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LotV Custom - Unofficial Fan Alpha - Page 13

Forum Index > Legacy of the Void
Post a Reply
Prev 1 11 12 13 14 15 41 Next All
Makro
Profile Joined March 2011
France16890 Posts
November 27 2014 16:30 GMT
#241
the herc is fun to use
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-11-27 16:33:52
November 27 2014 16:33 GMT
#242
On November 27 2014 21:57 Daralii wrote:
Show nested quote +
On November 27 2014 21:48 [PkF] Wire wrote:
On November 27 2014 18:31 Lunareste wrote:
holy crap this is AMAZING

Legacy of the Void is already 10x better than HOTS


... no, far from it.

I agree with him, actually. There are balance issues obviously, but even at the relatively low level of the showmatches it's really fun to watch.


HotS was fun at the beginning too (man, I still find it fun personally). For what it's worth, the game isn't in a finest state with the alpha changes than it is currently. An overwhelming lot of work still needs to be done.
Twine
Profile Joined June 2012
France246 Posts
November 27 2014 16:36 GMT
#243
Awesome work. Thank you for your work !
#1 Bomber fan | Jin Air best KT
Big J
Profile Joined March 2011
Austria16289 Posts
November 27 2014 16:44 GMT
#244
On November 28 2014 01:14 Doodsmack wrote:
Show nested quote +
On November 28 2014 01:09 Big J wrote:
On November 28 2014 00:50 Doodsmack wrote:
I don't think there is smart casting for the herc grapple. If I have multiple hercs selected and attempt to grapple to multiple units, only one grapples and then I can't even grapple others while having the same group of hercs selected, because the game thinks I'm trying to re-grapple with the first one that grappled.


Closest unit to the target casts, instead of every unit.
That's smart cast.



Why is that when you spam storms with HTs they all storm? Assuming the second only starts storming when the first runs out of energy. The herc goes on cooldown after one use, so you would think the next would queue up at that point.


I just tested it in multiple ways:
shift-queuing grapples
fast clicking grapples
slow clicking grapples (so the 2nd grapple happens after the first grapple has been executed)

works all fine for me. The grapple the target(s) one after the other just like Templar cast their storms until they can't anymore and then take the next one.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-11-27 17:01:10
November 27 2014 17:00 GMT
#245
On November 28 2014 01:14 Doodsmack wrote:
Show nested quote +
On November 28 2014 01:09 Big J wrote:
On November 28 2014 00:50 Doodsmack wrote:
I don't think there is smart casting for the herc grapple. If I have multiple hercs selected and attempt to grapple to multiple units, only one grapples and then I can't even grapple others while having the same group of hercs selected, because the game thinks I'm trying to re-grapple with the first one that grappled.


Closest unit to the target casts, instead of every unit.
That's smart cast.



Why is that when you spam storms with HTs they all storm? Assuming the second only starts storming when the first runs out of energy. The herc goes on cooldown after one use, so you would think the next would queue up at that point.

Psionic Storm has a 2 second Cooldown, which is probably why different templar storm. Feedback, for example, comes off a single Templar if the situation is so that one templar is closest to all 4 targets.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 27 2014 17:02 GMT
#246
On November 27 2014 23:00 Hider wrote:
Show nested quote +
On November 27 2014 22:50 Everlong wrote:
Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, essentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game.


I don't know they are so insisting on 15 range. Why not try out 8-10 range with fast movement speed and balance it around that? This way enemies might actually be able to attack it and it could incentivize more actual engagements.

I very much dislike the concept that one unit (tempest) forces another unit (Corrupters/Vipers) instead of creating interactions where micro is the primary driver of who wins an engagement.



well....i really think its because of the viking(12 range)...having less then that would make it useless verse terran
Hider
Profile Blog Joined May 2010
Denmark9421 Posts
November 27 2014 17:10 GMT
#247
On November 28 2014 02:02 SuperYo1000 wrote:
Show nested quote +
On November 27 2014 23:00 Hider wrote:
On November 27 2014 22:50 Everlong wrote:
Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, essentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game.


I don't know they are so insisting on 15 range. Why not try out 8-10 range with fast movement speed and balance it around that? This way enemies might actually be able to attack it and it could incentivize more actual engagements.

I very much dislike the concept that one unit (tempest) forces another unit (Corrupters/Vipers) instead of creating interactions where micro is the primary driver of who wins an engagement.



well....i really think its because of the viking(12 range)...having less then that would make it useless verse terran


Vikings have 9 range.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 27 2014 17:29 GMT
#248
On November 28 2014 02:10 Hider wrote:
Show nested quote +
On November 28 2014 02:02 SuperYo1000 wrote:
On November 27 2014 23:00 Hider wrote:
On November 27 2014 22:50 Everlong wrote:
Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, essentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game.


