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LotV Custom - Unofficial Fan Alpha - Page 15

Forum Index > Legacy of the Void
Post a Reply
Prev 1 13 14 15 16 17 41 Next All
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2014-11-27 23:43:18
November 27 2014 23:39 GMT
#281
On November 28 2014 08:36 Big J wrote:
Show nested quote +
On November 28 2014 08:34 mishimaBeef wrote:
Guys... you do realize that the numbers can be tweaked but the unit designs, I must admit, are cool.

Consider
========

Disruptor:

- moves linearly to target
- explodes with circular damage
- can adjust size of circle
- can adjust damage; perhaps 3 zones; perhaps stacking can use a percent effect (lost X% dmg for every stack)

HERC:

- grapples toward target
- upgradable for splash damage

So many adjustments can be made but I think these are cool.


In the current build this isn't the case, nor do I believe it was in the alpha build. The Herc grapples towards the unit's location when it activated the ability, which is much less cool. (same as Viper abduct)

???

Ok, editted for clarity that grapple is an ability.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 27 2014 23:46 GMT
#282
Why don't we try to patch this ourselves and see what we as a community come up with in terms of balance? Would be interesting, but I guess it's tough to get a strong player base. Bugs don't help either.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Big J
Profile Joined March 2011
Austria16289 Posts
November 27 2014 23:47 GMT
#283
On November 28 2014 08:39 mishimaBeef wrote:
Show nested quote +
On November 28 2014 08:36 Big J wrote:
On November 28 2014 08:34 mishimaBeef wrote:
Guys... you do realize that the numbers can be tweaked but the unit designs, I must admit, are cool.

Consider
========

Disruptor:

- moves linearly to target
- explodes with circular damage
- can adjust size of circle
- can adjust damage; perhaps 3 zones; perhaps stacking can use a percent effect (lost X% dmg for every stack)

HERC:

- grapples toward target
- upgradable for splash damage

So many adjustments can be made but I think these are cool.


In the current build this isn't the case, nor do I believe it was in the alpha build. The Herc grapples towards the unit's location when it activated the ability, which is much less cool. (same as Viper abduct)

???

Ok, editted for clarity that grapple is an ability.


My point was just nitpicking that though you click on the unit with the ability, the Herc actually doesn't go to the unit. But to the location where the unit was standing when the Herc started to grapple. When the grappled unit moves away in the process, the Herc won't go there, but to the now empty location.

Actually grappling towards the unit would be much cooler in terms of micro, because movement done during the grappling would actually mess where the Herc goes (or in case of the Viper, where the unit gets abducted).
Templarfreak
Profile Joined February 2012
United States39 Posts
Last Edited: 2014-11-28 00:34:47
November 28 2014 00:30 GMT
#284
I'd like to stress that the Ravager's damage is very likely inaccurate and we'll probably change that. (Oh god, I am so sorry...)

When I was working on it alone, I made the damage 40+40 partly for testing purposes and partly because that seemed right at the time, but it's probably not at all right. xD
Uuh.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 28 2014 01:01 GMT
#285
My LotV Alpha Marauders looked like HotS Marines when facing Ultras. TvZ will get complicated to figure out and balance. I miss my 9+7 Range Neural parasite already though. But the mutation is insane. I guess the topic of this expansion will be leave stuff at home, or your home will be gone in seconds.
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
November 28 2014 05:00 GMT
#286
Bug: Carrier interceptors

They either have infinite range or gets frozen solid
ppp
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2014-11-28 06:06:48
November 28 2014 06:05 GMT
#287
On November 28 2014 14:00 supernovamaniac wrote:
Bug: Carrier interceptors

They either have infinite range or gets frozen solid



i do have this too but havent seen infinite range....for me they all just froze
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
November 28 2014 06:46 GMT
#288
On November 28 2014 15:05 SuperYo1000 wrote:
Show nested quote +
On November 28 2014 14:00 supernovamaniac wrote:
Bug: Carrier interceptors

They either have infinite range or gets frozen solid



i do have this too but havent seen infinite range....for me they all just froze

I've seen them freezing twice.

I had a game where the carriers were at the natural, I pulled my units into the main and the interceptors followed my units all the way into the main, far away from carriers.
ppp
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 28 2014 06:50 GMT
#289
Any news about the buggy lock with cyclone
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
November 28 2014 08:53 GMT
#290
I haven't been able to play this mod. Every time I ever try to load a map it gets stuck between 9 and 23% and never finishes.
RIP SPOR 11/24/11 NEVAR FORGET
Lunareste
Profile Joined July 2011
United States3596 Posts
November 28 2014 08:56 GMT
#291
On November 28 2014 17:53 MarlieChurphy wrote:
I haven't been able to play this mod. Every time I ever try to load a map it gets stuck between 9 and 23% and never finishes.


Hello.

From the "exit" menu, try switching your region to Korea/Taiwan and downloading the map using the given instructions and it should resolve the issue for you.

1. Go to Custom Games
2. Use any map, click "Create with Mod"
3. Select or search for "Lotv custom" and allow your download to complete
KT FlaSh FOREVER
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 28 2014 10:24 GMT
#292
Is it normal that Disruptor cooldown is so low? It feels like 5s or so when I watched Mana play this mod yesterday.
PanzerElite
Profile Joined May 2012
540 Posts
November 28 2014 10:29 GMT
#293
haha, the ravenger is such a nice unit xD, would be fun if it stayed this way
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 28 2014 10:31 GMT
#294
Fun is not the word I would use unless you only want fun for 1/3 of Sc2 players :D
PanzerElite
Profile Joined May 2012
540 Posts
November 28 2014 11:47 GMT
#295
On November 28 2014 19:31 -Archangel- wrote:
Fun is not the word I would use unless you only want fun for 1/3 of Sc2 players :D

haha, ok i played terran when i still played sc2, but i could make this unit whole day long xD if i were to buy the expansion, it's so amazing it's terrifying D:
figq
Profile Blog Joined May 2010
12519 Posts
November 28 2014 13:32 GMT
#296
Awesome, thank you! I was hoping someone would do that eventually, but man, you guys are quick! :D
If you stand next to my head, you can hear the ocean. - Day[9]
Freeborn
Profile Joined July 2010
Germany421 Posts
November 28 2014 13:36 GMT
#297
The immortal shieds ability seems like it's duration is too short - no way it can absorb much damage in that short time.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 28 2014 13:49 GMT
#298
Mana complained on stream that immortal shields activation lacks a hotkey.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
November 28 2014 13:52 GMT
#299
Was the range of the Cyclone also fixed in the bug-fix patch? Didn't see anything about that.
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
November 28 2014 13:55 GMT
#300
On November 28 2014 15:50 Foxxan wrote:
Any news about the buggy lock with cyclone


On November 28 2014 22:52 Hider wrote:
Was the range of the Cyclone also fixed in the bug-fix patch? Didn't see anything about that.


It wasn't changed in the 1.1 patch, we are working on it.
Prev 1 13 14 15 16 17 41 Next All
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