LotV Custom - Unofficial Fan Alpha - Page 17
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Quakecomm
United States344 Posts
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ejozl
Denmark3329 Posts
On November 29 2014 05:39 FabledIntegral wrote: I still like the idea of depleting mineral yields (the visuals are already there). Patches are still 1,500, but at 1,000 the yield may drop down to 4 or 3, and at 500 it drops down to 3 or 2. Gives the incentive to expand but also you can still maintain income if you're going for an all-in. WooH! | ||
pure.Wasted
Canada4701 Posts
On November 29 2014 04:10 SmileZerg wrote: Yeah man, god forbid you can't counter a Tier 3.5 Zerg unit with your Tier 1 infantry anymore. Thors and Battlecruisers... know what they have in common? They're both Tier 3 Terran units that get countered by Tier 1 infantry. Siege Tanks have a very delicate relationship with bio, they're both good against the other so it all comes down to execution. And somehow TvT is widely considered one of the best MUs. Intriguing. | ||
KeksX
Germany3634 Posts
On November 29 2014 07:07 pure.Wasted wrote: Thors and Battlecruisers... know what they have in common? They're both Tier 3 Terran units that get countered by Tier 1 infantry. Siege Tanks have a very delicate relationship with bio, they're both good against the other so it all comes down to execution. And somehow TvT is widely considered one of the best MUs. Intriguing. How exactly does any zerg tier 1 infantry with no AA whatsoever counter Battlecruisers? And if you're talkin about Roach vs Thor, that doesn't work either. Also I don't know how talking about TvT helps in a discussion about TvZ. 2 completely different matchups. | ||
Big J
Austria16289 Posts
On November 29 2014 07:07 pure.Wasted wrote: Thors and Battlecruisers... know what they have in common? They're both Tier 3 Terran units that get countered by Tier 1 infantry. Siege Tanks have a very delicate relationship with bio, they're both good against the other so it all comes down to execution. And somehow TvT is widely considered one of the best MUs. Intriguing. Those discussions aren't fruitful. Techpaths work differently, races are unique. Just one thing though, I think the BC/Thor relations with Terran infantry are better than the Ultralisk one. Why? Because in particular with BCs the longrun relationship is that BCs beat infantry on their own. So the player that has the hard time to get to the high tech (BCs), has a longrun advantage. For Ultralisks the opposite is true. It is hard to get to the T3, but then he actually only has a shortrun/timing advantage over the infantry army.* In both cases the "T3 player" has to hold out until he gets the tech and the units. But in the BC case, a big BC ball eventually just forces the opponent out of direct infantry engagments. While in the Ultralisk case, it's up to the zerg to keep on countering the MMMM once the Terran adjusts his M:M-ratio. *In skyterran TvT scenarios usually the other player also goes skyterran. | ||
Big J
Austria16289 Posts
E.g. Moderate changes: Mules: less mining (overall of like 200) Inject: something like 3larva instead of 4larva Chronoboost: only 40% boost or duration to 15seconds | ||
Aquila-
516 Posts
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mishimaBeef
Canada2259 Posts
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Freeborn
Germany421 Posts
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JaKaTaKSc2
United States2787 Posts
edit: 1.2 will be coming next week. | ||
MarlieChurphy
United States2063 Posts
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ETisME
12283 Posts
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JaKaTaKSc2
United States2787 Posts
On November 29 2014 11:45 MarlieChurphy wrote: Is it normal that Ravagers can hit air units with their spell? yes ![]() | ||
MarlieChurphy
United States2063 Posts
Yo I noticed your other video here. BW didn't have this way in how units acquired and fired on other things. Why was this method even used at all in sc2? I think the RNG element is really fucking stupid when it comes to mines especially since lots of things have +1 or so range and you can never know exactly what will happen based on this stupid scan thing. PS- What exactly does the scan look like if it were visual? Is it like a scanner sweep? Couldn't you just speed that sweep up so fast that it wouldn't affect the targeting differently than the attack move? This honestly just seems like poor design for blizzard. What is the reasoning for putting it in the game? or is it just an oversight? | ||
Ninjury_J
Canada408 Posts
Lurker den does not have a hotkey address in the UI Burrowed Lurker does not have a hotkey address in the UI Lurker and Ravager eggs do not have rally points (can be rallied, but as a unit, not an egg) | ||
Mysticesper
United States1183 Posts
PS- What exactly does the scan look like if it were visual? Is it like a scanner sweep? Couldn't you just speed that sweep up so fast that it wouldn't affect the targeting differently than the attack move? If I had to guess, I would peg it to be similar to having sight vision being less than you attack range. The rapidfire mode is simply overloading the attack commands to the point that it overrides anything else, since they actually do have sight and they are actually in their attack range, despite the "a-move recognition" range being less than their attack range. | ||
egrimm
Poland1199 Posts
On November 29 2014 12:00 MarlieChurphy wrote: http://youtu.be/oxWYxysVBvI Yo I noticed your other video here. BW didn't have this way in how units acquired and fired on other things. Why was this method even used at all in sc2? I think the RNG element is really fucking stupid when it comes to mines especially since lots of things have +1 or so range and you can never know exactly what will happen based on this stupid scan thing. PS- What exactly does the scan look like if it were visual? Is it like a scanner sweep? Couldn't you just speed that sweep up so fast that it wouldn't affect the targeting differently than the attack move? This honestly just seems like poor design for blizzard. What is the reasoning for putting it in the game? or is it just an oversight? Wow. I knew about the destinction between amove and target fire bacause of stalker-WM interaction. However I didn't know about "the scanner" and what's even more important, that it is so easy to fix it o_O. I really hope blizzard will acknowledge that it is bad behaviour and implement some solution. | ||
woopr
United States110 Posts
also i don't think they should be able to load into bunkers since hellbats had that ability initially and then blizzard removed it | ||
Freeborn
Germany421 Posts
On November 28 2014 09:30 Templarfreak wrote: I'd like to stress that the Ravager's damage is very likely inaccurate and we'll probably change that. (Oh god, I am so sorry...) When I was working on it alone, I made the damage 40+40 partly for testing purposes and partly because that seemed right at the time, but it's probably not at all right. xD Hope this will be fixed soon. Ravager is a bit too extreme right now. | ||
Epamynondas
387 Posts
On November 29 2014 19:33 woopr wrote: bug: HERCs can't attack your own units Came here to say this. Also, is the battlecruiser teleport ability supposed to be instant? I don't remember it being like this from the showmatches. Edit: indeed it wasnt | ||
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