I don't know they are so insisting on 15 range. Why not try out 8-10 range with fast movement speed and balance it around that? This way enemies might actually be able to attack it and it could incentivize more actual engagements.

I very much dislike the concept that one unit (tempest) forces another unit (Corrupters/Vipers) instead of creating interactions where micro is the primary driver of who wins an engagement.



well....i really think its because of the viking(12 range)...having less then that would make it useless verse terran


Vikings have 9 range.

That made me think about 12 range collosi. Scarred for life T_T
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2014-11-27 19:03:00
November 27 2014 18:12 GMT
#249
On November 28 2014 02:10 Hider wrote:
Show nested quote +
On November 28 2014 02:02 SuperYo1000 wrote:
On November 27 2014 23:00 Hider wrote:
On November 27 2014 22:50 Everlong wrote:
Man, Tempests... Big unit, moving fast as hell all over the map, shooting things from 15 range, essentially 1-shooting anything with desintegrate.. It just seems so wrong in a RTS game.


I don't know they are so insisting on 15 range. Why not try out 8-10 range with fast movement speed and balance it around that? This way enemies might actually be able to attack it and it could incentivize more actual engagements.

I very much dislike the concept that one unit (tempest) forces another unit (Corrupters/Vipers) instead of creating interactions where micro is the primary driver of who wins an engagement.



well....i really think its because of the viking(12 range)...having less then that would make it useless verse terran


Vikings have 9 range.


lol.....my bad ok so that makes sense to drop it to less then, funny thing is I knew it was same range as colossus thermal lance....dont know why 12 stuck in my mind
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-11-27 20:01:45
November 27 2014 18:32 GMT
#250
Here are patch notes for first update. Please do not overquote this post.

[image loading]
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 27 2014 18:52 GMT
#251
Great patch notes.

How about the cyclone range?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 27 2014 18:54 GMT
#252
Any games that were casted or streamed that anyone could link?
When I think of something else, something will go here
Anacreor
Profile Joined February 2013
Netherlands291 Posts
November 27 2014 18:56 GMT
#253
Wow, already a patch, you guys are really on it! Just played a couple of games as Z. Damn my race is fun to play again! :D Thanks so much!
"Peter the Acretree chops some wood"
`dunedain
Profile Blog Joined April 2011
655 Posts
November 27 2014 18:57 GMT
#254
On November 28 2014 03:32 Existor wrote:
Here are patch notes for first update

[image loading]


Existor,
Are you guys aware that the hotkey for Cyclone is C, which is also the hotkey for building a reactor on a naked Rax?
I can't build a reactor on the fact unless I click on the icon, because it's confused with the cyclone hotkey.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
korne
Profile Joined November 2014
Canada3 Posts
November 27 2014 19:08 GMT
#255
On November 28 2014 03:54 blade55555 wrote:
Any games that were casted or streamed that anyone could link?


Base Trade TV Showmatches
SoulFilcher
Profile Joined August 2012
Brazil43 Posts
November 27 2014 19:08 GMT
#256
On November 28 2014 03:57 `dunedain wrote:
Show nested quote +
On November 28 2014 03:32 Existor wrote:
Here are patch notes for first update

[image loading]


Existor,
Are you guys aware that the hotkey for Cyclone is C, which is also the hotkey for building a reactor on a naked Rax?
I can't build a reactor on the fact unless I click on the icon, because it's confused with the cyclone hotkey.


It was a (second) slip from our part, sorry for that. It will be addressed in the next patch.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 27 2014 19:10 GMT
#257
On November 28 2014 03:54 blade55555 wrote:
Any games that were casted or streamed that anyone could link?



basetrade streamed some LotV custom play last night...

http://www.twitch.tv/basetradetv/b/593233094
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 27 2014 19:13 GMT
#258
sick patch guys, very quick on it. if only blizzard bug fixed like this...
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
`dunedain
Profile Blog Joined April 2011
655 Posts
November 27 2014 19:18 GMT
#259
On November 28 2014 04:08 SoulFilcher wrote:
Show nested quote +
On November 28 2014 03:57 `dunedain wrote:
On November 28 2014 03:32 Existor wrote:
Here are patch notes for first update

[image loading]


Existor,
Are you guys aware that the hotkey for Cyclone is C, which is also the hotkey for building a reactor on a naked Rax?
I can't build a reactor on the fact unless I click on the icon, because it's confused with the cyclone hotkey.


It was a (second) slip from our part, sorry for that. It will be addressed in the next patch.


Ah kk, thanks for the quick reply.
Fantastic work with the mod. It's sick.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 27 2014 19:23 GMT
#260
Good job guys on this fantastic mod, needs to be said!
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