wrote:
Show nested quote +
On December 01 2014 05:49 Milantes wrote:
On December 01 2014 05:21 Defenestrator wrote:
How do you access the games? All the games I see when searching "lotv" in the arcade are v1.1, and I'm getting stuck on all the map downloads.


If the arcade version doesn work, create any Custom Game with mod. Mod's called "LotV Custom - Unofficial Fan Alpha"


I am having the same issue, it does not work even when creating the game mod. stuck at downloading this.

Any idea on how to fix it?


The American server has been going through this problem for some time now. Updated files fail to download. You can switch to Europe or any other server, download it normally and then switch back to play it.
Supersamu
Profile Joined November 2014
Germany296 Posts
November 30 2014 23:58 GMT
#378
On December 01 2014 07:11 Z-Ganon_the_Boss wrote:
Disruptors are pretty broken. If you lose them without doing any damage you´re done for it and lost 300 gas.
If you drop it in eco lines or you even hit a pretty good burst you can escape and charge it in 6 seconds again because the cooldown of this ability just ticks while using it and the fact that its invulnerable while doing this is really annyoing.

Why not giving it 200 extra shield while using the ability instead of making it immortal.


This is the thread for the unofficial fan made alpha of LotV.
There is already a thread dedicated to discussion of LotV, you can bring this suggestion up there.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
December 01 2014 01:28 GMT
#379
On December 01 2014 07:15 GGzerG wrote:
I liked the map , i'm not personally playing it because I'd rather wait for something official before I start practicing it. But I have one question, this map doesn't go against anything in blizzard's TOS ? I thought when someone made a WC3 map with SC2 map editor, they shut it down, or something similar.



Someone made a similar mod for HOTS before the HOTS beta came out. Blizzard shut down the mod when the beta came out.
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
December 01 2014 01:37 GMT
#380
On December 01 2014 10:28 Doodsmack wrote:
Show nested quote +
On December 01 2014 07:15 GGzerG wrote:
I liked the map , i'm not personally playing it because I'd rather wait for something official before I start practicing it. But I have one question, this map doesn't go against anything in blizzard's TOS ? I thought when someone made a WC3 map with SC2 map editor, they shut it down, or something similar.



Someone made a similar mod for HOTS before the HOTS beta came out. Blizzard shut down the mod when the beta came out.


I made a HotS mod, and I removed it on Blizzard's request when beta started. Back then I had no word from Blizzard about it until they asked me to remove the mod. Now with the LotV mod the team is well aware they will allow it with certain limitations and we will probably have to remove it when beta starts. So, enjoy while you can.
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