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On November 28 2014 08:36 Big J wrote:Show nested quote +On November 28 2014 08:34 mishimaBeef wrote: Guys... you do realize that the numbers can be tweaked but the unit designs, I must admit, are cool.
Consider ========
Disruptor:
- moves linearly to target - explodes with circular damage - can adjust size of circle - can adjust damage; perhaps 3 zones; perhaps stacking can use a percent effect (lost X% dmg for every stack)
HERC:
- grapples toward target - upgradable for splash damage
So many adjustments can be made but I think these are cool. In the current build this isn't the case, nor do I believe it was in the alpha build. The Herc grapples towards the unit's location when it activated the ability, which is much less cool. (same as Viper abduct)  ???
Ok, editted for clarity that grapple is an ability.
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Why don't we try to patch this ourselves and see what we as a community come up with in terms of balance? Would be interesting, but I guess it's tough to get a strong player base. Bugs don't help either.
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On November 28 2014 08:39 mishimaBeef wrote:Show nested quote +On November 28 2014 08:36 Big J wrote:On November 28 2014 08:34 mishimaBeef wrote: Guys... you do realize that the numbers can be tweaked but the unit designs, I must admit, are cool.
Consider ========
Disruptor:
- moves linearly to target - explodes with circular damage - can adjust size of circle - can adjust damage; perhaps 3 zones; perhaps stacking can use a percent effect (lost X% dmg for every stack)
HERC:
- grapples toward target - upgradable for splash damage
So many adjustments can be made but I think these are cool. In the current build this isn't the case, nor do I believe it was in the alpha build. The Herc grapples towards the unit's location when it activated the ability, which is much less cool. (same as Viper abduct)  ??? Ok, editted for clarity that grapple is an ability.
My point was just nitpicking that though you click on the unit with the ability, the Herc actually doesn't go to the unit. But to the location where the unit was standing when the Herc started to grapple. When the grappled unit moves away in the process, the Herc won't go there, but to the now empty location.
Actually grappling towards the unit would be much cooler in terms of micro, because movement done during the grappling would actually mess where the Herc goes (or in case of the Viper, where the unit gets abducted).
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I'd like to stress that the Ravager's damage is very likely inaccurate and we'll probably change that. (Oh god, I am so sorry...)
When I was working on it alone, I made the damage 40+40 partly for testing purposes and partly because that seemed right at the time, but it's probably not at all right. xD
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My LotV Alpha Marauders looked like HotS Marines when facing Ultras. TvZ will get complicated to figure out and balance. I miss my 9+7 Range Neural parasite already though. But the mutation is insane. I guess the topic of this expansion will be leave stuff at home, or your home will be gone in seconds.
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Bug: Carrier interceptors
They either have infinite range or gets frozen solid
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On November 28 2014 14:00 supernovamaniac wrote: Bug: Carrier interceptors
They either have infinite range or gets frozen solid
i do have this too but havent seen infinite range....for me they all just froze
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On November 28 2014 15:05 SuperYo1000 wrote:Show nested quote +On November 28 2014 14:00 supernovamaniac wrote: Bug: Carrier interceptors
They either have infinite range or gets frozen solid i do have this too but havent seen infinite range....for me they all just froze I've seen them freezing twice.
I had a game where the carriers were at the natural, I pulled my units into the main and the interceptors followed my units all the way into the main, far away from carriers.
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Any news about the buggy lock with cyclone
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I haven't been able to play this mod. Every time I ever try to load a map it gets stuck between 9 and 23% and never finishes.
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On November 28 2014 17:53 MarlieChurphy wrote: I haven't been able to play this mod. Every time I ever try to load a map it gets stuck between 9 and 23% and never finishes.
Hello.
From the "exit" menu, try switching your region to Korea/Taiwan and downloading the map using the given instructions and it should resolve the issue for you.
1. Go to Custom Games 2. Use any map, click "Create with Mod" 3. Select or search for "Lotv custom" and allow your download to complete
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Is it normal that Disruptor cooldown is so low? It feels like 5s or so when I watched Mana play this mod yesterday.
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haha, the ravenger is such a nice unit xD, would be fun if it stayed this way
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Fun is not the word I would use unless you only want fun for 1/3 of Sc2 players :D
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On November 28 2014 19:31 -Archangel- wrote: Fun is not the word I would use unless you only want fun for 1/3 of Sc2 players :D haha, ok i played terran when i still played sc2, but i could make this unit whole day long xD if i were to buy the expansion, it's so amazing it's terrifying D:
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Awesome, thank you! I was hoping someone would do that eventually, but man, you guys are quick! :D
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The immortal shieds ability seems like it's duration is too short - no way it can absorb much damage in that short time.
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Mana complained on stream that immortal shields activation lacks a hotkey.
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Was the range of the Cyclone also fixed in the bug-fix patch? Didn't see anything about that.
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On November 28 2014 15:50 Foxxan wrote: Any news about the buggy lock with cyclone
On November 28 2014 22:52 Hider wrote: Was the range of the Cyclone also fixed in the bug-fix patch? Didn't see anything about that.
It wasn't changed in the 1.1 patch, we are working on it.
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