• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:09
CEST 18:09
KST 01:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9354 users

LotV Custom - Unofficial Fan Alpha - Page 17

Forum Index > Legacy of the Void
Post a Reply
Prev 1 15 16 17 18 19 41 Next All
Quakecomm
Profile Joined April 2012
United States344 Posts
November 28 2014 21:07 GMT
#321
Quick note about hotkey editing: One cannot edit the hotkeys for new spells on zerg buildings, and one cannot edit the hotkeys on a burrowed lurker
gorkey island is the only good map
ejozl
Profile Joined October 2010
Denmark3502 Posts
November 28 2014 21:15 GMT
#322
On November 29 2014 05:39 FabledIntegral wrote:
Show nested quote +
On November 29 2014 05:33 Bastinian wrote:
I like this very much! As far as I can say, LotV will look like Brood War,with massive base spreading all over the map! But what I would say that maps for more players should be way bigger, or else its impossible to play.


I still like the idea of depleting mineral yields (the visuals are already there). Patches are still 1,500, but at 1,000 the yield may drop down to 4 or 3, and at 500 it drops down to 3 or 2. Gives the incentive to expand but also you can still maintain income if you're going for an all-in.

WooH!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 28 2014 22:07 GMT
#323
On November 29 2014 04:10 SmileZerg wrote:
Show nested quote +
On November 29 2014 01:32 Destructicon wrote:
Also, two changes in particular in TvZ seem really bad. Marauders changing from 10 (20 vs armor) to 2 attacks of 5 each (10 each vs armor). Its obviously a nerf against armored units but its even bigger if you consider ultralisks will start with 1 more base armor and it will make Ultras even harder then they are now to kill with marines. I don't get the point of this, Ultras are already tanky enough and hard to deal with as bio and they require a ton of micro to do effectively. If this is some sort of an attempt to make terran switch into some other tech then its a poorly thought out one. Terran can't tech switch because of their production, to a certain extent, bio needs to be somewhat able to cope with higher tech units.


Yeah man, god forbid you can't counter a Tier 3.5 Zerg unit with your Tier 1 infantry anymore.


Thors and Battlecruisers... know what they have in common? They're both Tier 3 Terran units that get countered by Tier 1 infantry. Siege Tanks have a very delicate relationship with bio, they're both good against the other so it all comes down to execution. And somehow TvT is widely considered one of the best MUs. Intriguing.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-28 22:23:59
November 28 2014 22:22 GMT
#324
On November 29 2014 07:07 pure.Wasted wrote:
Show nested quote +
On November 29 2014 04:10 SmileZerg wrote:
On November 29 2014 01:32 Destructicon wrote:
Also, two changes in particular in TvZ seem really bad. Marauders changing from 10 (20 vs armor) to 2 attacks of 5 each (10 each vs armor). Its obviously a nerf against armored units but its even bigger if you consider ultralisks will start with 1 more base armor and it will make Ultras even harder then they are now to kill with marines. I don't get the point of this, Ultras are already tanky enough and hard to deal with as bio and they require a ton of micro to do effectively. If this is some sort of an attempt to make terran switch into some other tech then its a poorly thought out one. Terran can't tech switch because of their production, to a certain extent, bio needs to be somewhat able to cope with higher tech units.


Yeah man, god forbid you can't counter a Tier 3.5 Zerg unit with your Tier 1 infantry anymore.


Thors and Battlecruisers... know what they have in common? They're both Tier 3 Terran units that get countered by Tier 1 infantry. Siege Tanks have a very delicate relationship with bio, they're both good against the other so it all comes down to execution. And somehow TvT is widely considered one of the best MUs. Intriguing.

How exactly does any zerg tier 1 infantry with no AA whatsoever counter Battlecruisers? And if you're talkin about Roach vs Thor, that doesn't work either.

Also I don't know how talking about TvT helps in a discussion about TvZ. 2 completely different matchups.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-28 22:35:53
November 28 2014 22:35 GMT
#325
On November 29 2014 07:07 pure.Wasted wrote:
Show nested quote +
On November 29 2014 04:10 SmileZerg wrote:
On November 29 2014 01:32 Destructicon wrote:
Also, two changes in particular in TvZ seem really bad. Marauders changing from 10 (20 vs armor) to 2 attacks of 5 each (10 each vs armor). Its obviously a nerf against armored units but its even bigger if you consider ultralisks will start with 1 more base armor and it will make Ultras even harder then they are now to kill with marines. I don't get the point of this, Ultras are already tanky enough and hard to deal with as bio and they require a ton of micro to do effectively. If this is some sort of an attempt to make terran switch into some other tech then its a poorly thought out one. Terran can't tech switch because of their production, to a certain extent, bio needs to be somewhat able to cope with higher tech units.


Yeah man, god forbid you can't counter a Tier 3.5 Zerg unit with your Tier 1 infantry anymore.


Thors and Battlecruisers... know what they have in common? They're both Tier 3 Terran units that get countered by Tier 1 infantry. Siege Tanks have a very delicate relationship with bio, they're both good against the other so it all comes down to execution. And somehow TvT is widely considered one of the best MUs. Intriguing.


Those discussions aren't fruitful. Techpaths work differently, races are unique.
Just one thing though, I think the BC/Thor relations with Terran infantry are better than the Ultralisk one. Why? Because in particular with BCs the longrun relationship is that BCs beat infantry on their own. So the player that has the hard time to get to the high tech (BCs), has a longrun advantage. For Ultralisks the opposite is true. It is hard to get to the T3, but then he actually only has a shortrun/timing advantage over the infantry army.*
In both cases the "T3 player" has to hold out until he gets the tech and the units. But in the BC case, a big BC ball eventually just forces the opponent out of direct infantry engagments. While in the Ultralisk case, it's up to the zerg to keep on countering the MMMM once the Terran adjusts his M:M-ratio.


*In skyterran TvT scenarios usually the other player also goes skyterran.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-28 22:44:23
November 28 2014 22:40 GMT
#326
By the way, with the changes in economy I think it would be reasonable to nerf macromechanics a little bit. Everything is going to be fucked up anyways.

E.g. Moderate changes:
Mules: less mining (overall of like 200)
Inject: something like 3larva instead of 4larva
Chronoboost: only 40% boost or duration to 15seconds
Aquila-
Profile Blog Joined April 2011
516 Posts
November 28 2014 23:29 GMT
#327
Please fix the cyclone, it does not work properly, not enough range and seems too slow and doesnt shoot while moving, and it is really needed vs ravagers.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-11-28 23:54:02
November 28 2014 23:53 GMT
#328
Is it possible, in the editor, to make forcefields "crack" and break on the 3rd ravager ability shot? (two crack frames/animations would be needed for forcefields in that case)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Freeborn
Profile Joined July 2010
Germany421 Posts
November 29 2014 00:46 GMT
#329
The ravager fix is also really necessary. they do incredible damage and have very low CD. Any info the next update?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-11-29 01:19:30
November 29 2014 01:19 GMT
#330
Here's the 1.1 Patch Notes





edit: 1.2 will be coming next week.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
November 29 2014 02:45 GMT
#331
Is it normal that Ravagers can hit air units with their spell?
RIP SPOR 11/24/11 NEVAR FORGET
ETisME
Profile Blog Joined April 2011
12738 Posts
November 29 2014 02:50 GMT
#332
thanks for all the hard work and quick update!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 29 2014 02:51 GMT
#333
On November 29 2014 11:45 MarlieChurphy wrote:
Is it normal that Ravagers can hit air units with their spell?


yes
Commentatorhttps://www.youtube.com/JaKaTaKtv
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
November 29 2014 03:00 GMT
#334


Yo I noticed your other video here. BW didn't have this way in how units acquired and fired on other things. Why was this method even used at all in sc2?

I think the RNG element is really fucking stupid when it comes to mines especially since lots of things have +1 or so range and you can never know exactly what will happen based on this stupid scan thing.

PS- What exactly does the scan look like if it were visual? Is it like a scanner sweep? Couldn't you just speed that sweep up so fast that it wouldn't affect the targeting differently than the attack move?


This honestly just seems like poor design for blizzard. What is the reasoning for putting it in the game? or is it just an oversight?
RIP SPOR 11/24/11 NEVAR FORGET
Ninjury_J
Profile Joined August 2012
Canada408 Posts
November 29 2014 08:33 GMT
#335
Some bugs:

Lurker den does not have a hotkey address in the UI
Burrowed Lurker does not have a hotkey address in the UI
Lurker and Ravager eggs do not have rally points (can be rallied, but as a unit, not an egg)
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2014-11-29 09:06:32
November 29 2014 08:58 GMT
#336
PS- What exactly does the scan look like if it were visual? Is it like a scanner sweep? Couldn't you just speed that sweep up so fast that it wouldn't affect the targeting differently than the attack move?


If I had to guess, I would peg it to be similar to having sight vision being less than you attack range. The rapidfire mode is simply overloading the attack commands to the point that it overrides anything else, since they actually do have sight and they are actually in their attack range, despite the "a-move recognition" range being less than their attack range.
egrimm
Profile Joined September 2011
Poland1201 Posts
November 29 2014 09:30 GMT
#337
On November 29 2014 12:00 MarlieChurphy wrote:
http://youtu.be/oxWYxysVBvI

Yo I noticed your other video here. BW didn't have this way in how units acquired and fired on other things. Why was this method even used at all in sc2?

I think the RNG element is really fucking stupid when it comes to mines especially since lots of things have +1 or so range and you can never know exactly what will happen based on this stupid scan thing.

PS- What exactly does the scan look like if it were visual? Is it like a scanner sweep? Couldn't you just speed that sweep up so fast that it wouldn't affect the targeting differently than the attack move?


This honestly just seems like poor design for blizzard. What is the reasoning for putting it in the game? or is it just an oversight?

Wow.
I knew about the destinction between amove and target fire bacause of stalker-WM interaction. However I didn't know about "the scanner" and what's even more important, that it is so easy to fix it o_O. I really hope blizzard will acknowledge that it is bad behaviour and implement some solution.
sOs TY PartinG
Deleted User 291523
Profile Joined December 2012
112 Posts
Last Edited: 2014-11-29 10:34:03
November 29 2014 10:33 GMT
#338
--- Nuked ---
Freeborn
Profile Joined July 2010
Germany421 Posts
November 29 2014 12:01 GMT
#339
On November 28 2014 09:30 Templarfreak wrote:
I'd like to stress that the Ravager's damage is very likely inaccurate and we'll probably change that. (Oh god, I am so sorry...)

When I was working on it alone, I made the damage 40+40 partly for testing purposes and partly because that seemed right at the time, but it's probably not at all right. xD


Hope this will be fixed soon. Ravager is a bit too extreme right now.
Epamynondas
Profile Joined September 2012
387 Posts
Last Edited: 2014-11-29 13:12:24
November 29 2014 13:11 GMT
#340
On November 29 2014 19:33 woopr wrote:
bug: HERCs can't attack your own units


Came here to say this.

Also, is the battlecruiser teleport ability supposed to be instant? I don't remember it being like this from the showmatches.

Edit: indeed it wasnt
Prev 1 15 16 17 18 19 41 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #253
EmpressLilyy37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 871
Rex 132
trigger 41
UpATreeSC 8
StarCraft: Brood War
Sea 2185
Shuttle 1905
Jaedong 887
EffOrt 559
Soulkey 532
Snow 281
ggaemo 236
hero 186
firebathero 148
actioN 141
[ Show more ]
Sharp 85
Movie 67
Zeus 66
Hyun 62
JYJ 53
ToSsGirL 34
910 24
Rock 23
sorry 21
HiyA 19
Terrorterran 17
Barracks 15
ajuk12(nOOB) 15
Sacsri 14
soO 14
IntoTheRainbow 13
Dota 2
qojqva2474
Dendi1263
420jenkins230
BananaSlamJamma113
Counter-Strike
fl0m5308
x6flipin99
Heroes of the Storm
MindelVK10
Other Games
singsing2994
Day[9].tv1852
Liquid`RaSZi1232
hiko951
Lowko514
B2W.Neo381
FrodaN319
crisheroes312
DeMusliM284
Hui .216
Liquid`VortiX116
mouzStarbuck107
QueenE78
ArmadaUGS72
KnowMe69
Trikslyr47
Dewaltoss17
Beastyqt17
Organizations
Dota 2
PGL Dota 2 - Main Stream3692
StarCraft 2
IntoTheiNu 486
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 64
• poizon28 35
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota248
League of Legends
• Nemesis2095
• Jankos1895
• TFBlade598
Other Games
• Day9tv1852
• Shiphtur1
Upcoming Events
OSC
7h 52m
CranKy Ducklings
17h 52m
WardiTV Spring Champion…
18h 52m
Cure vs SKillous
Big Brain Bouts
23h 52m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
1d 18h
GSL
1d 19h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
WardiTV Spring Champion…
2 days
GSL
2 days
[ Show More ]
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.